EpicBacon Posted January 17 Share Posted January 17 (edited) Some testing with labyrinth today; did the usual stun, and its not looking to great there; Kyoko used 4 out of 25 chances, giving her 16%. Total chance over 3 runs is currently on 14 uses out of 70 chances; 20% overall. This is not too great. I've never been able to get the girl to cast stun when there is only 1 target left, if stun requires 2 targets then that is going to diminish the skill even more, you might aswell stun the last girl, to avoid damage, since the mana would be lost either way at the conclusion of battle. I grabbed some finish move relics today; 4 of them, a total of 22%, alltho most of this run was made with 18% I've got some bad news again tho, finish move does not stack, and while I've come to this conclusion before, this time I got data to back that up. This data is from the yellow and red fights from about halfway thru floor2 until the final boss. JSON, Line and Girl Id is not important, its just so I can easily look up the data if needed. The important stuff is the remaining ego and damage, this is all the instances where in the Ajax, girl ego were changed to 0 after being attacked, since it tracks negative ego, this means that all these instances are Finish move triggers. As you can see by the percentage column, none of these exceed 8%, this means the relics do not stack, but they also do not subtract from each other. What I didn't expect were all the instances of "finish move" triggering. Most of the fights have 3 or more triggers, I think picking up any Finish move relic of Epic (6%) or higher rarity, provided that there are not any better options, Is a solid investment, not only will you finish fights off faster, you can also avoid unnessecery damage. Edit: I had the second bossfight go for a long time; 103 rounds total, and my girls were not doing a lot of damage towards the end of the battle, instead of 70-80K they did like 30-40K. The opponent did not use defence special, but they did cast shield a couple of times. I am not sure what would do this, afaik, there is no bulb skills that increases defence over time, as there is with damage over time. Edited January 17 by EpicBacon the usual; grammar, formatting, additional info 1 Link to comment Share on other sites More sharing options...
Moderator bolitho76 Posted January 17 Author Moderator Share Posted January 17 1 hour ago, Valiant said: I am playing this game in German. In some grey colored relicts the descriptions have been written in French. From todays Discord content-bug-channel: 1 Link to comment Share on other sites More sharing options...
mdnoria Posted January 17 Share Posted January 17 (edited) Il y a 3 heures, bohammettuz a dit : Something seems to have changed a little in the labyrinth with todays patch. The ordering of girls in the team selection screen is a little different which got me a different default team when I went to do a daily goal task to defeat 1 labyrinth opponent. I'm under the impression that blessings are taken into account now (or more than before) : their stats are in green. Until now, it seemed only the girls skills and girls equipment were taken into account because, past the first 7 girls, I only had mythic girls in the top girls. Now I have L5 exhib (green) girls before my mythic girls which are buffed right now on HH.com. Edited January 17 by mdnoria 3 Link to comment Share on other sites More sharing options...
Horsting Posted January 17 Share Posted January 17 Oh right, though we need to verify whether these are really raised by blessing as well in battle. Fascinating how KK silently changes things, but leaves all the bugs in place. Priorities ... 1 Link to comment Share on other sites More sharing options...
OmerB Posted January 18 Share Posted January 18 (edited) On 1/14/2024 at 3:25 AM, jelom said: The pic is from CxH but it is relevant to the labyrinth When a girl appear that need less than 20 shards the price for the remaining shards is reduced proportionally, in this case 5 shards for 3600 coins. Who's that girl? Edition: Roving Iridescense, she's the new CC girl (so there's no need to use coins for her of course) Edited January 19 by OmerB 1 Link to comment Share on other sites More sharing options...
EpicBacon Posted January 19 Share Posted January 19 (edited) Update on stun, stun can trigger when there is only 1 girl left. Stun chance so far; 19 out of 95 chances used, currently at 20% Edit for clarity; Stun is tested with a Legendary 5 star girl, 4 bulbs into skill 5 Edited January 20 by EpicBacon 3 Link to comment Share on other sites More sharing options...
