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Showing content with the highest reputation since 04/28/2024 in Posts

  1. So, if I understand well, rather than solve the harem filter issue, KK prefers to change the next blessing? Sure, why I'm barely suprised?
    7 points
  2. Girl: Fluttering Andra at Ninja Spy (Ninja Village) Class: Know-how Element: physical (orange) traits: hair-colour: blond Zodiac Sign: Aries Pose: Sodomy eye colour: gold
    6 points
  3. Rotation #1241 (05/01/2024 19:00 EST) Jordan 🔴 (December) Plush-tan ⚪ (May) Mountain Sophie 🟡 (July)
    5 points
  4. Girls: Mission: Ignis: charm - physical (orange) - pleasurelock Champion: Linnea (Romero - Morning Wood House): hardcore - sensual (blue) - dominator Villains: Lux (Donatien - Admittance of the dead): know-how - exhibitionist (green) - dominator Avalee (Finalmecia - Plain of rituals): hardcore - playful (yellow) - fluffer Pachinko only: Coda: know-how - eccentric (red) - sexomancer Mirene: charm - dominatrix (black) - fluffer (It seems that bolitho still don't have access to the PC. I hope he wouldn't mind me creating this thread for him.)
    5 points
  5. I found it When taking a value from the selectors it's capping any integer it finds to the max girl level. This should be just be applied to the level range filter but it's being applied to all filters. This also makes it impossible to search for Ash brown (765) and using "8008" to find "Sheba V.A.L.E.T-8008". I've reported this to KK's devs.
    5 points
  6. 5 points
  7. Girls: New Girls: Painter Elena (5*): Charme - dominatrix (black) Writer Virginia (5*): Hardcore - voyeur (purple) Actress Kimi (5*): Hardcore - submissive (white) Musician Kalissa (5*): Hardcore - eccentric (red) Revived Girls: Electro Kelina (5*): Charme - playfull (yellow) Fleur (5*): Hardcore - physical (orange) Healing Albane (5*): Know-how - sensual (blue) Soul Pleaser Lola (5*): Hardcore - voyeur (purple) Empress Avaritia (5*): Charme - voyeur (purple) Amalia (3*): Hardcore - physical (orange) Belly Dancer Shehera (3*): Know-how - exhibitionist (green) Djinn Skye (3*): Charme - playfull (yellow) Objectives: Champions (1 point per fight), League (1 point per win), Pantheon (3 point per fight), Villain ( (1 point per win), Daily goals (25 points for all 5 chests in total)
    4 points
  8. Empress Avaritia (L5✩✩✩✩✩): Charm - Voyeur (Purple) - 10💖✨💖Shards for 20💎Sapphires!?!?!?!?!? SHUT UP AND TAKE MY 💎SAPPHIRES!!!!!
    4 points
  9. Rotation #1243 (05/03/2024 19:00 EST) Bass 🟣 (EpP) Claryssa ⚪ (April) Misvaginus 🔵 (March)
    4 points
  10. Imagine she's rotating very fast on herself so the centrifugal force makes her tits fly 😀
    4 points
  11. Rotation #1242 (05/02/2024 19:00 EST) Sword Swallower Liu-Yeng 🟠 (January) Sheriff Spook 🟣 (November) Carlita ⚪ (April)
    4 points
  12. Rotation #1240 (4/30/2024 19:00 EST) Aria 🟣 (August) Delivery Girl Nikukawa 🔴 (July) Olive 🟡 (EpP)
    4 points
  13. Since the daylight safing change in EU the MyP rotation is "bugged" - the rotation don't change at reset, it change 12h after. To me the change is at 1am so I'm normaly not active at this time. Because of this I make the post most around reset - there I have a little bit time and one thing to remember me 😉 Rotation #1238 (4/28/2024 19:00 EST) Winter Hima 🟡 (January) Kaliko ⚫ (October) Hildr ⚫ (April)
    4 points
  14. I've started playing this game for the hentai art and I still play it for the hentai art. I engage in PvP only as much as I have to get that hentai art.
