Moderator bolitho76 Posted April 14, 2024 Moderator Share Posted April 14, 2024 1 hour ago, mdnoria said: And if you already have 35%+ finish move and 15~18% rejuv then probably defender. Even in this case the aditional rejuv is more worth in my eyes than the aditional defense. Link to comment Share on other sites More sharing options...
jelom Posted April 14, 2024 Share Posted April 14, 2024 I would get the defense relic over the rejuvenation one. Each defense % point saves you approximately 300 health points, and it works each time you are atacked, so 300 x 7 = 2100 health per battle round. Rejuvenation only helps once per round, and it is only noticeable if you have lost a lot of health. In case you have lost 50% of a total 400k health, each % point of rejuvenation will give you 2000 health points per battle round. The finish move is very strong and scales with opponent health, but it is only important after some rounds of attack, so it won't help save your front row girls. If depends if your strategy prioritizes saving your girls or eliminating your opponent's girls. 3 Link to comment Share on other sites More sharing options...
HornyCat Posted April 18, 2024 Share Posted April 18, 2024 I have gone though all of the postings in this Thread, plus searched through another 4 Threads that are about the Labyrinth, and with also typing in the "search engine" at the top here, looking for an answer to this question, but so far it has either not had any postings about it, and/or I've missed seeing it. DOH!! So I am sorry if my question here has already been covered, yet I am maybe asking about it again. 🙂 Anyways, I am wondering if there is any table and/or listing(s), that show what the little symbols that are suppose to mean, the ones that come up while fighting, and are located along the top right hexagon side of the girls, while they are fighting? I have seen symbols that look kind of like little silver shields, with like maybe a "pointer arrow" (pointing up) on them. Then I've also gotten a symbol that is brownish for the circle around it, and with what looks like it could be fire, or maybe kind of like a flame in it. I think there have been at least one more symbol, and possibly 2, but my "main" question is if there is anyplace for me to go to, that shows what all of the available symbols mean. Thank You ahead of time, for any and all help, even if it ends up there isn't any for me. LOL 🙂 Link to comment Share on other sites More sharing options...
Moderator bolitho76 Posted April 18, 2024 Moderator Share Posted April 18, 2024 5th Skill symbols it seems (Silver Shield, flame for the "burn Skill" ond so on) Link to comment Share on other sites More sharing options...
CulturedCrow Posted April 18, 2024 Share Posted April 18, 2024 @HornyCatThe skills that apply an additional visual: Playful | Yellow (Stun): Puts a little green face with a halo of spinny yellow stars next to the two affected opponent girls. This skill lasts two turns and then the symbol disappears. If a girl gets KO'd while stunned, I think the symbol remains on her lifeless icon like a mark of shame. Eccentric | Red (Burn): Puts a small flame icon next to the two affected opponent girls. This skill burns a percentage of health for 2 turns and then the icon goes away. Physical |Orange (Defense Buff): Puts a silver shield with an upward arrow next to all girls on the team of the skilled girl (lasts 4 rounds). Ex: If your opponent has a Physical girl and her skill triggers, all the opposing girls will get the shield icon. Sensual |Blue (Shield): Puts an HP shield on 3 girls on the team of the skilled girl. This isn't an icon next to the girl's portrait, but is a smaller, thin white bar along the bottom of the normal, red HP bar. Other skills have no lingering visual effects. 1 Link to comment Share on other sites More sharing options...
jelom Posted April 18, 2024 Share Posted April 18, 2024 57 minutes ago, HornyCat said: my "main" question is if there is anyplace for me to go to, that shows what all of the available symbols mean. In the harem, go to to one 5star girl of each color and push in the 5th skill Link to comment Share on other sites More sharing options...
HornyCat Posted April 18, 2024 Share Posted April 18, 2024 (edited) OK, and Thanks for all of the answers. I knew about the part, for if you have any of the 5 star girls "loaded" up with the top/5th skill, and that it "works" differently for what it does in the Labyrinth vs every place else, but what I obviously didn't realize, is that it is where those little symbols on the girls are coming from. So now I know, and have also gotten to complete my little daily goal, of trying to learn something new every day. LOL 🙂 Edited April 19, 2024 by HornyCat 4 Link to comment Share on other sites More sharing options...
