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...You lost me.

 

Are you talking about 20 points in three and a half hours on the old system?  That was only 10 fights lost 20 at most.  That still left us ahead on fights.  And many people either don't sleep solid through the night or do set alarms for this or other games with a real life time impact.

The main point of six shadow's post was new vs old system you loose around 7K an hour.  Even if you account for sleep the old system still had more fights, even if we go by saying it was only 52 vs. 48.

Six shadow and Asherandai are welcome to comment further on this, I have nothing else to say on the matter other than the post i directed you to very clearly did all the math already.

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On 2/7/2018 at 10:33 PM, Shadow-Six said:

Do I really need to show this math again?

 

 

The Breakeven date for this change is several months, if not years, out for the players doesn't exist when compared to the old system (and that's not counting the loss in earnings from having to level the other bosses for events when you earn even less from that grind). The math does not support your argument. This point of yours has been completely, utterly, and thoroughly debunked in every single way, shape, and form. Let it die and find a new argument to make.

Old system results in (24 * 60) / ([3 * 60] + 20) = 7.2 complete refills over the course of 24 hours, new system results in (24 * 60) / (10 * 60) = 2.4 complete refills per 24 hours. Old system: 7.2 * 20 = 144 total points, 144 / 2 = 72 boss battles. New system: 2.4 * 20 = 48 total points, 48 / 1 = 48 boss battles. Net loss of (72 - 48) 24 battles by going to the new system. Including old system's loss due to overflow changes that to a net loss (72 - 48 - 14) of 10 battles per day. You're 100% wrong on this issue. The old system is hands-down better when it comes to boss battles. You want to remove the area's cost of a point? That's fine. The new system would work fine with that specific change and no other change to the Combat systems. However, to claim that it's better than the old system because "we won't lose points due to overflow" is factually false. It's better to lose 14 battles than 24 battles (-14 > -24) if you have to lose some.

 

Equations used:

Length of a day (measured in minutes) / Time needed to completely fill the combat bar (measured in minutes) = Complete refills per day.

Complete refills per day * Number of points in each refill = Total points gained per day.

Total points per day / Number of points needed for each boss battle = Number of boss battles per day.

(old system) Number of boss battles per day - (new system) Number of boss battles per day = Net gain/loss of boss battles by switching systems.

(old system) Number of boss battles per day - (new system) Number of boss battles per day - (old system) wasted battles due to overflow of combat bar = Net gain/loss of boss battles by switching systems (including overflow issues in the old system).

 

 

Don't know how to work this into my last post so I'm just going to double post.  This did all the math already and I think takes in your sleep argument into account.  This debate was done and over on the day of the first wave of changes.

Edited by trunks2585
didn't quote right
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Just now, trunks2585 said:

...You lost me.

 

Are you talking about 20 points in three and a half hours on the old system?  That was only 10 fights lost 20 at most.  That still left us ahead on fights.  And many people either don't sleep solid through the night or do set alarms for this or other games with a real life time impact.

The main point of six shadow's post was new vs old system you loose around 7K an hour.  Even if you account for sleep the old system still had more fights, even if we go by saying it was only 52 vs. 48.

Six shadow and Asherandai are welcome to comment further on this, I have nothing else to say on the matter other than the post i directed you to very clearly did all the math already.

You asked about the currency return and that you used to get more, not that you used to fight more.

I'm only proving that it isn't really true and that people are exaggerating.

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2 minutes ago, sentinel003 said:

You asked about the currency return and that you used to get more, not that you used to fight more.

I'm only proving that it isn't really true and that people are exaggerating.

Then you were intentionally, intellectually dishonest in this discussion.  At max yes you can earn more money off the bosses, but you also have less chances to fight them so it doesn't balance out.

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I've got a suggestion for those of us who have gone mostly through the game re. these event girls, not least being this pending one.  Why not peg the boss we have to battle to get her to the world we are in?  That means we don't have to backtrack right down the order to battle the Dark Lord, Ninja Spy, Gruntt or Edwarda with that annoying penalty of a much lower payout for beating these guys.  This might be fairer and her place where she may be acquired would be specific to each player so she doesn't have to be in more than one place at a time.  Sure, if Finalmecia is maxed out at lvl 260 there is a chance we may be beaten, but I'm now at the point in most of my games where my stats are sufficiently above hers to stay in front.  I farm her for the cash now.

Just because we get greater harem payouts according to the number of girls we have, the cost of upgrading them becomes progressively greater for each additional entry to the point of unaffordability for many of us, so it becomes a penalty rather than a reward for having so many girls in our harem, despite the supposed changes to make it fairer, following the furore over the costs of upgrading Samane.

