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Horsting

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Everything posted by Horsting

  1. @renalove something is weird with the battle simulator in Pantheon and reflect skill: I have a headband equipped, and 3x cordy + 1x chlorella, as this was shown as best before I equipped the headband. I am not 100% sure, but AFAIK it did indeed show 9.55% win rate, which are now shown below the opponent team, definitely something close to it. After equipping the headband, the booster simulator as well as skill simulator tables however show much higher win chances, even without headband, and 4x cordy being best. At first I thought, it still thinks there is no headband equipped, but when switching to shield skill, all is shown 100% correct/consistent, so it knows that I have a headband equipped.
  2. Ups, right, I just saw the accents and denied to have any closer look. Since I learned a little French, I should have seen it, otherwise 😄. My first answer was based on only screenshot, my experience with the changed drag&drop and xRob91's answer/link.
  3. When will girl stats in Labyrinth finally have the effect documented on the Labyrinth info page? I understand that this is a balance shatter, and the more important it is to do and (let) test this ASAP on testing server. The actual code change should be more than trivial. This would contribute to @SamRei's suggestion as well, making tanks more tanky, and mages actual mages => more tactical options for skills in general. Indeed, instead of raising the difficulty to balance this, I would also prefer to have smaller squads instead, but that is a different question.
  4. Yes, this is for you to use to post in English here, instead of forcing everyone else (who cannot read French) to use it to even just understand what you are writing. The forum is called "HentaiHeroes EN", and there is a "HentaiHeroes FR", if you want to write in French. I usually do not care about such, as it just takes longer to get an answer or reaction, hence to one's own disadvantage. But I find it extremely impolite to point others to a translator, when you got a hint that you are writing in the wrong language in this forum, which is clearly named as English!
  5. Ah, so indeed something changed around drag&drop in champion drafts. When I tried move girls after the update, at first they were just not moved but moved back. I then recognised that I need to move them quite precisely above the spot/girl to replace, and was wondering whether this was much easier before. In my case it is however impossible to have 2 spots highlighted, i.e. the change has the opposite effect here: The "drop zone" has become much smaller, so that it requires more precision to move girls, while the effective gaps between them has become much larger, at least this is my impression. I guess there is a difference between mobile devices and desktop clients. I think before the update, the drop zones were just needless aside of each other, i.e. no overlaps or dead areas between them. Clearly a regression now.
  6. Seconded. Sadly, the way sexuality is still widely treated nowadays (this law is quite a prove), makes it impossible for me to share my identify online with anything related to it, no matter whether I in general trust the related actor or not. I am not talking about porn where the origin of the content, the free uninfluenced consent, and also age of all participants is questionable. IMO it makes sense for porn websites to (be forced to) verify as good as possible that no one got hurt or abused for the content they host/share. It is a delicate matter and much shit happens behind the scenes of a lot of (unprofessional) porn, same like with prostitution. However, this does not mean that porn or prostitution is bad per se, and in case of HH/KK we are talking about a game with paintings, not real human, in case of PSH it is at least verified known porn stars. For the consumers: IMO the right way to deal with children consuming porn is open education. In the end it is not so much different than (violent) movies, video games, beauty in (social) media, etc, where it is essential that one knows about/keeps separate fiction/fake/entertainment from reality. When doing so, also the movie/game/beauty tip/porn can be educational/inspiring. Trying to prevent everyone below 18 (long after the interest in sex arises) to access porn is IMO counter productive and a waste of resources. It just shows how much behind the moon some politicians live, or that they are too much afraid of people who live behind the moon, trying to please them for next election, while knowing that it is nonsense. We can only hope that KK fulfils the law in the most minimal possible way, allowing e.g. bypassing any identity check via VPN. Otherwise I'm out, too.
  7. True, it is consistent, but I am a little disappointed regarding the grade of details of the poses. I am also no big fan of how her skin looks/is coloured. Similar to VR Neono somehow, too smooth, too much/strong reflection/light effects, not sure what exactly it is, but it looks more like plastic than skin to me.
