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Feedback thread for Patch - 07/02/2018


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But I stopped playing Pachinko also, a 10x roll costs over half a million game money for me at level 182. This money is already needed to level up and on affection for girls, and that income is very low at this moment. It's about making choices.

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I doubt the dev team will listen to our feedback , but if they want feedback, here is my feedback, which is called :

"Reward Cutting Patch"

1. Troll's battle.

Patch notes says more 10 min to fight the trolls will be compensate with better money and droprate when you leveling up the trolls. I don't mind waiting 10 minutes longger if the compensate is better (or at least same). But what we got are longger combativity recharge and less money from troll (50% less) and I doubt they will give us more money at their max lv than what they gives us before the patch. This is not re-balance, this is absolutely big nerf ! This just cutting our income without any compensate ! About the girl's drop rate, haven't tested yet since the patch is new and this one need long time to test.

My suggestions :

  • Restore troll's battle system like it was before or
  • Makes troll's base lv money reward as big as their reward before patch or
  • if you still insist with this crazy system then gives better reward on PVP.

2. PVP system.

Free 3 PVP battle per 1/2 hour is good, BUT the mojo rewarding is ridiculously unfair. How can I get more mojo from player who is 6 level below me than player who is only 2 lv below me, while the patch notes said we will get better reward (money,mojo and item) from higher level player (which also almost imposible for us to defeat, since they have much higher ego). Not to mention PVP drop rate for affection item is already low to begin with.

My suggestions :

  • If you want to make PVP as compensation of troll battle system then  gives us more reward on it ! Like more affection item in apropriate level (more girl in harem, better affection item, just like the market) and bigger money. This also can fix problem no.1.
  • Give us reasonable matchmaking opponent like 1 lower ego, 1 equal ego (at least not to far different) and 1 not too higher ego.

3. Harem Level is good to have and I think the only good thing in this horrible patch.

I've play this game since v1 which lv cap is 40. When full re-balance comes, many players complain about cost of affection upgrading, but compensate well with higher troll's reward. But this time no, no compensate at all ! It's reward cutting now.

That's it. I hope my feedback can help and the dev team can fix the mess they've made soon

I'll keep playing like usual until end of February 2018 and see if the dev team have good intention to give back the enjoyment like they used to give.

Edited by Shaft
They Listen.
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1 minute ago, Cytheria said:

this must be the worst update i've ever seen, i think that now is the right time to quit this game, it's a shame really because i liked it but oh well all good things come to an end eventually so good bye to all.

Bye Cytheria.  I know the feel.

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@Shaft

Good point, that's why I think Bosses should automatically level to your level when you meet them (if they're capable of it) and obviously also when the patch changes everything. That would mitigate some of the issues many players have now.

edit:

For example I'm at Bremen, level 151 but he's only level 77. The progression is I think 100 per level, so at 151 it would be around 16 100 I think. Which is pretty similar to how it was before the patch.

Edited by Don23
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1 minute ago, Kinkoid said:

If you do not trust us, what would say that we are not inventing the formula ? 

As stated, we do not provide the numbers nor the formula. We can just confirm that the numbars has been changed accordingly.

Ok then you see things your way and I see things my way. I've provided feedback to you in the hope you'll repair the damage you've caused with this patch. I don't see a need to provide more feedback and I now choose to vote with my wallet, and the vote is No More. Good luck in your future endeavors after this game crashes and burns.

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I do not like this at all.

My freedom of choice has disappeared with what to do with my combativity points. I can now ONLY fight bosses (i'll get to why this is an issue in a moment) suuure I get free arena battles now. But cash in there is down now, XP rewards have been nerfed by 4/5 AND in terms of only getting opponents(no telling if you can beat all 3) every 30 mins, you're going to have to be on here all essentially all day now to have a shot in Contests where you can accrue points for arena wins and/or XP (Currently dealing with one now). It was a lot better to be able to just check back every couple-few hours to knock.

