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  2. Si tu changes d'équipe toutes les semaines, garder le même équipement toutes les semaines n'est pas une super idée je trouve. Avoir un équipement qui booste les éléments de ton équipe apporte déjà un petit quelque chose (sur mon équipe actuelle j'ai +10% en défense et +4% en harmonie que je n'aurais pas si j'avais une équipe d'un élément différent du matériel : ce n'est pas énorme, mais pourquoi s'en priver, vu que c'est super rapide de changer son équipement ?). Je ne revend que les équipements mythiques qui ne sont pas de ma classe, et ceux que j'ai déjà pour un élément donné. On n'en gagne pas si souvent que ça, la question se pose assez peu en fait. Après, si tu ne changes jamais d'équipe, c'est inutile d'avoir de l'équipement pour une équipe que tu n'as pas, c'est sûr.
  3. im not quite sure but i feel like if boss(or mb any enemy) gave gs5 - that gs5 girl feels like have much more DEF at least. need to check how gs5 affect enemy power when girls same power. its easy but never pay attention to it also thought about 1 extra tip for fighting boss5 if it have gs5 girls. and in case if gs5 enemy have much more def it quite a big difference. in case you want to kill boss girls to lower that fight difficulty - it will be better to have enemy gs5 on 1st best-2nd semibest position so it will stay backrow most of time and u can clean more lower def girls and as less girls enemy have = higher chance you can sustain incoming damage
  4. Rotation #1266 (05/26/2024 19:00 EST) Emma 🔵 (April) Peeping Malina 🟣 (January) Desdemona ⚪ (June)
  5. Girls: Midsummer Noemy: Charme - playfull (yellow) Midsummer Titania: Hardcore - sensual (blue) Pop Piper: Charme - exhibitionist (green) Rock Venam: Hardcore - playfull (yellow) Objectives: Day1: Gladiator - Villain fights (200), Seasen & League fights (150) Day2: Attraction Orbs - Shards (20), using Orbs (3000) Day3: Enlarge your Harem - Affection grade (1000), level up (60 per level) Day4: Master of Potions - PoV Potions (1), PoG Potions (5), not avalaibel are BB (50) and DP (5) Day5: Money maker, money braker - per 2500 1 point (round up) in gaining and spending Day6: Equipment for everyone - Gain equip (60), Equip Pachinko x1 (1500), x2 (1620), x10 (8100), upgrade equip (1000)
  6. Yesterday
  7. @bolitho76 Some additions for the QA: Skills ⚪ Submissive (white) 20% - 25% - 30% - 35% - 40% Heals all girls for a percentage of their total ego. Really strong effect, having 1-2 submissive girls on a team is highly recommended. You can also reduce the number to 0-1 when using fluffers (roles). When in opponent's team, it heals up to 2% of opponent girls' ego. Roles of the Girls Fluffer First heal the wounded girls with the lowest Ego and only when there are no more wounded they inflict damage. Heal power is dependent on fluffer's Attack Power, it heal up to 100% of girl's Ego. It is possible to heal critically. The GS5 skills are not affected by the role. Fluffers do not heal themselves. Enemy Fluffers healing is limited to 5% of her Attack Power (for most highlevel players it will be around 4k). Squadbuilding: The first/strongest 7 girls when selecting the Squad after choosing a difficulty LVL for the Love Labyrinth are decisive. It doesn't matter if you don't take girls into your squad, the first/strongest 7 girls you have in total will always be look at. If you choose the Auto Assign, you can also look under Squad at the 7 first/strongest girls you have. For every GS5 girl in your first/strongest 7 girls, there will be just as many GS5 girls in the (Boss) fight. If none of your girls have a GS5, then the (enemy/boss) girls will not have a GS5 either. The position of your GS5 girls is mirrored in the team of your opponents. The position follows the strength of your strongest 7. First center, top then clockwise, your opponents have accordingly center, top then anticlockwise. It would be best if your GS5 girls have the position 3 and/or 4. So that these girls are at the front and can be defeated first. After each battle, the first/strongest powers you have are checked again. This makes it possible to change the strength of some girls by redistribute equipment for the Love Labyrinth run. If the speed of the girls is the same, then the following order is used: center, top then anticlockwise.
  8. So after my last run that I was unable to complete, due to the 5th floor boss destroying my team, and lack of damage relics made meant that even throwing the rest of my girls against the boss, I was unable to finish the run. This made me realize that If my team can make it to the final boss with no permanent losses using mediocre relics, then it would make sense to keep my team, and focus more on damage. Since the final boss hits really hard on my side, hitting my girls for 110k+ each hit, if I don't get any dodge relics, its unlikely that I will be able to survive, and in that case, it would make more sense for me to pick up all the global damage increase relics that I can get my hand on, specifically; Vigorous Motivation, Impactful and Attack from the back. This means that even if my main team is taken out, hopefully my other 39 teams will be able to break thru the bosses defences and slowly grind the boss down. This is what was missing last run, where each team did about 2-4% damage, instead of say 5-15%. Today's team was the same as before. Sake (healer) Angelic Lenaëlle (fluffer and shielder) Agent Zoya (fluffer and shielder) Dominatrix Ananke (sexomancer) Rheannon (sexomancer) High Mage Arcana (mana Boost) Finaltits (healer) I was able to get a couple Dodge relics, a 54% for Angelic Lenaëlle, and 72% for Dominatrix Ananke, this made them the new frontline, and made me able to switch out High Mage Arcana for Bridgette for "Burnout" I then got a 90% dodge for Bridgette, putting her on the frontline, and could then swap out one of my sexomancers; Rheannon for Norou for even more "burnout" casting. I had a total of 4 revives on the final boss, and I would not have been able to revive them if I did not have the 90% dodge. So going forward, I am going to continue using this team, with lots of healing and 2 sexomancers. I will agressively pick global damage relics, even over good defensive relics. I will however pick up dodge relics of Epic or higher rarity, since two of epic or higher quality will bring the total dodge over 100%.
