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VERY obvious unbalanced nature of Champion system


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The Champion system should have never been put into the game with the current mechanics as it is VERY unbalanced and VERY BIAS towards Hardcore specialty users.  This makes it much harder for Know How and even more for Charm specialty users to obtain the new girl that is best in class for their specialty!!! (If you read through all of this, you will see I am not just ranting, but also have a viable solution)

First, My background in this game....I have been playing HH for over two years and have always been a paying, supporter of the game as I have enjoyed it thus far(until this). I buy the monthly cards to make it easier for one click collection and also the free daily kobans etc. to include the gold monthly card when they started along with buying *special offers* when they come up at times...

What I am meaning by the initial statement, is the current reward girl from Champions from the beginning to the current last one at Sky harbor goes like this.  HC, KH, Charm, HC, KH, Charm.  Hard Core is the first and fourth possible girl won making them the cheapest by far for attempts. Then Know How is the second and fifth, followed by Charm as the third and sixth. The Hard Core reward girls are much easier to get , well before a player can even get to the 6th champion, giving Hard Core players a HUGE advantage in PvP Leagues and overall game play as well.  The amount of tickets used for them is also MUCH less than any other specialty as the Champions get harder when each area and each progression of that area...(I believe you know what I am meaning here I won't go into details)...One example of this is the first stage of the last area, Sky harbor having 9.4 million + impression to start with on stage 1 !!! Plus that champion doing massive damage meaning it takes a LOT of tickets to get past the stage. The 2nd stage of Sky harbor has the champion with over 9.7 million impression and again the champion does much more damage to your ego there etc.  In perspective, the third time you get to stage 5 for an attempt to win the Hardcore girl from Elites University the champion has no where near that amount of impression as stage one of area 6, and the champion also does MUCH less damage making it take a LOT less tickets to have 3 full attempts to get the Hardcore girl. In the amount of average tickets for one round of Sky Harbor at stage one or even two. The same person could easily get through at least all FIVE stages of Elites University.  This is a serious oversight by the DEVs and slap in the face to the Know How and Charm players as it tells them, HEY Hardcore is gonna get their best girls much sooner than you can, and much cheaper cost too!  Why would you release a game mechanic that has a penalty for a possible two-thirds of the players(if there was an equal amount of each specialty)?  Testing and development should have taken better consideration of these factors when implementing something new into the game that is this old IMO...

 

I could go more into the above subject but I think you have enough of an idea what I am referring to there....

 

Possible Solution(s) to this issue!!!!

 

1 - Revamp the Champion system to make it equal and balanced for each specialty (this is a MUST for fair game play for everyone) But how?!?!? This is just one idea I had about this...