Back to the boss problem: Based on my type of character(Lover, specialist in Charm) which we have no choice over as well, where I am in the quest (Just entered World 4), and my own due diligence in researching...it behooves me from a strategical and in game financial standpoint to hold off getting drop girls until I get Noemy and Abrael. I completely understand there was a recent change to lower the cost on 4/5 star upgrades to girl to that of what the 20th girl would be. I have 15 girls as of now, but I'd love to get them both before I hit 20, it's going to save me on the cost on the lower levels and those last two. Hell, even getting one of as my 19th will save me close to a million cash on her 4th and 5th stars upgrade costs combined. They're the top two Charm girls, so I'm definitely going to want to upgrade them and put them in my battle team, so they will be top priority to getting to at the least the 3 star marks over other girls. I want to collect other girls too, but I had no problem waiting to do so. Now if I don't try to collect them, I'm completely wasting a commodity, aside from the early fights to collect items for the quest.

Prior to this patch: I CHOSE to do arena battles mostly for the sake of contests and to sure bring in some income the items do help too. Now with these changes it may prove to be useless to focus on contests which have an emphasis on gaining XP and arena wins, as we went from being able to focus our points directly towards these to now having no points to use for the arena...yes I know, we get free fights now, but the rewards are so far off from where they were.

I know in the patch topic we saw people doing math for days about the maximum troll battles, let me show you something else though:

Spending 20 Points in arena and what it entailed:

Each fight rewarded between 20-25 XP, roughly 3-4k cash/item, and mojo.

XP Gained Then: 22.5(Median of the range) * 20 = 450 (Equates to 900 points in Contests where each XP gained is equal to 2 points). This could be done several times a day no problem

XP Gained now is between 3-5. Just for the sake of truly proving a point....

XP Gained Now: 5(New Max it would appear) x 3 opponents in 30 minute period...you know provided you can actually beat them all = 15 * 48(24 hours in a day times 2 to account for all half hours= 720 XP on a FULL day from arena, IF you can beat all your opponents.

It's very easy to see before I could just come twice in a 6 hour 40 minute and gain more than I would sitting here an entire day. So with all that said, decreased rewards, generating less points towards contests. I'm sure the intent was to draw people to try and use the arena, but as someone who had no problem using it before I'm actually now turned off of it.

Edited by BigDaddyTech
Just had to throw that IF in there.
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The reason being number 1 in the tower of fame is all i needed to do battles but with today's update i can't "farm" the battles as i did before spending all 20 combativity points into it.

Also with today's update you should really reset the leaderboard because there are people who were farming mojo for months and months and they have like 800k+ mojo so how are we supposed to reach them when we do 3 battles and we lose one of them ??

For the trolls the only fix they needed is for their girls to have a fixxed number of battles before dropping or something like that instead of praying to RNG for them to drop.

So i quit playing and i won't come back unless you either fix all this crap or bring back the previous system which was a million times better than the current/new one.

Edit: another idea is for Kinkoid to make a poll so people can vote which update is better, the old one or the new one and leave it up for 2-4 weeks or so, marking those weeks as testing period.

Edited by Cytheria
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I really just have one question... Why did it have to go to 30 minutes for combat to reload a point?  Why is 20 minutes not enough?  20 x 20 = 400 and that is over 6 and half hours, it's more than enough in my case and probably many others here. If there had to be a change. I just don't understand the reasoning that it has to take 10 hours for it to fill up completely.

 

And please, don't say it is because of "sleep" because that argument is really silly to start with.

Edited by Encino
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5 minutes ago, Don23 said:

 

@Shaft

Good point, that's why I think Bosses should automatically level to your level when you meet them (if they're capable of it) and obviously also when the patch changes everything. That would mitigate some of the issues many players have now.

edit:

For example I'm at Bremen, level 151 but he's only level 77. The progression is I think 100 per level, so at 151 it would be around 16 100 I think. Which is pretty similar to how it was before the patch.

Good idea. Adjusting troll's level to our level for fair or good reward (money and girl's droprate) like Final Fantasy 8 is great, but the system for it will be complicated and I'm sure the dev need long time for that, especially when screwed situation like this.

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@Shaft

Yeah, I guess reversion to the previous system would be much simpler.

Though I think it would be a slight alteration to the script, upon the first time you battle it for the first time (after new patch) he levels up to your level (if possible), then everything remains as it was.

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16 minutes ago, Kinkoid said:

We are listening to the feedback and are trying to find a decent compromise between the changes that the game need and the feedback provided.

I am glad that you do listen to the feedback. But I have asked if you would reconsider some of these changes and you said, you (or all the devs maybe) desire to keep it as it is and that was pretty much disappointing because this thread is mainly created because so many people do not like that it takes so very long for combat to reload and fill up. Many have spoken out in the patch notes thread you started and voiced that 30 minutes is too long. I really do hope there will be a good compromise coming then, the way it now is, you will be loosing players...

