windia Posted June 9, 2020 Share Posted June 9, 2020 (edited) Hi there, just for a quick comparison what is underway: vs. new: both screen capped from same very small size window I don't understand why the "finish with kobans" button got that fat and why all the others needed to shrink. and the contests: vs. new Edited June 9, 2020 by windia 2 1 Link to comment Share on other sites More sharing options...
windia Posted June 9, 2020 Author Share Posted June 9, 2020 (and yes, the contest banner is still there without any change nor settings) Link to comment Share on other sites More sharing options...
windia Posted June 9, 2020 Author Share Posted June 9, 2020 there a big screener: vs. new Link to comment Share on other sites More sharing options...
Caradog Posted June 9, 2020 Share Posted June 9, 2020 My first thoughts: personally, I prefer the aesthetics of the redesign but I think the colouration of the daily missions' bars in the old design is slightly more user-friendly than the colouration of the daily missions' lettering in the new design. 1 Link to comment Share on other sites More sharing options...
Čamuga Posted June 9, 2020 Share Posted June 9, 2020 Thanks, I hate it. Let us please keep the old design, give us an option. Same with those annoying as fuck contest pop-ups, give us options and we're happy. Link to comment Share on other sites More sharing options...
jelom Posted June 9, 2020 Share Posted June 9, 2020 I can understand the change to the colour set of the rest of the game, they are migrating the different sections to the new scheme colours of the game (BTW, I liked more the white color scheme) to be the same as the leaderboard/league/club section. The market section will probably follow through. But the change in the buttons from one single size to three different sizes is not logical and is less visually aesthetic. By the way, they could add an option for a clear and dark themes for the game. Link to comment Share on other sites More sharing options...
windia Posted June 9, 2020 Author Share Posted June 9, 2020 21 minutes ago, Čamuga said: Thanks, I hate it. Let us please keep the old design, give us an option. Same with those annoying as fuck contest pop-ups, give us options and we're happy. It took like 2 years to implement a setting for the koban spending information ... wouldn't think there ever will be one for design. Link to comment Share on other sites More sharing options...
windia Posted June 9, 2020 Author Share Posted June 9, 2020 My view on the change: I don't like the transferred colours that much - the entire non-town-screens seem to get this colour scheme now: toF, harem, pachinko, event, now missions - there is left only arena and market. it makes all screens darker. previously it was a quick glimpse to recognize the green and yellow missions, now it is hidden in the dark surrounding of the title only. and it looks like there is made space for more things coming as there is now room left in the tabs. 3 Link to comment Share on other sites More sharing options...
Ben9 Posted June 9, 2020 Share Posted June 9, 2020 Reskin looks fine to me, as its slowly updating the whole UI to match the already updated parts. Not a fan of the huge koban spend button though, is making it bigger supposed to make people accidentally click it more? Or want to click it more? I hate this kind of coercive UI design, it reminds me of the tiny X you get on ads that make you accidentally click them instead of close them. 5 Link to comment Share on other sites More sharing options...
Čamuga Posted June 10, 2020 Share Posted June 10, 2020 (edited) I really loathe the UI design, but there's room for improvements which I'll lay down here- PLEASE dont be like Discord and just bring back divider lines, those were so nice! And colourations for mission tiers. Those 2 alone would make the UI A LOT better. Im not sure about the colour, I see what they're going for but I liked the old colours Those are the first couple of things that come to my mind, hope they consider this at least Edit: also the autoscroll is fucking annoying sometimes, maybe chill on that? I can see it being useful but it's also annoying a lot of the time Edited June 10, 2020 by Čamuga 2 Link to comment Share on other sites More sharing options...
BBQ69 Posted June 10, 2020 Share Posted June 10, 2020 On 6/9/2020 at 7:11 AM, windia said: I don't understand why the "finish with kobans" button got that fat and why all the others needed to shrink. 😂😂😂😂😂😂😂💯 Link to comment Share on other sites More sharing options...
Moderator Slynia Posted June 10, 2020 Moderator Share Posted June 10, 2020 I like the new design. I've always prefered dark themes anyway, both facebook and YouTube has them as well now, which I am using. It's way better for my eyes to look at, especially at night ^^ the only critique I can give is that it's slightly harder to see the grade of the mission without the colored background 😅 Link to comment Share on other sites More sharing options...
Bomba Posted June 10, 2020 Share Posted June 10, 2020 I agree with all that has been said here. The idea of a dark theme instead of a white one is a good idea. But how they decided to implement that idea wasn't very thought out. There're no proper separation between missions. There're no simple color navigation for the mission duration. The amount of time needed to complete the mission, which is the most important information we need got shrunk and is hard to see. And the size of the buttons got revamped not in a good way. 20 hours ago, Ben9 said: Not a fan of the huge koban spend button though, is making it bigger supposed to make people accidentally click it more? Or want to click it more? I hate this kind of coercive UI design, it reminds me of the tiny X you get on ads that make you accidentally click them instead of close them. I also think that's the reason why they made it so big compared to other buttons. Link to comment Share on other sites More sharing options...
Redbeard Posted June 10, 2020 Share Posted June 10, 2020 I don't mind the new design. The most important thing for me is that they still have not fixed the notification banner. Instead of giving us an option to turn off the banner, they "added" what contest it is for. 1 Link to comment Share on other sites More sharing options...