    3 points
  15. Sadly, new Mythics are quickly losing the exciting factor due to the art quality decline. They have a good artist to work on them who made M6 Ananke. They also have a pretty good artist who kinda reminds me of Ben's style, who most recently did Summoner Mercy. They have Toon Dude who can make a good M6 - Elphiba. Same story with Venus who made a pretty great Esme. But instead we get this flying tit:
    3 points
  16. I started the hunt... so far))) 110 fists with sandalwood = 20 fragments. Happy hunting, gentlemen)))
    3 points
  17. I did it! My first top 4 and I didn't even use any AME/LME. This was much, MUCH more tiring than I've anticipated. Probably I should unlock 750 level cap before I aim here again 😅 @HorstingCan you tell me which script do you use that shows the number of wins next to the player name in league table? nvm, I just realised that is one of the features that don't work correctly in incognito mode.
    3 points
  18. My bad. Current blessings are intact indeed. I'm talking about next week blessings - they WAS Sensual+Gray Hair from monday reset and till some moment (what seems caused all that disscussion around "Gray not found" in harem filters) - and now they Sens+Red Hair. And i noticed it only today afer reset - so they have changed earlier - but they was Sensual+Gray Hair!
    3 points
  19. Updated for May. With the changes as announced in the patch notes 2 weeks ago.
    3 points
  20. Rotation #1239 (4/29/2024 19:00 EST) Alt. Superia 🟠 (EpP) Rose 🟡 (EpP) Fuckland Fanny & Fione ⚪ (November) I'll leave in a few hours for a two day trip. I'm not sure that I'll have access to a PC before the next rotation ends (around 1am at May 2nd here). It would be great if someone would make the post for the rotation #1240 or at least screenshot the rotation and post so I can edit to the normal pattern. Thanks in advance!
    3 points
  21. to date it should be Lupa Maleva Xmas Lupa Akama Loving Lupa Carnival Akama Bunna Michaela Halloween Lupa Revenge Iba’lee Silver Lupa Fabienne Danielle Bitch Ennea Sweet Revenge Anniversary Lupa Golden Lupa Sassy Bitch Flamenco-Dancer Akama Jabberwock Maleva Ghostly Future Raquel Peeping Fabienne Swan Michaela Pyramid Lupa Anniversary Bunna Edwarda Librarian Danielle Eastern Bitch Battle Bunna Eri Marowank Invidia Visora
    3 points
  22. I've done some testing on Dominator and pleasurelock. Dominator Dominators get 5% more damage. This works the same way as "Vigorous Motivation" and "Berserk" where the 5% is added at the end, after all other damage sources have been calculated. Pleasurelock. When crit - adds half of the damage dealt by the opponent in the previous attack to her own damage. When a pleasurelock does critical damage, she will take half the recived damage against ANY Pleasurelock and add it to her own damage. This means if you have 4 pleasurelocks in your team, and one of them is hit, ALL of the pleasurelocks will add that damage to their attack. If no pleasurelocks are hit, or attacks are blocked or evaded, they will simply add 500 damage. This is one of the tests I did, using my two pleasurelocks against a green battle on floor1, normal mode. This test is setup so that only 1 of the locks can recieve damage. Red battler got the same damage bonus for her first critical as Sheheramazond got, showing that they only check for role, not induvidual girl. A lot of the damage here is 500 points, and that is because since this is a green battle, a lot of the attacks where blocked I chose a green battle, so I could run only these two girls, and get as many critical hits in as possible. In another test I did, I had a full team, with both my pleasurelocks in the midline, as expected they only did 500 damage extra when they scored a critical, this again shows that a pleasurelock needs to be hit to generate the bonus damage.
    3 points
  23. You can stop tending to 'catch them all'. And game(s) will become smooth as <censored> silk 😀 Have time to spend on game? Good -- play. Not enough time or no interest to play today? Good -- do not play ) Today's sompetition is intresting? Good -- try to beat 'em all. Today's competition is as bad as usual? Good -- skip it. This is my vision of the game after it was overloaded with events. The only thing is the quest(s). But with "BIG breasts" vision it will become "not interesting" at some moment in near future...