  9. Yes you have a point and since I don't want to think about the roles (for now) I have some choice. And then I will take the following team: Back: - ❤️ Eccentric (red) Know-How Sexomancer Fated Bianca no GS5 - 🤍 Submissive (white) Know-How Dominator Black Swan Gloria Middle: - 💙 Sensual (blue) Know-How Fluffer Princess Agate - 💙 Sensual (blue) Hardcore Fluffer Agent Zoya - 💙 Sensual (blue) Charm Fluffer Angelic Lenaëlle front: - 💚 Exhibitionist (green) Hardcore Aiko - ❤️ Eccentric (red) Hardcore Imogen I have her, but she is not strong enough. The Sexomancer collect their mana to 100 and do not perform their GS5, only when a girl is incapacitated does she revive the girl.
  10. I mean that GS5 doesn't matter at all on sexomancers because the revive is the only thing that can trigger on 100% as far as I understand. And they'll keep that 100% mana until they need to revive someone.
  11. Wait what? You mean only on the turns where the role triggers, GS5 doesnt or do you mean in general?
  12. still no word on the Girls' RARITY yet? And MRPG is broken? still?
  13. I know that some relics are better than the others, but it's because they are different and give different bonuses. But here we have the same bonus, only applied to 2 girls or to 7 girls. Also i would swap Asmai and Maelyn. If you lose your dps you can still survive, but if you lose your healer you can wipe You dont have Mikanu?
  14. Trojana advantage is that she is KnowHow, and can have the highest speed in your team and can res before heal and shield
  15. I have one other question. Has trojana is white, her GS5 is heal. So does having Trojana GS5 give her a better revive as a sexomancer ?
  16. Welcome ) Spent some more time for "testing"... I give up ) I really don't understand what happens here. All I see -- skills triggers at any time. Not by 1st girls. Not even by 2nd. And order of girls participating is different from "diamond" at right. So that last girl (clockwise) can participate 2nd or 3rd, not last. (and because of that, screens somebit confusing. because they can not show this behavior... just only "not 1st girl".) To be clear -- I dont care about it. At all. Just returns back to my usual routine -- click-through-x3-and-forget. (and I'm suppose, most of the "dumb players" doing the same.) Thanks for your comments.
  17. Yes, some relics are better than others. That's just the way it is, you just have to be lucky. 🤷‍♂️ I also think you need good relics to do everything with a team, otherwise you have to defeat some girls in the floor 5 boss fight to be sure that your team can do it. I will adjust my team again on the next run, because I think what you have is already the optimum. It should then look something like this: Aiko would be equipped in such a way that it is the slowest and should therefore make optimum use of its GS5. Back: - ❤️ Eccentric (red) Know-How Sexomancer Fated Bianca no GS5 - ❤️ Eccentric (red) Know-How Asmai Middle: - 💙 Sensual (blue) Know-How Fluffer Princess Agate - 💙 Sensual (blue) Hardcore Fluffer Agent Zoya - 💙 Sensual (blue) Charm Fluffer Angelic Lenaelle front: - 💚 Exhibitionist (green) Hardcore Aiko - 🤍 Submissive (white) Hardcore Maelyn
  18. I took me over a month to break through the wall. Had a chance of 1,67% after switching to Stunn girl in the center position. 2000 I'm coming 😁
  19. Well, to be more precise, execute also happens in later turns. And this skill also confuse many players in similar way as stun.
  20. True, but, while very obvious, sadly one of the smaller (balance) issues in the Labyrinth. Reminds me that I was once again reporting the major one on Discord, but so far ignored and long move out of sight in chat history ...
  21. You are misinterpreting the output. You see the "Enchanting Defense" skill on your left side from Mala, and the opponent's 2 seconds stun from Azana resp. Shtupra. It does not matter which girl is currently attacking. All skills but the stun always happen at your first attack, unless you are stunned (when you are attacked by someone else), and the stun skill has just a fixed chance of happening every round. But thanks for posting: You are a perfect example showing how underwhelming the ingame info about this is. No offence against you, there is absolutely no hint in the game which explains this, and the output during the battle is completely unclear, with the multiple different skill names for the same skill, depending on class (?), the way the text is just thrown over and often beyond the screen, instead of where it would make sense (like a stun batch at the stunned side, showing the remaining stunned rounds, or such), that only stun can happen later in the battle or not at all, the completely falsely back- and forth jumping ego bar when someone with shield skill is attacked (visually much clearer solved in Labyrinth) etc. One must have read the release notes and vast parts of the early discussion around the skill testing here in the forum, to understand it, or if someone else explains it, of course. B.D.S.M. to be precise, i.e. also Pantheon and villains (where of course it does not matter).
  22. Screens from seasons ) So, catched in leagues too. Did some x1 fights with strongest opponent.
  23. Horsting is talking about PvP for the GS5, not the laby.
  24. Who makes these relics? Isn't it suppose to be that 2 girls get more defense or all girls get less? WTF is this?
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