I can't wait to see what this angel's like, assuming I'm lucky enough to have her drop.  In one game I have all the regular random drop girls so I'm assuming my chances of getting her would greater in that game.  I've also been very successful in the last three events for all my games, so I'm hopeful this will be no different, assuming her drop rate is the same.  It is over only three days though and with not many chances to do battle.  I'll make sure my combativity is fully recharged for the start of this event and I hope the 2-day shutdown for maintenance does not take place in the middle of it!  Imagine the cries of 'FOUL!' if that were to happen!!!(!)

It's onto Lenaelle VERY soon as I'm more than 3/4 of the way through the quest where I'm assuming I will be rewarded with her, then the only girls I can get in that game would be from Epic Pachinko - exclusive only girls.  There is an interesting twist to Lenaelle's story, but I won't spoil it for those who aren't there yet, but the clue is in the name of the quest.  However, I have to say our hero is being a bit of a tosser and not much of a hero, in my opinion - certainly not from the perspective of most females I know!

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Looks like the Legendary Days event(?) will begin for me tomorrow (since it's late Wednesday morning here).  Can't wait (with a slight hint of sarchasm).  Anyway, I finally got Lenaëlle.  And, yes, bloody hell(!), she's charm.  How do HH consider this even remotely balanced, especially with respect to hardcore players?  Sure Lenaëlle fits charm well, but, if HH want to use this line of reasoning, how does Abraël fit charm?  She's a succubus, for goodness sake, and she better fits hardcore or know-how!  And given how Juliette loves to suck cock from the word go and seems to be into total weirdness, she would best fit hardcore, not charm.  So any idea that HH might have tried to match specialty class to the girls' characters is abject nonsense.

I'd be interested to see if this new girl we may be lucky enough to add to our harem is charm too.  If she is, then it will confirm to me that HH's idea of balance has gone right out the door.  In the harem battles I have noticed a steady increase in the proportion of charm opponents I battle and I put it down to players having the attitude of "If you can't beat them join them" and have changed their former classes to charm.  If just about everyone ends up switching to charm then this makes a mockery of the game and the specialty class system that has been created.  That inane dominance triangle system further favours charm and if non-charm players beat someone of the same rank they don't get as much mojo than they lose if they lose to these same opponents.  Of course, if just about everyone changes to charm then the dominance system becomes pointless.  I can't figure the fairness of this system at all and, furthermore, I can't see how, if I lose to a player who has 20k more ego then me and is at 10-15 higher level than me (a higher rank in other words), it might cost me 31 mojo points for my inevitable loss.  I'm almost forced to play such opponents unless I pay 24 kobans to take my chances that I'll get a favourable manual refresh, or wait half an hour.  I just don't battle these opponents and will wait half an hour for a refresh if (as so often happens) all three opponents are unbeatable.  If the opponents were at the same or similar level as me and yet much more competitive, this I can accept.  Fair's fair and I'm simply not good enough (which is often the case until I can upgrade Samane to her fifth star).

Now, I've been a moaning minnie so I'll leave others to quote me and shoot me down in flames, or perhaps (surprise, surprise) agree with me.

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4 hours ago, aaaaaaaacccc said:

What time does this girl become available? 3am GMT?

The event starts the same time new missions/contests start/end so at the time of this post it starts in 3 hours and 38 minutes.

You also have the free 3 day monthly card also the rest of the patch/update happens about 6 hours after the mission reset.

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53 minutes ago, Peckerbird said:

Looks like the Legendary Days event(?) will begin for me tomorrow (since it's late Wednesday morning here).  Can't wait (with a slight hint of sarchasm).  Anyway, I finally got Lenaëlle.  And, yes, bloody hell(!), she's charm.  How do HH consider this even remotely balanced, especially with respect to hardcore players?  Sure Lenaëlle fits charm well, but, if HH want to use this line of reasoning, how does Abraël fit charm?  She's a succubus, for goodness sake, and she better fits hardcore or know-how!  And given how Juliette loves to suck cock from the word go and seems to be into total weirdness, she would best fit hardcore, not charm.  So any idea that HH might have tried to match specialty class to the girls' characters is abject nonsense.

