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Lemus

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Everything posted by Lemus

  1. Already fixed. But you keep watching. When the time comes, we will contact you, comrade and enemies will pay for everything!
  2. Let the madness continue! (yes, I am a cunning and lucky crab got 100 on the first day)
  3. Really flood and everything, as they say, is off topic. But if we talk about specific proposals, then no matter how much I thought the only way to make the competition in the tower normal and interesting for everyone is to remove the connection between the player's level (and everything connected with it) in the game and in the tower. And to make this whole process softer and more casual for the player. There is no other way. I'll tell you how I see it. After entering the tower competition for the first time, the player has the first "tower level". By winning or losing, he gains "league experience" which increases his strength. You just need to make sure that the experience for a loss is not, as it is now, 5 times less than for a victory, but, for example, in the worst case, half of the winning one. Then it all depends on the player - you can thoughtfully select opponents and move faster, or you can just press x15 battles and not bother too much, but the result will be the same - sooner or later you will be in the top of the last league where unique and rich prizes should await you - exclusive girls , orbs, gold and so on. Got them and start all over again from the first tower level. The entire league passage should take from a month to three. In order to leave an incentive for growth in the usual levels of the game, you can divide the tower into divisions depending on the level in the game. I would do 50-250, 250-400, 400+ like this. Prizes in the senior leagues should be slightly higher, say + 30-50%, but not tenfold as now. Just to implement all this, there is one simple problem. You have to spend a lot of worker time on development and balancing, which the KK is clearly not particularly eager to do. But there is nothing you can do about it if you want to change something, you have to do it and there are no other options. Because -
  4. Just the other day I was thinking about the tower and there was an idea that in order to somehow improve it without altering it, it is necessary to do a simple thing - to transfer to the next league not from 1-15 places, but from 1-4 places. I understand that this will not solve the problem as a whole, but at least somehow it will revive the gameplay and add a spirit of rivalry in leagues below d3. I can compare the game as in the major league, where there is interest and excitement, and the game at the middle levels, where the player's task in the tower is not to try to win and become better than others, but on the contrary, God forbid, take a place above 16 and move to the next league, because in it he will be at the very bottom, will not be able to receive awards and experience. And so there will be at least some challenge and interest, and taking the first 4 places in the league will most likely be more or less ready to fight in the next one.
  5. It is not yet clear about Mala, but here's the new Lapsey ...
  6. In the epic pachinko, you can spend orbs, even if the girls are not there, it would be logical to do the same for the mystical. In the end, you can make a warning when spending - "there are no girls in the mystical pachinko right now, are you sure you want to continue?" And let the player decide for himself how to spend his resources.
  7. He was great for the very first time when there were no fragments, and the girls came to the harem through the divine black silhouette. Then I got 6 girls at once for about 7k gold coins and experienced at the same time orgasm, catharsis and enlightenment. And it was divine. The same thing that is now only a pitiful shadow of the former influence and a bitter reminder of the wonderful past. They would have increased the range of fragments to at least 2-6 and everything would not be so painfully painful. LET'S MAKE EPIC DAYS GREAT AGAIN !!! (and return the black silhouette when you get the girl, it was enchantingly beautiful.)
  8. For me, it is a categorical mystery what place people think who make such "tricks" in the game as flying money. But not with the head for sure. The harem page is already crooked, slow and buggy. She is annoying. So let's add some animation to it to make it even pissed off. Apparently they hope that after that everyone will run to buy a monthly card. But I hasten to disappoint - they won't run. People don't like being blackmailed in this way. A beginner in the game, having worn out with the collection, will simply spit and go to play something else, but the one who endured this glitchy harem screen and plays further will very quickly understand that those ridiculous amounts that the harem now gives are not worth the extra mouse movement. It is high time to collect money from the harem with one button from the city screen for all players, so that players (especially new ones) would less often go to the slow and poor harem screen and not see this disgrace. everyone will be happy. One of the main axioms for ftp games is that when buying something, the player makes a choice between good and great, and not between terrible and more or less. Especially now I went into the harem and tried to quickly collect money from 400+ girls. The browser is fucking frozen - I had to reset it through the task manager. It's good that I'm a big boy in the game and those ridiculous sums that are given in the harem I can simply not collect.