  You click on the Champion area, same as now. When it pops up, you see the initial RECEPTION center and then THREE tabs to the RIGHT of it. The Tab with of the Reception center says Reception at the top.  The tabs to the right each says it's own specialty(plus optional neat, specialty icon). One says Hardcore, then Know How, then Charm. The order does NOT matter as it is just a means to separate each type(put them in alphabetical order to avoid issues). Every tab is the SAME layout but the main difference is the specialty of the girl that is possibly won from that champion. Hence, the reason the need of three tabs, one for each to make is EASY for anyone to decide which one they want to attempt.  Now for more specifics.  Each specialty tab can have it's own unique type of reward backgrounds, themes, items just as each champion does now for a nice variety for people to choose from plus the unique specialty of the possible girl reward at stage 5.  The BALANCE, a must have is this. Each tab starts with TWO girls from each specialty(just as there are two for each already now).  This will allow for possible additional girls to be added at a later time(OMG THAT IS A GREAT IDEA FOR GAME EXPANSION AND GROWTH[and like the world map is now]!!!)  Each champion has the EXACT same amount of impression(and base damage) at every stage as the other specialties of the same stage. I.E. If you play the same level of champion on any tab(specialty) it will have the same impression difficulty, meaning it should take about the same amount for each boss(within reason and RNG and luck) to beat. Stage 1.5 of HC will have the same impression and base damage as stage 1.5 of KH etc...This will make it more balance and fair for any player of any specialty.  This will also allow any player to concentrate their main playing time towards the rewards or girl(s) they want that will benefit them most, making their playing time more enjoyable and rewarding for them! Once the person completed stage 5 of the first champion on the tab they are on it will open the next champion for play.  Each tab is the same way. The first champion must be beat at stage 5 before the next one can be attempted, same as it is now for progression style to get to the next champion.  Also each area 5th stage now has unique rewards from other champions just as their reward items stage 1-4 are unique for each one.  This is something people can work for if they like the ones of the other specialties at their own pace and choice this way. I.E. If I want the girls from One tab but also like the background of another, I can make the choice on what to choose to go for and what order to do so in.  Again making it more fair for all, you want your specialty girl first or that sweet theme you like on the other tab first? Now that the champion system is already in game HOW THE HELL DO YOU implement this suggestion(or variation of it), without messing up current progress etc.???  You can just link the players CURRENT status on the game and have it shown on the new specialty tab so nothing is lost.  I.E. if a person is at stage 6.2 of the first champion(which has a Hardcore girl reward possible), then the first champion on the Hardcore tab will have the same, and also reflect if they have that girl or not already so nothing is lost from what it is now in the game.  The same for each of the others that are already there, to have them mirrored over to a new tab system with the current progress at the time of implementation.  Clarification --This is purely a suggestion for each tab specialty to have THAT specialty girl possible as a stage 5 reward from the champion. It does not mean the champions fought on those tabs have to match that specialty as they can be anything you want to have there! This will make it easier for people to choose a tab that will have possible reward girls of their specialty only.  Each tab starts with two girls, and has room for more at a later time when the game grows!

 

I have had other ideas about this and how to correct it but this is the one that I thought would be best overall for HH and the great community of players :) Plus this is enough for now! People can read this and see what type of reactions and feedback comes from other players ;) 

Thank you for your time and consideration reading this! Be well :)

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I know the above is a bit of a long read, but well worth it, as others have told me in Club chat etc. They also said they like this idea very much too!

There is another MUCH easier solution to this for balance(a little but not fully) in the interim of implementing a larger scale overhaul of the Champion system, such as mentioned above...

Champion system-

  Make area 1-3 the SAME impression and base damage at each stage and the same for area 4-6. Yes it is NOT a balance as people still have to go through previous areas and stage 5 to unlock the next. But I think at this point, most people have unlocked area 6, Sky harbor already(if not that is OK, keep going on them)...This  would at least show players they are working on a permanent solution and realize the HUGE mistake they made with this unbalanced feature.  Plus it would BE EASY AS HELL! to copy the SAME mechanic of impression/damage at stage 1 and 4 to the other two champions after them since this is already in place! It would seriously take hardly any time at all for them to remove the current coding from the 2nd and 3rd champion impression/damage and copy/paste the one that is there for the 1st champion and same for the 5th and 6th to be the exact same as the 4th!  This would give time to create a more permanent solution and have *SOME* balance on the current Champion system!  Plus the current coding for impression/damage can be saved for future champion use.  I.E. the current 2nd and 5th can be used for the next two champions of each specialty added at a later time and the same for the 3rd and 6th so that work is NOT lost. Just stored for later use ;)

Edited by Klavin
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On 7/30/2019 at 9:19 PM, Klavin said:

I know the above is a bit of a long read, but well worth it, as others have told me in Club chat etc. They also said they like this idea very much too!

There is another MUCH easier solution to this for balance(a little but not fully) in the interim of implementing a larger scale overhaul of the Champion system, such as mentioned above...

