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1 hour ago, Magic1986 said:

In the past six months therewasn a single usefull update.

That's just blatantly false. Yes there's been many bad updates, far more than positive ones, but there have been good things in there too. Maybe not good for you, if you're not playing most of the game, but good for other people.

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14 minutes ago, GeorgeMTO said:

That's just blatantly false. Yes there's been many bad updates, far more than positive ones, but there have been good things in there too. Maybe not good for you, if you're not playing most of the game, but good for other people.

What good things? The only good thing that didn't came with a downside was the new Pantheons Stairway.

Tower of Fame reward balance came way too late and hve been overshadowed by this really bad elemental combat system.

Mythic boosters, yet another Koban sink if you want to be competitive. The only good booster for everyone it the Shard booster for mythic girls. Downside= you can buy one gift and book on each market refresh forever.

Can't go further back than 07.07.21 . The patch notes site doesn't have the notes from longer ago.

Yes there have been some good things but they are really really outweighted by the numorous bad things they have realeased.

 

As i said, thats not the way to do it. taking away good things (dating tokes, why are they gone? each good gacha game has some sort of pitty timer), implement more grind and bad things and thinking players will like it.

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3 hours ago, jpanda said:

This thought made me surprised they didn't implement this with ComixHarem then (rather than just flipping Beta to Live), where everyone would have had a fair shake at a system together at a new level 1.  This system (while still likely hated for over complication) seems something that a new game would have not enter in the middle of one.

#MeToo

When CxH (Beta) came online, I'd hoped (then) that it would be used as a development Sandbox since so many experienced HH players would be there, yet on a level playing field.  Any negative repercussions would be far less severe amongst a tighter group of players, gameplay could be more efficiently & fairly analyzed, successes could be ported to HH and failures could be isolated & corrected more easily.  Crazy thoughts, I know. 🤪

At this point, I hope it doesn't happen.  CxH is my little bastion of sanity (along with my HH Club) that I can enjoy at a relaxed pace.  There are "days off" with no events, fewer girls to chase per event, more balanced competition... the kind of fun I had in HH when I started.  I'll try to enjoy that as long as I can while the dust settles here.

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  • Slynia changed the title to Awakenings are live on the test server
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5 hours ago, Solion said:

Well, about the prospects it is still simpler - there is a 450+ level pool that have been pumped for several years, suffered, endured, strained, hoping to catch up with the tops who will stop developing at level 500 and start competing with them at least somehow and, you won’t believe, this marathon finish loomed on the horizon. What will they see after this update? Tops of level 500 with a set of mythical girls of level 750 who will rape them in the tower like an elephant to a turtle over and over again in a perverted form. And then they will understand that in order to catch up with them, they again need to save up for several years, suffer and humiliate themselves.

And this is the worst thing of this new feature (a new feature that has many shortcomings). Just when things could start to be interesting because people were starting to reach the cap. I'm out of this game after this league, at most I'll just follow the story and be done with it.

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So... first get all the best girls up to 700+ lvl... by then all new girls will have to "wait" at lvl 50.

I won't bother with new girls for a while. Sure, get those I can without spending any resouces on it... but rest... naaw. 

Wich make it a new warp in the gameplay... sigh. Please , stop with the constant adding of new features and spend more devtime on balancing already warped things. Even if it still a fairly simple game... adding stuff all the time affects already existing features A LOT, so they get warped... more and more. 

That said...  this feature seems like a good add, if it only was for girls ABOVE character level.

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4 hours ago, Magic1986 said:

Its pretty obvious that no a single Dev is playing this game. They just have no clue about whats going on at at all.

Im only playing it for the Story and tryto get the grils i like. They way they handle their weekly nerfs updates just confimrs my attitude of NEVER spend a single Cent on this game. In the past six months therewasn a single usefull update. Everyhting just adds more grind and made everything harder for everyone.

Thats not how you design a sucessful and long living game.

such a shame though considering last year they actually had fun updates

seasons, places of power. now this year it's all been nerfs and carnage.

 

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Allow me to tell you a cautionary tale.