  9. Ha, come on, just 4 times to win the d3 league in the tower, there will even be extra resources left. Smooth guys from the forum always do this, I myself have read about this here many times. The first thing that I noticed for myself when I saw the place of power during the test was the minimalism of resources for creating new variants of the event. All you need is a new girl (whom KK churns out 10+ per month) and come up with an awesome story from the series "Shikoku tentacles stole Bunny's favorite panties - let's not forget, we won't forgive, let's go to war with them, and if we don't even win, we'll definitely have sex until we drop." ... So there would be a desire and such events can be easily added several per month. And as for the fact that only a few girls are needed to gain 20k strength, this is clearly a starting event so that newcomers can participate in it. But then you can easily create a "Legendary place of power - Bunny's lost panties or a battle with tentacles naked" maximum 200k strength for 7 hours, and the bonus in this event is only for different versions of Bunny, and the rest on a common basis. And in order to gain the necessary strength, you will need to use three of our favorite rabbits and about 30 ordinary maidens. And you can think of a lot more - it's not for nothing that our girls have a gradation of rarity, favorite poses, signs of the architect, hair / eye color, hobbies and so on. There is a lot of room for imagination. Whether we will see something similar is a completely different question.
  10. At the moment, I am concerned about the question of whether it will be possible to start several places of power at the same time. If yes, then this is good, if not, then, in my opinion, the meaning of this new function is lost. Going further - if we can start several places of power at once, then can we use the same girls for this? If we can, then everything is simple and not particularly interesting, but if not, then over time the places of power will turn into a tool that will stimulate the development of the harem, as well as a game opportunity for time / resource management. For example, we have 10 places of power and there are not enough girls to launch all of them with a minimum time. A conditional choice appears - to run several at maximum speed, or all but for a long period of time. Choose places of power with resources and a girl who is most interesting, upgrade them and farm hard. And so on. So it is possible that over time, places of power will become a more interesting game element, but for now it's just a set of two buttons giving resources every seven hours. Launched - collected - forgot - repeat endlessly.
  11. Something I'm already starting to get a little nervous. Quite, quite a bit ...
  12. This new feature, as I understand it, is a kind of "bonus for regular visits to games". You go into the game, start the timer, after n hours you took one random prize out of four, repeat it again and so on ad infinitum. Apparently, like in champions, there will be an exclusive girl who will be collected by all the players sooner or later. Hope for 5 stars. In general, nothing special, a section will be added where several times a day you will have to poke the mouse to get a little additional resources. Resources are good, but I would like something more meaningful in terms of harem management, and not just press the buttons "automatically pick up girls" and "start", and then forget about all this for 5-10 hours. This is somewhat depressing. I suppose that there will be at least three such tasks (according to the number of specialties in the game), which raises purely technical questions - whether it will be possible to start the timers at the same time, if not, whether it will be possible to choose which one to launch next, or the game will be chosen randomly. It seems that there are no more thoughts yet, we need to test further.
  13. Disabling the script that was hiding the messages about the competition or the path of attraction helped me.
  14. Truly so. Solange, bаy the way is clearly Haruhi Suzumiya.
  15. I'll be brief this time (Yes, actually there is something to find fault with, but I will not do this, because in general the quality of the art is acceptable. Well, a couple of girls in general are like that - my respect. Let's see if they have enough strength to maintain the level further.)
