Jump to content

lainn

Members
  • Posts

    67
  • Joined

  • Last visited

Everything posted by lainn

  1. Every new feature which adds variety and rewards to the game is appreciated! Thanks Kinkoid! One thing to add is what looked like to me from the preview that this feature was built to be a help in getting not yet attained girls from different old events and possibly even pachinko (randomly selected). As I see now it is about exclusive new girls, well that's great too, but if it was to be like Mythic Pachinko that requires time instead of orbs / kobans - that would be extraordinary! Unfortunately it is not..
  2. Non-legendary boosters were awarded aplenty in, well, the arena we're talking about. I see lots of legendary ones being dropped in Mythic Pachinko because we don't have avatars in Nutaku. Now I'd really want to advice you select some weak girls as your team and drop to a saner place. Weekly and all-time mojo are both heavily irrelevant, it's a miracle you haven't already realized that.
  3. Arena gives you opponents of comparable level and all-time mojo. Average all-time mojo creeps up all the time so if you let your mojo stagnate you'll eventually fall behind your current adversaries. But it won't happen overnight. If you start to deliberately lose matches and gain negative mojo, you'll propagate down a lot faster. But that should happen naturally since your current rivals must be quite stronger against the unboosted you.
  4. Really great idea to make it 9 days long. In retrospect I knew it was going to end up like this, so I withheld from battling trolls for 2 days after POA and entered this event with 110 surplus combativity. I also got lucky with 100x for Layla, but she was already at 86 shards so it didn't help much. Finally I end up now with 2 girls and Dameda at 11\100. Almost zero probability to get her cleanly before the event ends. It is rather disappointing both to need to sacrifice two previous days (what about extending POA right until the next event, KK?) before the event and still be unable to get all girls behind trolls. I think I won't be pushing to get Dameda with kobans as a protest
  5. The new questionnaire is actually good! For once Kinkoid made it the way it should be. Concise and up to the point inquiries. The one about legendary 3-stars, I think, means to say that they are at last rearing their head to the problem of legendary "over-abundance". Legendary girls should be the rarest kind among others, but we are having more of them in harem then epic, rare or common! It is a ridiculous and counter-intuitive situation. Do you see lots of legendary equip in market? No, you don't, since it's the rarest. It doesn't mean they ask us if the girls themselves are bad, but that they should've been assigned as rare or epic types instead of legendary.
  6. Game logic is two-fold. There are simple page request queries, for example when you go to adventure (1), select the world (2), click "Perform!" to enter troll's page (3). Here we have 3 so-called ordinary "gets". This is exactly the same way as if user is browsing a simple web site. Kinkoid can gather following data: cookies (your personal account information and game session), user-agent info (browser & OS info), IP address, timestamp of request. If the clicker works in the most naive way, sending honest messages for the browser to comply, there is no difference between it and a genuine human behaviour, unless the clicker bombards buttons in a continuous fashion. However in that case the server will soon temporary block you (the common error 500), like back in time when we had to +1 stats in the market. And humans are capable of high APM too, so including the freeze time of waiting for game pages to load, there is no possibility Kinkoid will understand what is the source of clicks, human or otherwise. The other kind of game queries are AJAX queries, relegated to a function called "hh_ajax". Here the game client sends transparent request to KK web server to fetch data, make a purchase, w/e. An example would be buying something in market, item or stat, buying quest energy or combativity energy, clicking "Perform!" to start a fight with player/troll. In any case the data your client sends is the same as in simple queries explained before and also has something relevant to the action you want to perform (item description, energy type, player ID). Both cases are entirely the same in the way that KK server is "blind" to recognize who is it speaking with, a machine or a human. A clicker must work through the browser, meaning it hides behind it and is transparent to the server, while a true automation software can generate web and ajax queries in accordance to how a true browser does it, fooling the server to believe it exchanges messages with a real browser. There is, however, an in-game 3rd party tracker from statisgeek.com that is seldom used to gather user's locomotion through the game pages. Your ad-blocking add-on probably removes it, my uBlock Origin for example certainly does not let it have it's way even by default. Google-analytics too, another blocked tracker. It's unlikely KK cares so much about them to punish people blocking trackers, especially considering how many people have ad-blockers today, and browser developers themselves at last add tracker-blocking features to be on by default (even "be evil" Gogol now does it).