Champion system-

  Make area 1-3 the SAME impression and base damage at each stage and the same for area 4-6. Yes it is NOT a balance as people still have to go through previous areas and stage 5 to unlock the next. But I think at this point, most people have unlocked area 6, Sky harbor already(if not that is OK, keep going on them)...This  would at least show players they are working on a permanent solution and realize the HUGE mistake they made with this unbalanced feature.  Plus it would BE EASY AS HELL! to copy the SAME mechanic of impression/damage at stage 1 and 4 to the other two champions after them since this is already in place! It would seriously take hardly any time at all for them to remove the current coding from the 2nd and 3rd champion impression/damage and copy/paste the one that is there for the 1st champion and same for the 5th and 6th to be the exact same as the 4th!  This would give time to create a more permanent solution and have *SOME* balance on the current Champion system!  Plus the current coding for impression/damage can be saved for future champion use.  I.E. the current 2nd and 5th can be used for the next two champions of each specialty added at a later time and the same for the 3rd and 6th so that work is NOT lost. Just stored for later use ;)

I don't see that much need in same impression etc. pp for different stages.

 

As long as I can choose at the entrance which girl speciality I like to go first, than it is fine for me.

ALSO:

either avoid collectable girl  & champion's favorite position to be from same type (No 5 prefers KH position and the girl is KH = the champ gets many many critical hits on you)

or do it the same for all.

 

Because I believe most people come for the girls thus would complete all girls anyway - just not to be punished to get own mainstat girl first.

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  • 2 weeks later...

But a possible solution cant be add 3 girls to each of champions so each specialist can have access, to each level, to a girl of his specialty?

Less job, greater solution adding more girls for players.

On 8/5/2019 at 9:13 PM, windia said:

I don't think that much in Tabs or Windows.

 

Just in equal access:

image.png.9cc119fd660cf486b273fe127bf5150e.png

(sorry, invested no time for diagonal arrows)

Even if this solution can be a solution, even if problematic dued to the time needed for unlock the next stage of each...

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On 8/22/2019 at 5:31 PM, Foreros said:

[...]

Even if this solution can be a solution, even if problematic dued to the time needed for unlock the next stage of each...

Champions are a long term game feature. Thus long time to get through all is intended.

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3 hours ago, windia said:

Champions are a long term game feature. Thus long time to get through all is intended.

I want just tell that lovers need the longest time to unlock his first stage, then it's not too balanced.
To have a best balance each champion has to give 3 different girls, then it's only matter of randomization and not of scheme order unlock.

That's all.
I hope you wont take it as a counter idea, but just as a fact.

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  • 2 weeks later...

I agree that Champions is a long term game feature added to the game for additional excitement and challenge to this somewhat boring game due to the length of time to have a level upgrade. You need long term strategy to sustain your challenges to all sex champions of varying level of difficulty. Since I don't want to spend too much kobans for challenges and skip resting of my girls, I deliberately slowing down my challenges to the higher level superbosses to accumulate significant amount of tickets through contests, daily missions and villains fights and use 60 energy as much as possible if they are unused for adventure missions. In fact, I already have 329 tickets and counting @ my disposal that will be used for my challenges against the top 2 toughest sex champions, i.e. Visor and Alban. My feedback regarding this recently added feature to the game is just a mere suggestion for long tern strategy and not for everyone to follow this same strategy of mine since we all have the freedom to do what pleases us in order to achieve the ultimate goal of winning the exclusive girls from each sex champions and making them part of our ever growing or expanding harem.

Edited by $exgod69
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Nice topics and solution but , i was thinking the same before but it kinda change... i'm only lvl 147 start 3 month ago and i think if you compair Know-how and the two others  it would also be unfair for that period of time. I explain myself

They give Norou for the special year event pvp 5* legend (know-how)

They also give Travel Gwenaelle lately(from villain) 5* epic (know-how)

And Lapsey (from villain) 3* legendary (know-how)

Yea legendary 3* isn't a big deal because they also give hard core and charm 3* legendary via villain (the point was to say i got a pretty decent team with know-how)

But i haven't seen anny other 5* legendary charm or hard-core that i could get without  the dam pachinko. (or epic too but that i'm not sure 100%) i got 55 girl in that 3 month so arround 90-95 %  of the girl i could get without the pachinko. So is it fair for the other player that didn't choose know-how ? no , but it's part of the strats of the game ... if i would start now, yea i probly start with hard-core getting the legendary girls for pvp faster but i would probly change it if i would receive a 5* legendary charm girl  (change it later in game if you want annyway you got one for free or 600 isn't much either)