EpicBacon Posted January 20 Share Posted January 20 On 1/13/2024 at 7:04 PM, Tom208 said: It's the player harmony that has an effect on speed, not girl harmony. Speed = 0.2 x KH girl stat + player harmony (rounded up) Hmm, looking at the numbers, this does not seem to add up for me. Sake should have more speed then she currently has, so some of my numbers must not be taken into consideration. Speed from Sake's KH stat = 12165.9*0.2 = 2433.18 My Harmony is 99.793. Adding 2433.18 to 99.793 adds up to 102.226.18 My Sake's speed is only 96.389. Anyone know why my numbers are off? 1 Link to comment Share on other sites More sharing options...
zoopokemon Posted January 20 Share Posted January 20 2 minutes ago, EpicBacon said: Anyone know why my numbers are off? It takes your player stats without the effects of any boosters. Oh while I'm here, since I saw some of you guys looking into the response JSON I moved a module, to console log the labyrinth data for easier copying, from my private script to the Zoo's script. Also I don't think its been mentioned here but I found translations for two relics which appear to be unimplemented girl_first_in_line First in Line Attacks always first (Legendary rarity only, can be taken once per Labyrinth session) girl_backline Backline Barrage Attacks the backline with priority (Legendary rarity only, can be taken multiple times on different girls) 1 1 Link to comment Share on other sites More sharing options...
EpicBacon Posted January 20 Share Posted January 20 8 minutes ago, zoopokemon said: It takes your player stats without the effects of any boosters. Oh while I'm here, since I saw some of you guys looking into the response JSON I moved a module, to console log the labyrinth data for easier copying, from my private script to the Zoo's script. Also I don't think its been mentioned here but I found translations for two relics which appear to be unimplemented girl_first_in_line First in Line Attacks always first (Legendary rarity only, can be taken once per Labyrinth session) girl_backline Backline Barrage Attacks the backline with priority (Legendary rarity only, can be taken multiple times on different girls) Hmm, I will have to check my harmony again when my boosters run out, I wish we could get a breakdown of harmony in the marked screen as we do with kh/ch/hc. As for the relics, they both seem useful, but the backline barrage is pretty useless on its own against harder enemies, it would only spread out damage more, as you need lots of hits to take down the later opponents girls. 1 Link to comment Share on other sites More sharing options...
EpicBacon Posted January 20 Share Posted January 20 okay booster ran out, and my harmony has dropped from 99.793 to 93.802 93802+2433 = 96.235. Not quite at Sake's speed at 96.389, I am still missing 154. While its not quite correct, I guess it could be down to rounding. I leveled up earlier today and I screenshotted Sake before and after buying the skillpoints in the marked. The stats improvements are quite significant. 1 Link to comment Share on other sites More sharing options...
madahmed Posted January 23 Share Posted January 23 Aren't the opponents in the labyrinth a bit harder these days or is it just me? 1 Link to comment Share on other sites More sharing options...
EpicBacon Posted January 23 Share Posted January 23 32 minutes ago, madahmed said: Aren't the opponents in the labyrinth a bit harder these days or is it just me? For me I'd say the opposite actually, Even with my testing team I seem to crit more often and something able to finish hard battles with one or both frontline girls alive. Then again It could just be variance. 1 Link to comment Share on other sites More sharing options...
Fallen42 Posted January 23 Share Posted January 23 I find them much harder, i would say the difficulty went up about 25%, but with 70 girls there is no issue completing. 1 1 Link to comment Share on other sites More sharing options...
madahmed Posted January 23 Share Posted January 23 il y a 53 minutes, EpicBacon a dit : For me I'd say the opposite actually, Even with my testing team I seem to crit more often and something able to finish hard battles with one or both frontline girls alive. Then again It could just be variance. now i get more girls tired if i choose the difficult path to get CP and kisses.I even lost to one opponent not a boss in comix harem. like what the previous comment said. there is a slight increase in difficulty . 1 1 Link to comment Share on other sites More sharing options...
