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Showing content with the highest reputation on 01/12/2024 in all areas

  1. Rotation #1126 (01/12/2024 7:00 EST): Joyce 🟡 (EpP) Fangirl Jezebel 🟣 (EpP) Rice 🟣 (EpP)
    5 points
  2. We've been over this already. It would be counterproductive for the CxH forum to do that. There are very few regular posters and no forum mod actually assigned to that forum. This means the recently active threads end up at the top of page 1 naturally, and it also means if I pinned some threads to help you out now, I can't guarantee me or another mod will be available to unpin them when they're no longer relevant. For a really small forum, pins are not really needed and can even cause more problems than they solve. PS: Compassion for your bad streak. 240 fights is still not a large sample, and random is random, though. And we have no way of knowing how many drops you actually had in that x50 series that yielded 6 shards. For LD without SP, the drop range is 1-3, so you had at bare minimum two drops of 3 shards. But it's just as likely that you had three drops of 2 shards, or even up to 6 drops of 1 instead. In any case, that's below average over this specific sample, but for all we know you could get 5 drops in a row in your next 5 fights. Odds can only be measured reliably in a continuum. Anyway, here's a hug for you regardless.
    3 points
  3. Hi Hugh. I know there are no snapshots anymore, but how else should i say it so maybe you will put weak team for like an hour in the entire week, who knows Never expect tmelloi to win these days, he just x15 the whole league after BC...
    3 points
  4. Figures, the one time I show up on screenshots of the league is when I'm having a bad time
    3 points
  5. Again, the league went terribly, but at least I got this...
    2 points
  6. Actually, you only need one finger on the left mouse button and one on Escape, plus the mentioned good PC and internet connection. I'd say that way it should be possible to do 100 orbs in a minute or less, without even moving the mouse. I totally agree with Div, the way those Contest work sucks, though I do it all the time myself, because I can be online at the time of reset, but I don't like it a bit.
    2 points
  7. Don't be worried.... ....😉, But I didn't think we did snapshots these days? It certainly doesn't seem like it. 👀 I was expecting my old teammate tmelloi to win this one, but they haven't started yet.
    2 points
  8. Labyrinth shop can offer one - it seems the shop actualize 12h after your last visit. At 9.600 points in the actual ME are hearstones the reward Some bundles have heartstoenes included
    2 points
  9. Did not get any relics to test this run, but I did continue my testing with the stun (yellow) skill. But before I get to that I got some weird interaction in my run again. I was hit with burnout (red) skill, and as usual, I don't have any visual indication of damage done. In this run however I did have the "Rejuvenation" relic, that restores a portion of your missing ego before action, and when it activated on the girls turn, the hp bar changed to show the missing ego from the previous burnout, add the rejuvernated hp correctly, then visual bug out again when the next burnout triggered. It also seems that burnout (red) skill does double the damage then its supposed to do. The skill says it starts at 5% and then 1.25% per level, meaning a legendary girl should have 8.75% and a mythic 10%, but its 17.5 and 20 respectively. Looking at screenshots I've taken confirms this, alltho my math comes out to 17.45-17.49% Here are opponent being hit by burnout (red) skill from one of my L5 girls. I used this picture in a previous post to show visual bug, I didn't do the math tho, and we we do, we can see that 54.236 of 310k comes out to 17.49% and 53.072 of 304k is 17.45% It was actually a club member who informed me of the increased damage, and I've been able to confirm it Here is Kyoko at 67% hp after battle end, she was hit twice with burnout, she should have been closer to 65% but the rejuvernation relic healed her slightly. Even tho burnout (red) skill is twice as strong as in the tooltip (I assume the tooltip is in the wrong, I still think burnout is just a worce spank, as it takes 3 turns to do all the damage. Now for Stun: Kyoko my main stun girl did well this run; 9 out of 17 chances, coming in at 52.94% while Ryoko being the 2nd girl had a terrible 4 out of 21, a measly 19.05% It would seem that the game checks for valid targets for stun, and it will not trigger a stun if there are no un-stunned targets availible. This actually makes sense, and makes running more then 1 stun girl unfeasable. Especially considering in most my tests, once the 4th turn came along there were only 1 or 2 opponent girls left on hard (red) figths. I had two instances where both girls were able to cast stun in one battle; the first instance happened when there were 3 girls left, and my 2nd girl had a viable target. The second instance is more interesting tho, There were a total of 5 girls left, (3rd floor bossfight) Kyoko went first, and stunned two girls, then Ryoko followed up with her stun, unfortunaly she chose to stun one girl that were allready stunned from before, so it seems skill checks if its able to stun someone before casting, but the targeting afterwards is random. Unfortunaly I did not think of checking if the one of the girls stayed stunned for 1 turn extra, so I cannot confirm if the stun stacks. Not that this is something that will come up often, but would have been nice to know about. This also means that all the data I have on the trigger chance of the stun skill is now invalid, as the two girls I've been using have been actively blocking the stun for the other girl, lowering the overall percentage. I'll start running 1 stun (yellow) skill girl in the future to see if I can get some more accurate numbers. One final thing, the ai can fail stun too, In one battle against the Ai, VR Neono did not use her stun skill in battle, simply remained on 100% mana and skipped her skill casting phase. This is the first time I've seen the ai not use the stun skill, and it seems you cannot obtain 100% stun even with a mythic with full tier 5 skill.
    2 points
  10. Yeah I will use every natural regen tomorrow and probably laby too but it's more about if I should spend kobans or not to reach a step. The laby shop shakes up quite a bit how you approach unlocking girls since we don't really know how much laby coins we will be able to get from runs when normal is introduced. My OD pools are far from empty 😅 so I will keep fists going into it. Also, I don't want to overspend kobans since KK is reviving the mythic girls I'm missing (Moe Bunny this month) and I'm still missing 8 of them. I decided to shift my spending from MD+MDR to MD+LD since I caught up with planned MDR and now I'm stabilized due to the recent multiple top 4 I got but I won't be in the top 4 every week, that's all.