 

To say that "loosing points while sleeping" is the reason, it is just weird to me. I don't think it had a lot of people that would say this. It probably was maybe 5. against a whole much bigger player base that never complained about it. I am playing this game since version 1 too, when there was still the 40 level cap. I go to sleep, and I don't care if the combat was full halfway of my sleep time. It never impacted the game negatively. Soo.. yeah, this is all the players here responding would like to see.

Edited by Encino
Added a bit more...
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22 minutes ago, Cytheria said:

Edit: another idea is for Kinkoid to make a poll so people can vote which update is better, the old one or the new one and leave it up for 2-4 weeks or so, marking those weeks as testing period.

Yes, I agree. It would have been already way better if that was done before introducing this new patch and implement it. I have already mentioned that before why there was not a poll or something to see what is good or not. I am not active on discord. So, I can't voice my opinions there. That is why it would be a good idea to do it text based on this website too.

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This update is horrible. Honestly I don't even feel that spending Kobans is even worth it. The enjoyment of playing and using the direction the player wished to choose is now gone. Battling x6 gave me 2mojo? Yes that is two.WTF? Not making jack for money to spend either. Not liking this at all

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@Kinkoid This is really simple.  Roll back the update.

 

Regardless of how badly you are trying to sell us on this update, NO ONE is liking it.  I tried to give it a fair chance even after voicing my complaints, but I see it's even worse than I expected.

 

I didn't think bosses would be nerfed on payout so badly as well, I havn't tried to boost my levels or stats for the Arena and I'm going to be honest, the cost it would take to make myself competitive vs. the rewards for doing so ARE NOT WORTH THE INVESTMENT.  I'm better off continuing to pretend and POOR REWARDING arena doesn't exist rather than start splitting my money between boosting my girls affection AND trying to buff my stats and equipment.

 

On the note of not showing the girl percentage, I'll meet you on this to a degree.  I'll trust the droprate has been compensated for (but I havn't forgotten the last update regarding droprate where you admitted it HADN'T been fixed properly and you added the increase percent mechanic.)  Droprate has never been visable, so I'll meet you on that point.  However there are plenty of games of this nature that DO show you droprates.  And when most players are viewing this whole update as a downgrade, give them something they actually would like, peace of mind on their odds, no matter how bad it is.  Most forms of gambling are required to show drop percentages.  Most styles of collecting games like this say 'drop in x number of pulls' or they show the drop odds.  I'm not saying you have to, just don't say most other games don't.

 

At the end of the day you can try and calm everyone down and tell them things are balanced with the arena (they are not).  But here's the truth you need to open your eyes to.  We don't care about the Arena.  It's not worth the time, it doesn't reward enough.  It's not a guaranteed win even.  It drains our already limited resources from what we care about, upgrading girls affections/unlocking scenes.

 

Before this update, for the most part people were happy.  The most complaints I saw on the forums was the usual 'didn't get the event girl and it's only day 1' posts which are always ridiculous, and MAYBE a way to earn more money.

Now you've basically hit a bee's nest and there are already a lot of people telling you they aren't going to renew their cards or buy any more kobons from you.  I don't know what your next patch updates include, but you better announce them soon before you do loose your paying customers.

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1 hour ago, Encino said:

Boosters... lol..  here we already go, buy boosters (that costs kobans)...

Boosters… I stopped using (and buying) Boosters somewhere around Level 25. And I still have a decent supply from when I did buy them plus scattered drops, etc. 

The problem—to me and my gameplay—is that they have a limited usage life span. It was not worth it to me to bother activating an 8-hour (easiest to get, most will have them) when they were only doing me actual good while in battles. Of which there were more pre-patch. But at least if I scheduled things right, an 8-hour booster could carry me through TWO full 3-hour refills. (6 hours 40 min). NOW one booster will not even carry me through one full refill as an 8-hour will expire before a 10 hour refill.

Sure there are longer lasting boosters, but again, for me and my gameplay, I saw little benefit. Especially as I gained levels and strength.

And Strategy… except during Events, *I* was keeping an eye on Contests. If there were no Contests earning points for defeating Bosses, I'd check if there were Arena Win Contests. If so, I'd spend Combativity points in the Arena. 