    3 points
  24. Even worse when it was on test server, but still completely unbalanced. Sure, this is also well known from basically every other new feature, but no reason to not keep complaining about such unprofessional game development. That is true, for Laby in particular. No reason to keep going bad ingame documentation. Of course I have zero hope, as always, but I was too annoyed when a guild mate asked and I needed to search through quite a lot of girls to find the few mostly irrelevant ones having a role. Until then I thought that the patch notes were, as by times before, promoting something which was not really live yet. Looping through all information that is available, it was finally bolitho's the Laby guide put together by bolitho, which contain the essential "Laby exclusive" sentence. I mean some of the roles themselves, like reviving tired girls, make sense in Laby only. But with KK you never know ...
    3 points
  25. Here a screenshot from last time HA medium card: The same combativity per day like this time.
    2 points
  26. New Girls: Painter Elena (5*): Charme - dominatrix (black) - 69 - Pleasurelock Writer Virginia (5*): Hardcore - voyeur (purple) - Doggie Style - Fluffer Actress Kimi (5*): Hardcore - submissive (white) - Missionary - Dominator Musician Kalissa (5*): Hardcore - eccentric (red) - Missionary - Sexomancer Revived Girls: Electro Kelina (5*): Charme - playfull (yellow) - Column Fleur (5*): Hardcore - physical (orange) - Doggie Style Healing Albane (5*): Know-how - sensual (blue) - Indian Headstand Soul Pleaser Lola (5*): Hardcore - voyeur (purple) - Dolphin Empress Avaritia (5*): Charme - voyeur (purple) - Jack Hammer
    2 points
  27. Regarding the art, didn't they just copy-paste her face from 0 star to 4 star and from 1 star to 5 star ?
    2 points
  28. After she's a not revived Legendary Day Gilr I wouldn't buy her yet. Sure, you have to wait more than a year until she reappear in the LD again, but at this time you can gain more shards from her (after you had made sure that you have 40 shards from the new LD Girl) and reduce so the needed coins. The coins (also the Labyrinth coins) are rare enough to try to reduce the needed amount of them.
    2 points
  29. I would get her now. She's a DP Girl so outside from Labyrinth shop there is no other place to get shards for her for sure.
    2 points
  30. Indeed it is. ---- It is working again!
    2 points
  31. @jelom @madahmed The first batch last longer normaly because a good amount wait for the start of the Contests to spend ressources. The problem at CxH is reported, but with the bank holiday because of the orthodx eastern it can be take time unitl KK react....
    2 points
  32. Guess the first batch lasts longer, because people are waiting if there are new contests with CP. At least I did it that way. But it seems, the droprates are better, if there are less players going for it. I spend 272 CP and got 14 drops. In CxH it was said in the patch notes, they wanted to reduce the new content, but mythic days should remain. Maybe someone didn't get the memo.
    2 points
  33. may be 3 Mythic events in a month exhausted a lot of people. in nutaku . also it is the same thing. i am also in this situation. i will aim for 12 shards. i prefer to get Level up Red in the 12th may
    2 points
  34. First batch of shards lasting 15 minutes (in PsH too)? Very strange 🤔 P.S.: and in CxH no mythic girl in mythic days 🤬
    2 points
  35. Looks like something went wrong with the event. Mythic event page is blank and going New Cenabum is giving me a non-existent recruit error. Edit to add: Already reported to the tech team, so they'll probably get it fixed soon.
    2 points
  36. Bumping this becAuse, unbelievably, its coming back AgAin! Will this be A weeqend event from now on? WhAtever the KKplAn is, Hopefully i cAn get some nice SC🅢 on DAY one! You All Know i got it BAD for BAdGirl MISCHIEF!
    2 points
  37. Yes, I did it. Finally, my guy got to the top 30 in D3 without using a single AME or LME booster. Most likely I was just lucky, I didn’t get a very strong league. But nevertheless, I am immensely happy about this event. There are positive dynamics, and this is the main thing. All great achievements, friends.
    2 points
  38. i've used one fluffer and one sexomancer in my last hard mode run. I had pretty strong protective bubble (4x12%, 1x8%, 1x6%) and some dogde on front row (18% for heavenly Venus and 36% for romantic winter). I'am not sure if there is a hard cap for stacking protective bubble so i just took them all as no good dogde relics came up. I finished without loosing a girl. The sexomancer was there just in case of bad luck (crit streak to one of my tanks). GS5 where: 3x healing, 1 shield, 1 mana boost. As fluffer i use Visora, because shes dps and has a usefull gs5. For sexomancer gs5 is not relevant. In my last 2 runs the 5th floor boss did not bring one super defensive girl with him, as he did in the weeks before. I allways make sure to have around 90k of attack at least on one of my girls before i get to the last boss because he allways had one girl aroun 85k def with him(whats about 25% more then the avg of the rest of his girls). Where there any notes of this being patched?
