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Patch-Notes 18/04/18 Discussion


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17 hours ago, rjusto said:

Those changes... So much things that they didn't say (and I don't know if they even remmember at the beginning) that can go wrong and unbalance for the different classes... How can I put it simple?

Crits: Now base on value vs value, that means that it will be no max value (?), how can you stack it?, it will be worth it?, if you have much higher value than your opponent it means that you always attack crit and your opponet will never get it?? (to many ways to unbalance the game and this is only the 1st topic)

Different types of crits: regard everything that everyone said so far, those changes they are not even (but by a huge far from it), so many variables that ppl don't remmember they exist:

  • Excitement: how it evolve in battle now with the new crits? HC will be basically the same (insted of *2 will be *1,5) but what about the others? they even raise as much as the HC?
  • Orgams: Can't talk about excitement with out the 100% release of it. What it will do if put with a crit? Again HC, no big difference, but what about the others? Will you heal more? Will you block more? It will be worth it, like it is right now with the *2?
  • (and of course) Stats: too much maths and many ppl already done it so I will not put it in here. But a few thing that ppl didn't say it by now and it's too obvious to even forget to mention. With this changes you are make it strategy base by class: HC will be for attack, Charm for defence and Know-how for Max Ego (HP); and with that NOTHING will be balanced again. 

That will leave for the final (and worst of all) problem, character Class!! Right now we have 3 types of ppl (not regarding their Char Class):

  1. the over kill: 3 girls with the most op stats of their class, full power attack, less defense for other classes (now will be for every class) and alot of ego (I don't know exactly how it work but is something like more attack more ego, because items that give 100 class stat give more ego that an item that give you 100 ego)(that reminds me, if you put a class that have crit to heal max health didn't you need to put items that actually are only to max (efficiently) your HP? Why do you put a lvl and tier X that give you 1000hp, when a lvl and tier X that give class 1000 give more Hp?? THAT'S STUPID!!)
  2. the balanced guys: 3 girls, 1 of each types, balancing attack vs defense
  3. the ones that are doing it for training girls or for show them: (normally I will not talk about girl lvl but this cases are a little special) not max lvl, not the max stats or defense or ego. Just fun I guess.

The problem now will be the tactic behind the char class. Because of the different types of crits now to max out the classes you have to play their role (this for players 1., for players 2. they are pratically unchanged)(players 3. they normally don't care... BUUUUT...). The only class that don't change much is HC (HC is the same, OP girls of their class). If you are a Know-how you will need to focus on HP, with Items like there is right now is a total BullSh*t, YOU CAN'T FOCUS EFFICIENTLY ON EGO ONLY, you will never will have more EGO than your match with attack base stats (with same lvl of items and girls, etc). Charm will need to focus on defence, which means that they can't be player 1., only players 2., that is a huge difference on base attack, that means they will never attack that much because of that. A counter-part of that is they will do the 3 crits by turn, that will do alot of variables make it very difficult to make a faithfull strategy...(because they will not have a good op attack neither a huge HP(?))

Because of this and the classes weakness, the players will want to change to HC. The other 2 will only compete each other, healing vs defense; right now the Know-how palyers are on top, because to max out hp they max out the attack stat soo they attack more... with weakness and all... (make yourself the maths). HC on other hand will be to much powerfull; against Know-how they have advantage, crits with *1,5 against heal of 10% max health on the next turn... thats not much of a counter for their weakness...; Charm is even worst (or could be), to attack they don't defend, to defend they will have (practically) random crit types... against full op attack with always *1,5 crits... even with advantage, they are no match...

And that is how unbalance the things will be... Now "how can you change that?" I don't know! I wasn't the one who thought about those differences between classes and what are they suppose to do, but right now (near future) they will unbalance this game like never before! You can change values, weakness, girls stats, items, in any case you will need to change the all core of the game to prevent players to change all to HC (or at least to try to if you change the option for it).

 

Ideas: 

One way to balance will be to put the type of crit not girl class based but totally random, every one as a chance to get a heal or a plus on defence or a *1,5 on attack, that will prevent the major unbalance between classes. 

You could even put the type of attack by class girl instead of char class (the weakness is the same, but if you attack an opponent that you are weak with a girls that he is weak you both attack 20% more to each other). You can role the attack by roling the girls (by orgasm), after the 3rd one you could put only the 3rd girl type or cycle to the 1st again.

I had a theory and many questions, also some Ideas... And many of you still didn't figured out that! There are many variables right now (preview-patch), crit chance, grown of excitement, crits on orgasm, etc. Even the girls team that player chose can make it in favor or not for him. All of this NOW!