For me it's just part of the game. Play it for a year and i'm pretty sure it's gonna end up almost equal.                                                                                                                                                                                                                                                                                                                                                                                                                              Have a nice day and enjoy the game xD 

Edited by MasturoS
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17 minutes ago, MasturoS said:

But i haven't seen anny other 5* legendary charm or hard-core that i could get without the dam pachinko. (or epic too but that i'm not sure 100%) i got 55 girl in that 3 month so arround 90-95 % of the girl i could get without the pachinko.

Only 2 5 star epics exist in the game, and Summer Geekette stayed pachinko only so no there wasn't another Epic.

We typically get a Legendary 5 star available on a boss every 2 months, but the anniversary event slightly messed with that schedule. The last one was Ombresse (Charm) in June, and Sponsor Sara Jay (hardcore) in April before that. Norou was a rerun of a girl that was previously available via this same method.

Due to this pattern based release, certain classes can seem favoured from the perspective of a new player based on when they started, however it balances out long run. What doesn't balance out is when these kind of girls are released all at once with vastly different levels of difficulty in getting them. Most new players can't afford to max out a 5* legendary girl, so it's only relevant to players who have played for a reasonably long period of time.

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43 minutes ago, GeorgeMTO said:

so it's only relevant to players who have played for a reasonably long period of time.

 

43 minutes ago, GeorgeMTO said:

We typically get a Legendary 5 star available on a boss every 2 months

so it's relevant only for player with less then a year(-/+) of gameplay but high enough to to get the cash ... so not a lot of people ... basically  in a year i will get 3 legendary in how-know and wouldn't mind at all about the positionning of the girl?? because you told me the drop rate of legendary 5* i personnaly dont mind annymore about that topic ... i assume this game a long term run type annyway 

Thx for the info GeorgeMTO

Can i also ask you how many kobban i will need for a legendary girl 5* against villain? 

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17 hours ago, $exgod69 said:

I agree that Champions is a long term game feature added to the game for additional excitement and challenge to this somewhat boring game due to the length of time to have a level upgrade. You need long term strategy to sustain your challenges to all sex champions of varying level of difficulty. Since I don't want to spend too much kobans for challenges and skip resting of my girls, I deliberately slowing down my challenges to the higher level superbosses to accumulate significant amount of tickets through contests, daily missions and villains fights and use 60 energy as much as possible if they are unused for adventure missions. In fact, I already have 329 tickets and counting @ my disposal that will be used for my challenges against the top 2 toughest sex champions, i.e. Visor and Alban. My feedback regarding this recently added feature to the game is just a mere suggestion for long tern strategy and not for everyone to follow this same strategy of mine since we all have the freedom to do what pleases us in order to achieve the ultimate goal of winning the exclusive girls from each sex champions and making them part of our ever growing or expanding harem.

 

16 hours ago, _shal_ said:

You know you've already wasted 100+ tickets by accumulating them rather than fighting Visor and Alban straight away to keep your stash below 10, right?

@$exgod69, if you don't mind, allow me a few questions. Am I right to suppose you tried to clear a Visor or Alban phase? If yes, how many tickets did you needed to clear that phase? And, if I understood correctly, you do not use kobans to skip wait time between tickets, right?

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@Shal, as I've mentioned in my feedback that I am not forcing anyone to do the sane strategy as mine because I respect anyon'e's desire and their own set of strategies to do what he or she pleases to do in order to achieve the ultimate goal of winning the exclusive girls from each sex champions and making them part of our ever growing or expanding harem.

Edited by $exgod69
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@Observer_X, I was able to clear all the stages against Visor and just 1 stage against Alban.. Prior to the battle stats upgrade where my ego stats is not enough to defeat both of them in less than 5 attempts, it would require you to have significant amount of tickets to clear each stage for both Visor and Alban. The last time I battle both Visor and Alban, it required me to use 10 tickets and took me 2 hours each to finish both of them without skipping rest for my girls in order to save kobans. Since we recently have the significant upgrades in our stats, I haven't resumed my challenges to both of them as I still have to win the exclusive girls from Matsuda and Ryu.

