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45026831

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Everything posted by 45026831

  1. Different PoPs have different Ymen rewards. The only PoP type to have Ymen rewards >1M is No Social Distances (where Ymen is the rarer drop). Are you sure you're getting less than 1M from a No Social Distances claim?
  2. Perhaps I've misunderstood what you're saying here, but classic events have followed a pattern of 1 rare, 6 epic, 1 legendary for the most part since the change to 8 girls per event. I don't follow how this is the first one in a very long time to only have 1 legendary. 🤔
  3. Protip: Given that last month we had an Epic Days, the event immediately following Dirty Fantasies is most likely to be a Legendary Days event. Knowing that, there's a possibility (albeit small) that either of those 2 could have a revival during that event, so hold off on your decision until afterwards just to be safe.
  4. So that's very odd, given that Mizuki isn't even offered on a fresh HH account. The only clicker offer is for kobans: Were the requirements still the same level 3000 even now that it's SHC and the level system is completely different?
  5. I was specifically responding to the assertion that Kinkoid had forgotten. I fully agree the choice they made wasn't ideal. Given that Demi (CH) was on Chayotte (KH), it wouldn't have been strange for Mika (HC) to be on Zeke (CH). But at this point in the month, I very much hope she stays on Chad now!
  6. It wasn't forgotten. It was addressed. She's staying assigned to Chad, and they'll make more of an effort going forward to not put new CC girls out at the end of the rotation they're assigned to.
  7. I recommend reading the Villains section of the FAQ, where you'll see that world-by-world, the T1 villains drop fewer shards per drop and level up in fewer wins.
  8. If you're a low-level, yes. It's a pay-real-money-to-catch-up-a-tiny-amount mechanic.
  9. Do you have animations turned on in the settings?
  10. I won't belabour the point too much, but the history is visible. The feature was added July 28th, the config setting was added August 1st. And to be clear this wasn't the only reason for the divergence, nor where it started to diverge heavily, just the point at which it stopped being a verbatim mirror.
  11. As George mentioned, my fork started as a quick holdover when Noacc declared the filters to be automation. Once Noacc backtracked on that decision, my fork was essentially a mirror of Tom's while I tried to get Kinkoid to make some sort of decision on how to handle feature approvals going forward so such a thing wouldn't happen again. A decision never happened, so I've just resigned myself to running big new things past Noacc instead as they're going to be added. My version only started diverging from Tom's when he added the feature to force the player onto the old PoA screen without any player choice; I added a config option before merging. At that point, I figured "in for a penny, in for a pound", and started making changes to things that bothered me in the script. At this point, it's diverged a significant amount. The battle simulator has been replaced with a probabilistic one, the league info module has been rewritten to remove a ton of repeated code and use of icons in violation of their licences, among other changes. And thanks to using github for it, collaboration is nice and easy. I keep an eye on Tom's version for things that look worth merging, but very often I find myself modifying those changes slightly to improve them or make them user-configurable. I've also got a list of things I still want to change here: https://github.com/45026831/hh-plus-plus/issues Also worth noting that prior to forking HH++, I was also working on a separate script called Style Tweaks (https://github.com/45026831/hh-style-tweaks), which is for purely cosmetic things. You'll have seen people using it to have the compact league table in the league screenshots thread.
  12. But to get back on topic... Not a fantastic week, almost fell out of top 15. Going to go back to trying to optimise equips this week to try and do better.
  13. For people who hoard equips specifically for sell contests, 4000 is easily achievable. Though going that far ahead of 2nd is just wasteful.
  14. The shards are stored by the game, yes. Because they're not shown in the harem, when you visit the harem screen, the shard count (and the girl for that matter) is cleared from the script's girlDictionary. So it doesn't know how many shards you have to display on the girl icon, and it shows 0. In the run-up to anniversary, there were a number of girls hidden from the harem that shouldn't have been. One of whom was Valicta (Donatien T3), and so I saw the same behaviour there of shards being obtained but not shown.
  15. Sessions expire after 8 hours, so effectively you're forced to relog anyway. Doing a manual relog is just the option to get it immediately.
  16. Log out and log back in to get it working again.
  17. Nothing to do with the booster, it's a visual bug on mobile. It's showing your defense as your ego and harmony.
  18. Try clearing your cookies and trying again.
  19. Getting 7 girls before getting any shards. Autofill happens in order of when you get the girls, so getting more girls afterwards won't fix the broken team.
  20. 0 business days* Today was a public holiday in Bulgaria. I've done a bit of investigating myself and I'd like to confirm my suspicions. Those that are seeing the Bunny error, do you have fewer than 7 girls and shards for another girl? I suspect there may be a problem with the team autofill at the start of the game where it's trying to autofill using a girl you don't have yet and the whole thing explodes.
  21. If only TS had MD in order to test these things.
  22. But are you seeing +5% or +25%?
  23. Sounds like you briefly looked on the test server, where some of them are animated.
  24. No, that's it working correctly, you have to click one of the girls to choose them.
  25. Another thing to point out is that blessings snapshots were fixed in the latest patch, so no more artificially deflated opponent stats because their girls are missing blessings. Absolute nightmare on Nutaku going up against a correctly (89%!) blessed Matcha now, though. So do expect a slight lowering of scores from that too.
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