  8. Just recognised the same. Also the daily ME card rewards arrived just now. At least the missions are really available now.
  9. Is there a little glitch with DST change and missions? Right after reset, I could collect 150 kobans for completing all missions (which I am sure collected before reset already) and new missions are stated to appear in 1 hour, while everything else was reset now.
  10. I had 5 shards in a x10 fight, but only 1 SP charge left, hence 4 drops.
  11. There is another bug. Sadly I did not have developer tools open to get the AJAX response, but I am sure this is what happened: One of my tanks died through to the eccentric damage burn skill. She however did not die visually, but instead was kept showing ~13k ego, but she neither was attacking, nor was attacked, nor anything else, and after the battle she was lost/tired. So there is a visual bug when girls die from eccentric GS5.
  12. As said, with sufficient healers I actually see opponent voyeur girls as a gift, so that heals do not come all in one round, being mostly wasted. The chance that all healers get that much mana stolen that they are all delayed for a round is small, at least it never recognised this happening. But that was on normal difficulty, maybe on hard, the typical (red) battles, especially on higher floors, happen a little different. There is a way to manipulate which opponent girls are skilled (aside of choosing the right opponent, of course)? That sounds like abusing a bug, so be careful with this. Okay, if shield stacks, then having 3 shield girls does not seem to be bad, minimising the chance that tanks are not shielded, but not loosing the effect. I would still rate healing overall higher/more important, healing a higher ego amount, usually fully required on first heal, and assured to affect both tanks. But indeed they do not stack that well, so some measure to raise the chance that they cast in different rounds, at least when using 3 or more healers, taking into account also KH with higher starting mana (anyway preferred as being good DDs with high speed), is helpful.
  13. It definitely cannot be succeeded by only spending much money, like Pantheon, and it is a new battle system, with currently often changed balance, so that experience from other PvP and PvE modes do not really help in Labyrinth. You definitely do not only require a large amount of girls at max level/promotion, but also a selection with specific element/skill and those max out with skill bulbs. And then you still need a good strategy and luck with the relics. So yeah, currently even the players at the top of other leaderboards cannot all reliably make it without using stones, but other players with a faster/better understanding and strategy for the Laby in particular instead succeed, and when using stones, the number of players who can beat it is much larger. So I think it is okay, otherwise indeed there is not really a use for stones. Probably the gap between normal and hard is too large, and normal could become slightly harder while hard a little easier, to have players more evenly split over the difficulties, but that won't make everyone happy either.
  14. Pretty similar here, not >=100%, but practically still invincible: I could have taken Neono on front line alone to get a perfect score with 0 tired girls, but I do not care about the leaderboard and did let LanaLana tired beside her, before Mala got the (weaker but more than sufficient) duck master as well. And ego rebound was significantly buffed as well, I just did not see this last run. It does something, but not that significant, as long as the tank is not a DD in the same turn. For Neono as KH, of course this worked much better, but again was completely unnecessary as she was never in danger anyway. This was after the 4th boss on normal mode btw, hence some lost ego, mostly due to boss skills. Are you sure/did someone verify that multiple shields do stack? Since it hits 3 random girls only, and often 1 shield is enough to survive until the next healing is incoming, IMO also the value of shield girls, similar to healers, reduces significantly after you have 2 already. Actually it is more important that they do not all cast in the same round, hence I think having 1-2 exhibitionist girls with mana buff might benefit more after all than filling the whole team with healers/shields. But depends also on the classes and which elements you have as tanks. Unreliable indeed, I would probably also not prefer it as long as they are not blessed. Currently they are simply awesome DDs and in above team I had 3 of them, so the chance for any stun to happen was quite high. That is true, and awesome, since the other one keeps her mana and can stun after the other expired. Compared to most other defensive skills, this one actually "stacks" much better. But again, healers and shield and probably exhibitionist to have some healers/shielders cast earlier from 2nd iteration on, are overall most like more