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punj

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Everything posted by punj

  1. So... I was very, very (VERY) lucky on my first attempt at hard difficulty and got 2 mythic DUCK MASTER relics at the end of the 3rd floor. I moved those two girls on the front line, and I went until the end without losing any girl from that point on. For the final boss I used 2 healers. No stone were used to complete the laby. the last battle was ... boring, but useful. The opponent's girls weren't able to damage my team, and the fight went on for more than 300 rounds, I think. All opponent's girls had 1M+ health. My attacks were highly ineffective (25k per hit on average). All opponent's girls restored 45 mana per turn, making them able tu use their skills once every three turns. All my offensive skills (Not so seriuos spank) were dodged. ALL of them. Seriously. I'll try again tomorrow, but to be fair, I think that I will not be able to complete it with a single stone without being very lucky.
  2. Well, I got first place the first day, I didn't claim the rewards, and now it's not giving me shards but orbs. I am still not reclaiming the reward, waiting for them to fix it. Please keep us updated on the ingame ticket
  3. back to the topic... I am not on the test server. Do we have any feedback on how much impact these equips have on the game? I don't know, maybe a screenshot of a girl/team stats with equipments on and equipments off?
  4. ok, I may be a little drunk (as my avatar suggests), but... hear me out. Facts: 1) KK isn't a onlus, no profit, company. Their job is to make money, as any other company in the world. That is fair, and any complaint that starts with "they want our money!" is just nonsense. Of course they do. That's their job. More power to them if they can do it. 2) We all like this game, otherwise we wouldn't be here. And we all (well, almost) seem to hate this new feature. Correct me if I'm wrong, but nobody seems to think it would be fun. Suggestion: if the purpose of this all is to make people spend more money to be highly competitive in leagues, I have a solution. Please KK, make a perpetual bundle where you can buy points in your league. 10 $ for 100 points or so. And you can buy multiple of those any time you want. KK would have money from high competitive players, and the other 90% or so of players can enjoy a less complicated game. I mean... if you have to make this game PTW, do it well. no?
  5. Not sure I got it right. If I'm wrong, please let me know. (It didn't help that the "demo version" is using different spots for the type of equipment, and different icons for attack power. Sometimes it seems that they really want to confuse you) FLAT BONUS: From the demo version it seems that every Gequip will give a boost of +1.000 in one stats at lv1, up to 3.000 at lv20 (+100 per level, max 20 lvl) RESONANCE BONUS: Attack bonus starting at +1% and growing +0.1% per level, up to 3% Ego bonus starting at +1.2% and growing +0.2% per level, up to 5.2% Defense bonus starting at +1.5% and growing +0.2% per level, up to 5.5% GIRL BOOST: Stats boosts are provided to the girls, so every girl with 6 maxed Gequip will have +6.000 in each stat. An unblessed mythic lv 750 right now has +11.340/+5.040/+5.040. I have no idea how impactful this will be, but it seems to be A LOT. A common, unblessed, 5 star girl with full equip will be stronger than a Mythic with no equip. PLAYER BOOST: resonance bonus are applied to players' final stats, and for every girl in the team with full maxed equip it would be (ignoring harmony): +6% attack +10.4% ego +11% defense 7 girls in a team, so: +42% attack +72.8% ego +77% defense (of course in these examples the player has the perfect equipment for every girl, so this is more an "up to X%") I am sorry if I got something (or everything!) wrong. But really the blog article is a brilliant example of BAD communication. They said how to equip/unequip Gequip, where to find them, how much they cost, etc... and forgot to say what they DO. the demo version is misleading (wrong position of items, wrong icons for stats... I assume wrong stats as well? IDK).
  6. do you have any idea about the rule behind switching teams in the league? Sometimes i use team "A", then i switch it to team "B", but people see me in the league with team "A" for hours. Is there any unwritten rule ? Thank you
  7. sometimes the easiest answer is the right one I totally forgot about that
  8. something weird happend. on my 4th league fight I got 1 shard. 11 more fights and no shards (that's ok, I guess). I went to season and I noticed after few fights it doesn't give me shards as possible price for wins. I checked the event page and it says I already got the girl. Is it possible to get a 100 shard crit in Kinky cumpetitions? (btw, I didn't get the usual pop-up with the 100 shards animation). Bug or luck? or am I missing something?