There once was a game called Hentai Clicker, a reimagining of Kinkoid's previous game which had all kinds of improvements. All pose art is animated and features clothed/underwear/nude states! Triple the number of scenes for each girl! Instead of just a couple sentences of flavor text, each scene has tons of dialogue, letting the personality and storyline of each girl really shine! Upgrading girls grants passive buffs, so no girl is useless! Amazing art! PVP? Not in my porn game!

But then, trouble came-a-knockin'. Stop me if any of this sounds familiar.

First came the game-breaking bugs. Then the artists were replaced and the art quality plummeted. Around that time, the issues with the game balance became glaringly obvious as players became stronger and stronger. The devs couldn't figure out how to please veterans and beginners alike, so events flip-flopped between way too difficult and way too easy. Players were getting bored with the game, so the designers tried to solve the problem by throwing new features and mechanics at it. More resource types! Less kobans! You know what this clicker game needs? JIGSAW PUZZLES! Except the pieces are all the same shape and animated in a way that makes it obnoxious to figure out where they go! Oh yeah, and it's bugged, so you might lose progress and be unable to get the girl without spending kobans. Enjoy!

After the problems eventually became too big to ignore, new content was paused for months and an attempt was made to rethink the game design in a last-ditch effort to save it. And while it returned with a fancy main story and more girls, the framework of the game was largely unchanged aside from more new features to further convolute it. The baffling decision was also made to reset affection scene progress and move it to a new type of resource without any compensation given based on previous progress, so old players actually lost the ability to see any of the scenes that they had once unlocked.

(Oh, and by the way. That jigsaw puzzle game which was like, universally despised? If I remember right, they just swept all the complaints under the rug and continued to shove it down our throats until the bitter end.)

Long story short, Kinkoid's dead games (Remember the dating sim? No? That's because it was so bad that they had to can it before it ever got off the ground.) should have served as a massive warning sign to the people running the company that those handling the game design and balance are consistently failing the players across multiple projects. I'm still collecting my thoughts on this "gem" of a new feature, but for the time being it's obvious that nothing good will come of this upgrade system in its current form. Probably needs more jigsaw puzzles.

Edited by lasergun
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The new dailies are in, just 3 championtickets and otherwise gems, specifically red and yellow. No money, no gifts, no orbs.

Is this just bad luck or planned like this? If the latter dailies as a source of these things are also out of the window....

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Just some extra coal to throw onto the fire

If it ain't a ticket daily mission rewards are replaced by gems. only thing you get aside from gems are tickets wich veterans probably have thousands off at this point

so bey bey equips epic orbs books and gifts

And the gem gains are pitifull 4 - 6 - 8 or 20

 

 

Untitled.png

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I've got 1 Epic Orb and the rest is all gems (We're still allowed to have XP, though. But maybe player XP is not that important, nowadays :D ). 34 Red gems and 60 Yellow gems.

I still haven't seen gems on Seasons or PvP (But I can't properly access PvP for some reason). Villains already provide some, as well as places of power, and daily contests. So that's 4 colors I can test so far.

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2 minutes ago, Liliat said:

I've got 1 Epic Orb and the rest is all gems (We're still allowed to have XP, though. But maybe player XP is not that important, nowadays :D ). 34 Red gems and 60 Yellow gems.

I still haven't seen gems on Seasons or PvP (But I can't properly access PvP for some reason). Villains already provide some, as well as places of power, and daily contests. So that's 4 colors I can test so far.

The first reward in seasons apparently gives 100 gems.

it's going to be pitifull

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il y a 6 minutes, Mighty wander a dit :

The first reward in seasons apparently gives 100 gems.

For me it's still two kisses. But maybe that's because I started the season and unlocked that reward before they introduced gems?

Btw, 100 sounds like "a lot" (compared to other sources), but if it's 100/Month, compared to 25/day or 60/day for other sources, then it's actually not that much... at all :)

Edit: Ah, I see that you're referring to the blog post screenshot. So maybe these blue gems are not actually in-game yet, and they'll only be introduced for the next season. 

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3 hours ago, Magic1986 said:

What good things? The only good thing that didn't came with a downside was the new Pantheons Stairway.

Well I'm glad you started with contradicting yourself and proving my point.