If no Boss Fights or Arena Fight contests, then and only then would I'd farm the lower Level Bosses which still have girls to drop.

That is how I strategized my game play between Events. Obviously working to get Event Girls to drop took all precedence.

As mentioned, now even strategy is less. I need to prioritize Boss Battles because there are now less of them available in a day.

 

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Hi Kinkoid

The new update remove the strategy in using the combat points - and get back to the game / be online - so it not ran over 20 .. - A reason to stay around the game .. I am ranking no. 2 in Denmark - And could before use my combat points to get Mojo and EX .. + a litle money ... - I know that the Mojo only gives me ranking .. and thats fun :) .. - The small XP I got me fast up i level and I could sometimes win a contest and win Kobans - Now this not possible any more .. I can fight 3 players - and shall then wait 30 min - before I can fight again :( and get some Mojo and extra XP - If I dont want to wait 30 min. I can pay Koban ... - This is to get people to spend more Kobans !

 

This new update have removed the players choices of strategy in the gameplay ! .. - This update will get people to use less time on the game - and in the end to stop playing ... - What fun are there in have the best equipment and a high level .. - When the gameplay just get harder and harder .. - The "bonus" in having good equipment and level up the girls is gone now ! ... - Its too hard and the money income too low .. - Ex. I now need around 30.000 affection points I have to buy to level up my girls - I van see the price for a green 40aff. is 16.680.-  so that´s 417 money pr. point  - So I need 30.000 aff. X 417 = 12.510.000 Money ... Just to buy the aff. points ! - Then on top comes the cost to upgrade ! ..... - With this new update .. - I cant see that I will get that money by playing in a very long time ... YES I CAN USE  KOBANS - This is to get people to spend more Kobans ! - or leave the game !

I like to play at night ... - and have the game online .. So I can get money from the harem .. and use the Combat points - Now this joy has end :( - There are no reason to be online - more than 2 time a day - and use the combat points and energy - Unless I use Kobans to refresh the arena fight -  This is to get people to spend more Kobans !

I now have 24 girls - And have used 95% of my combat points at the Arena ( I have 136.687 Mojo) - I only fight trolls to get story items - Or if I need lots of money fast - So I had a strategy that this new update have totally spoiled ! - I will never get near No. 1 i Denmark - He has 10.000 more Mojo than me ! - And with the new combat system .. Forget it ! - In the Arena fights i have made now - I got opponents that was over 10 level over me ! ... Did I lose big time ? .. Yes .. Was it a fair fight ? NO - Would I had go against him in the old system NO !

 

I have now used 20 combat point on the troll Bremen - He started as level 70 - And I am 181 ... So I have to use a lot of combat points to get him up in level :( - And the money output is very low now - like 7.000 money .. hhaha ..  - Right now I need 12,5 mil. - with only 24 girls ... What with all the players that have many girls ( Like 40 or more) that are not leveled up ?  .. hihi :) they will never ever get enough money to level up the Harem girls - and then they get a very low Harem bonus .. Stupid system !

 

Dear Kinkoid ... geed is good .. - But too much greed is bad business style - and will in the end keep players from investing time and real cash in this game in the long run ...  - Yes it´s fair that you can buy your way in the game with real cash - if you want that ! - That´s fine with me ... - But There shall be a balance - and it´s totally gone with this update ...  - Kinkoid - I am a free rider here - I  saw a add in SexVilla2 - and thought it was a game about girls and get a big Harem ! ... - But very fast I saw that this was a "Pay to win game" - But in a balance where it was fair and fun for all players ... - Now I see this game - after the update as a totally "Pay to win game" - or leave .. because you will very fast get sour and tied of waiting ...and waiting again ;( 

Kinkoid ... Girls hate to wait and wait .. and can only make 3 Arena fights - and then wait 30 min. - are you crazy ? .. This is stupid ... - Is the intention to keep players alert and online playing - and get care for the harem girls ? - Then you should a lot more generous with play time - so more combat points and more free use of the combat points - Make a higher amount you can collect - so people can sleep well without they feel the lose anything by sleeping  - Let us players who loves the night .. play this fun and dirty game here :)  and sleep the day away if we want ... - This new update with 30 min for 1 combat point - and only 3 Arena fights - It takes me under 4 min. to use 20 combat points on the trolls ! - This can not fill any lost for game time ... - and then I have to wait 10 hours before I can burn 20 combat points again ... Or I can use Kobans to play - The balance is gone .. sorry to say ..