    1 point
  11. I also thought about this and this and have contradicting arguments for both possibilities: Someone who is online should usually recognise that boosters expire, hence reboost soon. I don't think that there are many or any who know and trust about this bug, as it is even just a rough idea among us more dedicated players. But it is probably only 50% of the cases I observed that players reboosted before stats finally dropped. And many of them reboost after a longer time, which is unlikely to be within the same session. So this is more an indication that stats remain boosted when players are offline. On the other hand, I have the impression that it is especially the stronger opponents whose stats remain boosted, while the weaker ones mostly have their stats dropped immediately. And I would expect the stronger opponents to also care more about their boosters, hence be online more often when they expire. I sometimes also have the impression that, when the new boosters show up, the timer is shorter than it should be, based on the last time I checked, but not 100% sure. In some cases (not always) it could be the case that the stats remain boosted because the player did actually reboost already, but for some reason the indicator is not shown yet. There might be also a difference between an active session, i.e. at least one client is not logged out, and a player being actually online. The sessions remain active for some hours, so probably the bug triggers when a session is still active while the player is offline 🤔. I will check my defensive stats in league tomorrow, when boosters expire. If I see them remaining boosted there as well, then we know what is true, and maybe I can further check whether they remain boosted when navigating around a little, close the browser window, or log out. EDIT: And as of the previous posts: I also think that snapshots are currently updated when: Players visit any team selection or edit page (no matter whether league, season or pantheon) Players reboost In ~50% of cases, possible with above condition/limitation: when boosters expire And still every 6 hours, but then incorrectly, with the first season girl gear applied to all girls
    1 point
  12. Gain some more shards will allways interesting, If you don't expect more than one girl in OD at Villains you can easily use at least the natural regen of the next 39h to gain some more shards. If you expect some girls in OD at Villains than you should start with a full bar in the OD so only partial use of natural regen. The natural regen of combativity is now avalaible and can safe some Labyrinth coins/SM coins.
    1 point
  13. You're obviously not your average top 4 contender. Can't be The One and also just one of the guys. ^^
    1 point
  14. I knew I was special. Glad to learn I'm not part of the most top 4 contenders in D3. 😜
    1 point
  15. PS: Glad to have confirmation our boy @bohammettuz rounded out that top 4. Always good to grab those when you're still transitioning into the late game. That's good to know, thank you both. Without context, seeing that player level and track record, one would easily expect them to be a monster, or at least a force to be reckoned with. The name only sounds vaguely familiar to me, so I'll keep this in mind. PS: Yeah, it seems that we're more or less in "live" conditions these days. Except for phantom boosters...
    1 point
  16. Yeah, creating a thread in General Discussion for what would maybe go in the "Fluff" or "Meme" section if we had one... It's a bit much. Honestly, this is just Chit Chat material. I don't think you need assistance or you're reporting a specific issue either. We all know that sometimes we get error messages that make no sense when we've lost connection to the server. I mean, I more or less regularly get popups such as "you don't have access to this feature" or "girl not owned" and it typically just means that I need to refresh the page and then I'll have to log back in because I got disconnected from the server. I guess the funny thing is you got this in Labyrinth? Okay, then. I'm closing this thread. If you have questions and this wasn't just to share a quick laugh, please open a clearer thread in QA. Otherwise, next time you just have a quick haha moment to share, please do so in the Chit Chat thread instead. Thanks.
    1 point
  17. When she's laughing, because your post gonna be moved and blocked? 🤔
    1 point
  18. Today's Profile Updates: Princess Ta’Taas G’lor - Description: "," removed from "empire, but" RosxAlEen - Description: "toys she was sent to a place more appropriate" changed to "toys, she was sent to a more appropriate place" Mothra - Description: "h" in "heroes" changed to uppercase Leslie Dameda - Description: "h" in "hero" changed to uppercase, "-" removed from "super-strength", "shocker" changed to "S.H.O.C.K.E.R.", "superheroes" changed to "SuperHeroes" Addison Cain - Description: "is getting" changed to "was getting", "top tier" changed to "top-tier" S.T.O.R.M1 - Full Name changed to "S.T.O.R.M.1" Description: "h" in "heroes" changed to uppercase Misty Hajax - Location: "n" in "now" changed to uppercase Ostara - Description: "jugs and isn’t" changed to "jugs. Isn’t"
    1 point
  19. Did my 10xbattles as usual today and got happily surprised with my first 100 drop of the Year😃
    1 point
  20. Today's Profile Updates: Sulis Aidan - Description: "spells however," changed to "spells, however,", "it’s necessary" changed to "they're necessary", "orgasm the" changed to "orgasm, the", "obtains thus" changed to "obtains, thus" Angharad Draconis - Description: "r" and "t" in "round table" changed to uppercase, "bed and just as efficiently." changed to "bed - just as efficiently, too." Neferkitty Breastet - Description: "." removed from the end Voyeurella - Description: "day her" changed to "day, her", "," removed from "world, and" Honey and Gretta Sweets - Description: "that have" changed to "who have"
    1 point
  21. Yes, but only the boosters are applied, when the boosters expire its very random whether the stats are updated or not.
    1 point
  22. Based on your screenshot, Sovereign seems like the only plausible one to pass you over in the final hours. Well played regardless! <3 Given the group, I would have settled for a somewhat chill top 4 right away, honestly (two monsters, and then me with a bunch of similar or lower power accounts, so two spots to aim for). Players like Joe, Sovereign, Govs, Limule or Darkyz (to name a few) are still out of reach for me (and most of us, even among other regular D3 winners). They have everything going for them: massive legacy stashes and/or immense investments from those stashes still paying dividends to this day (from being veterans back in the OG "older account wins" meta), a ton of experience (from playing this game competitively for 6-7 years, duh ^^), very up to date info and tips and tricks on anything and everything affecting league mechanics (thanks to being very involved in parts of the community for ages and still in or close to the best informed circles, in contact with devs or even being Discord mods themselves for some of them), a collection as close to complete as you can get, if not actually complete, as well as quite a head start in light bulbs, GG sets and whatever else matters (due to them being veterans among veterans, and/or long-time mods, and/or whales, or all of the above for at least a couple of them ^^). AND they're all very good players who still somehow have the motivation and dedication to play most if not all leagues very seriously, of course (all of the above can only take you so far if you don't have that last component first and foremost). Perhaps, someday, so much time will have passed, the meta will have evolved so much and I will somehow have managed to adapt to it so well that I'll have my shot at a fair duel against the old sheriff or even one of his deputies... In the meantime, yeah, see one or two monsters, accept the top 4. See four or more of them, settle for "top 15 and chill" (and perhaps move aside by a few hundred meters just in case some of the debris from the clashes hit you ^^).