But to add to that, just visible in the current patch notes:

Manual claims of daily rewards, multiple teams (yes BDSM utilises it, but it's an independent request that has been made numerous times over the years), the introduction of Side quests, changing the club champion to last more than 24 hours.

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Listen mates, i know it is a hard thing to do but i think we should remain calm and try to improve the situation through a constructive feedback (if they really want ti implement this....thing). As the mod above here said: not everything done was bad. yes recently seems that this is not a bright future to have but i'm convinced that we can make it better.

As an example: the very first season we had was "not good" and then after our feedback about it we had the change and now they are totally fine.

So i admit i'm not the smartest (actually there are way many people here better for this "job") here but i'll try to make some proposal to try to make this better.

Now let's see, we could:

  1. Maintain the normal level up, till 500 and than we need the stones
  2. Increase the drops of these stones
  3. Decrease the upgrade stones cost for the girls
  4. Make a separate league for awakened girls (some sort of "master arena"), in the normal league they are "restrained" to their lvl 500 strength

Again maybe are stupid suggestions, sorry. I'm really trying because i love this game and i would love to keep playing and have fun with everyone. Basically we should make KK understand that our community is not made by players "i have this girl and you don't... gne gne gne🤪" but we are more "i have this girl and you want her? No problem, here is how to do it...." 

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My thought in general would be to add those gems for additional levels. If you just use them after level 500 lower players would get nothing out of this. 5 upgrades a 50 levels. If you´re level 200 and upgrade a girl once she can reach 250, if you´re at 220 she can reach 270 etc.

This would put additonal challenge that´s not too hard to understand into this for everyone, doesn´t affect low level and gives them still a chance to catch up onto a certain point.

On top of that you can start playing very specific metas through this as long as gems are limited. Do I go for a broad setup based on all blessings. Or a very specific one like "black hair" to snipe pvp whenever it´s a black hair-blessing.

Do I upgrade a specific girl to max or broadly apply the gems for cheaper lower levels?

This would fall under easy to learn, hard to master since it wouldn´t affect casual players or lower levels that much but could give the progame an additional spin, especially considering that as long as you don´t throw ridiculous amounts of money at the monitor you can go for a very specific setup of rarer blessings to snipe stronger players in highler leagues on occasion because you simply prepared for this very specific scenario.

This would at least sound like fun for me, would even out the playingfield a bit, would reduce the otherwise added strain to lower levels and would still make it able to level up the constantly added girls to a certain degree to make them at least usable in pop, pvp, champions etc...

But since I´m a noob I bet I already missed a very important part in this thoughtprocess ^^

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I've played a bit more with my lvl 33 test account. I've been able to awaken Bunny (My only Yellow girl so far) to lvl 150. I'm now convinced that this is a good change for low level players, especially when combined with the Pantheon (Free XP/Affection, enough to rank/level common girls), and with Seasons Rewards (Cash! Critical resource at such low level, when it takes multiple days to complete lvl 1 PoP, and when your Harem barely gives you 10-50k per day).

In general, I also find the mechanic "interesting" in its concept (Mostly because it decouples Hero level from Haremette max level). This means you can more easily achieve harder PvE goals (I'm still too low to fight Champions and Villains are not really an issue, though).

The only real downside (But it's really, really, really important), is that the cost is increasing exponentially with Level and Rarity, to an absurd value (Especially when you have to 1) Do it again for each girl and 2) Stop all progress until you accumulate enough gems to reach your current level - this doesn't affect new players, but all existing players will be hurt by this).

So I see two easy solutions for this issue:

- Automatically awaken girls to your current level (So you can choose to "Pay gems and go beyond", or "Wait and level up for free").

- Increase the amount of gems at least tenfold

I really like the Blessing and B.D.S.M system (I know not everyone agrees about this :) ) because it makes all girls relevant, so you get to see more of them, more often . But the current lvl change, in its current form, goes for the exact opposite direction, and entirely defeats all good aspects of the new system: you can only afford focusing gems on a few select girls, making all others obsolete (Like they were until the recent introduction of B.D.S.M, and even worse - at least before, they were still relevant against Champions and for PoP. Now, they'll be stuck to lvl 50 and won't make a difference anywhere).

