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New Feature: The Labyrinth - Started December 6th 2023 at live


bolitho76
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19 minutes ago, scarabeus said:

I know I don't have the strongest girls and many are not fully upgraded, but today I tried the hard mode for the first time... while 4 of the 5 floors were fine and I didn't need to use any rejuvenation stones, 5th floor did force me to use 1 stone to get to the boss... as for the boss - I've already used 2 stones and I can't see the end of this fight... I've beaten one of it's 7 girls, but the rest just barely lose any health, which is really frustrating... i mean I get that it's supposed to be hard, but this seems impossible...

Hard mode is for demigods who can clear normal mode with 8 girls tired - not for us -mere mortals...

Edited by HentaiGuru
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3 minutes ago, HentaiGuru said:

Hard mode is for demigods who can clear normal mode with 8 girls tired - not for us -mere mortals...

Coming from you, it's a bit scary since you have a lot of leveled up girls.

Maybe we need to gear our girls to gain a bit more of an advantage in fights... but who wants to do a lot more micromanagement ?

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Last ten squad don't do any damage to the front girls. One of this front girl don't receive any damage last twenty squad at least.

I spend two stones for no result. The gap is to high for me

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1 hour ago, Yamiray said:

Did I miss something here, how can someone have cleared hard twice already if its just unlocked today?

It's a Dev Account that wasn't corectly flagged. Should be fixed now.

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57 minutes ago, mdnoria said:

Coming from you, it's a bit scary since you have a lot of leveled up girls.

Maybe we need to gear our girls to gain a bit more of an advantage in fights... but who wants to do a lot more micromanagement ?

Yep - i have alot, i manage, i do my homework, i eat my vegetables... Once. per. week.
image.thumb.png.9d8bd4374b7717f049e2a99acb7dd319.png

And honestly dont want to add one more routine - on every 2nd day... ☹️
So for me - Normal and click-click-click 😁

Edited by HentaiGuru
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@HentaiGuru
Just as I see it: Throw that element/color bonus ranking from the performance handbook aboard, as it is based on false assumptions and some false logic at least in regards of playful/yellow. Yellow is equal, probably even a little better than white. Red is the 2nd worst, a little above violet, green has become the strongest element bonus, thanks to shield skill, and blue has lost value, thanks to the shield skill. I'd say:

  1. Green
  2. Dark
  3. Blue
  4. Orange
  5. White/Yellow
  6. Red
  7. Violet
Edited by Horsting
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Ouch hard is hard but I barely finished it without using a stone :

image.png.5626f9955ca7b72e84508f768219a290.png

At the end I was using level 400 L3/E3 girls which had not so bad stats in laby. I had 6.9M total power with these teams whereas my first team had 7.4M total power on the 1st floor before any relic.

I lost 4 full teams before beating the floor 5 boss :

  1. team > damaged 50% of the front of the boss
  2. team > killed 2 back girls
  3. team > killed 2 front girls
  4. team > killed a middle girl and damaged to less than 50% the remaining girls
  5. team > killed the boss
Edited by mdnoria
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Grabbed a +160% Critical increase (target) relic for testing today, Did not give me the correct damage.
I got 5 criticals in one battle with Kyoko (the one with the relic) she was supposed to get around 61-65k critical damage from the relic, but she only got 256.
image.thumb.png.11c0b94a6c96142f7f0a83a7ed0f8e97.png
In the first battle, there are some strange number, 3494. but the opponent girl was also finished off by "Finish move" so I think that is where this weird number comes from.
image.thumb.png.0a7071c110ef731505f7c70f76486bc7.png
The second fight; the opponent girl had a shield, but if you just add the blocked damage from that round to total damage, the number is correct, All other battles had the same number; 256 damage from the critical thinking (target) relic.

I've also been able to confirm that "Defeat medication" and "Finish Move" are still not interacting. Any girl taken out with "Finish Move" while you have "Defeat medication" will not result in any ego gain.

I've reported and forwarded these findings to the best of my ability.

Edited by EpicBacon
Split the one picture up into two, to be easier to read
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Dammit, somehow I missed that hard mode is available, and did not even see it when selecting normal difficulty. However, I think I anyway do not have enough level 750 girls do finish it without rejuvenation stones. But since I have 12, I'll just test it in 2 days, and see whether e.g. 1 is enough, so that it is still a profit overall.

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28 minutes ago, Horsting said:

Dammit, somehow I missed that hard mode is available, and did not even see it when selecting normal difficulty. However, I think I anyway do not have enough level 750 girls do finish it without rejuvenation stones. But since I have 12, I'll just test it in 2 days, and see whether e.g. 1 is enough, so that it is still a profit overall.

Hard mode is not for me, even if I had enough girls to fill the entire lineup, I don't, I don't even have enough girls to fill out normal mode with decent leveled girls, I am not interested in a harder mode where I am even more reliant on rng.