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3 hours ago, $exgod69 said:

@Shal, as I've mentioned in my feedback that I am not forcing anyone to do the sane strategy as mine because I respect anyon'e's desire and their own set of strategies to do what he or she pleases to do in order to achieve the ultimate goal of winning the exclusive girls from each sex champions and making them part of our ever growing or expanding harem.

That is an oddly evasive answer to my query whether or not you're aware of the drawbacks of your chosen approach.

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11 hours ago, _shal_ said:

That is an oddly evasive answer to my query whether or not you're aware of the drawbacks of your chosen approach.

I have all the right and privilege on what to do with my accumulated tickets and how I intend to use them. Remember that you need @ least 10 tickets to challenge each of them to have the chance for an impression win. Sorry if I don't have that mentality of just surviving on minimum level because what I want is a worry-free challenges to both Visor and Alban. Do you think I wasted them just by collecting them and not use them for challenges? Hard fact for your information is that I will use them for not just winning their exclusive girls but also for collecting precious legendary equipment for stronger upgrade in my battle stats eventhough I already have their girls on my harem. Which means more tickets = more opportunities for challenges. You're the one who didn't see the big picture of my long-term strategy and just only can see the small details my reason behind it. Maybe your strategy has drawbacks if you don;t have much tickets or 60 energy refills to use and be forced to spend kobans just to challenge both of them. Parting message to you: If I don't really deserve your respect to my opinion or point of view regarding this discussion then please don't expect mine to yours. Please learn to respect others' point of view if you want them to respect yours as what I've do by heart with our club's CODE OF HONOR (somewhat similar to the Golden Rule). Peace to everybody and have a happy gaming to all!!!

Edited by $exgod69
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8 hours ago, $exgod69 said:

Do you think I wasted them just by collecting them and not use them for challenges?

No, I consider them wasted because I've been getting 3 tickets for free every day for the last 7 weeks (= almost 150 tickets in total) and you haven't. Your saved total of 329 isn't very large in light of that.
 

8 hours ago, $exgod69 said:

Maybe your strategy has drawbacks if you don;t have much tickets or 60 energy refills to use and be forced to spend kobans just to challenge both of them.

Why would anyone ever be "forced" to spend kobans to challenge champions? Waiting is always an option.

Edited by _shal_
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9 minutes ago, _shal_ said:

No, I think you wasted them because I've been getting 3 tickets for free every day for the last 7 weeks (= almost 150 tickets in total) and you haven't. Your saved total of 329 isn't very large in light of that.
 

Why would anyone ever be "forced" to spend kobans to challenge champions? Waiting is always an option.

Well, it's a case to case basis. You're very lucky if you're getting 3 free tickets everyday. In my case, I only get those after my first challenge and no freebies afterwards. If my saved tickets are not large enough for you to outlast challenging Visor and Alban, then let's see what you got with what you have right now if it's really enough to outlast challenging both. I'm just wondering why would you ask a question if you yourself already know the answer by answering it by yourself. With your condescending remarks to my point of view, it clearly shows your lack of respect to other's point of view because as far as I do my best to understand you, you always think highly of yourself by making your point of view always better than others and shove it in the face of the one you're having conversation with. As for me, I don't really care anymore of what you say and and think about how I execute my long term strategy with the game feature because you're not the one who is in control of my game. I will just enjoy what I do best and there's nothing you can do about it. Hope to see you soon in leagues so we know who has the better strategy between us.

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5 minutes ago, $exgod69 said:

You're very lucky if you're getting 3 free tickets everyday.

Luck has nothing to do with it. The fact that you believe it does serves to demonstrate I was right to question your understanding of the champions mechanics, though, so we got there in the end. 