SamRei Posted January 23 Share Posted January 23 I don't think it's a general increase in difficulty, there seems to be some volatility in general, quite a bit is about the extras you can get after each fight. I get 10-30 tired girls after a full run, and I always try to fight the hardest opponents for extra combativity, unless there is a bag to collect of course 4 Link to comment Share on other sites More sharing options...
EpicBacon Posted January 23 Share Posted January 23 (edited) 35 minutes ago, SamRei said: I don't think it's a general increase in difficulty, there seems to be some volatility in general, quite a bit is about the extras you can get after each fight. I get 10-30 tired girls after a full run, and I always try to fight the hardest opponents for extra combativity, unless there is a bag to collect of course I don't know how the labyrinth is setup, if there is a base difficulty, or if the opponent are based on your own stats. If its a base difficulty then it would make sense that higher level players would have an easier time. Actually today's run was my best run ever in terms of girls tired/damaged. And this is with me running my testing team, with tank girls instead of damage dealers in the midline to try to make battles go longer. I am only running 2 damage dealers total, 1 healer and 1 stunner. Its worth noting that I did get a lot of defence relics this run tho, 26% frontline and an additional 17% for all girls. That along with one of my tanks getting 40% dodge and 40% ego rebound, she was able to stay alive on the frontline the entire 3rd floor. My stun girl was doing some work today too, 8 stuns total, negating some damage. Usually I have between 10-20 tired and about the same number damaged, so today's run certainly is an outlier. Edit: I am also doing all the hard battles I can, focusing on battles over coins. Edited January 23 by EpicBacon 1 Link to comment Share on other sites More sharing options...
jelom Posted January 23 Share Posted January 23 My experience of playing games at different level and team power tells me that the difficulty of the opponents in labyrinth is adjusted to your own strength. For example, the 3rd floor boss in HH is usually over 9,5M power, and in PsH where I am weaker is always a bit over 8M. 2 1 Link to comment Share on other sites More sharing options...
Fallen42 Posted January 23 Share Posted January 23 16 minutes ago, jelom said: My experience of playing games at different level and team power tells me that the difficulty of the opponents in labyrinth is adjusted to your own strength. For example, the 3rd floor boss in HH is usually over 9,5M power, and in PsH where I am weaker is always a bit over 8M. I can definitely confirm this, the difficulty is adjusted for the player, how else would you expect a test server account at lvl 200 do as well as my main or at least close. 1 hour ago, EpicBacon said: I don't know how the labyrinth is setup, if there is a base difficulty, or if the opponent are based on your own stats. If its a base difficulty then it would make sense that higher level players would have an easier time. Actually today's run was my best run ever in terms of girls tired/damaged. And this is with me running my testing team, with tank girls instead of damage dealers in the midline to try to make battles go longer. I am only running 2 damage dealers total, 1 healer and 1 stunner. Perhaps its easier for you based on your improved strategy from testing so much, for us that simply run the laby the same way every time its very noticeable when on hard opponent we never lost more than 2 girls we all of a sudden can even lose up to 5. As well i never before had a loss on second boss but i did now. I dont use any active skills, only a single girl has it, and all i do is have tanks in first row and dmg dealers the rest. sometimes im too lazy even for that. I know it might bite me in the ass once normal and hard difficulty arrive but ill try harder when there is the need for it. 3 Link to comment Share on other sites More sharing options...
