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Showing content with the highest reputation on 10/24/2023 in all areas

  1. IMPORTANT UPDATE!!! Updated HH++ BDSM to v1.38.9. Had to remove the auto-refresh module, as I found out it was causing some players to be flagged as cheaters and could have resulted in a ban. I talked with Sandman and he said the module should have been fine if you were just on a single tab, but it could trigger their cheat detection otherwise. So while auto-refreshing is technically allowed I'm going to be on the safe side and remove it and I advise anyone else to not use any similar tools. If you think you have been flagged as a cheater or banned because of this module please tell me and I'll work with Sandman to reverse any flag/ban caused by this false positive. You'll know if you've been flagged as a cheater if you can't see yourself on any of the leaderboards.
    5 points
  2. This is a very odd mistake since they have 6 days of details of what each of these days would be and I've all ready pulled the 6 contest images. So did they plan 6 and at the last minutes go, no 6 days is to easy lets take one away. Or I wounder if the 6 contests are all possible but each CCC would pick from them randomly. that would be even harder to plan for.
    5 points
  3. 5 points
  4. Starting today and ending on the 25th of October, you’ll have the chance to prove your worth to the sexy Summoner Salem. But first, you must face Ninja spy. Summoner Salem doesn't hesitate to fornicate during battles to reinforce the power of her spells. Get her for your Harem if you haven’t already! It’s going to be magical!
    4 points
  5. Almost no one has the mythic girl equipments for a full team, so don't worry about that. About your question, I advise you to read the topic about that : Here is a summary: Option 1: You upgrade common equipments for a full team (you upgrade mythic equipments when you have remaining non mythic equipments) Option 2: You upgrade mythic equipments only and fill the other slots with legendary equipments lvl 1 Some players have chosen option 1. Personally, I've chosen option 2.
    4 points
  6. They've now posted in the Discord news channel that the event will be extended to 6 days. I see no real problem with GPx10. Individual draws will have different amounts of equipement won, but in bulk it will average out pretty quickly. I expect that if someone doesn't have enough GP10 orbs to get it to average out, they won't get very far in the equipment contest anyway and in that case they have my sympathies.
    3 points
  7. Some results of Booster Simulator in different situations: Shield vs. Shield (Superior opponent) Shield vs. Reflect (Superior opponent) Shield vs. Stun (Superior opponent) Shield vs. Execute (Superior enemy) Shield vs. Shield (Equal Opponent) Shield vs. Reflect (Equal Opponent) Shield vs. Stun (Equal Opponent) Shield vs. Execute (Equal Opponent) Shield vs. Shield (Weaker opponent) Shield vs. Reflect (Weaker opponent) Shield vs. Stun (Weaker opponent) Shield vs. Execute (Weaker opponent) P.S. Some results are not yet available because there are no suitable opponents. Available results are highlighted in bold
    3 points
  8. 3 points
  9. #LegendaryContest41 gives 5 kisses
    3 points
  10. 3/4/5/6/7 points per chest. So, wrong guess but correct total 😄 (25 points per day)
    2 points
  11. If I remember correct it's the problem that the free spin don't count in CbC if there is no Orbs at the slot for the free spin. It was discussed near the start of the CbC that some got no points for the free spins and there was searched and found that the reason is the lacking of Orbs. So the game interpret the free spin only as Orb if there is an Orb storaged, in other cases it interpreted the free spin that you bought a game with Koban/Ymen.
    2 points
  12. There's a new kind of (mega?) event on the test server:
    2 points
  13. There 9000 is correct for 3, guessing the 4 is a typo
    2 points
  14. Not sure you can say its been extended when it seems it was originally planed to be 6 days so they just want back to what they planned in the first place. At this point its would you please make up your mind.
    2 points
  15. I'm assuming this is meant to be a catch up mechanic as more girls are being added then are being revived ? If so it's a terrible idea for player but great for KK, as all it does is encourage more players to use more resources. If they actually cared about the players, an easier way would be to increase the regular CbC to 2 girls a week and add an extra day / contest. But of course this wouldn't create the killer shark fest that KK obviously want.