    1 point
  23. been to busy to do a screenshot right before the league ends. I finished third so someone has taken my 2. place. I am pretty sure joe finished first, he had lost only 8 points. I started that league by making a mistake against joe. Did the first out of the 3 fights with my defence team 😒 followed by some bad luck on the 3. fight. From then on i knew that first place was out of reach, so i relaxed a bit and finished top 4. I decided to switch to a rainbow haevy blessed team for phase 2. Not much gs3 synergy but still better then what i had before. From my latest experience i hope not to cross pathes with joe regulary, he somehow manages not to lose much points even when there are serious competitors for top 1/top4
    1 point
  24. Yeah, it was a hard one indeed. I thought that you will win it! Wow, you have decent points against Didish, Bullfrog and me. I didn't play so great, I might have skipped two battles in the end, seeing that I can't reach top 4. Congrats for @Bullfrog for taking that 4th spot.
    1 point
  25. Congrats to Darkiz for the win. I was 6th that is not bad considering I didn't optimized the team. For my experience across all games, It is possible to keep Top15 without problems just by using a semipermanent base team of similar skilled girls (for example, black hair or blue eyes) and not modifiying too much each week. Top 4 requires adapting to the blessings and changing completely the team each monday.
    1 point
  26. Thanks for the thread. (For this one I'm here in time to pin it while the event is still on ^^). Well, looks like we're starting to get a little gender bender action at long last. ^^ Can't wait for She-Gruntt and Karen (adapted from Chad, obv ^^).
    1 point
  27. So far, so good. That's with MD, diligent Laby runs, and much more. I think this version is obviously a big improvement over the original LR format, but I also agree that this is still by far the worst of the 4 MEs. The original format was so ridiculously punishing for anyone but whales and maybe a handful of very motivated veterans with large koban stashes on hand, it needs more than a few tweaks to get its reward tracks somewhat in line with the other formats'. Because this one doesn't cost 6k in koban cards to get the most of it that isn't paywalled (the first time around), instead it costs more than twice with its 15.6k koban mega pass. And even with the tweaks they've made, you still only get a single of the four girls unless you cough up those 15k, as opposed to HA, SE and SEM where most active players can grab at least two girls without purchasing the koban cards. But, oh well. That's still progress. A step in the right direction. I'd still suggest going back to the drawing board again before the next time LR comes back, though. I get the logic behind locking the 1st and 3rd girls behind the koban pass instead of the other way around, as paying 15k for 2 L5s* already feels bad in this day and age, so paying 15k kobans for a single L5 would be a joke for most of us. But still, this doesn't feel good at all. *(I know, there's also a bunch of goodies, but nothing outstanding compared to other reward tracks: no sapphires, no GG orbs etc. the most valuable side "rewards" in there are actually the cubes, which aren't real rewards but just a boost to let you reach the 3rd girl). Perhaps using the system of the double reward track with one locked behind a large sum of kobans is the real problem? Especially on top of what's essentially a month-long legendary contest, but more stressful and expensive to begin with? I'm not sure I'll be able to afford the koban pass this time either, and what's more: I'm not sure it's worth it in the long run even if I can afford it. Whereas in all the other variants of ME, getting both koban cards every single time is so worth it that it's never even a question for me. Just saying... ^^ Anyways, good luck, try to have fun and see what you can get, folks.
    1 point
  28. Happy New Year (better late than never) everyone! I'm not quite done going through everything I've missed during my time off from the forum, so this might have been discussed or mentioned elsewhere, but along with the discontinuation of the monthly calendar image, I've also noticed the discontinuation of in-game avatars. As of this writing, the most recent one released was #1643, which concluded the 4 girls from the December PoA. There has been none since, be it for CE, MD, PoV or anything. So I guess this is also a thing of the past. It seems a bit strange to me. Removing the little vignettes that were drawn specially for the daily missions during CE, I can understand: as rough and sometimes rushed as they were, those were still sketches only a visual artist can provide. But in-game avatars have never been more than a quick and dirty clipping from one of the existing drawings for the matching girl's poses. Anyone can do that easily using MS Paint (Ravi even made some animated gifs for us to use on the forum regularly and just in his own time). The calendar picture is also always taken directly from one of the new girls' pose pics, so no extra work required from the art team either. I'm sure it takes a moment to double-check with Content if there are special or extra events planned this particular month, but since it's always vague and never actually names events anyway, and no doubt they have a template they just need to fill out with the new month's table... It doesn't sound like a lot either. My guess is that these might have been things that were dumped on the CM team as extra work in the past, but since there's no team but a single CM in @Luna - Kinkoid these days, her workload must be too massive as it is. But they might want to consider delegating this type of simple work to someone else. Maybe even a mod, why not? ^^ Give me the avatars' worth in kobans and I'll crank them out like clockwork for you, Kinkoid! (As for the calendar, well, better give it that to one of the translators as they're already in the know of upcoming events anyhow). --- Well, of course! <3 And I love that you got the reference (most of us probably did, even those who didn't play the Portal games, since the icon has been used for so many products and memes). But they can't call it that, so just "event resource", the most generic thing possible, actually feels like a clever way to pay homage to the spirit of Aperture Science, imho. --- Sad to see you go (and I might even be too late for you to read my goodbye, if you stopped yesterday). I completely understand and respect your decision, if it's no longer fun for you and, even worse, it feels like a chore, then it's time to at least take a break, or just quit. You'll be missed on the forum, though. Sincerely. All the best to you in other games and IRL.