Now, I've been a moaning minnie so I'll leave others to quote me and shoot me down in flames, or perhaps (surprise, surprise) agree with me.

well your sentiment is something that i've come across number of times in the forums and is no surprise considering how many story reward girls ended up being charm, so im gonna try to be a charm apologist and try to explain

not sure if you ever played startcraft or other RTS games, think of HC, charm, KH as three races with different battle perks/styles

image.png.e9dc7615be45e5565b0bd735de8f30c4.png

HC has Bunny which is the first girl that player gets and is pretty strong and very cheap to max out affection, which give HC advantage in early game, like doing a early zergling rush. with inclusion of Fairy, HC gets mid game upgrade

image.png.877b54477e0adc83a5dc1da135534353.png

Charm has lot of girls that are from the story, but they are not that strong even if Lanaelle gets 5 star upgrade it is unlikely she will see much battle as her 3 star stat for charm (7.03) is lower than Abrael's 3 start stat for charm (7.22). other than Abrael, all other 5 star charm girls are in similar range albeit greater in number. Basically charm team has small window of dominance after getting Abrael and before KH teams get Samane

image.png.ddb3897f49f378d922f0f31043bda55b.png

KH is like a race that has slow start but has best end game team currently. Samane is stronger than Abrael (same offensive capability but better defense) and has type advantage over charm.

ultimately the number of girls being HC, charm, KH doesn't matter since only 3 can form the team anyways.

Imagine if HC players got a 5 star girl that has 3800 max Hardcore, that would take away any incentive to play waiting game with KH (waiting to get Samane as Princess Agate and Red battler will lose to Bunny)

If on the other hand, the type match ups were flipped and HC<Charm<KH<HC, then HC would need to get 3800 Hardcore girl to balance the end game.

Also, up to now i've been only discussing the attack and defense but ego wise, HC has the most number of girls available in top 10 ego

image.png.444d74d10bbe602feff6136da2c9f269.png

 

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1 hour ago, natstar said:

The event starts the same time new missions/contests start/end so at the time of this post it starts in 3 hours and 38 minutes.

You also have the free 3 day monthly card also the rest of the patch/update happens about 6 hours after the mission reset.

Ah good, 1:45 to go, and

Ready.png

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I take your point but I'm referring to the potentially five star girls.  And (if you count Kalissa who will be 5 stars very soon) the roll call is:

Charm 6

Hardcore 3

Know-how 3.

Fairy, at 5 stars, was recently upgraded but only up to the level of Princess Agate.  Why she wasn't taken up to an attack power of over 11k like Samane and Abraël I have no idea because that would have been the fair thing to do, from the perspective of balance alone.  Furthermore, Jennie maxed out pays out an amazing 16k so she is 'charmed' all around.  I don't know how much Samane would pay out because I haven't maxed her out yet (I need 19m to do this).

Because most of us get Abraël fairly early on in the game the cost of upgrading her isn't so daunting as it is (say) Samane or Fairy so this is a level of unfairness for a start.  I noticed in the arena that most successful hardcore opponents still use Bunny maxed out at 5 stars as their alpha.  That's because she's a great all-rounder with impressive defense, and because few girls have been available to replace her.  Some are starting to use Fairy but, so far anyway, this has not been so successful for them.

Most of the good 3-star hardcore and know-how girls were of limited availability (eg events or epic pachinko) so I didn't count them because not all players would have had the opportunity to get them.  For instance, I have the original Justine (great hardcore stats), but she dropped for me in my know-how game only.  Therefore, she's of little value.  I didn't get her in my hardcore game so I was a bit browned off about that.  I can't complain too much, though, because Edna is a star as my beta girl and has saved my butt too many times to recall, despite having a relatively low ego that should mean I get beaten most of the time - but I don't.

For know-how players, much has been said about the greatness of Summer Red Battler, but there's something not right about her.  Her battle stats seem great on paper, but I seem to be able to inflict a lot of critical damage against her and, more times than not, I beat opponents with her as alpha, or when she comes on as beta this is when I overtake opponents with a significant lead.  I often lose against opponents with 5-star Abraël and Flight Attendant as alpha and beta respectively, or against hardcore opponents with Bunny and Justine as alpha and beta respectively, even if their ego is 5-10k lower than mine.

I have the same issue with Kelina.  On paper her stats seem significantly better than Sailor Celsius', but she didn't work out as expected and went back to Sailor Celsius as my top girl for my newest game.  If you can tell me why this might be I'd appreciate it.  It might have something to do with excitement because I notice the excitement bar races for (say) Flight Attendant and Zoe compared with my alpha.  Haha, maybe I'm just not that great at bringing her to orgasm and I need some serious training in the Karma Sutra... or perhaps if I were bit more attractive!!