    2 points
  16. Maybe they canceled one of the last options? Those who have accumulated tons of Ymen or items will prevail over beginners, because spending money and earning money will not be difficult for the former, but the same cannot be said for the latter. Firstly, will EqP be counted only by the specified points or as "Play the Equip Pachinko (x2 game) + Gain 2 equipment" (1620 + 60*2 = 1740) Secondly, this is dishonest, because GPx10 gives a different amount of equipment, which means it will give a different number of points. Some will be lucky to get more than 8, others less than 4. This will be a completely unbalanced confrontation. If BB is active, veterans can easily get all 100 potions (5000 points), while beginners get at most 20-40, maybe 60 (1000-3000). And with DP, you can get stuck at any stage and stop receiving potions for a long time, while the luckier one will complete the entire path in 1 day. With PoV, too, everything depends on the type of activity going on at the moment. When it comes to receiving shards, those who have already exhausted their pools of girls are immediately at a loss. If you are leveling girls, then it will depend on how many of them have “hit the ceiling” and whether they will have to be awakened. In any case, this will be an extremely unbalanced confrontation.
    2 points
  17. To the duration difference between blog post and event widget: Uh - not really. It's more like a little bit more than 7 Girls. 4 Girls in CCbC and 3 from the CbC. A little bit more exactly in the amount per year: Former: 52 girls revived, 72 girls added. Now: 12 girls less from CbC so 40 from the normal CbC and 12 times 4 girls means 48 girls from CCbC so a total of 88 Girls revived per year. From now on they close the gap with 16 Girls per year.
    2 points
  18. 2 points
  19. 2 points
  20. Ok are they starting to get lazy with the story writing? In this newest quest(World 17 Quest 26) it feels like they forgot what they where doing half way through.
    1 point
  21. I confirm (tested on test server).
    1 point
  22. I think it refers more to theese girls: 24 times the x10 shards for a random girl up to 11000 points (hadn't checked higher tiers) and 6 times the x10 blue crystal. The Pantheon is 3 points. Hadn't checked how much points the Daily Goals chests are, but for this I work with the 5 points per chest from LR. Champions are 1 point per ticket, same League. So expectable from natural regen are: Pantheon: 10x30x3 => 900 League: 297x4 => 1188 Daily Goals: 25x30 => 750 Champions: Different gaining per day. Here I'll calculate with hit 8 times every Champ per day so 8x7x30: 1680 So you can calculate with 3500 points from natural regen. From Events we'll have no impact to theese amount so no aditional points from participating in other events (beside PoA with the Champ tasks, but theese amounts are included in the 1680 points). Great question will be how high you could get in the Event Ranking. If you can allways reach top 5% you can gain aditional 7200 points, allways top 10% is 5400 points. Without the event cards are 9000-11.000 points reachable. With free, medium and big card you can gain aditional 4050 points and 180 blue crystals.
    1 point
  23. You have 6 max level mythic equipment and secondary marked stats maxed? TP (team power) is definitely a factor as well, as it increases defence by 0.12 per point.
    1 point
  24. While the shards objective on 2nd day is only cosmetic, on 4th day it gives a real advantage with current PoV (its very last day), but also not game changing, IMO. I would not see it so negative. The objectives are mostly things you would want to do by times anyway, like levelling/upgrading your girls, using orbs, selling the equipment you got from the orbs upgrading your MG with the Ymen and left equipment or so. So it is probably more about resource management, just like regular CbC, than about spending real money. Of course there will always be whales, like I think I faced one, but with 6 days there are plenty of opportunities to get them, for newer players since they are in lower level brackets, and for veterans as they usually need a subset of the 4 girls only anyway. But the format of contests in general, being unfair for players which cannot be online before reset, is a point.
    1 point
  25. Given that GS4 just always has full effect and is stronger than the GS3 bonus a girl gets for herself (GS4 gives +1% on first attack/round already), I would max out 1 until GS4 and safe the remaining mythic bulbs until you can at least max out another one until GS3 with some matching traits for the team this/next week, or until GS4 directly. Investing 16 bulbs for a minor stats increase where you are not even sure whether you will use the girl (uff, "use a girl" sounds, well ...) when you could skill her valuable GS3 and/or GS4 is IMO not worth it.
    1 point
  26. An incredibly horny alien lifeform, Nova came to Earth to spread her lust and passion. Nothing gets her more excited than watching other species losing themselves to pleasure. You have until the 23rd of October to try and impress the legendary Nova. It will take a Hero of a certain caliber to tame this wild creature and make her see the true ways of the Haremverse. I know you’re up to the task! Nova 🟣 - a parody of Jenova from Final Fantasy VII. (Damn!! Sephiroth's Mom?!) Tier 3: Libra (1 M6 & 3 L5s) Tier 5: Reflect Position: Nose Dive (2 M6s & 15 L5s) Zodiac: Libra Hair: Blond (4 M6s & 44 L5s) Eyes: Blue (10 M6s & 53 L5s) Day 4 (GXP/New Girls) overlaps w/ the shard PoV.
