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zoopokemon

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Everything posted by zoopokemon

  1. The change is expected next month, not this month.
  2. I tested @renalove method with my sim, it was the highest amount of coins gotten out of the methods tested and I got 1.05 coins per slot opened on average. My sim does not factor using kobans to buy keys, because generally I wouldn't consider it worth it. Would take some work to factor in koban spending. So rena's method would be a bit misleading with assigning kobans a keys value if you don't plan on spending kobans on keys. Also it doesn't factor in the chance of getting keys from combativity. So I think there's room for even more improvement in optimizing coin rewards both with and without factoring in koban spending.
  3. I've put together some python code to simulate some grid refresh strategies. It takes the 15 starting keys, 12 from the daily goal chests, and 63 from 900 combativity (daily regen + refreshes for the MD with a 7% key drop rate). It will use any extra keys it gets as rewards and any it gets from the extra combativity rewarded. When it can refresh the grid it will check if the expect rewards (not factoring extra from any keys or combativity then rewarded) is better for all selected reward categories for a new grid, if so it will refresh. Running the sim for 100,000 run for a variety of options gives the following graphs. (note: Kobans are in Nutaku values) Best Categories: None (no grid refreshes) Best Category: Sultry Coins Best Category: Keys Best Categories: Sultry Coins and Keys Best Categories: Sultry Coins, Keys, and Combativity Best Categories: Sultry Coins, Keys, Kobans, and Combativity To help calculate the expected values I've made this spreadsheet you can copy and use. Was thinking of putting such info into my script, but that wouldn't be done anytime soon. DM me on discord if you want the python code to test out yourself.
  4. "The Harem Tournament" is the name of the new world 17, not related to this new event type.
  5. Yes You have to ceil the 1.6*3,567=5707.2, so the max is 5,708. Three people on the discord have said the best they got is 5708, including shal.
  6. Best non harmony stats for rainbow equips is 3,567 at 500, I believe the formula for the max is For mono equips it should be 1.6x this values, so at 500 the best would be 5,708.
  7. I didn't write that, and it does need updating for better clarity and completeness. But, as has already been stated there's been multiple reports on the discord and forum that the later villains have a drop rate below 10%, closer to 5%. My own data since I started tracking it for Jackson's Crew has all been around 6%.
  8. Just added the info into the spreadsheet where I already had the girl XP info listed. It uses this recurrence relation below, that I got from shal before, for the XP needed to reach level n.
  9. Remember Elements didn't exist for the first 15 weeks worth of blessings, so it only has an expected value of 26.7 not 36.7.
  10. Thanks for the ping, but don't worry I've already updated the spreadsheet when the change was made. I also got a script to notify me of any changes to girl data or if there is any new girls to add to the sheet.
  11. I've just finished a script that improves the Waifu display Features include Change the pose on the home page Edit the pose by moving and zooming to correct girls that go off screen Randomize Waifu Cycle Waifu - changes to a random girl every time you visit the homepage Select favorite girls Change Randomize and Cycle Waifu Mode - between All girls or just your favorites. you can find my script here: https://github.com/zoop0kemon/hh-zoo-script/blob/main/hh-zoo-script.js Notes: My script needs Number's script to work You have to visit the harem page first for it to work. Click the name to select an individual girl.
  12. My code assumes that it's all equally weighted, so it just goes through every possible combination and tallies up all the girls in the top 7 (or equal to 7th). Another thing that might not be immediately obvious is that the two blessings can't have the same category.
  13. I was going to wait for the next PoV to run it again, but since it seems like everyone is dying to know Yep she is a good mythic with that double hair color Sorry holymolly, only 2nd best
  14. I do hope you listen this time, me giving feedback on Club Champions is why we have this new version, despite my best efforts for providing a balanced solution. You can find what I said to Rosso about the last CC formula and how it should have been improved here: Club Champion Feedback. But my solution was totally ignored and now it's so much worse...
  15. Sorry about that, I'm the reason they changed it again, let me explain. Back when awakenings and gems where added to the test sever and all hell went loose on the discord Rosso started talking with us. I started talking to him in DMs and during that I tried to push for an improved formula. I explained how the last formula made it so the only way to gain more shards would be by doing more then an equal amount of impression. This was mostly because it only scaled linearly with participants count not quadratically like in the first system, that way you were encouraged to make sure everyone joins to get the most shards. Also I said how the amount's given were a lot less then the first system and that it shouldn't just be the couple few clubs at the top that are able to get the girl for most of their members in a month. Now I knew they had no hope of coming up with a good idea, so I did it myself. Being a bit of a mathematician I knew exactly how to craft the most balanced formula to Focus on rewarding equal impressions between members. Allow, but disincentivize going above equal impression. Have the rewards for equal impression increase based on the participation count, to reward both active and growing clubs. The shards given should be reasonably enough for an active club to finish within the month, clubs should be about helping the player base and community grow so the goal should be well within reach. To do this I added back in some RNG with both a function for the max and min amount of shards you can gain. I also broke it into two linear functions, one for the equal impression and before, and one for after. The former increases from 1 to 0.0075(participants-1)^2+2 * 5/3 for the max and 1/3 for the min. After it reaches this amount the min function will stay constant, while the max will continue to grow at 1/4 the slope of the previous function. full mathematical description: Don't worry I got a chart also: https://docs.google.com/spreadsheets/d/1WP5N5alea0IJ3mOpATKmZafroocHmQOWRiQaCahk9sg/ But then they gave me their idea, and it was bad... all my carefully planed and mathematical nuanced idea wiped away. What we got now is even worse then I was told was going to be their idea... So yeah I fucking sorry I tried to get a good and balanced formula but now we just got fucked even harder... Starting to regret that I even tried, at least before some people could get the girl, now no one will bother...