  7. Please check the 1-star Sylvia, personally I think she looks very cute there. Nothing in common with the new Shina, not sure why all the complaints.. The one problem that I perceive is while both Dameda and Sylvia aren't dwarf-ified (or at least I don't see them that way), they're rather not in scale with other girls from the event line-up. It is especially pronounced when comparing their height to everybody else, yet they are in scale between themselves, so this is not really the artist's incompetence, more like a simple miscommunication with Kinkoid? P. S.: Very glad we have Haruhi (Solange) now. Check-out her bunny outfit (2-star), she is gorgeous!
  8. I'd like to mention the game has no means to detect your clicker \ autoclicker \ autohotkey or anything else of that kind to any extent, since the only actual function that exist within the game code, called "is_cheat_click", checks whether your browser is sending a click "event" in an inappropriate configuration and simply disregards the click in that case. It doesn't report anything to anywhere. Sure, Kinkoid might have an intelligent neural-network algorithm on their server to compare the aggregated player's actions and gameplay "signature" against a supposed autoclicker behavior. This kind of software exists IRL, for example a game called "World of Tanks" uses it to combat bots (unreliably), however that game is of entirely different scale compared to ours. Since we are talking about Kinkoid, and as I already said, I've seen their code, and it's a bit lackluster, I am convinced they aren't employing any such algorithms.
  9. I believe Kinkoid made an error sending the survey to everyone. Should've appeared only to those who actually finished the story. On the other hand, I read Zorba's stellar opinion on this world in a different topic, so I'm having quite an expectation for it.
  10. For the sake of completeness, - whenever floating point multiplication is done, floor function is applied and all fractional amount is discarded. Like this: ∑ = ⎣ [ ( Primary Stats from Level + Primary Stats from Market ) * 5 + ( Secondary Stats from Level + Secondary Stats from Market ) * 2 + Endurance from Equipment + Endurance from Harem ] * ( 1 + Club Endurance Bonus % ) ⎦ + ⎣ ( Primary Stats from Level + Primary Stats from Market ) * Club Primary Stats Bonus % ⎦ * 5 + ⎣ ( Secondary Stats from Level + Secondary Stats from Market ) * Club Secondary Stats Bonus % ⎦ * 2 + ⎣ ( Primary Stats from Equipment + Primary Stats from C/R/E Ginseng Boosters ) * ( 1 + Club Primary Stats Bonus % ) ⎦ * 5 + ⎣ ( Secondary Stats from Equipment + Secondary Stats from C/R/E Ginseng Boosters ) * ( 1 + Club Secondary Stats Bonus % ) ⎦ * 2 + ⎣ ( Primary Stats from Level + Primary Stats from Market + Primary Stats from Equipment + Primary Stats from C/R/E Ginseng Boosters ) * Legendary Ginseng Boost % ⎦ * 5 + ⎣ ( Secondary Stats from Level + Secondary Stats from Market + Secondary Stats from Equipment + Secondary Stats from C/R/E Ginseng Boosters ) * Legendary Ginseng Boost % ⎦ * 2 ;
  11. Progressing in the quests costs nothing. Well, - some ymens, but that's nothing in comparison to what you'll be spending on upgrades. Sure, progress in the quests. Besides, getting at least to the Bleach world (Admittance of the dead) is essential if you want to have chance at getting all girls in the next classic (ordinary, 12-days) events. Level up on your own pace, if you level slower, you can participate in some low-level contests, where you'll find lot's of opponents, that quit the game already or put up very little challenge to you. You'll be able to place high on those and gather some kobans. If you want to fight in the leagues, level up as fast as you can, register in hentai clicker and get Mizuki from cross-promotion that you probably have seen numerous times already. Change your class to know-how, select some upgraded know-how girls as your line-up in arena. Start upgrading yourself and Mizuki. When she'll get 3-stars, put her as your "alpha". But if you want to prioritize fighting champions, improving your harem girls (both level and affection) must take precedence, though doing what I described earlier won't be much of hindrance if you take this path too. Upgrading legendary girls and most girls past 3-stars is expensive, therefore it's better to upgrade ordinary common (grey and white) girls first, as well as all others to 3-stars before saving up for some 4- and 5-stars. Again, if you're inclined to fight in the league, your Mizuki should be an exception to this advice. Wiki is here: https://harem-battle.club/wiki/Harem-Heroes/
×
×
  • Create New...