 

Sorry for the long text Kinkoid - I liked you game ... Now I am not so sure :( ... - I hope you will find the right balance - between free play and pay to win ... It´s totally gone now !

 

 

PS.

This has noting to due with the update - only for Kinkoid if he want to read it :) 

This is first time I debate here in the forum - Kinkoid - I have 2 big wish to this game - and it has nothing to do with the new update :) - First thing .. I am a Hetro male :)  - and not a big fan of ass fucking girls ... They have this smart wet pussy - made for my cock - or the girls love to suck it  :)  - In my opinion .. there are too much ass fucking in the stories .. Its fine as some extra spice to the story - but ass fucking in all stories every time are too much .. I think .. - Don´t misunderstand this - We all have our fetish and that´s very fine with me - But I don´t think that there are very many Hetro male players - who ass fuck girls like this story line indicate and show our hero do ... So please be more creative - don´t always let the cock end up in the girls ass - It will then have bigger impact in the story - when he finally fucks the girl in the ass ..  

There other big wish - If you look at this Event city screen - It´s PINK and with harts all over ? ... It´s too feminine in the look for my taste ! .. or too much gay look for me - as a Hetro man ...  - I believe that 90% are male players here at Hentai Heroes - And if the style and colors is  so feminine as in this Event .. - It looks too much like a game for girls - and not for men !  - Please have this in mind ... I like the sober and fun style - fun porn - but not direct porn in your face ... But porn because its fun to be horny and enjoy the look of cartoon lovely girls - Level them up and get wild sexy -  and then use them in fights and collect income from them .. very fun game plan and idea ..

          

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5 minutes ago, Masters said:

Boosters… I stopped using (and buying) Boosters somewhere around Level 25. And I still have a decent supply from when I did buy them plus scattered drops, etc. 

The problem—to me and my gameplay—is that they have a limited usage life span. It was not worth it to me to bother activating an 8-hour (easiest to get, most will have them) when they were only doing me actual good while in battles. Of which there were more pre-patch. But at least if I scheduled things right, an 8-hour booster could carry me through TWO full 3-hour refills. (6 hours 40 min). NOW one booster will not even carry me through one full refill as an 8-hour will expire before a 10 hour refill.

Sure there are longer lasting boosters, but again, for me and my gameplay, I saw little benefit. Especially as I gained levels and strength.

And Strategy… except during Events, *I* was keeping an eye on Contests. If there were no Contests earning points for defeating Bosses, I'd check if there were Arena Win Contests. If so, I'd spend Combativity points in the Arena. 

If no Boss Fights or Arena Fight contests, then and only then would I'd farm the lower Level Bosses which still have girls to drop.

That is how I strategized my game play between Events. Obviously working to get Event Girls to drop took all precedence.

As mentioned, now even strategy is less. I need to prioritize Boss Battles because there are now less of them available in a day.

 

Yes me too, I haven't had to use boosters at all for a very long time. I have some saved up from long ago, but that is not the point. I was mostly battling trolls and saving up their money rewards so to be able to buy books and gifts for the harem girls. And to get girls drop from them as I still need to get nine, before I even consider my luck on epic pachinko. All this pretty much made things more difficult, how many times it is said everything is recalculated. I don't see any good coming from this in the long run.

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So, feedback time.

Simplest thing would be to go back to old system, which most of players seems to have been happy with. But if/when you want to keep this new one, here's more serious suggestions. 

- Arena fight should give quaranteed XP, mojo, cash and then chance for boost/aff item/extra cash.

As of right now Arena fights doesn't necessarily give you any cash at all, but just useless white affection items for the win. That's unacceptable, especially if Arena fights are supposed to be part of replacement for reduced amount of possible boss fights.

- Arena fight gives little cash for losing. It doesn't need to be much as something simple as 500 or even 250. With this, everyone would get something from fights, even if the game randomly chooses you 3 impossible opponent over and over again. 

- If you really want to make PvP worthwhile, then you guys need to add weekly ranking contest system.