After the patch, I don't know, because they didn't say SHAG! What do you think? Can the so called Moderators and patreon-players that already experience this patch enlighten some of this?

Edited by rjusto
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3 minutes ago, saberbholt said:

for that bonus of ego and damage is why you change one of class to the some of the first girl you will use, I do not see sense to be charm if I'm going to use the first how-know and lose the ego / alpha damage bonus. The normal thing is that the first girl is from our own class for that bonus, or that we change classes if we plan to use a specific girl as the first

I've tried just that and it works only to a point.  I've also defeated opponents who have done it too (they should've beaten me easily according to their stats).  There's been a lot of experimentation going on because of the idiotic nature of aff and XP bonuses we get for a win.  This has the effect of penalising players who had sensibly levelled up and upgraded their teams so it forces us to try to get bonuses by these perverse means.

To show just how what you suggests has only limited benefit, I can easily beat charm or know-how players who use Levitya as their alpha or beta girl, even if, on paper, they should bury my face in it!  She is only good for hardcore and can only contribute her stats to holders of other classes in a limited way.  The only way this really works is if your beta or omega girls have quite high values in the class you hold, even if their specialty lies elsewhere.  For know-how, Bunny is a good example.  So is Princess Noemy or Jeanne (but her overall stats aren't high enough to use).  Kalissa may have a lot of potential for use for both know-how and hardcore in this way when fully levelled up and her affection is at 5 stars.  But the girls have to be great to start with and I don't have enough of them.

But none of this is my point.  Why should we hardcore players have to fiddle around the way you suggest when charm players have an easy run (and so many of their girls have such good alternative specialty stats anyway)?  My point is that the allocation of both classes and the stats allocated to each class for girls is grossly unfair and penalises HC players most of all.

Besides, we can't do a damn thing about critical damage.  I've had a run of losses lately where I've been well ahead because I've been kapowed by several critical damage attacks in a row.  For some reason, in all my accounts, I suffer critical damage twice for every one I inflict on my opponents.  One can't recover from this, no matter how well your defence is (although if I get only one or two early in the battle I can still win).  I'm fairly easy going about this because usually my luck is reversed for the next time and it's swings and roundabouts.  I can usually beat them in other ways, despite suffering critical damage.

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9 hours ago, Chthugha said:

only store bought ones, and the ones you get from leveling up.
not for equipment.
but that's where the rainbow legendary equipment can play a role, or the dual main stat/harmony (now main stat/crit).

Will this apply to previously bought stat upgrades, or just ones bought after the change?

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5 minutes ago, mark121212 said:

Will this apply to previously bought stat upgrades, or just ones bought after the change?

I'm not sure. I'm a moderator, not part of the team.
But I think it will be a complete change, otherwise some players will have a huge advantage/disadvantage.

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20 minutes ago, Chthugha said:

I'm not sure. I'm a moderator, not part of the team.
But I think it will be a complete change, otherwise some players will have a huge advantage/disadvantage.

If it is a complete change ppl that have bought primary stat upgrades but no, or hardly any secondary stat upgrades might see their ego go down. I don't think many are prepared for that and will feel cheated. Untill they realise that they can rectify this by buying secondary stats.

If it is not a complete change those that have diligently kept all their stats at or near maximum will loose out because they bought their secondary stat upgrades at a 0 value for ego and there is no way they can rectify that themselves. That would be up to the devs. Same would go for tertiairy stat upgrades, I guess.

So I tend to hopefully agree with you. However there's one thing you can be sure of: there is going to be a lot of complaining:P So I wish you all the strength tomorrow.

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10 minutes ago, dirty harry said:

If it is a complete change ppl that have bought primary stat upgrades but no, or hardly any secondary stat upgrades might see their ego go down. I don't think many are prepared for that and will feel cheated. Untill they realise that they can rectify this by buying secondary stats.

If it is not a complete change those that have diligently kept all their stats at or near maximum will loose out because they bought their secondary stat upgrades at a 0 value for ego and there is no way they can rectify that themselves. That would be up to the devs. Same would go for tertiairy stat upgrades, I guess.

So I tend to hopefully agree with you. However there's one thing you can be sure of: there is going to be a lot of complaining:P So I wish you all the strength tomorrow.

well, I'll be busy working tomorrow, so it will all have to wait until I'm off work xD

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No, no, wait, wait, this MUST be retroactive and based on you current main/2nd/3rd stat values. At least i hope...

So yes, ppl that have bought only primary stat upgrades will see their ego go down.

