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  1. Past hour
  2. Did my hard run today, got 6 Duck masters for 6 different girls, 2x90%, 2x72%, 1x54% and 1x18% This made it so both my frontline AND midline had dodge relics, Will probably never see a run like this again. Because of the dodge relics I was able to modify my team for more damage, I kept 1 sexomancer for safety, but swapped out the Exhib tank and 2nd sexomancer for Eccentric girls for burnout casting. I grabbed 6 finish move relics, 4x8%, 1x6% and 1x3% for a total of 41%. The cap on finish move is reported to be 40%, meaning I could run some tests on this, unfortunately this happened with 2 fights left in the run, so I was not able to get a big sample size, I was not able to record any triggers above 40%, the highest i got was 39.62% I've highlighted the biggest finish moves in green. What is kind of funny here, is that I did not have much damage, so I was only able to take out 4 girls from the 5th floor boss with finish move. The opponents center and both backline girls was was taken out solely by burnout. And you can see in the table here, two of the girls took no damage from my girl attacks, but due to accumulated damage from other girls and burnout they were already in Finish move range.
  3. Today
  4. the kisses wouldn't help you with that either way
  5. I don’t have any of the girls, but nevertheless, I didn’t bother too much and waste kisses and fists. These will come in handy for the upcoming KCR and MD events. I think I will still be able to take all 4 girls in 6 days. But even if it doesn’t happen, I won’t be too upset. As I understand, during my 9 months of gaming experience, 3*LG is more needed only for the collection than for anything else. The whole point is to collect 100 girls of each color and in the future complete your team with only 5*LG and 6*MG. Although I may be wrong about something, due to my limited experience in this game.
  6. by using them ofc ..I´ve been saving kisses for like half a month already since I decided to finish this MB with Sultry Coins ^^´
  7. The "diamond" at the right side is mirrored, so the order in which girls attack is counter clockwise there. However, all you need to verify is that the triggered skill matches the one which the middle girl has (first which attacks). As said, which or when skills are triggered has nothing to do with which girl is currently attacking: All but the stun skill do trigger after the first attack of the team, which can be delayed when the opponent was stunned right after your first round. Only stun can trigger at any round later, but it is always and only triggered, if the girl in the middle position has the stun skill (is yellow or dark element), and has it skilled, of course. However, there is no need to test this: It is known facts, overly verified since the day tier 5 skills were implemented. So take it as mandatory knowledge, if you have any serious ambitions in league. I am sure most do it like this. And this is why I am criticising so much that this was never fixed, I mean both: the information how this works, and the fact that those skills do not trigger on 2nd and 3rd battle when using x3 button: The majority of players are no competition and have no chance to get any higher league rank, because of this. If they would know how tier 5 skills work, and would use x1 battles only (or if KK fixes x3 battles), they would magically score significantly better and the diversity and challenge around top 4/win in D3 league would be much better. I mean, I am happy to often win easily, but I also like challenges, and I hate it to just win because most players are heavily disadvantaged due to bugs they don't even know about, and major information not presented anywhere in the game.
  8. Lol, how did this happen? I just used my kisses as always 🤔:
  9. I flyed through the last two run with this team the common thing is i got a 72% duckmaster relic in the 4th floor in each run. nothing notable other than that. My team
  10. A good amount of players needs all 4, because they didn't play at the 2 PoVs were active and from the ones who played at this time will a good amount need 1 or 2 Girls because they hadn't bought the Bonus Path. The other thing is: we have Contest PoV at the moment, so a good amount of players will compete alone to get points in the actual PoV (was a reason to me to try to get 1st this time)
  11. The demand on these should not be to high based on the line up. I already have all 4.
  12. Rotation #1267 (05/27/2024 19:00 EST) Wang 🟠 (April) Val Mala ⚪ (February) Astrology Avery 🟣 (September)
  13. Optimal start. With a lot of stored Kisses and a good amount of storaged combativity it was doable to get 1st. The 200 combativity task in PoA is done because of this too. 15th needed 28.350 points.
  14. to date there are 1816 girls total. I 2nd having them slow down anyway they can. So if there done with new pachinko I'm all for it.