    1 point
  27. It isn't, GS4 is quite strong especially when stacked. It's just that there are no real decisions or shenanigans involved with it. In sharp contrast to GS3 or even GS5, it's as simple and straightforward as can be: if a girl is in your team and she has her GS4 skilled, then that gets added to the increasing effect you get per hit throughout the combat. So there isn't much to discuss. It's good, it has no tricky requirement slash synergy or restriction, you can just put the light bulbs for it on as many girls as you can all the time (the effects from each team member stack, up to 7 in total). So I recommend doing that. Of course right now on dot com with mythic girls and dark pink as low buffs from blessings, that's not a realistic option for non-whales. But most weeks, I have my one mythic fully skilled up to GS5, plus up to 4 L5s skilled up to and including GS4, plus a few of lower rarities if/when possible and relevant. I can't really give an answer to your example, as it would greatly depend on how many girls the GS3 of the second Mythic girl would buff. If you can have two mythic-tiered GS3s that apply to the whole team, that's definitely stronger than having one more girl with a GS4 incremental buff. Outside of a perfect storm like that for strong GS3 stacking, though, I'd take an extra GS4 stack (especially mythic) over an extra GS3 that only applies to a couple of girls in the team. Yup. On paper up to 7% increase per hit (with a team of 7 Mythics each giving +1%, in a distant future). But already 0.8% per L5 (or the two E5s if/when they're ever relevant), and 0.6% for R5s and even C5s. The longer the fight, the more it pays off.
    1 point
  28. Nice start for me too : Started at 221 coins but thanks to MDR, got the missing 19.
    1 point
  29. oh..guess I missed that, thx for the info.
    1 point
  30. Not a bad event imo, from what I'm seeing so far... In fact, Kinkoid has handled some things quite well lately (bar the Lusty Race - the most hated event yet): Changing the Pachinko reset time upon requests from the community, The makeover of Mala AND giving a 5 stars common Mala with the previous affection scences is a nice decision, again after requests from the players base, And this event, which looks like it could have been made upon a request from our Mods, which is a very big compliment to this event by KK. Now we need to wait and see if it will go as planned, without bugs. Two remarks: A. They could have added potions from the Mega-events in the 4th day (Master of Potions), just an idea. B. I really don't like the 5th day (Money maker, money breaker). It could turn out ugly (but at least it's not a donation contest - We should be able to spend the money on everything, Upgrades, leveling up items, playing Equipment Pachinko).
    1 point
  31. "will be extensively tested on test.hh". Meaning released on the test server on Friday afternoon and then released on HH/Nutaku on the following Wednesday as-is without taking any feedback into account.
    1 point
  32. KK: "Should we introduce special functionality (which would waste several hours of work) or add another girl, where should we put old pictures? Hmm, what should I choose?"
    1 point
  33. Rosso is communicative today:
    1 point
  34. I hope the scenes will be still available as static images, I never liked animated scenes. btw, how can I access the test server channel on Discord? I've noticed it's blocked for me so I guess I'm missing a role on the server but can't find info on how to get these roles
    1 point
  35. Oh I had a feeling it was going to be like this. so before you had 12 days to get 4 girls over 4 weeks. now you have 5(Edit: guess is 6 day but something is off with the timer) days to get 4 girls if your missing them all(which means you basically need top 4 4 days in a row). if you only need 2 it may be do able but not with the 34 shard a day method. So if CC was not competitive enough before I'm guessing its not going to be any better now.
    1 point
  36. Your bracket seemed really smooth bolitho (your 9th = my 22/23th). Here is mine in comparison (and I snipped myself into the top 4 to try to get some x3/x6 mythic orbs today and tomorrow) : I usually try to get into top 10 on first 2 days of LC but since I could only got into top 25 yesterday, I decided to go all in today since top 4 was not really far once into the top 10.
