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Suffering in Seasons


hillrock
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The opponents you get offered are not based on your stats or player level.

They're based on your Mojo. Opponents are usually within 100-200 Mojo, greater or less, than your current Mojo.

So if you keep getting offered opponents you can't beat then that means almost all the players at your level of Mojo or rank in the Season have better stats or girls than you do.

You really only have two options:

1. Use boosters to get stronger so that you can beat opponents.

This has its drawbacks. How many boosters you can get without spending gold is limited and once you start using them you might need to keep using them.

If you use them to get strong enough to beat players who are naturally (un-boosted) stronger than you, then tomorrow when your boosters run out you'll either need to use some more or you'll find yourself amongst even more players with stronger stats than you and so you'll probably find it even more difficult to win fights than the day before.

2. Wait it out, even if it means not using your kisses for a while.

If you wait then eventually other players weaker than you will catch up with you, having as much Mojo as you do, then they'll be offered as opponents to fight.

If you are patient and you aren't too new to the game you should be able to still get to the higher tiers in the Season before the end of the month.

 

Tips:

1. I'm not sure if when you say 'x10 match' it means for every 10 battles or if you are using the 'x10 battles at once' button that spends gold... but if you mean the latter you are better off saving your gold. The automatic 10 match pick isn't going to match you with better opponents than you could choose yourself and might pick significantly worse ones. Do the battles individually by careful consideration of your opponents stats.

2. If you are pretty much sure you can't beat any of the three opponents offered, fight the one with the highest Mojo. Even if it's the one you are least likely to beat. You'll lose less Mojo this way because how much Mojo you win or lose is based on the difference between your Mojo and your opponents. Beating an opponent who is only a little above your Mojo gives less Mojo when you win AND if you lose to an opponent whose Mojo is a lot higher than yours might mean you only lose >10 Mojo. Then you might find the next three opponents contains one you can beat and gain Mojo that more than makes up for what you lost.

3. If you are out of kisses then change your team of girls out from your strongest girls to some of your weakest girls. Yes, that means other players will be able to beat you very easily but this is GOOD because you can't lose Mojo from someone else attacking you and them beating you, only if you attack them and lose. The more players who attack and beat you while you have your weak girl team in place, waiting for kisses to refill, the more weaker players gain Mojo and get ahead of you and will be offered as opponents when your kisses refill and you switch back to your team of strongest girls.

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Indeed.

And to answer the question: yes, keeping your level artificially lower normally helps with getting more equal opponents and there's a lot of players on HH who do that.

But, as I mentioned - normally.

The problem is you can't really escape the leveling since the new updates, since that would disable you from playing a large part of the basegame (Daily's for example). And there's the problem that ComixH is still so new and with so few accounts everyone remains in the same level range, so you get shoved together with the veterans and whales even if you try to escape with slowplay. It'll take months before the playerbase starts to diverge far enough for the ranges to be useful again.

There's only two options left for this tactic: drop out a month or start a new account and glide along with the newbies. It's not a lot of fun sadly.

Edited by Gotaku
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  • 2 months later...

If someone interested.

The 10x button work like this. It pick 5 opponents and pick one the engine is *almost sure* you can match. That's repeated for 10 times. Now, if your selection is made of 10 strong opponents and 5 feebles, there's an high chance you go ping pong back and forth, winning with feebles and losing by stronger ones.

The worst thing the selection is made with the actual opponents in your 'battery'. Let's say you're 50 points left from the next tier, and so a new 'battery' will be sorted for you to join by a couple matches. By using 10x, you don't access the new battery until all 10x fights are solved. If that battery is a bottleneck... you practically waste kisses.

At given tiers, mostly the ones that grant kisses, there are quite surely bottlenecks. Strong players fight each others with such kisses, 'exchanging' Mojo each other but they don't progress. The best thing to do is waiting (12/24 hrs) - the first one that prevail will make the traffic flood again.

Manipulating the level isn't of any avail of sort. I don't and I regularly end around Tier 65.

Edited by lepidocter
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18 minutes ago, lepidocter said:

The 10x button work like this. It pick 5 opponents and pick one the engine is *almost sure* you can match.

Close. IIRC from 10x button explanation, it randomly picks 30 opponents which can appear for you (based on mojo and level) and then it tries to fight 10 of them with the lowest mojo. Doesn't guarantee they will be the weakest or beatable. ^_^ Just lowest mojo rating.

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il y a 31 minutes, FinderKeeper a dit :

Doesn't guarantee they will be the weakest or beatable. ^_^ Just lowest mojo rating.

This guarantees, however, that you'll gain a minimum of points if you win, and lose a maximum of points if you lose.

I've used this a bit on test server to speed up, but it's such a waste (Especially with the vast disparity of players activity there; you often get opponents that provide +40 Mojo and some that provide +5 Mojo. The x10 will always go for the lowest value).

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