TimKruz Posted June 10, 2020 Share Posted June 10, 2020 At first I was angry at these changes. But then I wrote some code, and now everything is in order. Here's the code: https://pastebin.com/8u0bVJdx To use, you need to install Stylus: https://add0n.com/stylus.html (I don’t think that I’m violating any rules, but even if this is so - consider this a small sketch of how this interface should look in my view; I will wait for official fixes) 1 hour ago, Redbeard said: they still have not fixed the notification banner Do you mean the green exclamation mark? For myself, I hid it using a custom style. Its class is called ".new_notif", and the following code: ".new_notif { display: none !important; }" (without quotes, see example above) completely hides it. I don't think that this violates any rules, but use at your own risk. 8 7 Link to comment Share on other sites More sharing options...
windia Posted June 10, 2020 Author Share Posted June 10, 2020 3 minutes ago, TimKruz said: At first I was angry at these changes. But then I wrote some code, and now everything is in order. Here's the code: https://pastebin.com/8u0bVJdx To use, you need to install Stylus: https://add0n.com/stylus.html (I don’t think that I’m violating any rules, but even if this is so - consider this a small sketch of how this interface should look in my view; I will wait for official fixes) Do you mean the green exclamation mark? For myself, I hid it using a custom style. Its class is called ".new_notif", and the following code: ".new_notif { display: none !important; }" (without quotes, see example above) completely hides it. I don't think that this violates any rules, but use at your own risk. [...] nice work! There is already an enhencing script which is allowed: more details also "available" on Discord I guess. Link to comment Share on other sites More sharing options...
TimKruz Posted June 10, 2020 Share Posted June 10, 2020 (edited) 1 hour ago, TimKruz said: ... Sorry, I forgot to disable NoScript on the page, so custom fonts did not load. I checked with the original game fonts, fixed several errors in the code (same link), and here is the result that can be seen without NoScript intervention: UPD: Bold'ing mission title was bad idea, only needed for default browser font (with game fonts title looks good as it is). Fixed that. 58 minutes ago, windia said: There is already an enhencing script which is allowed: I know about it, but I was not sure. Edited June 10, 2020 by TimKruz addition about mission title 1 Link to comment Share on other sites More sharing options...
Čamuga Posted June 10, 2020 Share Posted June 10, 2020 When a random guy on the forum does a better job of redesigning your website and makes it keep the good features of the old design+get the new one better, you know you fucked up 2 9 Link to comment Share on other sites More sharing options...
blaa Posted June 10, 2020 Share Posted June 10, 2020 31 minutes ago, Čamuga said: When a random guy on the forum does a better job of redesigning your website and makes it keep the good features of the old design+get the new one better, you know you fucked up yeah ... or you could just say, thanks for that, i take it, here 200 kobans for your (hard) work 1 Link to comment Share on other sites More sharing options...
TimKruz Posted June 10, 2020 Share Posted June 10, 2020 30 minutes ago, blaa said: here 200 kobans for your (hard) work Actually, it wasn’t hard, even considering that I’m not good at HTML/CSS (little experience, too lazy to learn). And I didn’t even think about any reward - the user-friendly interface is a reward in itself. I did this for my own comfort, not for other users (after all, any updates to the game can break this code - it works today, tomorrow it’s gone). To be honest, I don’t understand why they couldn’t make the right interface themselves. Maybe they don’t write code at all, but use some kind of WYSIWYG editor? I would like to help them somehow, but I’m not good at web technologies. 1 Link to comment Share on other sites More sharing options...
Eman Posted June 10, 2020 Share Posted June 10, 2020 Although I realize that this update follows the same route and uses the same colours that the Harem page, I think it's a bit too dark. And yeah, if you could at least outline the different missions like TimKruz has done, it would make it easier and faster to identify the different missions. 1 Link to comment Share on other sites More sharing options...
Benefuci Posted June 10, 2020 Share Posted June 10, 2020 10 hours ago, Slynia said: I like the new design. I've always prefered dark themes anyway, both facebook and YouTube has them as well now, which I am using. It's way better for my eyes to look at, especially at night ^^ the only critique I can give is that it's slightly harder to see the grade of the mission without the colored background 😅 Actually... OK, Ergonomic theory stuff inc, ignore as desired. There is less variation in contrast (and therefore a more stable image) with a lighter background and darker font. The ratio of pixels turned off/on varies less. This is better for your eyes as they adjust to the general level of light coming your way, and not just specifically for the tiny point you are looking at. With a dark background your eyes will open to let more light through, resulting in over-lighting parts that are light (pictures, etc). If you find a dark background with lighter characters easier, especially at night, you probably do not have ambient light around your display at a level comparable to the strength of the light of your display. OTOH, darker backgrounds save energy, so there's that :D. 2 Link to comment Share on other sites More sharing options...
Observer_X Posted June 10, 2020 Share Posted June 10, 2020 I must admit that , should the changes suggested by @TimKruz does not become official, IMHO the old design beats the new one 100 at 1, despite the fashion of a darker interface. The lacking of "mission delimitation" by default in the new design in my opinion is a hole the size of Grand Canyon. As always, I am not optimistic about this, but I can only hope that the devs decide to implement officially in-game @TimKruz changes. 3 1 Link to comment Share on other sites More sharing options...
natstar Posted June 11, 2020 Share Posted June 11, 2020 A better change would have been to just reduce the time of the event missions to set time not different times every day of the even. Link to comment Share on other sites More sharing options...
Moderator Slynia Posted June 11, 2020 Moderator Share Posted June 11, 2020 14 hours ago, Benefuci said: you probably do not have ambient light around your display at a level comparable to the strength of the light of your display. That is true, I do not. I live on the side of the building which only has sunlight in the mornings, so already during the afternoon, my monitors are brighter than my surrounding. At night it's worse, then I only have my lamp in the ceiling lit, which is not enough to outshine my screen. I have come to enjoy watching darker pages 😋 Link to comment Share on other sites More sharing options...
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