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Quote

if Lanaelle gets 5 star upgrade it is unlikely she will see much battle as her 3 star stat for charm (7.03) is lower than Abrael's 3 start stat for charm (7.22).

Lanaelle's 5 star stats will be 1500 HC, 3700 C, 1400 KH. Kalissa's will be 2100, 3600,  2400 easily making them the 2nd and 3rd best charm girls available (not including this new legendary girl we know nothing about yet). A charm specialist with Abrael, Lanaelle and Kalissa will be far ahead of what any HC or KH character can bring to the field. That said, the ridiculous amount of money that it will take to get Lanaelle and Kalissa to 5 stars means we won't see that for quite a while. Yeah, Samane for a KH char is better than Abrael on a charm char (slightly) but the vastly improved beta and omega gives charm the edge, I think.

 

 

Oh and Lanaelle and Kalissa will have 3rd and 4th highest ego. Of ALL girls, not just charm.

Edited by aaaaaaaacccc
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4 minutes ago, aaaaaaaacccc said:

Lanaelle's 5 star stats will be 1500 HC, 3700 C, 1400 KH. Kalissa's will be 2100, 3600,  2400 easily making them the 2nd and 3rd best charm girls available (not including this new legendary girl we know nothing about yet). A charm specialist with Abrael, Lanaelle and Kalissa will be far ahead of what any HC or KH character can bring to the field. That said, the ridiculous amount of money that it will take to get Lanaelle and Kalissa to 5 stars means we won't see that for quite a while. Yeah, Samane for a KH char is better than Abrael on a charm char (slightly) but the vastly improved beta and omega gives charm the edge, I think.

Yep, spells out my point nicely and more succinctly.

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8 minutes ago, Peckerbird said:

I take your point but I'm referring to the potentially five star girls.  And (if you count Kalissa who will be 5 stars very soon) the roll call is:

Charm 6

Hardcore 3

Know-how 3.

I was also referring to potential five star girls when I was talking about Lanaelle (to reiterate her 3 star charm is lower than Abrael's 3 star, therefore even after she becomes 5 star, she won't see much battle, same goes for Kalissa, then again, I don't know what their 5 star stats will be, I can only predict)

Once again, due to limit for battle team being three, number of girls do not matter as much as quality of girls

11 minutes ago, Peckerbird said:

Fairy, at 5 stars, was recently upgraded but only up to the level of Princess Agate.  Why she wasn't taken up to an attack power of over 11k like Samane and Abraël I have no idea because that would have been the fair thing to do, from the perspective of balance alone. 

As I pointed out in in my post, due to type advantage HC has over KH, this would nullify the point of playing KH.

 

13 minutes ago, Peckerbird said:

I noticed in the arena that most successful hardcore opponents still use Bunny maxed out at 5 stars as their alpha.  That's because she's a great all-rounder with impressive defense, and because few girls have been available to replace her.  Some are starting to use Fairy but, so far anyway, this has not been so successful for them.

fairy has better offense and defense (same KH defense and almost double charm defense) than Bunny, if HC people are still using Bunny over Fairy, its likely due to a) lack of funds to upgrade her to 5 star b) just love Bunny's looks/ is "loyal" to Bunny, other personal reasons

16 minutes ago, Peckerbird said:

For know-how players, much has been said about the greatness of Summer Red Battler, but there's something not right about her.  Her battle stats seem great on paper, but I seem to be able to inflict a lot of critical damage against her and, more times than not, I beat opponents with her as alpha, or when she comes on as beta this is when I overtake opponents with a significant lead. 

Crit chances are independent of girl stats, it is a function of the MC (unless I'm mistaken), besides in upper levels all crit chances are capped at 25%, rest are RNG. As for Summer Red Battler, she has great attack but abysmal defense, her lower defensive stats also mean lower "excitement" requirement, which means she can orgasm more often, and an earlier orgasm further enhance her attack capability as textbook glass canon.

21 minutes ago, Peckerbird said:

I have the same issue with Kelina.  On paper her stats seem significantly better than Sailor Celsius', but she didn't work out as expected and went back to Sailor Celsius as my top girl for my newest game.  If you can tell me why this might be I'd appreciate it.  It might have something to do with excitement because I notice the excitement bar races for (say) Flight Attendant and Zoe compared with my alpha.  Haha, maybe I'm just not that great at bringing her to orgasm and I need some serious training in the Karma Sutra... or perhaps if I were bit more attractive!!

As you pointed out, greater excitement means longer wait for orgasm (1.5x attack)

Even though we are discussing all this, ultimately fights are mostly luck based i find.

