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Liliat

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Everything posted by Liliat

  1. 6 hours is the same as 7 hours (3 times per day realistically), except it gives more buffer for the middle-of-the-day refresh. With 7 hours, it was pretty difficult for me to get 3x per day (I probably missed it every other day). With 6 hours, I know I can do it every single day without an issue (I already do this 6-hours cycle for the market, and it fits nicely). Also note that "Permanent Places of Power" are harder to complete in the early game, but a lot easier in the mid to end game; where "Temporary Places of Power" become a lot more complicated (and you do not have control over TPoP: they become more difficult every time you gain 35 levels). At max level (Lvl 490), Lvl 15 TPoP require 195k Power, vs 32 to 60k for the Permanent ones (at lvl 10). They become equivalent around lvl 9~11, i.e. between Player level 280 and 350. Beyond level 350, Temporary places are just harder, and Permanent ones become trivial.
  2. It's objectively a buff though. Not as big as it could have been, but a buff nonetheless. You can either keep balanced teams on all PoP and finish everything in 7 hours as before, or focus more girls on the important PoP and finish them in 6 hours (and probably keep the rest in the 7~8 hours range). Doing all PoP in 6 hours is a bit challenging for some players (Depending on your current progress), but on the long run, everyone should be able to auto-assign all places for 6 hours completion. It usually takes a couple of months to level up enough girls to reach that point. The power/time ratio didn't change, but the limit has been pushed a bit further, for those who can afford it. For the rest, well, it's not worse than it was.
  3. Congrats for all your achievements. I was aware of some of them, but that's a pretty remarkable list! Enjoy your free time!
  4. Everyone's a club leader now, congrats! 😛 The new patch broke a bunch of stuff in the Club and Chat (and maybe other places)
  5. I knew something looked different, but I couldn't figure out what exactly. Nice catch
  6. Easy event for me this time. I already had Trixie from 2 years ago, and Zuzanna dropped with a x100 after I obtained 50 shards from her. I used a few saved rewards, but didn't even start refilling yet (I intended to participate in today's DC, but since the x100 happened just after reset, there was really no point 😛 ) I thought LD would be the hardest collection to complete, but except for Norou, this is going well: In 13 months, I should be done with LD. In the meantime, SB was introduced, and that will be a lot more complicated! Guess I'll focus my resources on CE/OD for now, until we have an idea of what SB revivals look like.
  7. Nice! This was mentioned on the test server already, it will certainly help. Although I'm not sure the patch notes are accurate: There is no "DM Legendary", Epic was changed from 15 to 6~7 minutes, Rare was changed from 10 to 3, and Common used to have either 1 minute or 5 minutes missions; now they're all 1 minute. Great! It will be a lot easier to finish them 3 times per day. Careful though: it also means that PoP are now more difficult (The maximum amount of TP has increased, to reach the 6 hours timer). So they are now 17% more difficult. I'm not sure how I feel about this change. I liked the fact that the higher tiers (> 2100) were really optional and didn't provide much. On the other hand, the extra rewards are now super expensive and not really worth it anyway (Similar to the rewards from SB after the last girl). The extra rewards are just GXP/Gifts (And 2x Mythic gear if you can reach 25,000 points); it's not a game changer, and getting the same amount of resources with market refills is probably cheaper in most cases (Except for the 4x50 Rainbow gems, but that's not really a game changer either) So, not a big deal I guess? I clearly won't be aiming for these crazy tiers, but I know some players (whales) already reach 20, 25k+, so it's probably a small buff for them (But at the same time, these players are already drowning in resources, so I don't think it really matters)
  8. I know I'm in the minority with this, but I'll add my two cents again anyway: The few kobans you save on refills during LD are barely noticeable; however you also lose some opportunity by using less combativity. Shards is not the only thing you can get during LD; you also get e.g. gifts and gems, and of course a chance at a x100 drop. So if the total cost is similar, you actually get more resources by using more fights. You also make faster progress on the villain toward the next tier (And if you haven't finished all girls, you can even work on the villains girls during the event, without wasting SP charges). While I'm not sure the extra resources are worth it in terms of Kobans (It probably depends on the villain/tier), they are still relevant IMO, and for this reason, it's not such a no-brainer after all. This is the "perfectly average version"; but "perfectly average" never happens. In practice, you will waste charges on your SP: you will never finish your 3rd SP on the 100th shard of the girl. So the real benefit is a bit lower than that. Either you will finish your 3rd booster with less than 100 shards (Say 90/100) because of bad luck, and you'll have to pay the full price for the remaining 10 shards, or you will not finish your 3rd booster (Say 3-4 charges remaining after you get the girl), and then the average cost-per-charge goes up. When taking all this into account, the real average saved Kobans is a bit lower.