5 minutes ago, $exgod69 said:

If my saved tickets are not large enough for you to outlast challenging Visor and Alban, then let's see what you got with what you have right now if it's really enough to outlast challenging both.

I see no reason for me to try to challenge both Visor and Alban simultaneously, notwithstanding the fact that I was lucky enough to get Visor's girl after just two runs and so have no particular need to fight him at the moment anyway.

Anyway, I'm currently battling Ryu stage 6-5 and will need 22 tickets for that. I'm able to do that within the allotted 24 hours without triggering the impression penalty, without spending kobans, and without saving up tickets for more than a day beforehand. Thank you for your concern about my champion battling capabilities, though.

5 minutes ago, $exgod69 said:

I'm just wondering why would you ask a question if you yourself already know the answer by answering it by yourself.

Isn't it obvious? I asked the question because I was looking for your answer. As per the above, you've (more or less accidentally) provided that answer now, at last. That aside, this is a public forum, and posts generally get made for the additional benefit of an unknown number of readers, not only the one being addressed directly. I can't help but get the impression that you're somewhat unclear on that concept, and that you would prefer a place where you get to make your haughty proclamations unchallenged, lest people dare to point out that you might not know what you're talking about.

 

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14 minutes ago, _shal_ said:

Luck has nothing to do with it. The fact that you believe it does serves to demonstrate I was right to question your understanding of the champions mechanics, though, so we got there in the end. 

I see no reason for me to try to challenge both Visor and Alban simultaneously, notwithstanding the fact that I was lucky enough to get Visor's girl after just two runs and so have no particular need to fight him at the moment anyway.

Anyway, I'm currently battling Ryu stage 6-5 and will need 22 tickets for that. I'm able to do that within the allotted 24 hours without triggering the impression penalty, without spending kobans, and without saving up tickets for more than a day beforehand. Thank you for your concern about my champion battling capabilities, though.

Isn't it obvious? I asked the question because I was looking for your answer. As per the above, you've (more or less accidentally) provided that answer now, at last. That aside, this is a public forum, and posts generally get made for the additional benefit of an unknown number of readers, not only the one being addressed directly. I can't help but get the impression that you're somewhat unclear on that concept, and that you would prefer a place where you get to make your haughty proclamations unchallenged, lest people dare to point out that you might not know what you're talking about.

 

Please stop doing some lectures on me not being as fortunate as you when it comes to Champions league. You know what? I just realized that you've made me more motivated to make my battle stats stronger out of my comfort zone and will be looking forward to battle you in leagues (and maybe in other battles) and see where it goes. You've just disturb my inner peace and brings out my outer ruthlessness that I really don't want repeating doing over and over again to those doubters and skeptics of my game strategy.

Edited by $exgod69
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17 minutes ago, $exgod69 said:

I really don't want repeating doing over and over again to those doubters and skeptics of my game strategy.

Seriously, you might want to focus a bit less on the tone and attitude of one poster and a bit more on the useful information you seem to be missing out on, and that they're actually hinting at. Granted, _shal_ likes to tease less knowledgeable players on the forum, that's his style I guess, and you don't have to like it or him, but the fact is that he knows a ton about the game, and he's one of the regular users whose posts you can learn the most from (as I have).

IF you want to improve your strategy, or at least understand the weakness of your current one, I kindly suggest you check the wiki or patch notes from time to time: https://harem-battle.club/wiki/Harem-Heroes/HH:Sex-Champions

Quote

Each 24 hours after unlocking the feature, you will receive 3 tickets.

That's for everyone, always; no luck involved whatsoever. It's automatic. BUT:

Quote

You will be able to stock up to 10 tickets

If you have 10 tickets or more, as you clearly do, then you won't ever receive the 3 free daily tickets. But if you have 7 tickets or less at the time the game wants to give you your freebies (which is constant but different for everyone, as I understand it; for me it's around 11:30PM CET for instance), then you will get 3 extra tickets for free. Every. Day. That's a lot in the long run, and hoarding tickets actually means you get to use a lot less of them over time. That was the point.

I hope this helps. Keep cool and good luck, have fun.

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