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Patch Notes Discussion 06/03/19


jelom
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I'm not saying that the equipment changes and booster changes are a bad thing, but I highly suspect that my life got much, much harder.

In 2 months and 70+ levels I've seen precisely ONE legendary equipment in the market, a rainbow.  I'm now running 3 epic-SS items, which have devalued almost entirely.  Also, since the change isn't retroactive, I now have THIRTY-NINE all-but-useless legendary equipment items only 3 of which I'm using (6 charm, 6 hardcore, 24 rainbow).  I went all in for 90 or so GP10 spin 3 weeks ago, which explains my legendary gear glut,  and won't be able to try that again for ages! (I've spent way too much $ spent on advancing affection grades recently — I'm looking at you Fabienne! — I am pulling in less money under the shard system and the price of GP10 seems to rise faster than income.)

My immediate perception is that this is a huge advantage to the whales and a big one for all paying players in general.  I'm not sure I'll be able to find a strategy that allows me to stay competitive.

At least I finished 2nd in Mojo which pays out a couple million ybans...oh, wait, it didn't (yet). :(

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9 minutes ago, fap.titans.gra said:

I do not like changing double statistics on rainbow items- charm heroes will overpower

how can charm overpower? as rainbows have all powers in it, the other ones would too ... for me it is just making rainbows a little bit more worth. charm gets no advantage of this and is still underpowered as others calculated a lot.

 

today: rainbow gives like half of your desired specialty than an epic

tomorrow: rainbow gives like the same of your desired epic and adds up some defense points

well, makes them useful if it can replace an epic.

 

the change of the boosters - sounds interesting, right now I never used them really.

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To be clear these changes don't take place till Wednesday right? So don't spend at the casino for legendaries until it updates.

It's nice to see the boosters will actually mean something, I'm sitting on a bunch that are basically worthless they do so little.

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Looks like the missing rewards from the tower of fame is more complex than we thought. A shame as I waited months to raise the affection of my girls to get a good place and reward in the tower.

As for the rainbow legendaries, we'll see how it goes. I prefer a balanced approach, so this change could suit me in the end.

Legendary books are expensive as hell.

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3 minutes ago, Eman said:

Legendary books are expensive as hell.

I think they're actually very slightly cheaper than other books PER UNIT XP.  All the others are 200 ymens/xp PLUS a very small fraction of a ymen.  If the quoted prices for the legendary books are 100% exact, the fraction has been lopped off for a bit of a savings.  They also might have just rounded to prices in the patch notes.  We'll find out which on Wednesday.

In absolute terms they are expensive relative to lower level legendary equipment, but are cheaper than higher level equipment.  Everything's relative.

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26 minutes ago, Damoncord said:

The part that bothers me is that ALL but the cheapest Boosters are getting their duration nerfed severely.

I don't understand the point of that. Its a really bad nerf to those. Also not really seeing the point of them doubling the rainbow equipment. Maybe its just because I've spent so long trying to replace any rainbow equipment with something more effective.

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Congratulations, another new crap from the developers.

With such boosters, pvp in the game is now fully switched to the "pay to win" mode, especially at high levels. Do you want to win in the tower and in the arena? Pay 360 kobans once a day. Free players, of course, will not do this, and as a result, all players in the game will now clearly be divided into two castes and the donators will compete with each other, and the non-donators with each other. And this is a big step towards the degradation of the game.

Edited by Lemus
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2 hours ago, Taorin said:

To be clear these changes don't take place till Wednesday right? So don't spend at the casino for legendaries until it updates.

It's nice to see the boosters will actually mean something, I'm sitting on a bunch that are basically worthless they do so little.

As the title of the patch notes suggest... they are for 6/3/2019, which is wednesday.

1 hour ago, Eman said:

Looks like the missing rewards from the tower of fame is more complex than we thought. A shame as I waited months to raise the affection of my girls to get a good place and reward in the tower.

As for the rainbow legendaries, we'll see how it goes. I prefer a balanced approach, so this change could suit me in the end.

Legendary books are expensive as hell.

Nothing to do with the complexity of it.
Kinkoid is located in Bulgaria and in Bulgaria today was Liberation Day, a national holiday.
So they were simply not working today.

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12 minutes ago, Chthugha said:

As the title of the patch notes suggest... they are for 6/3/2019, which is wednesday.

Nothing to do with the complexity of it.
Kinkoid is located in Bulgaria and in Bulgaria today was Liberation Day, a national holiday.
So they were simply not working today.

I already read that today they weren't working, but if it's a simple fix, why waiting until Wednesday to fix it instead of doing it tomorrow? After all, this is one of those things that, the quicker it's fixed, the better for all.

 

1 hour ago, ZackMacKenzie said:

I think they're actually very slightly cheaper than other books PER UNIT XP.  All the others are 200 ymens/xp PLUS a very small fraction of a ymen.  If the quoted prices for the legendary books are 100% exact, the fraction has been lopped off for a bit of a savings.  They also might have just rounded to prices in the patch notes.  We'll find out which on Wednesday.