  16. For me, the main fear of a large number of events is that the Art Department of KK will not be able to cope. In fact, we've already seen this before, when the number of girls has increased by around 30 per cent per month since the end of last year, but the quality of the girls in some cases has dropped dramatically. It took more than six months to level out the situation somehow. And now they are raising the bar again. The question arises - "are you sure you can do this?" or the artists will continue to epically "shit themselves" by issuing another "masterpiece" from the "shi" series starts and ends with a "na". It is fair to say that with the introduction of pachinko balls and other game activities, the opportunities for free players to get girls have increased significantly. However, the time spent on the game to get these girls has increased. Simply put, in the past free players could spend half an hour a day (in total) on the game and that was enough to get almost all the 'free' content available and even if they spent 4-8 hours in the game, there was no special benefit in it, one way or another without the donation it was impossible to get more game content and compete with whales. The situation has now changed in that it is now possible to convert the time spent in the game into a game resource without a donation and there is a significant difference between a player who can spend half an hour a day in the game and six hours a day, although this was previously minimal. Of the two groups of 'free' and 'donate' players, a third stratum began to stand out, which we will call 'gamblers' (or nerds), i.e. those who can convert a lot of time into game value. And if a simple player used to say to himself I'm not ready to spend so much real money in the game and therefore I will ignore getting this game resource, now he has to add a second phrase - "I'm not ready to spend so much time". This seems to me to a certain extent painful for players who are already used to getting all the 'free' gaming values available in the game, and the general dissatisfaction of a certain part of the community. But if we look objectively at the concept of monetization of the FTP games, this approach is the most correct. There are two poles of players - "whales" and "nerds", and the main mass in the middle of which the first two serve as a certain reference point and provoking them for the middle and small donation. I have written something a lot. I will sum it up. A variety of gaming activities is good for both players and the company. There are fears that KK may not be able to cope both in the area of drawing and in terms of technical work of the game. Paying 300 Euros or spending 5 hours in the game preparing for the event, and getting the "shit on a shovel" quality artwork and crazy lags that will ruin all your preparations - these are situations that simply kill the desire to play.
  17. Actually, it is the third one. And it is strange in reality. There were enough players in the league above the level and I was very unsure if I would make it to the top 4, so I tried to win back the maximum all week, which probably affected the result.
  18. KK continue to amaze with their endless carnival of events. Just cured my nerves after the legendary competition, as the attraction of unprecedented generosity looks again. At least not as stressful as the previous one, although if I, for example, had leaked all the kobans in the previous event, my ass was on fire now so it could probably see the glow from outer space. But thank God I am a stockpile hamster and I have the resources. As for the quality of girls' drawing, it is certainly not what it used to be, but it is not the worst either. There's probably a Shina effect (previously called the Sarah Jay effect) - you look at the new girls, you remember "poor Shina", you're baptized, you spit over your left shoulder three times, you're baptized again, you say to yourself "at least these are better" and everything doesn't seem so bad anymore.
  19. Don't look for logic where it doesn't exist. Does a lot of explaining what's going on usually look like this: - Why, why are you doing this? It's not logical, stupid, unprofitable, wrong, and so on. - BECAUSE I CAN!!!
  20. The introduction of the 14th world and the appearance there of a boss-girl who with her beauty can overshadow half or even more of your harem I see over and over again conversations (forum, chat, discord) that it would be nice to get it for yourself, for more, so to speak, detailed and close acquaintance. That's just before when this kind of thing was offered for Finalmecia and Karole authors answered that it wouldn't happen, because it would destroy the logic of the whole story, which is actually quite difficult to argue with. However, it seems to me that there is a simple way to reconcile the wishes of players and the arguments of the developers. We have a girl in the game - Chamelea. And she has the ability to copy the appearance of other people. I think there is no need to explain further - the idea is already quite obvious. And if you add Edwarda to them, you can, for example, make a whole set of girls for the path of attraction by calling it "festival of fake villains" or something like that. The only thing you can be afraid of is trying to "redraw" the girls by hiring artists who draw with their feet (hello poor Shina) so that the result of this looks more terrible than atomic war and the world pandemic at the same time, which will completely ruin the whole idea.
  21. And I liked the 13th world. The story turned out to be deeper than usual, there was an understanding of the history and philosophy of the world of Haramvers. Anyway, it was interesting.
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