  9. I'm sorry, I don't understand the "surprise" of having only 5 girls right now. it was written in the blog linked in the first post: When the feature is released, you will already be able to have 3 discussions with 5 girls! This means that you’ll already be able to have a total of 15 chats! I'm sure they're planning to implement more chats over time
  10. my humble feedback on this feature: - it doesn't affect my "strenght" in terms of pvp/pve, (gems aside), so I really don't care about it. It's a cute little bonus if I play, it doesn't really make a difference in the short/medium term. Maybe in the long term all those gems will eventually pile up, but I stopped making long plan terms with this game. -the scenes are nice and cute if you're into that -the introduction of 2 new resources is nothing that I was looking forward to. I understand why they needed them, they couldn't ask us to pay in Kobans, Ymens, gems or whatever we are already using for something else in the game. The natural regen is slow and I actually like it that way, I can check my "phone" once a day if I want to without missing anything. The frames drop so far seems to be a little low, maybe we'll have more in new features like labyrinth etc. - the waiting for a reply is very annoying. I agree that the best thing would be to give players the ability to switch it on/off from settings. -HH is a game without a clear final goal. Someone plays to collect all the girls, someone else likes the main storyline, etc. Every player is playing for a reason, and whatever that reason is, this new feature has nothing to do with it, because it's not related to anything else in the game. In that sense, it's a parasitic feature that we didn't need. I hope in the future it will be more connected to the main game, maybe with specific rewards (i.e. elemental pachinko orbs when they introduce it, dating tokens if they bring them back, etc) I appreciate how KK is trying to improve the game, I really do. However, I have to admit that sometimes they seem to be deaf to feedbacks, and their way to improve players' experience is ... questionable. Sometimes it seems like we (the players) are at a party, and the host (KK) is giving us more and more things to do. And that is very nice, if the host is listening to the guest. If we complain that the music is to loud, and the host is coming up with "party hats for everyone!", we wouldn't be in the right mood to appreciate the gift, because the music would be still too loud. All in all, this feature is something that gives us free stuff, even if it's just very few gems, and free stuff is always welcome. All the recent changes that introduced free stuff had a positive feedback (pantheon, daily goals, pov, boss bang). Some of them need a little rework in order to balance them better (pov, boss bang) and I think that MY personal opinion on this is: I am grateful KK is providing me a free game that I can enjoy, I'd like the new features to be implemented at a slower rate and tested A LOT before implementation on the main server. TLDR: it's ok, could be better.
  11. My last 2 runs: 1 girl available, 46 orbs, no girl 1 girl available in the following rotation, 11 orbs to get the girl
  12. Maybe we have different harems, but I am always in shortage of green gems, while I am stocking piles of red and white gems that I cannot use. Imho, due to the LARGE disparity in the number of girls per element, the only reasonable choice here would have been to introduce more black, blue or orange. (again, it may be that my harem is very unbalanced towards those colors)
  13. 2 girls available for me, 155 orbs to get the first one, 29 to get the other one
  14. lucky this time: only Ulfette available, it took me 31 orbs to get her
  15. the outfit is from tekken 7. not sure about the hair style.
  16. one girl available, 167 orbs to get her
  17. let's try to be constructive. PROS: new girl, upgraded to a 5*. No real cost in getting her, with the only exception of the time needed to click 100 times. CONS: boring as hell, no strategy or skill involved once you had setup the right team. Overlapping with too many other events (ok, it's february, it's the shortest yada yada yada) Conclusion? better this BB than a kick in the teeth, I suppose. A free girl (even if drawn very poorly) and free affection is always nice. No resources to invest upon gettin her (at least for player 400+). I must say, anyway, that 5*L girls are not that juicy anymore. there's already plenty of them, and with the scarcicity of main upgrade resources (books and gems), it will be more and more diffucult to upgrade (all of) them with a dimnishing return, since there's basically a new 6*M every month. Suggestions? I don't know - I am not a game designer, but I had my experience in playing different games, and the only thing that matter is: players want to have fun. This new event, the way it is, it's not fun at all. It will be "new notification" / "100 clicks" / "ignore the notification for the next 96 hours". It reminds me a lot of the ongoing PoV : players from a certain level up will complete the event in 5 minutes or less. But I think that KK should try to improve 2 aspects of this feature: 1) Gameplay. 100 pointless clicks is just nonsense. I think it would be better to implement a single button "fight until your team has 50% ego or less". So people that can oneshot the boss will do so, and people that need to use boosters/ upgrade a girl can do so as well. Also, a little bit more of teambuilding challenge would be fine - see the point below 2) Rewards. Again, I'm not complaining about free rewards. I just think that those rewards are not very appealing to a player in the early stages of the game (cannot beat the boss) - middle stages of the game (doesn't have the resource to upgrade the girl) - late stage of the game (it's just another unnecessary 5*L). Maybe something that rewards players with what they want, but adds a little challenge to the feature? Examples (just brainfar... ehm.. brainstorming here): -if a player uses in their team only girls that are equal or bleow their level, the player will also have as reward the gems and the books needed to upgrade the BB girl to their level. And maybe have the cost of the resting halved? (a variation of this would help low level players a lot) - If a player uses only NON mythic girls, they will have as reward 2 shard per chest of a random mythic girl (this would motivate high level players to have 5*L somehow competitive in order to get more powerful and useful girls) Anyway - TLDR: as it is, it's basically an unuseful, boring feature. It has potential to be very interesting if KK wants to.