Edited by Daniele
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13 hours ago, natstar said:

Now                                                                                                                                Wednesday patch

Main stat  +7.5 Endurance                                                                                         +5 Endurance

Strong against +0 Endurance                                                                                    +2 Endurance

Weak against +0 Endurance                                                                                      +0 Endurance

Main stat gives less endurance but if you max out the stat you're strong against in the shop you will have more ego/health than before but it makes the multi stat legendary items stronger plus now Crit has been replaced by Harmony and can go past 25% makes that a more useful stat to have as well on it.

Now that i think about it, if now is +7.5 and tomorrow will be +7 (5+2) everyone will have less endurance. Why you said that "if you max out the stat you're strong against in the shop you will have more ego/health than before"?

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12 hours ago, Daniele said:

Now that i think about it, if now is +7.5 and tomorrow will be +7 (5+2) everyone will have less endurance. Why you said that "if you max out the stat you're strong against in the shop you will have more ego/health than before"?

You should notice a ego/health increase after the update because endurance gives more ego/health than before.

Edited by natstar
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On 4/17/2018 at 12:15 AM, saberbholt said:

Ammm really is the opposite of fixed O.o

No, that would suggest they broke it. But it was already very broken. If its a fix, time will tell. More likely its another step in the right direction. But it does look like it will need some tweaking to get the numbers balanced. But it did makw things more interesting for sure!

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2 hours ago, DHarry said:

No, that would suggest they broke it. But it was already very broken. If its a fix, time will tell. More likely its another step in the right direction. But it does look like it will need some tweaking to get the numbers balanced. But it did makw things more interesting for sure!

I still remember the changes in pvp and why they said they were, so that new players and veterans were not so different. Today they continue the same problems because more girls = more ego, because after the team change the veterans will return to the one that in most cases did not change pre nerf and have even more unbalanced the classes if you want the alpha girl bonus of damage and ego.
If it is not to add more problems and do not fix it to the balanced of new and veteran players, I do not know how to call it.

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1 minute ago, natstar said:

Harmony is the same as crit so points in charm,hardcore and know how can give points in it.

Only noticed the addendum now: 

 

 

secondary stat refers to the stat you're strong against? Or what?

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Had my first three fights as Charm now. Despite having 40/10 in crit ratio I still lost 2 games due to being outcritted. Charms defense multiplier is crappy as expected, and due to the need to switch focus from main stat to off stats I lost about 10% damage and ego. So can't do the damage, my crit is borderline useless and crit is still an RNG asshole. Also, the length of the battles changed immensly in the patch. Took multiple orgasms before fights ended.

Can we get a free class swap from patches like this? Since it royally fucks up certain classes.

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1 minute ago, Ady6 said:

Had my first three fights as Charm now. Despite having 40/10 in crit ratio I still lost 2 games due to being outcritted. Charms defense multiplier is crappy as expected, and due to the need to switch focus from main stat to off stats I lost about 10% damage and ego. So can't do the damage, my crit is borderline useless and crit is still an RNG asshole. Also, the length of the battles changed immensly in the patch. Took multiple orgasms before fights ended.

Can we get a free class swap from patches like this? Since it royally fucks up certain classes.

Not like a class change costs that much, does it? (I haven't used my free one yet, just in case big changes make it more useful to change class)

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6 minutes ago, Ady6 said:

Had my first three fights as Charm now. Despite having 40/10 in crit ratio I still lost 2 games due to being outcritted. Charms defense multiplier is crappy as expected, and due to the need to switch focus from main stat to off stats I lost about 10% damage and ego. So can't do the damage, my crit is borderline useless and crit is still an RNG asshole. Also, the length of the battles changed immensly in the patch. Took multiple orgasms before fights ended.

Can we get a free class swap from patches like this? Since it royally fucks up certain classes.

charm is now the best you only have to have good equipment and max all statistics.
if you have rainbow equipment, you just outclass others, it really gives a lot of charm players. and very little hardcore. and maximizing all statistics gives a lot more charm players than other classes.

Edited by fap.titans.gra
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You know I recently started to get rid of my legendary equipment to focus on just going for my main mono stat.  I wish I could go back in time to change that now.  Lost all my fights but I was outclassed from the onset so I can't say much about the battle.

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1 minute ago, Lady Al said:

Not like a class change costs that much, does it? (I haven't used my free one yet, just in case big changes make it more useful to change class)

No, not really. But I don't really want to spend kobans on a developer issue. Normally, I reckon, if a change is so big in games the developer offer free change for players to accomodate the changes.

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5 minutes ago, Lady Al said:

Only noticed the addendum now: 

 

 

secondary stat refers to the stat you're strong against? Or what?

Being know how you will +1 to harmony for every 2 points in hardcore or 0.5 harmony for every point.

You only gain endurance for know how +5 endurance and charm +2 endurance before with crit you would gain points for all 3 not just what you're weak against.

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