  15. Wildman, You have until May 31st to complete all tasks and get Hornhound and Furawr. You’ll have to double your effort if you also want Poppy Sooth and Mesmeralda. Get them for your harem! FREE PATH Hornhound (Wolverine) Furawr (HellCat?) 🧡Physical/Orange🧡🟠 💚Exhibitionist/Green💚🟢 BONUS REWARDS Poppy Sooth (Dazzler?) Mesmeralda (???) Zoopokemon's spreadsheet https://docs.google.com/spreadsheets/d/1g-5kmvlHhA728yTF7xMdKfWuMe9-SqxW-QDdjc26J6I/edit#gid=505705965
  16. If I remember correct it wasn't announced directly by KK that they stop add Girls to EpP and GP, but there were some posts where they pointed out that they'll reduce the amount of released Girls - or better: chanbe the palces where they will release Girls. The give up Epic Days some years ago and after this the adition of Girls to EpP slowed down until they stopped. With 234 Girls in EpP it's hard enough to clear EpP Pool for newer players, so it's fine in my eyes to stop here with permanent Girls. At least once in a month you'll have Girls avalaible in the EpP - while the CE last. In case of GP mentioned KK that they used the 1* mostly to test new artists and that they should help newer players for catching up. With 106 released 1* Girls there is no need for more: You can easily activate the awakening to lvl750 with the avalaible 1* Girls. In one of the Q&As in the last year Rosso mentioned that they want to overwork Pachinko totally. How Pachinko2 will be isn't known but with the ability of KK to mess up I'll fear the day the Pachinko2 will be released. Yes, there are great Gaps between the Girls now, but from time to time KK will add a new Girl, but KK wont announce it earlier at which time. In my eyes, and that's what I communicate to newer players, the girls aren't the reason why you should upgrade the 3 permanent PoPs - the other rewards are the reason. If you have the permanents up to at least lvl9 you gain the ressources you need to participate in a lot of Events, to maintain the Girls you gain and so on. Well, KKs communication wasn't good since the start of the game, but after all this time we can say - even KK hadn't official announced this - that they abandoned the "higher tier" idea. Even in the new Clones of HH there is no higher tier for Villains in the early worlds. I have all permanent Villain Girls too. I'm happy about, because now I can focus to use my combativity, if there isn't an Event with Girls at villains, to farm Gems, Books or Gifts. Some months ago KK had "reduced" the affection Scenes for new Girls - they mentioned that they need to reduce the workload for artists because they can't get enough art. In the Forum and at Discord was mostly guessed that they wanted to reduce costs. There are many places at the game where they adding less Girls (CE back to 6 Girls from 8, new League girl after 10+ weeks and not after 6 weeks and so on), but in the time they reduced here Girls, they added new Events with new Girls: ME, Double Penetration are good examples. It's hard to maintain all the Girls we get now as new Girls every month (1 Mythic, 6-8 5* Legendary, ca. 14 3* Girls) with all the ressources we gain in the game without spending tons of Kobans for market refreshs. So it's not bad that KK slowed down with Girls, but ths is my personal taste.