    1 point
  37. I wanted to take this opportunity to tell the world that LC is my most hated thing in this game and I really want it gone, and it doesn't matter that I get the girl on day one almost everytime since I come prepared, it still sucks
    1 point
  38. 1 point
  39. For sure. I was strictly speaking from the perspective of someone trying to win in D3. Execute is probably best for Pantheon, especially now that Pantheon teams also have a full set of GS including a GS5 of their own on top of everything else. Reflect might be great for league fights in lower divisions, or even in D3 for players who are in an underdog position and can't aim for more than a top 15. I'm not entirely sure. I can only say that it's actively detrimental to use for a top 4 contender or someone going for the win in D3. As for Stun, that one actually seems to be either bugged or poorly explained, as it shouldn't realistically change multiple sure wins into crushing defeats as I've experienced. If it actually did nothing at all for over 2 out of 3 fights, it would probably still be second best but far behind Shield. It seems to proc more often than that, though, which might make it technically even better than Shield until/unless they fix Stun. In any case, in my particular situation, the only type of fights for which GS5 is even relevant are top-tier league fights, and in that context, Shield is the GOAT of GS5, but only if I can afford it. I can't this week, as it would take away more power from my team than it would add. Reflect is now dead to me. Execute still looks like a dead weight. And I need to give Stun a try long enough to make sure it's bugged enough to be worth running for now. Which I'll be doing pretty shortly, as soon as I'll have enough Ymens to move bulbs around for that. In the meantime, I proceeded to put my girl with Reflect out of the middle slot as no GS5 is better than Reflect for me.
    1 point
  40. Looking at my league fights in slo-mo I've noticed a new reason why Reflect can actually be detrimental to use. I had a couple fights ended by the reflected damage on the opponent's turn, preventing me from hitting them one more time and healing myself back up to full HP thanks to my Lifesteal. This only costs me 1 point when it happens (24 instead of the 25 I would have had without the skill), but it can add up. Fights that are otherwise very safe wins like this commonly last a couple of rounds, and sadly this also allowed me to 100% confirm for myself that we get no Lifesteal on the reflected damage. So that skill might just suck ass, actually (at least in my situation). Shield does seem broken as fuck in its current state. Stun is hit and miss and should do nothing most of the time, except that it seems to proc a lot more often than it should on paper, and when it procs it's the best thing ever. So it might be worth trying at least until they fix it (if they fix it). Execute is kind of overkill (both literally and figuratively) so it will typically not do much or even nothing at all for someone trying to win a D3 league. But at least it doesn't do anything negative. Reflect is kind of nice for the most part: it's a fair bit of free extra damage and it always procs on turn 1 so it probably shortens my fights by a turn or two on average. But since that extra damage happens on my opponent's turn, doesn't proc my Lifesteal, and can end the fight prematurely before I can heal back to full, it's the only GS5 that can actively take points away from me compared to no GS5 at all. So yeah, I think I'll stop using Reflect right now and for the foreseeable future, actually.
    1 point
  41. Do you mean it happens against opponents/teams without tier 5 skill, or when you hit a particular girl which is not skilled? All girls' skills, like all girls' stats, always apply for the whole team. It does not matter which girl is skilled with what, for the course of the battle. But for the tier 5 skills the skilled girl must be positioned in the middle spot, respectively the first during the battle. Whether a tier 5 skill is activated or not can be seen by an animation after the first player resp. opponent attack. You see an icon zooming in and a text which explains what it does, but which shows up too short (for me) to be able to fully read it 😄. The shield skill at least causes some strange ego visuals: When it is casted after the first attack, the ego is increased by up to 40%. As long as the ego is above the original 100%, neither of your nor opponent attacks do heal, as it is counted as above 100% and not treated as real damage, but more like defence in that way. However, when you do 94k damage, the ego should be reduced by 94k. The max ego however is also reduced from 140% to 10X% (according to the damage you did to the shield) right after the current ego bar was reduced. So the "current" ego bar is reduced first, but then filled up back to max, while only the max number is reduced. But once the shield is all gone, the max ego is for whatever strange reason raised back to the 140% original ego + shield. So basically both, numbers and bars are nastily jumping back and forth without a clear logic. Since understanding the shield as a secondary volatile defence, instead of increased ego, makes much more sense and explains all its behaviour pretty well (no healing from both sides, still 25 points in league when the whole shield was gone etc), I'd highly prefer an additional shield bar below the ego bar with an own max and current value, so that the ego bar and values really only start to change once the shield is gone. I cannot say anything about any other skill, since I only ever battled against stun, where all battles stuck after the first opponent attack and skill cast (see my above post).