With these changes, the new system would indeed feel "more inclusive" (= easier to reach higher levels than today, faster), rather than "exclusively exclusive" (= being stuck to your current level for months, with no hopes for making any progress, other than paying real $ to obtain gems).

il y a 16 minutes, Xemnas a dit :

Maintain the normal level up, till 500 and than we need the stones

I think the system is really relevant for low to mid-range players, so reserving it for the few players that already reached lvl 500 doesn't make too much sense in my opinion. The goal is (or should be) to get there faster; not to get there in 4 years and then add another few years of extra grinding

il y a 17 minutes, Xemnas a dit :

Increase the drops of these stones

Obviously! :)

il y a 18 minutes, Xemnas a dit :

Decrease the upgrade stones cost for the girls

Especially for higher rarity. Cost may be okay-ish for Common girls (as long as you only focus on a few girls). Either that, or unlock entire "groups" at once (e.g. "Awaken all yellow legendary girls", instead of "Awaken this specific yellow legendary girl"). Otherwise, players will only be able to focus on a few girls, at best, and then we'll lose all the diversity again.

(And of course, the goal is not to "get everything, right now". Even with faster harem leveling, new and not-so-new players are still missing several hundred girls, and even if we can unlock/awaken higher levels, we still need to spend a lot of time and effort to obtain girls, affection, and books - and everything else).

So in general, my advice is: make awakening a lot easier than the current leveling; not a lot harder. We still need the current leveling on top of it anyway. Then the change will actually be inclusive, and players (Or at least, myself :) ) may enjoy it.

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8 minutes ago, Saradis said:

My thought in general would be to add those gems for additional levels. If you just use them after level 500 lower players would get nothing out of this. 5 upgrades a 50 levels. If you´re level 200 and upgrade a girl once she can reach 250, if you´re at 220 she can reach 270 etc.

This would put additonal challenge that´s not too hard to understand into this for everyone, doesn´t affect low level and gives them still a chance to catch up onto a certain point.

On top of that you can start playing very specific metas through this as long as gems are limited. Do I go for a broad setup based on all blessings. Or a very specific one like "black hair" to snipe pvp whenever it´s a black hair-blessing.

Do I upgrade a specific girl to max or broadly apply the gems for cheaper lower levels?

This would fall under easy to learn, hard to master since it wouldn´t affect casual players or lower levels that much but could give the progame an additional spin, especially considering that as long as you don´t throw ridiculous amounts of money at the monitor you can go for a very specific setup of rarer blessings to snipe stronger players in highler leagues on occasion because you simply prepared for this very specific scenario.

This would at least sound like fun for me, would even out the playingfield a bit, would reduce the otherwise added strain to lower levels and would still make it able to level up the constantly added girls to a certain degree to make them at least usable in pop, pvp, champions etc...

But since I´m a noob I bet I already missed a very important part in this thoughtprocess ^^

whales can farm an unlimited amount at villains. also there is no way in hell they are not going to make bundles with these. plus the paywalls having extra's of em

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1 minute ago, Mighty wander said:

whales can farm an unlimited amount at villains. also there is no way in hell they are not going to make bundles with these. plus the paywalls having extra's of em

In these you can never stop whales, it´s not even intended since the main intention is to make money. I think the changes in the last few weeks made it perfectly clear that the main focus was to make more money (incleasing fomo through axing the dating tokens for example)

But you need specific gems for specific girls, you can´t just farm ALL gems into oblivion, so there´s at least some restraint in this and most whales are somewhere around D3 which is already at the point a "throw enough money at the screen to win"-scenario at least from what I´ve heard. And even for most whales it would be ridiculous to max out girls every blessing just through money considering how many you need so for at least the foreseeable future you can use tactics to some degree

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13 minutes ago, Mighty wander said:

whales can farm an unlimited amount at villains. also there is no way in hell they are not going to make bundles with these. plus the paywalls having extra's of em

Dude i'm sorry but you do not seem to understand my point.... 

A whale is not an enemy for me. He/she is even welcomed to win everything he wants. After all he is paying the game and maintaining it open for me free player.