    2 points
  39. Since the time consumption of the game raised to much, and after wasting huge amount of time testing Laby there, I have no mood and time for test server anymore. That one has to level up the hero and girls like on live server to be even able to test everything, this makes it even impossible to test all aspects. So I am not surprised that the number of those who did tested it is very small at best. But still surprising that really no one at least mentioned that +5% damage versus reviving tired girls is so light years away from anything that could be called "balanced" ... Probably most of us are too used to that, being happy already if an update does not break down the whole game. Got it. Strictly seen, still your thread, just not alone your content 😉. I just wanted to reference it non-ambiguously.
    2 points
  40. Okay, I finally figured out what is going on here. First off, the fluffer role is healing the girls for the correct amount, No problem there. Fluffer also works with Double attack and is able to heal 2 different girls with the same double attack. Ego Rebound value is correct too, Stacks additively. Then we get to the double attacks, This one took me a bit of time to figure out, here are the 4 instances of double attack I picked out and used to try to figure out this problem. I made a table showing each of my steps, and how I came to my numbers. First thing that happens on a round is Rejuvenation; Max ego - Current Ego = missing ego; multiply with rejuv %. Add rejuv value to current value. 2nd part is to get Ego Rebound value, so we need to do some simple damage calculations, in 3 of the 4 examples here, VM was not applied due to the girl being on less then 50% ego. Ego Rebound turned out to be a bit tricky, Since Fluffer ignores defence and heals for full, I would assume Ego Rebound would do the same, That is not the case. In all these four double attack examples, Ego rebound used the defence value of the girl she was healing in the 2nd attack. So no extra free Ego rebound healing when using it on your own girls. After Ego Rebound, we have the new ego value at the end of attack one, and the only other thing that happened in terms of healing on Zoya was a final trigger of Rejuvenation in attack two. The 2nd attack did not activate Ego Rebound. My numbers are 1 or 2 points off the value in the Json, that is just a rounding issue, nothing to worry about.
    2 points
  41. this is sunday MP poll right? 7 mins before daily reset my game shows and they stay after reset
    2 points
  42. I've been hunting for Ego Rebound relic for the last few days to check if it stacks and yesterday I could finally test it. Because Zoya had a flutter role, 2 double attack relics (49% total) and Rejuvenation relic (6%), I could test a few more things. Firstly, Ego Rebound relics stack additively when girl attacks opponent. However, it becomes much more complicated when she heals a teammate. A few times the girl needed only ~10k ego and in such cases Zoya recovered ~40k of her own ego. On the other hand, there were also cases when the teammate needed much more ego and Zoya after healing ~40k ego recovered about 50k of her own, so much less than 160%. I observed also how double attack relic works with a fluffer role. Interestingly, the fluffer girl can heal 2 different girls when she "double attacks". If I'm not mistaken, in case of normal attacks the second attack always hit the same girl? 1.mp4 I don't know why she recovers her own ego 3 times on this video. It probably is some kind of visual glitch. Fluffers with double attack can also heal a teammate and attack enemy in the same turn if the teammates don't need a second heal. For some reason the animations play order is reversed. Zoya firstly attacked the opponent and then healed the teammate. 2.mp4 If someone is interested, I saved json response of this battle. I've never analyzed them so all my observations are based on what I saw during the battle. Zoya's id is 288218459. ajax.json
    2 points
  43. No - my active sexomancer has no bulbs at all.
    2 points
  44. Rotation #1237 (4/27/2024 19:00 EST) Gothic Lissa 🔴 (November) Barmaid Stephanie 🟡 (September) Sponsor Sara Jay 🟢 (LD Girl) 5* Alert!