A week long event, where highest mojo collectors get the rewards at the end of the week. And if you really want to give more incentive for people to play PvP, then start adding PvP girls in these events. Also, to be sure not make it money only competition, everyone would get at least one girl after they reach certain amount of mojo during the event (something that's small enough number that huge deal of playerbase could reach relatively easy). Those player on top could then get extra girls as reward for their efforts. Also, all of these PvP should also be added to Epic Pachinko some weeks after the event, so that everyone still have a potential chance to get all at some point.

- Bosses give extra reward, when they level up. Some random item/extra cash for leveling would give some replacement for lost cash.

- In same light, return random item drops for bosses so that you get cash and some item. Even if you don't have any need for the item, you can sell it for extra cash.

- Lower the shop items and/or Pachinko prices or increase harem girls cash rewards (not with new scenes, but their current base rewards).

With the way how you simply neutered playerbase in game cash income with this new patch, something must be done to balance this lost. As otherwise people will get frustrated and leave the game. So, either make 10-15% permanent price decline for all shop items or add a something called sale system.

This system would work like Arena's judge system and you have shop worker, who gives you special deal for certain type of items for few hours. For example Cloth shop owner, who then gives small sale for hat/armor type items from equipments, magazines from books and lingerie from gifts. You would have in total 4 different sale person and then 5th option of having no sale at all and then the game randomly selects one for certain periods of time. In any case, something like this would go long way for getting items a little easier.

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1 hour ago, Shaft said:

Good idea. Adjusting troll's level to our level for fair or good reward (money and girl's droprate) like Final Fantasy 8 is great, but the system for it will be complicated and I'm sure the dev need long time for that, especially when screwed situation like this.

Suggestion: Upon first entering a Boss' World, let the game CLONE the stats of the player, level and all as the Boss's INITIAL stats. To shake things up it would be easy to code a variance to each cloned stat. Like say, ± 7%

If you want, once a World is cleared, do something similar when(/each time) a player RETURNS to that world for any reason. Just make the cloning variance percentage a bit larger. Say, ±20. Boss stats generated this way will make old bosses interesting and challenging to battle.

Easy Peasy.

 

Want to make Arena interesting and relevant? Not only add Girls to Drop, but after whatever drop rate counter you program in, THE NEXT PVP you defeat WHICH HAS A GIRL(or at least one) YOU DON'T HAVE, YOU GET A *COPY* (other player loses nothing) OF THEIR GIRL. INCLUDING PAST EVENT GIRLS IF THEY HAVE THEM.

NOW THAT would make PVP Arena Battles interesting and WORTH IT. Even if you restore the use of Combativity Points in the arena!!

Edited by Masters
typo
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22 minutes ago, ShadowHaamu said:

So, feedback time.

Simplest thing would be to go back to old system, which most of players seems to have been happy with. But if/when you want to keep this new one, here's more serious suggestions. 

- Arena fight should give quaranteed XP, mojo, cash and then chance for boost/aff item/extra cash.

As of right now Arena fights doesn't necessarily give you any cash at all, but just useless white affection items for the win. That's unacceptable, especially if Arena fights are supposed to be part of replacement for reduced amount of possible boss fights.

- Arena fight gives little cash for losing. It doesn't need to be much as something simple as 500 or even 250. With this, everyone would get something from fights, even if the game randomly chooses you 3 impossible opponent over and over again. 

- If you really want to make PvP worthwhile, then you guys need to add weekly ranking contest system.

A week long event, where highest mojo collectors get the rewards at the end of the week. And if you really want to give more incentive for people to play PvP, then start adding PvP girls in these events. Also, to be sure not make it money only competition, everyone would get at least one girl after they reach certain amount of mojo during the event (something that's small enough number that huge deal of playerbase could reach relatively easy). Those player on top could then get extra girls as reward for their efforts. Also, all of these PvP should also be added to Epic Pachinko some weeks after the event, so that everyone still have a potential chance to get all at some point.

- Bosses give extra reward, when they level up. Some random item/extra cash for leveling would give some replacement for lost cash.

- In same light, return random item drops for bosses so that you get cash and some item. Even if you don't have any need for the item, you can sell it for extra cash.

- Lower the shop items and/or Pachinko prices or increase harem girls cash rewards (not with new scenes, but their current base rewards).

With the way how you simply neutered playerbase in game cash income with this new patch, something must be done to balance this lost. As otherwise people will get frustrated and leave the game. So, either make 10-15% permanent price decline for all shop items or add a something called sale system.