    1 point
  29. Negative. I've put in the current status of relics on the questions about labyrinth topic.
    1 point
  30. Fallen42 plays at nutaku. There it's easier to be in the top100 - it makes a difference if you need to be in the top 0,66% of the playerbase or if you need to be in the top 0,26%. Prooved at Discordd 😉 The greatest Problem this time in my eyes is, that the Bonus path is to expensiv for most players, even the most of the low and middle spenders. To have near 16.000 Koban/2700 Nuban besides the one you need for MD, LD, DP, MDR, PoV, PoG and/or PoA isn't a common thing even for top15 player in D3 if they are not heavy spender. Sure, the event has greatly improved in comparison to the first LR. That must be make clear! If it's enough to make it a good event... I doubt it.
    1 point
  31. 1 point
  32. sorry for the double post but I wanted to share what happened to me in my todays run in Pornstar Harem. I won a 1 Vs 4 on the final boss of the third floor. and guess how I was able to do that i Dodged 32 attacks in a row . the only damage that i could receive was when they get 100% mana and it dealt to me only +2K damage. she was in the backline .
    1 point
  33. Probably it makes sense to add a new post "Labyrinth Question" to the QA topic? It is naturally closed, but mods could inject new information and updates there which have been discussed/tested/forged here.
    1 point
  34. I played a game where there were bots in contests. There are none of those afaik in Kinkoid games.
    1 point
  35. Please don't assume the worst when you clearly don't have all the info in mind and don't just to conclusions by giving us "Feedback" that's really just you venting against an imaginary thing, in this case. It's better to ASK in the relevant subforum first (I've moved your thread there this time): https://forum.kinkoid.com/index.php?/forum/29-qa-questions-answers/
    1 point
  36. Champions Performances at Champions (found at Sex God Path -> Champions. OR if you're in a club, Clubs -> ) works slightly differently compared to the other performances in the game. You can read about champions here -> CHAMPIONS + Q&A However, what I will explain to you here is that the stats/power of the girls isn't the same at the champions compared to Leagues for example. This is because their stats isn't calculated the same for those places, at Leagues it's the total stats of a girl (CH+KH+HC) that is their shown power. At Champions it's a girl's MAIN STAT x 5 instead, resulting in the girls being slightly stronger against champions. I'll show you an example of the Hardcore girl Golden Bunny: Here are her stats at level 500: Golden Bunny in leagues: (Power = ~11.9k) 6625+2000+3250 = 11875. As we can see, her stats checks out. Golden Bunny at champions: (Power = ~33.2k) As she's a hardcore girl, that means her main stat is also hardcore, so 6625 x 5 = 33125. Not exactly 33.2k but the stats are always rounded up at champions to the nearest 100. This is why 125 turns into 200, so this checks out! Update 2022-01-19 With today's patch the girl's shown stats are even higher at champions, but we still do the same amount of damage as before. This is because today the visual (and only the visual) formula was changed, so now it's like this: Girl's main stat x 5 + player's main stat (your own main stat). This is now my Golden Bunny's shown power at champions: Let's check: Here is my main stat Golden Bunny's power (33125) + 44905 = 78030 (~78.1k when rounded up). Champions now looks easier than before, but the difficulty is still exactly the same. Go back to Table of Contents
    1 point
  37. Most powerful Elements Currently, all elements are not exactly equal in power, so choosing girls with better elements to upgrade might be worth it if you're having several girls with similar stats. Deciding the most powerful elements comes down to your stats and your opponent's stats and battle team in the end, but here is a tier list of generally the best elements to have in your battle team, with focus on league play. Disclaimer: Do keep in mind that this list is coming from a top level player, keep reading and you'll see. Playful is dead last, 2% decrease in opponent's defense does give us more damage, but if you want damage there is just no reason whatsoever in choosing it over that of Dominatrix which gives us way more value. The only time that Playful is better than Dominatrix is when your opponent's defense is higher than your Attack Power... those fights is a lost cause anyway. Voyeur is considered the 2nd worst element, as 2% harmony just isn't enough to make any meaningful impact. Also, looking at the legendary boosters then Cordyceps gives us +10% Damage, and Jujubes gives us +20% Harmony (double that of Cordyceps). Still, Cordyceps is still considered to be way better than Jujubes. Submissive is actually "ok", but compared to the elements above it on the list, it just doesn't bring enough value to be worth going for. Exhibitionist with it's 3% ego increase is quite nice, this is definitely to most "mid" element IMO... it's decent. Physical and Eccentric are about equal in power. Physical gives us more crit chance than Voyeur and Eccentric gives us the most damage out of all the elements when we actually crit. Dominatrix is really good as the current meta is to settle performances in as few hits as possible, and this element gives us the most consistent damage out of all the elements, so it's a safer choice than Eccentric. In other words, Dominatrix is always good to have in your team. Sensual is currently considered THE strongest element, HOWEVER, this is only the case for the top players (who are considered the strongest players), and this is also only the case for the league where winning with as much Ego left as possible is the way to go. If you are not at the top of the food chain in your league, then Dominatrix is THE strongest element. Also, Sensual and Dominatrix are 2 elements that are always useful, Physical and Eccentric are your "lucky" elements that are only useful with a bit of luck (crits). Crits is the meta, yes, but Sensual and Dominatrix is so consistent that they are generally a better choice to have in your battle team. For more casual and lower leveled players, or just performances outside of the league in general, then just move down Sensual 1 tier and the rest stays the same. The only reason why Playful is F tier is because it technically does the same thing as Dominatrix, just way worse. So it's just an inferior version and I don't understand why it's even in the game. I actually think voyeur is about as bad, but at least it serves a better purpose. Go back to Table of Contents
    1 point