    1 point
  42. Oh wow, I did not realise or think about that. This at least partly compensates the fact that you do not heal yourself either while you have the shield. While shield, stun and reflect are in the order I expected, I am surprised that execute turns out to be relatively weak. While we should take it still with caution, as bugs in both, the game and the simulator are possible, I am thinking why this could be right: One aspect could be that you do mostly not benefit from the whole theoretical 30% less opponent ego. Your last hit might bring it far below 30%. Although this is for the regular last hit just the same. However, the shorter the fights (the more damage you do relative to the opponents effective ego), the larger your relative damage overhead on the last hit or execute. Also I was always calculating with 6 rounds in average, while I figured that for most of you league veterans it is shorter, probably 4 rounds, max 5? In that case, the execute skill reduces opponent attacks mostly by 1 only, compared to e.g. 2 less attacks when stun triggers (sufficiently early). And execute, same as reflect, reduce the duration of the fight, while shield and stun do not (if you win). And with tier 4 skills one benefits from longer fights. In my league, not a single opponent has as many bulbs invested as me, most are nearly of fully unskilled (thanks to 430i's script making this easily visible), all have less tier 4 skilled girls. I think most do rotate their whole team with blessings, while I keep it mostly, also since I always only have a few relevant girls blessed anyway, which are still overall weaker when not either skilled or benefiting from other's tier 3 skills. So once my shield is gone, my damage has increased more than the opponent's damage, so that I am further ahead. This benefit would be partly lost if execute or reflect did knock the opponent out earlier. However, maaany thanks! I'll waste some mythic bulbs or Ymen as well for a comparison with your simulator. EDIT: A start, comparing shield with none shield for the 13 opponents I have highest non-shield point expectations for, after 128/306 fights. Not all of them are unblessed, so they are somewhat around my average opponent powers. Although last week my average was 21.41: None Shield Diff 22.90 24.99 2.09 21.73 24.91 3.18 21.45 24.69 3.24 21.19 24.51 3.32 20.63 24.10 3.47 20.49 24.13 3.64 20.49 24.02 3.53 20.49 23.95 3.46 20.32 23.89 3.57 20.16 24.21 4.05 20.14 23.75 3.61 20.11 23.97 3.86 20.09 23.87 3.78 Averages 20.78 24.23 3.45 Interesting is the one case where I get over 4 points more. That opponent does (of course) less damage than me, but still has higher healing. So he basically looses more ego from missed heals while my shield is active than I do, which explains this case for me. Otherwise it matches my subjective experiences over those 128 fights quite well, that it is close to a flat 4 points bonus (capped by 25, of course). I figured that Rena's script actually allows a better comparison with the complete league outcome prediction (which of course ignores that fact that you will catch most of the opponents unboosted instead of in their current state): Without skill: 5480,5 With shield: 6650,2 With 178 fights left, this is an average difference of ... wait @renalove this sum does not respect fights which are already done, but predicts the outcome in case you fight again all enemies? With all 306 fights this would be a 3.82 points difference, which is still huge considering that the 25 cap reduces the diff for all fights which have a high prediction without skill already.
    1 point
  43. I released a new battle simulator for tier 5 skills, but sorry, it has not been fully tested. There were so many bugs in the game that I have given up testing it. https://github.com/rena-jp/hh-battle-simulator-v3 And I used the simulator to predict my league points for each skill. Of course, if there is a bug in the simulator or in the game, this results will also be incorrect. At this time I was equipped with full ginseng (not full cordyceps). Tier 5 skill Total points Shield lvl 5 (40%) 7119 Shield lvl 4 (32%) 7013 Shield lvl 3 (24%) 6885 Stun lvl 5 (35%) 6834 Stun lvl 4 (28%) 6799 Stun lvl 3 (21%) 6744 Shield lvl 2 (16%) 6733 Execute lvl 5 (30%) 6696 Stun lvl 2 (14%) 6661 Reflect lvl 5 (100%) 6652 Execute lvl 4 (24%) 6625 Reflect lvl 4 (80%) 6592 Shield lvl 1 (8%) 6563 Execute lvl 3 (18%) 6552 Stun lvl 1 (7%) 6539 Reflect lvl 3 (60%) 6539 Execute lvl 2 (12%) 6497 Reflect lvl 2 (40%) 6482 Execute lvl 1 (6%) 6428 Reflect lvl 1 (20%) 6421 No skill 6364 Shield is the best and could be a game changer. I think the reason for this is that your shield not only protects your ego, but also prevents your opponents from healing their ego because they can heal their ego only when giving damage to your ego. In other words, your opponents never heal until your shield is broken. F2P players should only use bulbs for submissive or physical girls.
    1 point
  44. Regina Hex - an old 5* LD girl. I thought about it for an hour, as she was pretty expensive, and I have many other girls that I want to get from SM, but I decided to take her
    1 point
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