This system would work like Arena's judge system and you have shop worker, who gives you special deal for certain type of items for few hours. For example Cloth shop owner, who then gives small sale for hat/armor type items from equipments, magazines from books and lingerie from gifts. You would have in total 4 different sale person and then 5th option of having no sale at all and then the game randomly selects one for certain periods of time. In any case, something like this would go long way for getting items a little easier.

Not gonna lie, this does sound pretty well thought out and rebalances the issues.  I know a lot of people say 'don't put girls in pvp' and I would prefer to continue like it doesn't exist as well, but the hard truth is only girls or very substantial cash/legendary items will make me care about PVP, and many others.  Why compete for poor rewards? Especially when I'm not even able to compete and need to spend money (that is harder to get now) on buffing myself for a reward worth less than what I put in for?

Making the girls pachinco eventually settles any 'but I'm low rank/new i can't get them' issues.  And I feel this should be applied to most limited time girls already.

bosses dropping items would counterbalance their over half payout cuts and be like the system originally was.  Combine this with your suggestion to lower shop costs would help stabilize the economy of the game.

This settles issues with making us care about PVP and money, but there's still concern on how hard is it going to be to drop event girls.  I've gotten the drops already so I can't say anything till the next event on this topic, but on average I get them within 2-3 days.  Also given the time to refill the battle gauge it's actually even MORE punishing if someone doesn't log in often enough to fight their battles, something that I don't think has been brought up.

20 minutes ago, Masters said:

Suggestion: Upon first entering a Boss' World, let the game CLONE the stats of the player, level and all as the Boss's INITIAL stats. To shake things up it would be easy to code a variance to each cloned stat. Like say, ± 7%

If you want, once a World is cleared, do something similar when(/each time) a player RETURNS to that world for any reason. Just make the cloning variance percentage a bit larger. Say, ±20. Boss stats generated this way will make old bosses interesting and challenging to battle.

Easy Peasy.

 

Want to make Arena interesting and relevant? Not only add Girls to Drop, but after whatever drop rate counter you program in, THE NEXT PVP you defeat WHICH HAS A GIRL(or at least one) YOU DON'T HAVE, YOU GET A *COPY* (other player loses nothing) OF THEIR GIRL. INCLUDING PAST EVENT GIRLS IF THEY HAVE THEM.

NOW THAT would make PVP Arena Battles interesting and WORTH IT. Even if you restore the use of Combativity Points in the arena!!

No.  Just no.  I'm already loosing PVP, I don't need to loose boss battles too.

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36 minutes ago, trunks2585 said:

No.  Just no.  I'm already loosing PVP, I don't need to loose boss battles too.

Cloned stats with ± variances? That's STATS only. You'd still be Equipped, maybe Booster'd, and have your Harem Girls. You should not be losing to a Boss with stats initially set as a varied copy of our stats. Mind you, I was not suggesting they also level up as you battle them. The only time their stats would change is if you go back to their world after you cleared it. Although I suppose locking those stats until the next reset should be added.

At any rate,, with my suggestion, you should have Equip, Girls, and maybe boosters, to even things out to your advantage.

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23 minutes ago, Masters said:

Cloned stats with ± variances? That's STATS only. You'd still be Equipped, maybe Booster'd, and have your Harem Girls. You should not be losing to a Boss with stats initially set as a varied copy of our stats. Mind you, I was not suggesting they also level up as you battle them. The only time their stats would change is if you go back to their world after you cleared it. Although I suppose locking those stats until the next reset should be added.

At any rate,, with my suggestion, you should have Equip, Girls, and maybe boosters, to even things out to your advantage.

I misunderstood.  You meant stats without the equipment on which would be quite a bit lower, I only see what my stats are with the equipment loadout.  That wouldn't be so bad.

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@Kinkoid

WOW .. I am now losing Mojo ?

In the TOWER OF FAME - It now says that I have 136,687 Mojo - and ranking No. 2 in Denmark .. No. 459 global

In my profile in TOWER OF FAME it says that I now only have 136.655 Mojo ? ... And that´s after I have played around 12 Arena fights - lost 50% of them - the last 3 fights did not give any Mojo at all !!!

My profile has always been higher than what was registry in the TOWER OF FAME 

  So now I am losing Mojo ...  - This Update is a big fuck-up and set-back ....

 

 

 

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