Karma Sutra training would help if you are know-how, might i humbly suggest BDSM training for your hard core girls good sir?

28 minutes ago, dirty harry said:

Great analysis CharlesFrancis. And something rarely seen here.

Thanks man!

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8 minutes ago, aaaaaaaacccc said:

Lanaelle's 5 star stats will be 1500 HC, 3700 C, 1400 KH. Kalissa's will be 2100, 3600,  2400 easily making them the 2nd and 3rd best charm girls available (not including this new legendary girl we know nothing about yet). A charm specialist with Abrael, Lanaelle and Kalissa will be far ahead of what any HC or KH character can bring to the field. That said, the ridiculous amount of money that it will take to get Lanaelle and Kalissa to 5 stars means we won't see that for quite a while. Yeah, Samane for a KH char is better than Abrael on a charm char (slightly) but the vastly improved beta and omega gives charm the edge, I think.

hmm. this would give very late game advantage to Charm, perhaps enough to fight KH

By the time the 5 star upgrades for Kalissa and Lanelle role around, there should be a Hardcore girl strong enough to balance, other wise, I agree with you two gents, the game would be unfavorable to HC.

Edited by CharlesFrancis
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to CharlesFrances.  That's real droll and I appreciate the almost British humour.  Sure, I thought critical damage was all about luck, too (and originally it was defined by a four-leaf clover icon).  However, that doesn't explain why I get pounded by critical damage against some opponents and not others, even though mine is maxed out at 25%.  Similarly, I'm able to inflict critical damage against some opponents quite regularly and beat them (when I shouldn't have been able to).  I just don't get it and I'm missing something.

You're right about luck.  And there's a timing element to beating or losing against opponents.  I might be well enough in front to win and we are having a critical damage war, but if my opponent's alpha or beta is about to orgasm and he gets in a critical damage blow just prior, I get beaten.  When this happens I want to smash something because it's pure luck.  On the other hand I've won in the same way when I shouldn't have.

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1 minute ago, Peckerbird said:

to CharlesFrances.  That's real droll and I appreciate the almost British humour.  Sure, I thought critical damage was all about luck, too (and originally it was defined by a four-leaf clover icon).  However, that doesn't explain why I get pounded by critical damage against some opponents and not others, even though mine is maxed out at 25%.  Similarly, I'm able to inflict critical damage against some opponents quite regularly and beat them (when I shouldn't have been able to).  I just don't get it and I'm missing something.

You're right about luck.  And there's a timing element to beating or losing against opponents.  I might be well enough in front to win and we are having a critical damage war, but if my opponent's alpha or beta is about to orgasm and he gets in a critical damage blow just prior, I get beaten.  When this happens I want to smash something because it's pure luck.  On the other hand I've won in the same way when I shouldn't have.

I've noticed that if one side gets a critical at the same time as an orgasm, the fight is just over. The damage is in excess of 40k, more than half of my ego. So they multiply with each other.

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8 minutes ago, Peckerbird said:

to CharlesFrances.  That's real droll and I appreciate the almost British humour.  Sure, I thought critical damage was all about luck, too (and originally it was defined by a four-leaf clover icon).  However, that doesn't explain why I get pounded by critical damage against some opponents and not others, even though mine is maxed out at 25%.  Similarly, I'm able to inflict critical damage against some opponents quite regularly and beat them (when I shouldn't have been able to).  I just don't get it and I'm missing something.

You're right about luck.  And there's a timing element to beating or losing against opponents.  I might be well enough in front to win and we are having a critical damage war, but if my opponent's alpha or beta is about to orgasm and he gets in a critical damage blow just prior, I get beaten.  When this happens I want to smash something because it's pure luck.  On the other hand I've won in the same way when I shouldn't have.

thanks mate. the "almost British" is probably due to colonial ties, and sadly I'm not English but glad to live in the new world.

Who knows, maybe the girls do have a hidden stat that changes how often one crits, only the devs would know.

yeah, the luck basically rules the fights, I've lost to enemies with 30% less ego that I had type advantage over due to them having 3 consecutive crits. and other way around as well, this seems to be common experience.

9 minutes ago, aaaaaaaacccc said:

I've noticed that if one side gets a critical at the same time as an orgasm, the fight is just over. The damage is in excess of 40k, more than half of my ego. So they multiply with each other.

they multiply also with "favorite position" on girls, along with type advantages. With real bad luck your opponent can get 4.68X multiplier to their attack, in these circumstances few hundred points of girl stats is meaningless

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