Not only do I need to get the correct relics to have a good chance, even if I make all the correct choices, I still need my girls to target the correct opponent girls, to take out the weak and or girls with important skills. And looking at my experience on normal mode, where countless times my girls seems to want to bring all the midline opponent girls down to 1 hit from finishing them off, then just leaving them around for them to be shielded or healed up later.

Meanwhile the opponent seems to be super focused and seems to single out and bring down one girl at a time. That along with my stun girl missing her stun chance for the 15th time in a row, just kills any enjoyment any increased difficulty might bring.

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I got to the last boss on the 5th floor (on CxH) without using any stones, but with few weak girls, that weren't able to do much damage to the boss.

I used 1 stone against it - I needed more than 10 rounds iirc to beat the final boss with my full squad, I watched the last battle (with x8 speed), his last girl blocked so many of my attacks. At least I beat it, so it was worth it, but I was getting nervous, that I might not beat it.

I will try it in the near future on HH, it should be a bit easier than on CxH, as I'm having a bit stronger girls on HH. But I think that I will play on normal mode regualrly, to fight more hard opponents (and gain more fists), and also to save me some time.

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So... I was very, very (VERY) lucky on my first attempt at hard difficulty and got 2 mythic DUCK MASTER relics at the end of the 3rd floor.

I moved those two girls on the front line, and I went until the end without losing any girl from that point on. For the final boss I used 2 healers. No stone were used to complete the laby.

the last battle was ... boring, but useful. The opponent's girls weren't able to damage my team, and the fight went on for more than 300 rounds, I think.

All opponent's girls had 1M+ health. My attacks were highly ineffective (25k per hit on average).
All opponent's girls restored 45 mana per turn, making them able tu use their skills once every three turns.
All my offensive skills (Not so seriuos spank) were dodged. ALL of them. Seriously.

 

I'll try again tomorrow, but to be fair, I think that I will not be able to complete it with a single stone without being very lucky.
 

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Yeah hard mode isn't for me i guess. I see people finish this with less than i tired girl while i needed 12 full teams to beat the stage 4 boss....

i beat normal with 16-25 tired girls the last rounds and i thought i could give hard a try. Seems i was absolutely wrong about this.

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On the final boss fight on the final floor I can barely break through the barriers. Mythic Sifra on the labyrinth team always goes first, always has enough mana to activate her barrier immediately, and kills my team before I can break it most of the time. It's utterly obnoxious, I'm making on average about 1% progress on a single girl per fight. 

Even if this were doable for me - which it's not, I'd need to burn through stones at an ungodly rate, this just takes way too long. It's not worth it.

Edit: finally made it through. I spent 1 stone getting through the floors, and then 3 stones just on the final fight alone. That was infuriating.

Edited by Attirm
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I think I'll try the hard mode in some days when it's sure that I doesn't need XP, Kisses or combativity for Contests/events. I want to see how it works with my much better developed Harem in comparison to the 1 hard-mode run I did at test so far.

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As medium wasn't an issue, I tried the hard mode. Till finishing the 3rd floor I went with ways giving out the best rewards (fists if possible), but I figured I'll run out of girls if I keep going like that. So I tried to avoid the hard fights on 4th floor and took the easiest way possible. On the boss of that floor my endevour endet as no team did any damage. The best girls were tired and the rest did nothing. As I don't really understand the mechanics so that's probably to expect. With the lot of bugs and misleading texts I didn't feel like studying and tried to gather some informations here. But in the end I'm puzzled.

Going through the GS5's, it seems to me that healing (submissive) is probably the strongest. But I don't really understand much, e.g. what the difference is between tanks, mages and DD's.

I'm very thankfull for all you number chrunchers and testers. But alot of the informations in this thread are outdated and it's (for me at least) impossible to figure out what the actual stand is. So could you guys probably summarize where we are currently ?

Thanks in advance.

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Hello everyone. I'd like to share my recent observations regarding the scalability of opponents' girls' level and their GS5.

A few weeks ago I started upgrading level cap of my girls to 700. I quickly noticed that the levels of opponents in the labyrinth are a mirror reflection of my girls (I raised the level of my 3 girls to 696, 695 and 690 and the opponents' were identical). However, some girls didn't have their counterparts in the enemy team. At that time I ignored this, because I didn't see the relation between the level and the stats of enemy girls.

However, 2 days ago I spent some bulbs on my two L5 girls (Lotti and Asmai). During the last week opponents in labyrinth have always had two girls with GS5 (one in the frontline, the other in the midline, always in the same positions), but this time not only their positions have changed, 2 new ones appeared. Interestingly, their GS5 level was identical to my Lotti and Asmai.