  38. Seasons (Q&A) Season is another PvP feature. Each season last for 1 full month. Season Q&A from: Game Features – Kinkoid Q: What are the Seasons? A: The Seasons are like a month-long event where you get to perform against other players. You will be competing with the other heroes based on Mojo. Q: What are kisses for? A: Kisses is the currency needed to fight an opponent in the Season. Kisses will naturally regenerate at a rate of 1 per hour. You can regenerate up to 10 kisses. Q: What is Mojo? A: Mojo is the Elo system of this game. It keeps track of how well you are doing compared to the other players. The more you win, the higher your Mojo will be. You can see your Mojo score in the Season, under the button Find Opponents. Your opponents in the season will be of similar Mojo as your own. Q: What's in it for me? A: If you win and get enough Mojo, you will unlock Experience, Affection and XP items, and other useful and awesome loot, most noticeably 2 girls. Q: Is there a schedule for Seasons? A: Each Season starts and ends on the 1st of each month, 13:00 UTC+ 1, Kinkoid's server time. Yes, that means some Seasons will be shorter than others. Blame it on the sun. At the end of each Season, the Mojo is reset and you will begin again once the month starts. Your starting Mojo will be higher depending how well you did the previous season. Q: What is the Season Pass? A: The Season Pass is a purchasable set of extra rewards for every rank you earn in the Season. You will receive 2 rewards instead of 1 for every Mojo Rank you earn. Q: Is the Season Pass a one time purchase? A: A Season Pass is valid until the end of the respective Season. When the next Season starts, the Pass needs to be purchased again. Q: Why do I lose more Mojo for a defeat than I gain for a victory? A: The amount of Mojo you win or lose depends on your Mojo compared to your opponent's Mojo. If you have more Mojo than your opponent, then you will win less Mojo and lose more Mojo. If your opponent has more Mojo, then you will win more Mojo and lose less Mojo. You can gain and lose between 1 and 40 mojo. Buying kisses refills early in the month may put you against other competitive players, this will make your experience in the season quite bad if you end up lose a lot. Don't buy refills if you're new to the game. Play it more casual, you have a whole month to progress in the Season. Q: I am losing a lot of Season performances. How can I get stronger? A: There are a couple of ways to get stronger, split in two categories: make your hero stronger or make your team girls stronger. In general it is better to increase your strength in your own specialty. 1. Buy stat upgrades in the Equipment/Booster shop. In those two shops you can see the strength you have in all three specialties. Next to those specialties, you can see a + sign. You can click on these + signs to buy 1/10/30/60 points in that particular stat, depending on what the number says to the right. In the case below, I have 30 points at a time selected. 2. Obtain better equipment. The higher the rarity of the equipment, the better it will generally be. You can get new equipment in the Equipment shop, from both the Great and Epic Pachinko, from contests, from missions, from champions. Try to get equipment with the highest increase of your specialty. The best equipment to do this is the so-called legendary mono-stat equipment. These will boost one stat by a huge amount. After that legendary multi-stat equipment is the best. However, if your legendary multistat equipment gives you more EGO than the corresponding mono equipment, then you should go for the multistat equipment. 3. Use your best girls, and increase their level and grade (the number of stars they have). The higher the level and grade, the better their stats will be. Check out each weeks blessing to see which girls currently has boosted stats. Go back to Table of Contents
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  39. Leagues (Q&A) League is a PvP feature that you unlock after reaching level 20. Here you can gain XP after every performance, and at the end of the League (Leagues lasts for 1 full week) you can gain addition rewards such as kobans. A FAQ about Leagues was made by Mika Kinkoid here: https://forum.hentaiheroes.com/index.php?/topic/6797-leagues-faq Some information there is now outdated and I have therefore decided to post an updated version here: Q: Where can I go to compete in the Leagues? A: You can find the leagues inside the Tower of Fame, from the town screen. Q: What is the goal of the Leagues? A: The Leagues were created to provide a new challenge for the competitive players in PvP. One in which they have the ability to select more strategically their opponent to optimize their ranking up. Q: How do the Leagues work? A: Your ranking within the leagues will be determined by the amount of points you can gather during the week. To win points, you need to challenge opponents, using challenge tokens. In case of victory, you will win anything from 15 - 25 league points depending on your EGO that you have left after the fight, and only 3 - 13 points in case of defeat. Q: Why fight in the League? A: Every Performance against another player will reward you with XP, regardless of a win or not. That said, a win provides more XP than a loss, and the higher level your opponent, the more XP you will receive. Q: How long will a season in the league last? A: A league season will last for 1 week (Starting and ending every Thursday 13.00 UTC +1). Q: How many players will be included in a league? A: Each league will try to be composed of groups with between 100 and 199 players. Q: I can’t participate in the Leagues, why? A: It is probably because you have not reached level 20 yet. Whenever you will level up to 20, you will be able to compete in the Leagues. Q: I don’t want to participate in the Leagues, how can I do that? A: The Leagues are totally optional as a feature. They are designed to increase the rewards in the game yet are not mandatory in order to upgrade your harem or to advance in the story. However, most of your XP will come from the leagues at later levels, so it's recommended to play the leagues. Q: How many leagues are there in total? A: There are 9 leagues in total. Q: What are the name of each league? A: The names of the different Leagues are in order: Wanker I Wanker II Wanker III Sexpert I Sexpert II Sexpert III Dicktator I Dicktator II Dicktator III Q: What is the best strategy to obtain a high rank in the Leagues ? A: The best tip I can give you is to fight players you know/think are not currently using boosters. If an opponent is using boosters, it's better to wait and see if that opponent will drop his boosters during the week. Another important thing is to make sure that you've fought all your opponents by the end of the League, even if you lose a fight, you will still earn some points. Use your currently strongest girls (make sure to check the current blessings), and try to counter your opponent with counter bonuses as much as possible. Q: How can I challenge an opponent ? A: In the Leagues tab of the tower of fame, you will be able to challenge opponents by selecting players from your group. A challenge will cost you a single challenge token. Q: How can I obtain these Tokens ? A: Every 35 minutes, you will receive one automatically. You can stock them up to 15 