    2 points
  45. It is a petty that Rosso does not (want to) understand the majority of the long-term players of the game. I don't think it would help to list the time it takes. They have statistics that show how often/long players are online, so they know pretty well. It is the central misunderstanding that it would be always better for such game the more time you "can" invest. Probably there is another misunderstanding that players would spend more money the more time they invest, or the ingame ads generate significant more money in that case. I think we made pretty much clear all over the place, that we want to be able to "finish" all daily tasks, even when having a job, family, other hobbies etc, and most of us chose to play/stay with this game because it originally was designed to allow that. And we want to be able to "finish", meaning that we want to stay competitive in PvP and at least have a chance to keep up with new content/girls and have some hope to "get them all" at some point. If staying competitive and keeping up with new girls/content requires too much time, those of us with some ambition but a real life can simply not play it anymore, first stop playing the clones, probably stop doing test server, testing, bug reports (that one for other reasons as well), mechanics investigation, spending time in forum etc. I basically mostly stopped being active in forum, since I am too busy now to click through the mandatory daily tasks, Laby, ME/champs, the new game mode revivals etc. However, this has become more than boring. I am someone who likes to dive deep, spend time with the community, discuss things etc. Clicking through a mostly bad (better thanks to scripts only) and slow GUI for hours is not what I have fun with, in a game without interactive (battle) system. After loosing the opportunity to do two mythics during a business trip due to bad internet, which was too slow for this game, but fast enough for everything else, I was again extremely close to stop playing this game. It again was pretty much only the adventure story which kept me going, and then a positive league week (another 1st). I do not wonder that large numbers of veterans quit. I disagree, at least the way it was implemented now. PoA and MD/R are both pretty time consuming, since you need to have a lot of short time slots going online. Finalmecia MDR showed that one cannot rely on plenty remaining shards even at the end, and of course one needs take care to spend all CP from natural regeneration, Laby, DGs, Pantheon etc, but only when M shards are available. To finish PoA without needing to spend kobans, one usually needs to keep all resources close to their max, respectively make a good plan to not loose natural regeneration or use resources when they do not match the current PoA objective. And champ objectives mean to have a 15 minutes timer for half a day. Planning this is time-consuming, needing to be online regularly before the current or next objective's resource runs full is stressful, and often hard to do when you have a job or family/friends activity etc. So knowing this, just cloning the event for its revival is a pretty bad decision, as it raises the needed time and stress level. It would be perfectly possible to use simpler modes for the revival, which give you more freedom to when you do them. The ME shop is a good example, especially during HA, such shop systems in general. BB is also an event type, which is completely independent from anything else in the game, so you have 4 days to choose any 15 time slot to finish it in one run. For mythics, I do understand that they shall remain something special and not to easy to obtain. Still, doing just another clone of the already existing MD clone MDR was IMO wrong, too "cheap" (zero excitement, zero creativity), too stressful overall. And for newer players: Affording 3 MD/Rs per month is impossible without spending decent money. Well, this however can be wanted, of course, and I do not generally blame KK for making money, specially when it is for mythics, which are still the most valuable reward in the game.
    2 points
  46. yeah I even fought @OmerB boosted because I was too lazy to deal with his 4 boosters expiring at 4 different times ..better rng than I expected ..half of the points lost are lost to him though I totally thought you´ll beat me though at the end .. wasn´t sure if you lost more than 20 points until you made your last fight ^^´ Since the league seemed quite easy (except for you) I thought I might try a bit and decide on monday how I wanna do it ^^´ But it was quite fun to play a league again..usually I don´t have time to do so lately but I had a bit this week so yeah .. if you want a rematch next time let me know (or join our club you can ping me there then;p)
    2 points
  47. Perhaps if someone could compile a real list of how much time take every task and add all of them, that would give a real picture of how overburdened we are. I would do it but I have no time left because the game takes too much time (small joke but it is true)
    2 points
  48. After asking a few times and receiving the above mentioned answer from Rosso, I have lost all hope in a future reduction of the number of events, I am just praying that they won't increase them in the future, especially the most time demanding, imagine a PoA/PoR EACH week. If we ever see an elimination of an event It will be just the good ones, look at Double Date and how this month it won't happen, sad, it was the only way to finally clear pachinko in CxH or PsH. Boss Bang is the next candidate for removing. Rosso said that the game was boring in the past, but perhaps that was the key for its success, it was just an idle game where you got small achievements will small effort. Nowadays the constant stress is burning out players.
    2 points
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