  18. only Ishtar available for me, 53 orbs no girl (so far 196 orbs since the last girl, and 209 orbs to get her. So i got only 1 girl with my last 405 orbs + free spins)
  19. It does, thank you for your detailed answer. My experience, in terms of results, was very similar to yours. I think this is the core of our disagreement. From my perspective, it was realistically doable and I can chose to pay or not for the second path. I know that it was not doable for everyone, but so are MD, LC or other parts of the game. In any case, my point was ALL about enjoyment. PoV #1, #2 and #6 felt like a free bundle. #3 and #4 a little more slow, a little time intensive, but in all of them there was no strategy involved. I am grateful that for 1 out of the 6 PoV there was a little more engagement required to achieve the rewards. There are also other Paths of Valor, that are not challenging at all. I think there's probably a big misunderstanding or misinterpretation here: Do I like free bundles? YES Do I enjoy them? NO I like this ongoing PoV more then the last one. It's more free resources for (almost) everyone, what's not to like about it? I enjoyed the last one more than this ongoing one, because it required me to put a little effort in it.
  20. As much as I appreciate your post, and the previuos one from @DvDivXXX, I think I am still not understanding the problem. It doesn't seem to me that anyone came here to post that they missed a girl / weren't able to complete the PoV. A lot of people were posting about it being hard (I think it was hard too), that it was unfair because the potions you get are "taken from someone else" (the same is true for MD shards, LC shards, and prizes in the tower - i don't get the point). It was not my intention to start a heated debate, but it seems there's something I'm missing somewhere. Let me try to make my point by asking you, or @DvDivXXX, or anyone else: Did you enjoy more the Contest PoV or the Pachinko one? I enjoyed more the contest one, because clicking a button hundreds of times to get rewards is not challenging or enjoyable to me. At this point, if the only thing the matter is the reward, why don't we ask for a button in the pachinko page to sell 100 - 200 orbs at once? We would get the reward in a click. Would that be enjoyable to you? (I really want to understand, my post is not intended to be provocatory at all)
  21. I totally get it. And just to be clear: i wouldn't like if all of the PoV were that way. I think that one like this every 3 months is more than acceptable Have fun!
  22. Been there for a little while now, lvl 436. Same song. I get why you didn't like this PoV. I'm not trying to convince you that it was good. I'm just saying it was enjoyable for me
  23. Oh my, I think I'll get some reactions to this post Actually, I don't mind this PoV the way it is. Let me explain. The first and the second PoV I went all the way down - very, very easy. Not challenging at all. Just mindless clicking, no need to modify the way I play, no need to plan. Girls are, in the end, the bread and butter of this game, and getting GXP or shards was super easy. The third and fourth PoV I got the girls, but my final score was barely sufficient. Those were PoV where I was very, very bored. A thousand champions fight is not only boring, but also time intensive. In the end the girl wasn't worth it, maybe the PXP, but those PoV were super boring and time intensive to me. The next PoV (Pachinko) will be completed by A LOT of players in day one/two, so the PXP will be available for day 1 of the next LC. And it will take roughly a couple hundreds clicks. Boring and easy forgotten. This Contest PoV, on the other hand, was unpredictable. I didn't know the contest or the players in my bracket for the next day, I had to make choices for when and where I was investing my resources, there was the excitement of sniping or being sniped at last minute. It was fun. Was it the easiest one? no, probably it was the most difficult one. But we already have other five PoVs that require you just to click a button without putting any toughts in it, I really enjoyed something different this time around. Btw: I am f2p, I ended up a little bit short of 4500 potions.
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