in total. If you want to continue your ascension in your group without waiting, you can use kobans to fully recharge your tokens. The price rate is 0.36 kobans according to the time left. A full recharge would be 189 kobans (Hentaiheroes). Q: How does the 15x Performance! button work? A: It instantly does 15 performances against the lowest leveled players yet not fought in your bracket. Q: The current league season is coming to an end, what will happen to my rank afterwards ? A: If you are among the top 15 players of your group, you will be placed in the next league, unless if you are in Dicktator III. If you are in the bottom 15 players of your group, you will be demoted to the previous league. If you have 0 league points, you will also be demoted. Q: A player has an equal number of points to mine, why am I below him in the ranking ? A: It is probably because the player has obtained his points before you. The system will register first the players that obtained this total of points at the earliest time and will prioritize the player that obtained them sooner. If this doesn’t resolve the tie issue, however, the system will look at each player’s levels and prioritize the lowest level between the two. Q: If I stay in the same league, will I be in the same group ? A: If you begin a new league season in the same league, the group you were in the previous week will be disbanded and new groups will be created randomly with all the players that are currently in the league. Q: What rewards will be obtained at the end of the League season? A: Every reward is based on the difficulty of the league - the higher you go, the higher will be the reward. You can see these rewards by hovering upon each league logo on top of the tower of fame. Here is an example from the highest League Dicktator III: Q: I saw that I could win worship in the league, but what would happen if I receive them while I’m already at 10 worships? A: It will just go beyond 10, no worships will be lost. Q: When will the next league season begin ? A: Immediately after the current one ends, the next one will be launched automatically. There is no rest for the wicked. Go back to Table of Contents
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  40. Ego Your Ego is your HP (your life) and is a byproduct of your Endurance + your girl's Total Power in your battle team. You Ego is mainly determined by the following factors: Every point of Endurance gives +1 Ego and the sum of all stats of the girls in the battle team gives +2 Ego (Check Other sources for more) Ego formula: Endurance stat + ( 2 * Team power ) OR the full version: (Endurance stat (including club and ginseng booster(s) bonus) + ( 2 * Team power) * (1+Exhibitionist synergy bonus) * (1+Domination Ego bonus) * (1+Chlorella booster(s) bonus) Other sources: Exhibitionist girls in your battle team gives +3% Ego each Exhibitionist girls in your harem give you up to +10% Ego if you have recruited at least 100 of them Club bonus "Endurance stat" can increase your endurance by up to +10% Your harem level (go to your harem page and look for this: Harem level is the sum of all your girl's levels. Endurance bonus from harem level is -> 50 x √(HAREM LEVEL) Boosters: Which can give a maximum of +30% Ego (Legendary Chlorella boosters) OR +44100 Ego (Epic Chlorella boosters). Some Counter Bonuses can give +10% Ego, with a double counter bonus giving +20% Ego Go back to Table of Contents
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  41. Awakening Awakening girls is also relevant for maximizing your performance power. You can as of the Awakening patch on November 17th, 2021, awaken your girls, meaning that you can now use a new type of currency called gems to level up your girls above your own player level to a maximum of level 750. Before this patch you could not level up your girls above your own level, and the current max player level is 500. Awakenings are level caps that happens every 50 levels for each girl. Awakening girls at level 50, 100, 150, and 200 are free and need no gems to advance. For lvl 250+ however, you'll need gems. When you girl is at the level cap, the Offer button is replaced by an Awaken button: -> When clicking the Awaken button this UI will popup: This chart shows how many gems are needed at each level cap for every girl rarity: Also this can happen: Which means you'll need to level up more girls to your current cap before you can advance. This means that you need at least 100 girls to be at level 700 before you can Awaken your first girl above level 700+. Read more about Awakening here: B.D.S.M: Awakening - Kinkoid (Highly recommended!) Go back to Table of Contents
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  42. Girl level and grade (XP and Affection) First let's get this out of the way: Leveling up a girl = XP (Books) Upgrading a girl = Affection (Gifts) Girl's level and grade are important for increasing your battle stats, the higher level and grade your girls are that are in your battle team the higher your battle stats becomes. The sum of all stats of the girls in the battle team give 2 Ego + 0.25 Attack + 0.12 Defense Below your battle team you should see this text: Note: The numbers next to the text is the total stats of your battle team, so it will not be the same numbers as mine. XP You can level up your girls by giving them Books/XP in the Market -> Books tab, just look for the girl you want to level up, chose the book you want to give and click the Offer button. Another way to give girls XP is to use them in your battle team and win performances in Season, the girls in your battle team that is not at a level cap will gain XP. The amount of experience given is displayed in the table below: Level opponent Experience received by the girls in your team 001-050 1 051-100 2 101-150 3 151-200 4 201-250 5 251-300 6 301-350 7 351-400 8 401-450 9 451+ 10 Here is a spreadsheet by zoopokemon where you can see the amount of XP needed to level up girls: HH Girl XP Chart Affection You can also increase a girl's base stats by upgrading her grade, by giving her affection in the Market -> Gifts tab. Upgrading her grade will give her a star, there exists 1-star, 3-star, 5-star and 6-star girls in the game, meaning that 1-star girls is NOT recommended to use in your battle team if you want to increase your stats. Upgrading a girl costs Ymen (or kobans). Here is the total amount of affection a girl needs to be upgraded. Starter: 90 / 225 / 563 / 1,125 / 2,250 ( 878 total for 3 stars | 4,253 total for 5 stars) Common: 180 / 450 / 1,125 / 2,250 / 4,500 ( 1,755 total for 3 stars | 8,505 total for 5 stars) Rare: 540 / 1,350 / 3,375 / 6,750 / 13,500 ( 5,265 total for 3 stars | 25,515 total for 5 stars) Epic: 1,260 / 3,150 / 7,875 / 15,750 / 31,500 (12,285 total for 3 stars | 59,535 total for 5 stars) Legendary: 1,800 / 4,500 / 11,250 / 22,500 / 45,000 (17,550 total for 3 stars | 85,050 total for 5 stars) Mythic: 4,500 / 11,250 / 28,125 / 56,250 / 112,500 / 225,000 (437,625 total for 6 stars) Here is the total amount of ¥men you need to spend to upgrade the girls: Starter: 36k / 90k / 225k / 450k / 900k ( 351k total 3 stars | 1.701m total 5 stars) Common: 72k / 180k / 450k / 900k / 1.8m ( 702k total 3 stars | 3.402m total 5 stars) Rare: 216k / 540k / 1.35m / 2.7m / 5.4m (2.106m total 3 stars | 10.206m total 5 stars) Epic: 504k / 1.26m / 3.15m / 6.3m / 12.6m (4.914m total 3 stars | 23.814m total 5 stars) Legendary: 720k / 1.8m / 4.5m / 9m / 18m ( 7.02m total 3 stars | 34.02m total 5 stars) Mythic: 1.8m / 4.5m / 11.3m / 22.5m / 45m / 90m (175.1m total 6 stars) Another way to earn affection is by using the girl as a part of your performance team in Season. The girls in your team will get a small amount of affection depending on the level of your opponent, every time you win a performance in Season. The amount of affection given is displayed in the table below: Level opponent Affection received by the girls in your team 001-050 1 051-100 2 101-150 3 151-200 4 201-250 5 251-300 6 301-350 7 351-400 8 401-450 9 451+ 10 Go back to Table of Contents