In absolute terms they are expensive relative to lower level legendary equipment, but are cheaper than higher level equipment.  Everything's relative.

Well, yeah, everything is relative.

They can be worth it, but if you add the cost of the epic and legendary books (because the common and probably even the rare ones will disappear for the players with higher levels) with the cost of the epic and legendary affection items, you can end up spending more on items than you'll be able to make back from the Harem and the bosses, specially since Karole doesn't give money.

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I might like the introduction of the new legendary items, if it were not for the fact that the changes on equipment take place only with new items acquired, and this means that the gap between free players and paying players, who was already a large pit, is going to become a chasm that sooner or later will become as large as the Grand Canyon. And the booster rebalancing does not help. Personally, I give a vote of 4/10 to this patch.

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50 minutes ago, Eman said:

I already read that today they weren't working, but if it's a simple fix, why waiting until Wednesday to fix it instead of doing it tomorrow? After all, this is one of those things that, the quicker it's fixed, the better for all.

I read it more as a "we know about it" remark at the end and not as an actual part of the patch 🤔

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1 hour ago, Damoncord said:

The part that bothers me is that ALL but the cheapest Boosters are getting their duration nerfed severely.

Yes, their duration is nerfed, and their power is increased.  This is a boon to the players who have a completely different koban economy than the casual and/or free players.  Higher level heroes skew towards the higher level Leagues, or the very top ranks of lower leagues, both of which provide much more in the way of kobans than can be expected by free/casual players.  Since they receive more, they can spend them more freely.

I used to use common boosters from time to time in order to make iffy fights more certain, and to help in the very short term to win a contest here and there.  Now, with the better categories no longer having longer durations, I'll probably have to save even the commons for more lucrative situations since I will never have enough epic/legendary boosters to do what I'd want with them.

1 hour ago, Arvelak said:

It is great that there will be legendary books. I'm just hoping that at some point after they are added, common books will stop showing up in the market after a certain player level.

Gosh, I hope not!

I use commons to just level girls up to my level without going over.  I'm not 100% certain, but I think this is less critical with XP than it is with Affection.  Excess XP does contribute to the next level when your level cap goes up.  It has seemed to me that excess Affection is lost when you go over the required amount to promote a girl.  Again, I'm not 100% certain.

1 hour ago, test_user said:

Also not really seeing the point of them doubling the rainbow equipment. Maybe its just because I've spent so long trying to replace any rainbow equipment with something more effective.

Doubling the Rainbow equipment increases their value relative to ALL equipment.  In effect, going forward people will be switching out SS-Epics for Rainbows far sooner and more often than they do today.  Why?  Because the gap between them in your class is shrinking, and you also get to add to the other classes, and harmony and ego directly.  Epics won't have to be that old for them to provide no marginal benefit at all over a new Rainbow, regardless of the circumstances.

The SS-Legendary equipment is also receiving a boost to keep them ahead of the Rainbows as the ideal* equipment.

What's the net effect of this change?  It rewards people who play Pachinko heavily.  The overwhelming majority of the time, Market refreshes give you SS-Epics at best.  All 5 Pachinko methods (Event, Epic, Epic10, Great, Great10) will reward you with Legendary equipment more often than the Market will.  This helps the whales exert advantage over the rest of us, and paid members over the casual/unpaid players.  HH is seemingly getting more stratified.

Add these changes to the fact that villains return less $ than previously, and in the case of worlds beyond #10 none at all, and pay-to-win players are being given the kind of dominance that they have come to expect from the genre — overwhelming.

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I don't like the nerf on booster duration as well. I get that their power is increased but IMO, they are so rare to come by. It widens the gap even more between free players and whales.

Also, does anyone know whether the Legendary boosters will be obtainable as reward in Arena fights/EP?

 

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29 minutes ago, Zamio said:

I don't like the nerf on booster duration as well. I get that their power is increased but IMO, they are so rare to come by. It widens the gap even more between free players and whales.

Also, does anyone know whether the Legendary boosters will be obtainable as reward in Arena fights/EP?

 

The new boosters and legendary books are not on the test server so they were never tested on there and the duration of the boosters encourages whales to use up all their fights in the leagues within 24 hours even more now so that their booster will not wear off allowing other players to beat them.

Market and epic pachinko would make the most sense to get them first because they do not seem to care about arena rewards and they were made even worse when they added karole who gives better affection gifts than you can get from arena.

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Yeah, it seems they wanted to surprise us with this. For whatever reason.

Im not sure if I like it but it will change everything. Rainbows being better than epics kinda makes sense. But the 24 hour boosters are a bit lame. Whay happens to the ones we stacked? Im only excited about legendary books. All I do now is wait for the new store and buy all the books. 

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