I checked what would happen if I raised Asmai's GS5 level, and ... nothing happened. But only at the first battle, in the next one level of the enemy girl's GS5 raised. After this I noticed also that the level, rarity and GS5 level of all opponent's girls is a thorough reflection of my 7 most powerful girls.

2.thumb.PNG.b59beac3681f9c08115be10502d8d268.PNG

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Their positions also weren't random.

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Lastly, I checked if I can manipulate opponent's team for the next battle. I took off Sifra's GG, which made her my 11th strongest girl, then I made one battle. The next opponent no longer had a second mythic girl with GS5, and the other girls were moved by 1 position.

5.thumb.PNG.01db36834f9e6ac7d485f0e04fd54fb5.PNG

I tried it once again, this time I changed my girls' GG in such a way that none of my girls with GS5 was in top 7. As a result, all the opponents till the last boss had zero girls with GS5.

Today I started another run, this time I deliberately excluded Treasure Flynn from my squad to check if this will influence enemy team. Unfortunately their team remain unchanged.

Conclusions:
- level, rarity and GS5 level of opponent's girls is a mirror reflection of our most powerful girls
- you can influence how many girls with GS5 next opponent will have
- having too many girls with GS5 (especially those with weak skills) can make it harder to complete the labyrinth

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That was 2 hours of my life down the drain, but I did it. I used 1 Heart before the Floor 5 final boss, thinking it would be good, but dear god. Those poor recruits melted faster than ice cream on a summer day. Here is a retelling of the events, in a nice spoiler since not everyone likes reading disaster porn.

Spoiler

Floor 5 taught me many lessons, so when I got to that final boss, I didn't bother using the A-Team. I just went to the bottom of the list and started chucking level 250 Mages at the problem. I thought it was an inevitably, my victory. Five squads of Mages in, doubt crept into my heart. 

These banshees weren't taking enough damage.

It was painful watching the percentages of these cursed abominations decrease by 6-10% at a time. But I had an army of women-turned-mortars and I was ready to volunteer them as poisoned sacrifices to these behemoths.

My kill range from my two finishing moves was 12%. I just had to get these hellspawns to 12%. Once I knocked out their frontline, this would become exponentially easier. After all, 4 skin walkers masquerading as buxom women was much more manageable than 6, though mileage may vary.

When the frontlines were at 30%, I realized that I had run out of mages that I had tricked into being suicide tanks. Now I had to use the actual tanks. FML.

I had never experienced a drop in morale as grave as when I saw my 6%-10% reduction of enemy hp per round cut by half. But hope came after 18 dead tanks when one of the front line reached 16% of HP left. Once that first one fell, it would crumble.

Oh, but it took a while to go from 16 to 13. Tanks, do not effective human bombs, make. These pact-with-satan-born harpies were too much. I just started throwing random bottom-of-the-barrel survivors at the problem. Two squads into the hog wild strategy, finally, the first of the enemies fell.

It was a windigo in the shape of an Esme, for anyone wondering. That Playful blessing was horrid. 

Once the second enemy fell, I decided to use the C Team to see how much damage they could do. I call them the C Team, but it was just the girls I was using for my league team this week. No real strategy here, just gear and stats.

C Team was only marginally better than canon fodder. There biggest accomplishment was wiping out a collective total of 36% worth of HP from the frontline enemies. I guess these girls had gotten too used to the safety of league sport, and had no experience in war.

But the next round of Lvl 250 Cannon fodder was inspiring! They downed the third abyss-bound siren!

The final four enemies were painful to watch. These malformed shadows were practically ninjas with how often they were dodging blows. Like seriously bro. Dodging? Just take my flesh bullets to the face like a man.

At this point, I decided to give the B Team a go to see how it worked. B Team was like C Team, just a better equipment loadout.

I hoped they would be able to wipe out at least one damage sponge-with-boobs, but no. So, back to throwing the weak into the lion's pit in the hope that a lion chokes on their bones.

The only good thing about a 812K HP monstrosity is that 12% is at 97K. With three left, I decided to put in the A Team. 

A core of 3 submissives, 1 exhibitionist, and 1 sensual mother goddess. You wouldn't think that this is the power core, but hey, real life is weird. This core is all specced out. They're protected by playful bodybags--I mean, bodyguards.

With 3 targets left, I was pretty sure the core would be able to survive, even with that infernal dodging happening.

I was right. Was perfectly within kill range and was able to finish up this horrid ordeal. Didn't have the best army, nor the best relics, but managed.

 

10/10 would play Hard Difficulty again. Gonna see if I can do it without spending the 1 Heart.

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3 hours ago, hihi1237823 said:

image.thumb.png.671b569f5e44765c964ce88e811d8920.pngOn the flip side, how does one use 17 stones with only 29.17 tired girls ?🤨

It's the number that are tired at that moment, not how many have become tired over the course. Using a stone resets the number to zero.

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