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  43. Best equipment Currently, the only relevant equipment are Legendary equipment, which can easily be obtained by doing 10x pulls in the Great Pachinko. Note: Mythic equipment does at writing moment not yet exist (2021-11-20) Multistat/rainbow equipment that boosts all your stats: Mono/single stat equipment that boosts 1 stat It is recommended to mainly use multistat equipment, or mono stat equipment that boosts your main stat (in my case above it's charm). All other mono equipment are useless for you. Combination of mono and multistat equipment, when to use mono? Personally I have my own rule that I will share with you. We'll focus on the top 3 stats of a multistat equipment, and ignore the harmony and endurance stat. (Note: This equipment is a level 500 equipment) This mono equipment gives me +2134 in main stat, and -3400 average in secondary stats (The math being: 3434+3366=6800, 6800/2 = 3400). Here's what I do: If the mono item wouldn't give me at least half of 3400 (>1700) then I would sell it, because the multistat equipment is always better in that case. So IMO it's only worth using mono equipment if they are above that 50% mark. Equipping any mix of these above 50% mono equipment and multistat equipment are fine. However, with that said, because critical hits are so dangerous in the current state of the game, I would recommend to mainly use just multistat equipment, but if you need more guaranteed damage without having to rely on luck (crits) then keeping mono items in your inventory and use 1-3 of them is totally fine. Using more than 3 at once is not recommended as your harmony becomes too low and leaves you vulnerable to critical hits against your opponents. Also, good mono items are way harder to come by than multistat equipment (their drop rate is lower) and if you're kind of a low level you will switch out your multistat equipment quite often as you level up. As you keep leveling up the equipment that drops will become stronger and stronger and the newer multistat equipment will quickly become much stronger than your old mono equipment. Go back to Table of Contents
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  44. Best girls Girls have different rarities, the rarer she is, the higher her base stats will be. The order is from least to most rare: Starter/Common Rare Epic Legendary Mythic This means that Mythic girls will have the highest stats (not taking blessings into account). That said, the best girls, or rather, the most powerful girls will always be in order from top to bottom to the right when you are in the Change team screen, so depending on what blessings are currently active, the order of the girls will vary. If you're not going for a Counter Bonus or just a specific element in general, it is recommended to use the top 7 girls. Here you can see that I have my top 7 girls selected. In this picture you can see that the top 8 girls have a red background, this indicates that they are Mythic, then we have 1 with purple background, so she is Legendary, and lastly we have 3 common girls, because they have a gray background. If you're still unsure, just hover your mouse over a girl and get this popup: Here we can see it say: Legendary girl. Here is a spreadsheet by zoopokemon about the best girls (with blessings) and more: HH: Girl Data - Google Drive Go back to Table of Contents
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  45. Changing performance team You can change your performance team in 4 locations. 1: The first place is when you click on the blue Perform! button to challenge a villain. Underneath your stats there is a blue Change team button. Click on this button to change your team. 2: The second place is in the Season. Here you can also find the blue Change team button after clicking on Find Opponents. (See the picture below.) 3: The third place is in the Leagues screen at Tower of Fame, just click the Change Team button under your battle team, same as the first picture. 4: The fourth and last place is found by going to Sex God Path -> Pantheon's Stairway -> Enter -> Change team When changing girls, the game will first automatically select the girl in the center. If you want to change any of the other girls, you will have to click on the girl currently on that spot first. Then click on the icon of the girl you want to swap into your team in the menu on the right. Now this girl will be in your team. Note: If you want to switch the position of two of your girls who are in your team already, then select one of the two girls on the left, and the icon of the other girl in the menu on the right. The girls will now switch places. IMPORTANT!! IF you have more than 1 battle team saved, then updating your battle team in a location MAY ONLY update it in that specific location! In other words, if you for example change your team in seasons, then ONLY your seasons team might update! So please be careful about this before doing a performance. Go back to Table of Contents
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  46. Harmony/Critical Hits Harmony is a stat that determines your chance on doing a critical hit. The combined percentages of you and your opponent will be 30%, and that 30% will be divided between both players depending on both players' harmony stat. If the harmony of both players is equal (ratio = 1:1), then both players will have a 15% chance to crit. If the ratio of the harmony stat is (4:1), then one player will have 24% chance and the other 6% chance to crit. In short, the higher your harmony is compared to your opponent, the higher the chance to crit will be. You can not go above 29% or below 1%. To calculate your chance to crit against a certain opponent then use this formula: 0.3 * Your Harmony / (Your Harmony + Opponent's Harmony) Example: If you have 80k harmony and your opponent has 20k harmony, then this would be the formula: 0.3 * 80 / 100 = 0.24 (here 100 is 80 + 20) So in the case above, your chance to crit would be 24%, meaning that your opponent's chance to crit would be 6%. The critical hit chance can be further increased by having Physical girls in both your battle team and harem, and even further increased by some counter bonuses. These bonuses are additive to the harmony's chance. The maximum possible critical hit chance is 78%. 29% from harmony. 9% from Physical girls (1 girl in your battle team and 100+ in your harem). 40% from a double Counter Bonus Looking at the Counter Bonus page, we can see that we can only squeeze 1 Physical girl into our team for us to possibly be able to get a double 20% Critical Hit Chance Counter Bonus. However, even 1 +20% Crit Chance Counter Bonus is still more Crit Chance than another 6 Physical girls, which would "only" give us another +12%. Go back to Table of Contents