HornyCat Posted April 22, 2024 Share Posted April 22, 2024 And this reply, is specifically for Cultured Crow, and is a big Thank You, as your answer is the one that gave me the info that I was mostly looking for. Before they finally added the "extra" 2 hardness levels, I was always just hitting the skip button, as soon as it came up, because I only rarely ended up with more than 1/2 of my girls "tired", after completing the 3 easy levels. Then after experimenting, with hitting the skip button, vs letting the whole battle play out (on the 8x speed, of course), I learned that at least for me, I ended up winning the battles I was losing, with NOT using the skip button. I don't know if that by doing this, I am just getting a better "return" on the Relics I've chosen, vs maybe not getting them when hitting the skip button toward the beginning of the battle, but for whatever reason(s), letting it play out, is making it so that I don't even come close to needing to use a Heart on my girls. LOL 🙂 1 Link to comment Share on other sites More sharing options...
OmerB Posted April 22, 2024 Author Share Posted April 22, 2024 What would you pick? In the middle of the 2nd floor (out of 5). Link to comment Share on other sites More sharing options...
mdnoria Posted April 22, 2024 Share Posted April 22, 2024 Probably Ego then Crit. It really depends on what you already have but I have a tendancy to go for defensive relics first before choosing offensive ones. The problem with this strat is if you don't get evasion relics, you hardly beat the 4th floor boss and the 5th one is nearly impossible and you are stomped. Link to comment Share on other sites More sharing options...
garadron Posted May 20, 2024 Share Posted May 20, 2024 is this combo 100% useless? she doesn't deal damage so can't recover anything, right? Link to comment Share on other sites More sharing options...
Alander Posted May 20, 2024 Share Posted May 20, 2024 Almost so. If none of your own need to be treated, the fluffer hits the enemy. Link to comment Share on other sites More sharing options...
xRob91 Posted May 20, 2024 Share Posted May 20, 2024 @garadron Ego Rebound relic works even when fluffer girl heals her teammate. However, it recovers less ego than it should at first glance. That's because relic treats fluffer's heal like a normal attack. For example, if fluffer with 100% ego rebound has 70k atk and the target teammate has 30k def then she will heal a teammate for 70k ego but will recover only 40k of her own (because during normal attack she'd deal 70k-30k = 40k damage to the target). 1 1 Link to comment Share on other sites More sharing options...
Der DinX Posted May 20, 2024 Share Posted May 20, 2024 (edited) As far as i understand it, it is only usefull if she actually receives damage, meaning she is first row, or the first row is already tired, and she has lost ego. Otherwise there would be nothing to recover, except for maybe some spell that hit her. Edited May 20, 2024 by Der DinX 1 Link to comment Share on other sites More sharing options...
Der DinX Posted May 23, 2024 Share Posted May 23, 2024 I'm sure I read it somewhere, just can't remember what the answer was. And it is not mentioned in the Laby FAQ, so I'll ask here: Are the Floors 1-4 in Hard Mode exactly the same difficulty as in Normal Mode, or are they also harder? Or in other words, is Hard just Normal Mode plus one extra (really) hard stage? Link to comment Share on other sites More sharing options...
430i Posted May 23, 2024 Share Posted May 23, 2024 49 minutes ago, Der DinX said: Are the Floors 1-4 in Hard Mode exactly the same difficulty as in Normal Mode, or are they also harder? Or in other words, is Hard just Normal Mode plus one extra (really) hard stage? AFAIK Floors 1-4 in Hard Mode are harder compared to Normal Mode and Floors 1-3 in Normal Mode are harder compared to Easy Mode 1 1 Link to comment Share on other sites More sharing options...
Horsting Posted May 23, 2024 Share Posted May 23, 2024 Yes, all floors are harder on higher difficulties. Else it would be just stupid to not always pick hard mode, regardless how weak you are 😉. 1 Link to comment Share on other sites More sharing options...
Ich42 Posted May 23, 2024 Share Posted May 23, 2024 (edited) If you have a strong team, you no longer have to ask yourself this question. I currently always get as far as the boss fight on floor 5. 🤷♂️ There is now a small list to roughly see the differences. Edited June 7, 2024 by Ich42 list added Link to comment Share on other sites More sharing options...
Ginpachi Posted June 10, 2024 Share Posted June 10, 2024 Is the Labyrinth cooldown always 48 hours? I forgot to finish once, but in the rankings it says 49 where other have 52. I skip it when it starts on Sunday, cause of new Monday blessings. Are Sundays 24h cooldown now? Link to comment Share on other sites More sharing options...
Horsting Posted June 10, 2024 Share Posted June 10, 2024 48h cooldown, regardless of week day. But there was a week or so 24h cooldown after a larger update, not sure whether this was when medium/hard difficulties (along with the ranking) were added, or after roles were implemented, or after the larger bugfix release? Link to comment Share on other sites More sharing options...
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