The point is: can i (free to play) enjoy the game too ? I started playing the game years ago (2017 but i spotted it at the end of 2016) because i saw that if a "whale" could have 6 girls i, as i free to play, could achive the half if not barely the same girls of him/her and that is what we should protect (imo). I do not pretend to be the same of your "whales" i just want to not have an abyss between me and them, but just a line (as the game was in the beginning). So stop thinking about whales exclusively, please.

Now:

23 minutes ago, Liliat said:

Automatically awaken girls to your current level (So you can choose to "Pay gems and go beyond", or "Wait and level up for free").

I didn't thought about this, this sounds pretty good too. And your post is exactly what i meant with "being constructive" thank you @Liliat

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Okaaay, Glad I'm not the only one who thought this was the worst idea I've ever seen.

Not trying to be rude but the game is already grindy enough so please reconsider adding this if anyone at Kinkoid is reading even though it's already on the test server so we are basically fucked at this point

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6 hours ago, Anarky said:

I think this change is a good thing. People will drop the game and find out it that they don't really miss playing it and that it had always been a waste of time. As is the case with gacha/collection games.

What is happening reminds me of a scene in 'The Wire' where the drug dealers are talking about diluting the product and basically saying "these junkies will take what we give them" ... "The product gets worse, and we make more". If feels like that is how the players are being treated, like addicts who will just take any sort of abuse and keep coming back for more. Even if that seems like an extreme analogy, it still all feels very cynical what is happening now with this game, and people play games to escape from real life, but that cynicism is now infecting the game experience at a high degree.

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1 hour ago, Xemnas said:

As an example: the very first season we had was "not good" and then after our feedback about it we had the change and now they are totally fine.

Seasons were a good idea and an overall improvement over Arena that just needed some tweaks. This is an awful idea at its core.

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26 minutes ago, Xemnas said:

Dude i'm sorry but you do not seem to understand my point.... 

A whale is not an enemy for me. He/she is even welcomed to win everything he wants. After all he is paying the game and maintaining it open for me free player.

The point is: can i (free to play) enjoy the game too ? I started playing the game years ago (2017 but i spotted it at the end of 2016) because i saw that if a "whale" could have 6 girls i, as i free to play, could achive the half if not barely the same girls of him/her and that is what we should protect (imo). I do not pretend to be the same of your "whales" i just want to not have an abyss between me and them, but just a line (as the game was in the beginning). So stop thinking about whales exclusively, please.

Now:

I didn't thought about this, this sounds pretty good too. And your post is exactly what i meant with "being constructive" thank you @Liliat

I get your point but near the beginning and even years later, the seperation was mostly whales just having allot more girls wich is fine.

PVP however was really close a decent player who saved up and played smart had a shot and that is why the game was fun even at those higher leagues.. however with this change not only will there be a huge difference. I can't even play the game normally anymore, you barely can upgrade anything with these pitifull rewards.

also lvl 451 players will have a massive advantage against lvl 450 or below players so it's not just whales. your girls will be lvl 450 while you need to spend gems while they can upgrade them all to 500. that's a 50 lvl difference plus all the gems that you need to spend to get that same thing.

 

BTW Seasons even in the very beginning was good, you got 2 girls and extra stuff. was just a fun implementation barely any downsides. a bit less player exp but that was massively compensated by seasons giving way more exp in solid chunks than arena ever would. with the exception for whales.

Edited by Mighty wander
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1 minute ago, Mighty wander said:

I get your point but near the beginning and even years later, the seperation was mostly whales just having allot more girls wich is fine.

PVP however was really close a decent player who saved up and played smart had a shot and that is why the game was fun even at those higher leagues.. however with this change not only will there be a huge difference. I can't even play the game normally anymore, you barely can upgrade anything with these pitifull rewards.

And that's what I liked about this game (amongst other thing). The problem was that older accounts had a huge edge, but substituting it for p2w mechanisms is not a fix. Increasing the level cap for girls is going on the opposite direction too.

I don't have any problem with whales themselves, but a game where you can win simply because you've paid more money is not a game I'm interested in.

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so question mostly aimed at those on the test server. If we need to use gems to uncap the girls so they can go above our player level, or to level them past any cap really, then does this not invalidate normal EXP?

Will our player level have any use going forward if all the girls are now to be levelled independently to us? perhaps i'm missing something but does this not invalidate normal EXP? 

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