beneficial. But e.g. to me all other skills are much weaker, and it is hence a question how many girls of which element you can actually max out, or did as of blessings etc. And if there are just not enough healers/shielders, and playful are blessed, then I prefer them. I see the benefit mostly from mid to end of the battle: Opponent skills are IMO pretty irrelevant anyway, especially since they do not heal anymore now. It is by times to relax the gap between 1st and 2nd skill iterations, and to have the last opponent girls mostly stunned, so that your girls can be healed up for the next battle. Without stun skill, it happens more often that your tanks go damaged into next battle, so you either need to heal them in easy battles in mid/back line, exchange them, or have a higher risk that one gets tired in next battle, before first healing/shield comes in. The last two runs, with 2-3 playful girls, it was able to take one red opponent after another, and standing tanks were almost always at max health at the end of the battle. But probably you can achieve similar well, when you exchange them for more healers/shields, of course, especially when you have own exhibitionist or opponent voyeur girls. I actually love opponent voyeurs, when having multiple healers, since they cast in separate rounds when one lost mana from opponent voyeur skill, making the healing more effective. It's 4-5-6-7-8: All skills start at 50% and scale by 12.5% with every further level. I mean it is hard to see the effect of defence, when not watching/comparing the numbers in AJAX response, but to me it never made any relevant difference. Also 8% raised defence simply is a tiny damage reduction. Let it be 2k - 2.5k raised defence for the next 4 rounds, means 8k - 10k damage reduction split over 4 rounds from the 3rd - 4th round on, compared to a ~100k shield which is fully present immediately (of course not assured on the tank(s)) or ~150k healing, immediately. I think even a stun, despite being not assured, helps more in average than this little defence buff. And once you have some protective bubble, defence becomes even less relevant, as it is mathematically reduced by the bubble as well, while shield and healing (and stun) keep their full potential. I would rate the physical skill among the weakest, with voyeur and eccentric, at best a little higher with dominatrix, which IMO is also not too strong anymore: With healers and shields and in case stuns, you might want battles to last longer at the end, so your tanks can be healed up to max.
  15. Right, you can derive it from here, as long as the schedule does not change: https://harem-battle.club/wiki/Harem-Heroes/HH:Mythic-Days The last months, both MDRs revived the earliest mythic girls one after another. Last was Golden Lupa, hence next is expected to be High Mage Arcana etc. But there is no guarantee, since this changed, and by times girls were skipped for unknown reasons, like Level up Red.
  16. The per-girl relics are finally interesting, at least when there is any chance that they survive for a while, when you can use them against some boss or so. I got an intentionally picked some: I was surprised about how strong the Duck Master became. Sadly I got only 1, and actually Bunna was healer in mid line. However, 72%, only with the legendary relic, holy shit, and as HC she has quite some ego, hence she became tank. And she just never died in my normal mode run, while every red opponent killed the 2nd tank most of the time. I could have actually left that position empty, but was hoping for a second Duck master relic. 1 mythic Duck Master will usually mean safe win in easy and normal mode, no matter which girl gets it. Just put her to the front, and if you have any healing skill girls, no 2nd tank strictly needed. With the strong healing (Melisandre) and shield skills (Rabbi) skills, getting multiple Double Attack relics for them, makes them even more powerful: The only weakness/limit of healers is that, when they, like usually, do their skill all in the same round, most of the healing is wasted, and it can be too slow to safe a tank, or take too long after the first heal, for the 2nd to come to safe a tank: Girls start with 20 - 35 Mana, but for the 2nd skill they start at 0, hence tanks need to survive 1-2 rounds longer than, which can be tricky if not some opponent girls are down, stunned or such. With 42% double attack, Melisandre almost always healed 1 round earlier, sometimes 2 rounds, so Bunna's heal had a chance to have an actual benefit. So yes, they definitely do stack. Sadly my 3rd healer Mala died on the very first red opponent, getting all first 10 attacks in a row (I hate RNG, sometimes). I should not have taken her as tank, but well, she is CH and has hence lots of defence :(. Even when healing might still have been a little late by times, or insufficient against red opponents/bosses, Rabbi's shield came usually pretty early as well with her 63% double attack chance. Sadly, it