  17. Over months and months now I've noticed that there have been no new girls in Epic or Great Pachinko. There might have been news or patch notes where the demise of EP was announced but I might have missed it. The last EP post I recall was College Beauty Mio (one of the new girls made available in EP from Orgy Days - but interestingly she didn't show up for several days after OD finished). So what's happening? Is HH more interested in the mega events, Mythic Days, Legendary Days and Legendary Contests than these more basic chance options to obtain girls? It seems more about competing in contests. Is this what Kinkoid meant by 'upping their game'? Of course, there are the classic events and Orgy Days that make new girls available, as well as the Kinky Cumpetition, Seasons and the usual Path of Glory and Path of Valour (the latter of which has turned out to be a highlight for me with some really cute girls put up). In my case, I'm frequently required to play Epic Pachinko through Daily Goals in my Peregrine Took account where there are no girls to collect (the non-girl rewards in EP are rather pathetic and need a revamp - such as kisses, leagues tokens, even boosters). The more positive way of looking at all this is that it is a form of compulsory saving for when girls from the classic events or OD become available. I have won caches of gems in this way. As regards girls being available against villains, in this same account I have every girl available in every world, even the current one, so, for events or contests where 'defeat villains' is a requirement, this deficiency is stark. Sure, there are five star legendary girls available in The Leagues and new girls here are being occasionally put up, but this option is scant for those who have been too successful. In Places of Power, as far as I'm aware Zima is the latest girl, but she was put up months ago. I feel sorry for those members who paid multiples of 600 kobans to level up the three categories within PoP and have now run out of girls to collect (although the mythic orb options are not to be sneezed at). To reiterate, some of us are being punished for being too successful. So... how about rejuvenating EP and GP by making new girls available or being honest with players and tell us that EP is going to be discontinued after a further period. It's the same with the worlds. When was the last new tier (epic or legendary) created? No new tiers have been created for any of the worlds beyond Splatters Archipelago and there have been 5 worlds since then. I would love some answers to these issues and thoughts from other members.
  18. Yesterday
  19. Si tu changes d'équipe toutes les semaines, garder le même équipement toutes les semaines n'est pas une super idée je trouve. Avoir un équipement qui booste les éléments de ton équipe apporte déjà un petit quelque chose (sur mon équipe actuelle j'ai +10% en défense et +4% en harmonie que je n'aurais pas si j'avais une équipe d'un élément différent du matériel : ce n'est pas énorme, mais pourquoi s'en priver, vu que c'est super rapide de changer son équipement ?). Je ne revend que les équipements mythiques qui ne sont pas de ma classe, et ceux que j'ai déjà pour un élément donné. On n'en gagne pas si souvent que ça, la question se pose assez peu en fait. Après, si tu ne changes jamais d'équipe, c'est inutile d'avoir de l'équipement pour une équipe que tu n'as pas, c'est sûr.
  20. im not quite sure but i feel like if boss(or mb any enemy) gave gs5 - that gs5 girl feels like have much more DEF at least. need to check how gs5 affect enemy power when girls same power. its easy but never pay attention to it also thought about 1 extra tip for fighting boss5 if it have gs5 girls. and in case if gs5 enemy have much more def it quite a big difference. in case you want to kill boss girls to lower that fight difficulty - it will be better to have enemy gs5 on 1st best-2nd semibest position so it will stay backrow most of time and u can clean more lower def girls and as less girls enemy have = higher chance you can sustain incoming damage
  21. Rotation #1266 (05/26/2024 19:00 EST) Emma 🔵 (April) Peeping Malina 🟣 (January) Desdemona ⚪ (June)
  22. Girls: Midsummer Noemy: Charme - playfull (yellow) Midsummer Titania: Hardcore - sensual (blue) Pop Piper: Charme - exhibitionist (green) Rock Venam: Hardcore - playfull (yellow) Objectives: Day1: Gladiator - Villain fights (200), Seasen & League fights (150) Day2: Attraction Orbs - Shards (20), using Orbs (3000) Day3: Enlarge your Harem - Affection grade (1000), level up (60 per level) Day4: Master of Potions - PoV Potions (1), PoG Potions (5), not avalaibel are BB (50) and DP (5) Day5: Money maker, money braker - per 2500 1 point (round up) in gaining and spending Day6: Equipment for everyone - Gain equip (60), Equip Pachinko x1 (1500), x2 (1620), x10 (8100), upgrade equip (1000)
  23. Last week
  24. @bolitho76 Some additions for the QA: Skills ⚪ Submissive (white) 20% - 25% - 30% - 35% - 40% Heals all girls for a percentage of their total ego. Really strong effect, having 1-2 submissive girls on a team is highly recommended. You can also reduce the number to 0-1 when using fluffers (roles). When in opponent's team, it heals up to 2% of opponent girls' ego. Roles of the Girls Fluffer First heal the wounded girls with the lowest Ego and only when there are no more wounded they inflict damage. Heal power is dependent on fluffer's Attack Power, it heal up to 100% of girl's Ego. It is possible to heal critically. The GS5 skills are not affected by the role. Fluffers do not heal themselves. Enemy Fluffers healing is limited to 5% of her Attack Power (for most highlevel players it will be around 4k). Squadbuilding: The first/strongest 7 girls when selecting the Squad after choosing a difficulty LVL for the Love Labyrinth are decisive. It doesn't matter if you don't take girls into your squad, the first/strongest 7 girls you have in total will always be look at. If you choose the Auto Assign, you can also look under Squad at the 7 first/strongest girls you have. For every GS5 girl in your first/strongest 7 girls, there will be just as many GS5 girls in the (Boss) fight. If none of your girls have a GS5, then the (enemy/boss) girls will not have a GS5 either. The position of your GS5 girls is mirrored in the team of your opponents. The position follows the strength of your strongest 7. First center, top then clockwise, your opponents have accordingly center, top then anticlockwise. It would be best if your GS5 girls have the position 3 and/or 4. So that these girls are at the front and can be defeated first. After each battle, the first/strongest powers you have are checked again. This makes it possible to change the strength of some girls by redistribute equipment for the Love Labyrinth run. If the speed of the girls is the same, then the following order is used: center, top then anticlockwise.