  9. No: you reach a point where more resources do not equal more progress. When you have reached lvl 750 and are drowning in books/gifts, have 6k combativity in store (More than you can spend on many CE/OD/LD/MD), and finished the story, more resources do absolutely nothing for your progression. The only remaining variable is time: you need to wait for girls to be revived. And the old shop already allowed players to reach this point in the game in just a few months, without buying kobans packs. So, are there more resources now? Yes. Do they make players progress faster? Nope. Revival time is still the bottleneck (And Ymen, apparently 😛 ) That's limited to lvl 300; which is what; 15, 20% of the game progression? After this, you can't purchase PXP. Story barely gives anything, League is capped to 300 fights per week, PoV/PoG/Season are on a timer, Daily Missions/Daily Goals are on a timer. You can't buy your way to lvl 500 (yet).
  10. Not really. Heavy P2P players never bought Kobans pack, and can still obtain everything the game has to offer in one year. The only limits they can't break are Player XP (There is a pretty hard limit on that), and the frequency of girls revival (1/Year for most girls). The new bundles do not change this. These players can still reach the top of any leaderboard in just a few months. Having more bundles only means they have more options in how they achieve this, but it doesn't really increase the gap. F2P and P2P players have been playing 2 different games for a very long time.
  11. One more x100 drop, after 50 Shards 🤩
  12. Which patch notes? This table is from the blog post:
  13. Note: Error 500 is a generic error that happens after too many actions in a short period of time. So it seems that the game is stuck in a login-refresh loop, which triggers many login-requests, and ultimately leads to Error 500 (Automatic temporary IP ban). The weird part is: why does log-in fail? Do you maybe use your browser in strict no-tracker mode, or something like this, which might block the log-in cookies?
  14. More generally: you never see the current opponent's team; you see the team your opponent had during the last snapshot. Snapshots are updated every 6 hours, so you typically see a past version of their team. This is especially obvious today, because there is such a big difference between the past week's blessing and the current one; everyone was seeing a very low chance of victory in the 45 minutes after reset (New weak team vs old strong team). Note: snapshots only affect defensive teams. Your own team is always up-to-date. And I wasn't sure about that, but I was able to confirm it today: Season also uses snapshot teams
  15. Il y a 3 catégories de récompenses, maintenant : - Quotidiennes : Energy + Kiss - Hebdomadaires : Combativité + Tickets - Mensuelles : Orbes + Kobans Donc si tu combines les 3, tu as plus de ressources qu'avant. La seule chose qui a disparu, c'est les livres (11x1000 XP par mois), mais c'est largement compensé par l'augmentation des autres ressources.
  16. I couldn't beat Pantheon 1900 for free with just 3x Cordy (2.52% chances); especially since I stopped using 3x Cordy on Thursday when league ended. So I just activated a headband and blasted through that floor instead (39% chance, 1 try). I'm now at 1915, so it will take a while to reach 1999. Hopefully I'll get there when the next 240k blessing occurs There were 10~15 players at lvl 2000 before this blessing, now 135 (+ MM). 2 players even reached 2001. Still a few hours left, maybe a few more will join the party 😛
  17. Pretty typical CE for me: - Got the 2 amazing girls on Villains (Been waiting for this version of Mizuki for a while ) - Got 70/100 of the Champion girl (6 Stages) - Got the mission girl (I'm tempted to say "Obviously", but considering the couple of posts above, I'll refrain 😛 ) - Skipped the pachinko girls as usual So 3/6. Not the best, but the girls on villains didn't cost me anything, so I'm fine with this result.
  18. I think it changed recently, and now you can get the mission girl after the end of the event (but I'm not 100% sure about that; would be nice to have someone else confirming this). If the cost is less than 150 Kobans, it also makes sense to just pay the price, since you'd also get 150 kobans back for finishing all missions. If you have 5 or 6 hours left on the mission however, it might be a bit expensive 😛
  19. Pantheon 2001 was introduced a few months ago, when the first player ( @-MM- ) beat Floor 2000. Then he got stuck, because he could spend incense anymore; so he couldn't participate in contests. 2001 was introduced as a temporary measure to allow players to obtain Aquarius, without locking them out of the Pantheon. But I guess this player didn't get the memo 😛 (Or he just wanted to be on top). In theory, Pantheon was supposed to be a neverending feature, with more floors added when players got close to 2000, but we never saw an extension (Except for the 2001st floor).
  20. It's a bug: this is the notification for the calendar daily gift, but it doesn't exist anymore, so you can't claim it (and thus, you can't make the notification go away).
  21. The bundles expire after 1 day, but I think nobody ever said we'd get a free bundle every day 😛
  22. Do you really have to ask? (No.)
  23. I tried to grab a cheap 1st place against MrX and Aris619, but something went wrong in the second half of the week: That was a close one, congrats to both of you I used 1x Cordy in the first half, 3x Cordy in the second half, and 1 AM.
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