can happen that, on the 2nd cast, the shield affects the very same girls who already have a full shield. Would be great if it would prefer shielding those girls which do not have it yet. Probably the 2nd best relic, though ... I also like the stun skill. Thanks to this week's blessings, I started with 3, later 2 (one was tank and died) skilled playful girls. The RNG is a bit nasty, sometimes they just won't stun, but usually they do, earlier or later, at least one, and this relaxes the battle significantly when you have some healer and shield skills as well. Most fights ended with only 2 stunned opponents left, allowing my healers to heal everyone back to max. I was actually pretty unlucky with all other relics this run, partly of course also since I took so many double attack relics: only 1 legendary protective bubble, only 1 mythic rejuvenation, only 1 rare finish move. And even that it was only this 4% finish move, the two defeat medication relics I had did nearly nothing, also since I had very few damage raising relics. When going for hard opponents with low single-hit damage, 1 hit from tanks simply does barely do 4% damage, hence has no chance to trigger defeat medication anymore. And even when this gets fixed, in such long fight duration, now with healers, it indeed does not make much difference. Previously, it was not uncommon that the 5 DDs brought down 1 or 2 front line opponents so much, that very often 1, sometimes even both tanks did the final hit in the first round, healing the often serious opponent attacks back up. Now with halved damage, in normal mode harder opponents with even more ego and defence (and in hard mode it will be even more), the first round has lost its thread, and tanks have zero chance to do a final hit in the first round, very low chance to ever do one. Some front defender and some egoist relics were the better ones I got, turning this overall into a pretty defensive and skill-intense run, where everything I ever lost was Mala with the unlucky hit burst, and then whichever tank I threw as fodder to Bunna's side. And I took all red opponents I could! Ah, and I skipped ego rebound relics now. They really lost much value after the (normal mode introduction) update, as of course their healing was halved together with damage and tanks do not do much damage. It just does not feel like they make much difference now, even some same-rarity rejuvenation (affecting all girls instead of 1) seems to heal at least similar on a medium damaged girl, more on a heavily damaged girl. It was not much buffed with the update either, compared to the other per-girl relics, was it? I also saw low rarity ones only this run, maybe higher rarities are more valuable, when combined with some Duck Master on a DD, used as high-damage-dealing tank then. I won't have much time the next week(s), but will at some point also update my harmony relic comparison table, so see whether the raised harmony buffs are not better compatible with crit chance or others. I still doubt it, but at least they seem to be no complete waste anymore.
  17. This is added by HH++, not part of the game itself.
  18. Horsting

    Chat room

    Works again. Why in one of the side quests, the HH hero is protagonist, and the other one starts in New York? :🤔
  19. Btw, the reason I did not see hard mode available: Requires hero level 500.
  20. Is Kinkoid eating moderators, or why did the 2nd disappear without leaving any note? Same as with Ravi the first week(s), Div is still active in the game. Is 2 weeks still too short to worry? Anyone else from his club around?
  21. Horsting

    Chat room

    What is the URL of MRPG? I cannot find it.
  22. Dammit, somehow I missed that hard mode is available, and did not even see it when selecting normal difficulty. However, I think I anyway do not have enough level 750 girls do finish it without rejuvenation stones. But since I have 12, I'll just test it in 2 days, and see whether e.g. 1 is enough, so that it is still a profit overall.
  23. I just wanted to ask exactly the same. IIRC, indeed all my opponents today were unboosted directly. Will have this in mind now when the remaining ones have their boosters expired. That would be SO great, an extremely annoying and time consuming bug for committed league contenders. Thanks to your script, at least we are not forced to remember or note down stats of opponents to know whether they are still boosted or not 💕.
  24. @HentaiGuru Just as I see it: Throw that element/color bonus ranking from the performance handbook aboard, as it is based on false assumptions and some false logic at least in regards of playful/yellow. Yellow is equal, probably even a little better than white. Red is the 2nd worst, a little above violet, green has become the strongest element bonus, thanks to shield skill, and blue has lost value, thanks to the shield skill. I'd say: Green Dark Blue Orange White/Yellow Red Violet
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