  16. The shard projections for the ongoing attempt is fine, I have no evidence yet that shows that the amount changes as you complete the CC.
  17. Hey, it's me the guy that makes all the spreadsheets for HH. Keeping this spreadsheet updated with the latest change, you can help me by filling out this google form. Won't be that hard to get all the needed data like it took the last two times. I'm very disappointed that this is how they changed it, maybe later I can tell you guys why it changed.
  18. My main opponent was Shado, when I saw that they had a level 750 mythic I didn't think I would stand a chance. I've been slow to level up my team with just having level 600 mythics. Knowing that on Nutaku we would be going from blessings that supported a strong mythic team to that of all 5 star exhibitionist legendries, I knew I would have a chance to turn the tables. So I keep to hitting unboosted lowest level first, ignoring any high level unboosts. Before blessing change I got my team ready, High Mage Arcana at level 600 and 6 other 5 star exhibitionist legendries at level 550. After quickly updating the blessing spreadsheet I was amazed to see that Shado along with others high levels were unboosted right at the change, my 15.5 against Shado became a 22.8. One refill later to catch up and I got a lot of the high levels I ignored off guard. So before the league ended today Shado messaged me on discord showing that they finished at 7,234 and my current sims of my final two opponents put me at a 7,236. Fearing that RNG would screw me over I did my last battles and... I did it! Turned out Shado didn't use AME at all this week while I used 3, so I was very lucky. It will be interesting to see how those that focus on a mythic team vs current top 7s will continue to play out seeing how Shado's Mythic advantage got negated this league.
  19. I'd like to also congratulate my clubmate on his first 1st here. I've taught him well, and glad to see our collaboration pay off. While I'm here I'll also share my own results I've already posted on the discord. I wasn't performing my best this week as I was too lazy to upgrade my girls past 500 yet, also lost 2 refill worth of natural regen that I refilled at the end. Definitely wasn't hitting at the most optimal times as often as I normally would. But I ended up doing what I thought was impossible and got 1st against Kurt. You might be wondering why you don't see Kurt here, well he and his clubmate, Anime world, quit. They were unboosted and at 0 points the whole week.
  20. I also got this chart, I made it recently and shared it on the discord already. https://docs.google.com/spreadsheets/d/1CI3YQG6LB8GEqI2hj-5aIUkZvvQGnSu_QwBakIhtSz4
  21. Just finished a spreadsheet looking at all the math for the changes to the formulas. I asked for some help on the discord to collect some data points and then shal gave me the formula used for the old equipment sell prices. With all of that and my past records I've determined all of the other unknown formulas. Here is all the formulas: And here are 2 charts that should be the main thing to takeaway: Note: that the 1 Game and 10 Game lines are on top of each other and same with Epic/Rare/Common. Note: This is the average return rate for great pachinko by selling only all rewarded equipment. Probabilities determined (from 5,000 1 Games) to be 75% to get an equipment, then a 90% to be Rare, 9.9% for Epic, 0.1% for Legendary. The rest of my work can be found here: https://docs.google.com/spreadsheets/d/1_N2ASSCxhIwyiyQ8lSi-k7iGQs6xmu7lZWMU84mgNT4/
  22. I used my data from the spreadsheet (917 girls rn) and wrote up some python code to go through every possible blessing combo. I get 46,925 total possible blessing combos of which 24,403 had a top 7 with 3 or more of any element, so 52%. Now there is one problem with this and that is when there are a number of girls outside of the top 7 that are equivalent to 7th that you can then switch in. If I accounted for this there will be less and probably closer to Tom's 49%, will edit latter if I get around to this. OK so I did it and I got a new percentage that factors everything in. 16,963 of the possible blessings have a top 7 with 3 or more elements, 36.15%, much closer to the idealized calculation. I'm surprised how much switching around girls equal to 7th changes things, but I believe my code is working correctly.
  23. I heard there is a 900 club? (actually at 904 now from claiming Season girls and 2 more Tier 3 girls with DTs)
  24. Now that I'm done updating the spreadsheets, time for some memes. BDSM in a nutshell The hard work we do to have some quality of life in this game If only I get the same amount of thanks trophies here 😄 But how I know it would end up for the winner
  25. Ok I got everything all done and up to date on the blessing spreadsheet. Just note that the Pantheon girls Scorpio, Capricorn, and Aquarius will be added as people first obtain them, to avoid clutter in the top 7 girls. I'm very happy for all the thanks you guys have shown me, I'm glad I could make things easier for you all. Now on to update the CxH spreadsheet...
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