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  47. Counter Bonus (Domination scheme) Click the "!" icon next to your battle team (seen before doing a performance) to bring this up: Having 3 or more girls of the same element will give your team that Element, this means that you can have a maximum of 2 Synergy Bonuses active. Example: Here is a team with 3 Exhibitionist girls (the green icon). This gives us the green icon under our girls. Players with an Eccentric team (the red icon) can now Counter your team and gain a bonus when battling you (See Counter Bonus to the right of the icons in the Domination scheme picture). At the same time, you also get a counter bonus against players with a Physical team (the orange icon), so in this case you will get +10% Ego and +10% Damage against such opponents. Here is a team that gives us 2 elements (Dominatrix and Sensual). This gives us both the black and blue icon under our girls. Players can now get a double counter bonus against us if they're using at least 3 Voyeur girls and 3 Playful girls in their performance team (this would give them +20% Crit chance, +10% Ego and +10% Damage against us). At the same time we would also gain those same bonuses against opponents with the elemental bonuses of at least 3 Submissive and 3 Eccentric girls. However, keep in mind that a double counter bonus may not always be worth going for, for example: If the opponent is running at least 3 Eccentric and 3 Playful girls in the performance team, then you would need 3 Sensual girls and 3 Physical girls for a double counter bonus, BUT this will also give your opponent 1 counter bonus (Playful counters Sensual in this case). So my tip here would be to only try and get 1 counter bonus, which would be to go for the 3 Physical bonus. If you don't have 3 or more girls of the same element you will see a rainbow colored icon instead, this is called a Balanced team. A Balanced team will not counter nor be countered by any team, so no counter bonuses will be applied. Go back to Table of Contents
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  48. Elements/Synergy bonuses There are currently 8 elements in the game, they are: Dominatrix ->Increases your Attack Power Eccentric ->Increased your critical damage Exhibitionist ->Increases your Ego Physical ->Increases your Critical chance Playful ->Decreases the opponents Defense Sensual ->Heal for % of damage dealt Submissive ->Increases your Defense Voyeur -> Increases your Harmony Before doing a performance, you will see this screen: Click that "!" icon that I've circled in red located next to your battle team to bring up the synergy bonuses screen: Look at the battle team (first picture) and you will find these icons located under each girl, this is her element. Each element has a name, hover your mouse over each icon to see what it's called. The more girls you have recruited to your harem, the bigger your passive bonuses will be, up to 100 girls of each element. These bonuses may be further increased by the girls currently in your battle team. For example, look at the above picture, look at the Dominatrix icon (the black icon), there you will see that I have +9% damage, +7% of those 9 are from my harem, where I have 100+ Dominatrix girls recruited, and +2% are from me currently having 1 Dominatrix girl in my battle team. Note: The 7% and 2% bonuses are ADDITIVE and not multiplicative with each other, that's why the total is 9%. Go back to Table of Contents
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  49. Blessings Blessings are increasing the power of girls with specific traits, you can press this button -> found in the top right corner to see the currently active blessings. Here is an example of how it can look like: In the above picture you can see for example that currently Common girls (like the girl in the picture below) have their total stats increased by 25%. When a girl is blessed her stats will be green in your Harem page (again, like in the picture below). To find out a girls traits, you can go to your Harem page and click on the girl you want to read about: Blessings are replaced by new ones every Monday at 13:00 UTC+1 (Which is the same time as you get new Daily Missions). Go back to Table of Contents
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  50. Stats The 4 stats that are used in a performance: Damage Defense Ego Harmony Damage , also known as Attack Power, is pretty straight forward, it's the damage you or your opponent will deal during each of your turns during a performance, which is reduced by the defense stat. Example: You have 1000 damage and your opponent has 100 defense: 1000 damage - 100 defense = 900 damage dealt. Ego is the HP/Life stat of this game, reducing your opponents ego to 0 is how you win a performance. Harmony is the stat that determines the critical hit chance in this game. Critical hits deal extra damage (double damage without any critical damage bonuses). The higher harmony you have COMPARED to your opponents harmony, the higher your chance to crit becomes. Your stats can be upgraded by buying points in the market for Ymen or getting better equipment. For every new level your account gains, you will be able to buy 30 extra stat points from each of those 3 stats. This means, at level 500 (the current max level) you will be able to buy 15 000 points from each stat for a total of 45 000. Do keep in mind that the price goes up for that particular stat every time you upgrade it. You can buy multiple stat points at once by clicking the button that says x30 in the picture above (default is x1). Hardcore (HC) -> , Charm (CH) -> , Know How (KH) -> Only your main stat will increase your damage and endurance (every point of endurance increases our ego by 1 point), the other 2 stats will increase your defense and harmony instead. Hover your mouse over each + icon to see by how much. Your main stat will be the same stat shown next to your name in the market: My main stat here that I want to primarily focus on is the charm stat (flower). You can hover your mouse over most things in the market to see what they're called. Go back to Table of Contents
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