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45026831

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Everything posted by 45026831

  1. That looks like a very old version of Chrome/ium. Torch is not one of the officially supported browsers (and the version you quoted is from nearly a year and a half ago!), try again in Chrome/Firefox/Edge and see if the issue persists.
  2. HH++ v0.37.46 now forces the Activities button to go to Missions instead of Daily Goals Style Tweaks v0.4.0 restyles Daily Goals so less scrolling is needed.
  3. Make sure you have the first 3 slots (middle, top, upper-right) filled, you won't be able to save a team until you have the minimum number of members.
  4. HH is fine. It's just CxH that didn't get the fix.
  5. "New"? That's been the slogan for years. If anything I feel like Kinkoid themselves have forgotten that old slogan
  6. Found myself a nice weak league to get my first top 4. No AMs used, just 6 sets of 2gin 1co.
  7. This is the last week to get shards for the current girl. People are pretty desperate not to promote.
  8. Just to add to this, in an upcoming release to my version of HH++, the sort by rarity will be replaced by an equips filter and favourites system
  9. Thanks for letting me know. Fixed in v0.37.44
  10. Correct, this is what the patch notes mean by "unified". sun/Playful bonus is now reflected in the stats on both sides, as is domination attack bonus. Domination ego bonus is still not shown, and I'm assuming this is a bug. The remaining hidden stats now are related to crit chance, crit damage and heal-on-hit. Previously, Villains and Pantheon did this on the static pre-battle screen, while Leagues and Seasons didn't. Now they're consistent, with League and Seasons stats changing based on who you're looking at. -- Code wise, this is a nice change too. The heroLeaguesData and playerLeaguesData globals are now in the same format, consistent on mobile and desktop, and now includes complete opponent synergies! As a result, the leagues sim no longer has to assume the opponent has max harem bonuses, and is therefore much more accurate.
  11. Champions still follow the old battle mechanics calculations, so you can use the outdated information on this page https://harem-battle.club/wiki/Harem-Heroes/HH:Battle 1) 2) (substitute alpha for girl in position 1) 3) Champions have a harmony stat that's hidden from the player, the proc chance is then 50% x ( your harmony / sum of both harmonies ). If you really want to find out the champion's harmony, you'll need to dig into the dev tools and inspect the AJAX call made to do the fight.
  12. Table's here https://harem-battle.club/wiki/Harem-Heroes/HH:Events (scroll down a little)
  13. Actually, it is. I asked Rosso about it during KC. Apparently it'd be unfair to other players if you both got a girl for "free" and got potions for "free". Even if you whaled the Hentai Clicker gacha to get Mani when she was available for a limited time, thereby making her very much not free.
  14. I made sure to put it in Style Tweaks instead of HH++ so he wouldn't have to. ST runs completely standalone and everything is configurable.
  15. 🤔 I did? I hadn't changed anything in PoV until just now. Even then the scrollbars are hidden. I could force it to use NiceScroll like the rest of the game, but goes beyond the CSS-only scope of Style Tweaks...
  16. Added to Style Tweaks (v0.2.37), although I went a slightly different direction. Wanted to make sure nothing was actually hidden. Plus made sure that the look was consistent on Chrome and Firefox. (Left, middle are Chrome, right is Firefox) You may also be interested in Style Tweaks as it has a compact PoPs view as well
  17. Apologies, didn't realise you were asking specifically for live, above screenshot was from test. Live league: Live season:
  18. Seasons loss is identical sans the line about points.
  19. It was, though. In the news post for the patch notes on the 29th of September, the message about dating tokens was copied verbatim, not just in the patch notes. This post was full screen and in-your-face when it was posted, but a lot of players, such as yourself, simply click those messages away without reading them.
  20. For the 30% share, though, the reality is that if you're actually getting close to the full 30%, chances are your opponent is so weak that either a) you'll beat them in 1 hit, or b) they can't do any damage to you. In both cases the crit chance becomes a completely moot point.
  21. How would you get a double crit chance dominance bonus if your entire team is stone/Physical?
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