EpicBacon Posted January 23 Share Posted January 23 5 minutes ago, Fallen42 said: I can definitely confirm this, the difficulty is adjusted for the player, how else would you expect a test server account at lvl 200 do as well as my main or at least close. That.. is a very good point, and when you put it like that its obvious that there is level scaling going on. The question would be just how the scaling works, like sometimes you get hard battles that are not as difficult as other hard battles, this is especially noticable when you get priority in battle. So if you happen to roll several easier/hard fights in a row, it might look like the laby is easier or harder then usual. 15 minutes ago, Fallen42 said: Perhaps its easier for you based on your improved strategy from testing so much, for us that simply run the laby the same way every time its very noticeable when on hard opponent we never lost more than 2 girls we all of a sudden can even lose up to 5. As well i never before had a loss on second boss but i did now. I dont use any active skills, only a single girl has it, and all i do is have tanks in first row and dmg dealers the rest. sometimes im too lazy even for that. I know it might bite me in the ass once normal and hard difficulty arrive but ill try harder when there is the need for it. That is a good point, there are several relics i don't bother picking up right now, the most obvious one is "protective bubble" that makes you take more damage instead of reducing it. I do use one healer (white), and that really does help. as for other skills, I am running stun for testing purposes, but for normal battles I don't use any skills. I do swap in my spank girls for the final boss battle to do more damage, as that boss can really hurt it it wants too, and I've lost the battle several times, even with fully bulbed teams. 1 Link to comment Share on other sites More sharing options...
renalove Posted January 23 Share Posted January 23 If you defeat a weak enemy with weak hero equipment, the next enemy will be... Let's drop this topic. 😊 1 Link to comment Share on other sites More sharing options...
madahmed Posted January 24 Share Posted January 24 I got an epic win today against the final boss. i won a difficult 3 VS 7 .Thanx to Heavenly Venus who dodged 5 from 7 attack with only 20% duck master before she died. Magical Noemy who used the stun skill on the first try which helped a lot and Lovebot Norou with one dodge + the defeat medication and finish move relics and attack from the back that carried at the end. 1 2 Link to comment Share on other sites More sharing options...
hihi1237823 Posted January 26 Share Posted January 26 11 hours ago, Der DinX said: Link to comment Share on other sites More sharing options...
madahmed Posted January 26 Share Posted January 26 (edited) I got a run today in Pornstar Harem in which i noticed the following : Critical hits are now shown in the Lab. Fiinsher move relics also is shown when it triggers. Protection Assisst relic is still buggy as it protects also opponent girls. Curse Relic : I tested it but there is still nothing that shows that it is working. another bug is that an opponent L3 girl can trigger a skill which normally is only for L5 girls. it happened againt me two times: one was defnse skill and one was the stun skill . Also in the last two battles , i noticed that i was doing less damage. when i hover on my girl and my opponent girl and compare the stats. i should have gotten more damage than it was shown in the screen. i suspect that it is the curse relic which is esponsible for that but i need to test it again to be sure. Edited January 26 by madahmed 2 Link to comment Share on other sites More sharing options...
Der DinX Posted January 27 Share Posted January 27 (edited) The Speed Button is working correctly, now the whole fight is speed up, not only the animation. And this is just mean: Either you get just rubbish from which you pick the least useless, or in this case all of them are nice to have. But as it is at the beginnig of Floor 1, I'll take the finish move and hope to get the other ones later. --- In the Laby shop not only L5 are available, but it seems all 5⭐ She is from Jackson's Crew. Re-Upload of the pics in above and next posts quotes from hihi1237823, Antimon and HentaiGuru. (Guess something went wrong in the Mod-edit on the next page.) Edited January 27 by Der DinX 2 1 Link to comment Share on other sites More sharing options...
HentaiGuru Posted January 27 Share Posted January 27 On 1/26/2024 at 1:05 PM, Antimon said: On 1/26/2024 at 3:12 AM, Der DinX said: And that worked like a charm: My guess is that it will probably work from next laby reset. It's true that maps should be randomly generated after you enter the laby feature, but it is also true the update happenend ~2hours past the reset, so I blame it on that. We'll see, I suppose nah... 1 Link to comment Share on other sites More sharing options...
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