  25. So after my last run that I was unable to complete, due to the 5th floor boss destroying my team, and lack of damage relics made meant that even throwing the rest of my girls against the boss, I was unable to finish the run. This made me realize that If my team can make it to the final boss with no permanent losses using mediocre relics, then it would make sense to keep my team, and focus more on damage. Since the final boss hits really hard on my side, hitting my girls for 110k+ each hit, if I don't get any dodge relics, its unlikely that I will be able to survive, and in that case, it would make more sense for me to pick up all the global damage increase relics that I can get my hand on, specifically; Vigorous Motivation, Impactful and Attack from the back. This means that even if my main team is taken out, hopefully my other 39 teams will be able to break thru the bosses defences and slowly grind the boss down. This is what was missing last run, where each team did about 2-4% damage, instead of say 5-15%. Today's team was the same as before. Sake (healer) Angelic Lenaëlle (fluffer and shielder) Agent Zoya (fluffer and shielder) Dominatrix Ananke (sexomancer) Rheannon (sexomancer) High Mage Arcana (mana Boost) Finaltits (healer) I was able to get a couple Dodge relics, a 54% for Angelic Lenaëlle, and 72% for Dominatrix Ananke, this made them the new frontline, and made me able to switch out High Mage Arcana for Bridgette for "Burnout" I then got a 90% dodge for Bridgette, putting her on the frontline, and could then swap out one of my sexomancers; Rheannon for Norou for even more "burnout" casting. I had a total of 4 revives on the final boss, and I would not have been able to revive them if I did not have the 90% dodge. So going forward, I am going to continue using this team, with lots of healing and 2 sexomancers. I will agressively pick global damage relics, even over good defensive relics. I will however pick up dodge relics of Epic or higher rarity, since two of epic or higher quality will bring the total dodge over 100%.
  26. Yes you have a point and since I don't want to think about the roles (for now) I have some choice. And then I will take the following team: Back: - ❤️ Eccentric (red) Know-How Sexomancer Fated Bianca no GS5 - 🤍 Submissive (white) Know-How Dominator Black Swan Gloria Middle: - 💙 Sensual (blue) Know-How Fluffer Princess Agate - 💙 Sensual (blue) Hardcore Fluffer Agent Zoya - 💙 Sensual (blue) Charm Fluffer Angelic Lenaëlle front: - 💚 Exhibitionist (green) Hardcore Aiko - ❤️ Eccentric (red) Hardcore Imogen I have her, but she is not strong enough. The Sexomancer collect their mana to 100 and do not perform their GS5, only when a girl is incapacitated does she revive the girl.
  27. I mean that GS5 doesn't matter at all on sexomancers because the revive is the only thing that can trigger on 100% as far as I understand. And they'll keep that 100% mana until they need to revive someone.
  28. Wait what? You mean only on the turns where the role triggers, GS5 doesnt or do you mean in general?
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