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New Feature: The Labyrinth - Started December 6th 2023 at live


bolitho76
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Some testing with labyrinth today; did the usual stun, and its not looking to great there; Kyoko used 4 out of 25 chances, giving her 16%. Total chance over 3 runs is currently on 14 uses out of 70 chances; 20% overall. This is not too great. I've never been able to get the girl to cast stun when there is only 1 target left, if stun requires 2 targets then that is going to diminish the skill even more, you might aswell stun the last girl, to avoid damage, since the mana would be lost either way at the conclusion of battle.

I grabbed some finish move relics today; 4 of them, a total of 22%, alltho most of this run was made with 18%
image.thumb.jpeg.5ab3c3b02a874a6b0fd507d3275a9d73.jpeg
I've got some bad news again tho, finish move does not stack, and while I've come to this conclusion before, this time I got data to back that up. This data is from the yellow and red fights from about halfway thru floor2 until the final boss.

image.png.9ecf0cc0736f9b25173c468d79eed670.png
JSON, Line and Girl Id is not important, its just so I can easily look up the data if needed. The important stuff is the remaining ego and damage, this is all the instances where in the Ajax, girl ego were changed to 0 after being attacked, since it tracks negative ego, this means that all these instances are Finish move triggers.

As you can see by the percentage column, none of these exceed 8%, this means the relics do not stack, but they also do not subtract from each other. What I didn't expect were all the instances of "finish move" triggering. Most of the fights have 3 or more triggers, I think picking up any Finish move relic of Epic (6%) or higher rarity, provided that there are not any better options, Is a solid investment, not only will you finish fights off faster, you can also avoid unnessecery damage.

Edit:
I had the second bossfight go for a long time; 103 rounds total, and my girls were not doing a lot of damage towards the end of the battle, instead of 70-80K they did like 30-40K. The opponent did not use defence special, but they did cast shield a couple of times. I am not sure what would do this, afaik, there is no bulb skills that increases defence over time, as there is with damage over time.

Edited by EpicBacon
the usual; grammar, formatting, additional info
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Il y a 3 heures, bohammettuz a dit :

Something seems to have changed a little in the labyrinth with todays patch. The ordering of girls in the team selection screen is a little different which got me a different default team when I went to do a daily goal task to defeat 1 labyrinth opponent.

I'm under the impression that blessings are taken into account now (or more than before) : their stats are in green.

Until now, it seemed only the girls skills and girls equipment were taken into account because, past the first 7 girls, I only had mythic girls in the top girls.

Now I have L5 exhib (green) girls before my mythic girls which are buffed right now on HH.com.

Edited by mdnoria
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On 1/14/2024 at 3:25 AM, jelom said:

The pic is from CxH but it is relevant to the labyrinth

When a girl appear that need less than 20 shards the price for the remaining shards is reduced proportionally, in this case 5 shards for 3600 coins.

image.png.aa1fc0e658677db41b38633c52e7559c.png

Who's that girl?

Edition: Roving Iridescense, she's the new CC girl (so there's no need to use coins for her of course)

Edited by OmerB
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Update on stun, stun can trigger when there is only 1 girl left.

Stun chance so far; 19 out of 95 chances used, currently at 20%

Edit for clarity; Stun is tested with a Legendary 5 star girl, 4 bulbs into skill 5

Edited by EpicBacon
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On 1/13/2024 at 7:04 PM, Tom208 said:

It's the player harmony that has an effect on speed, not girl harmony.

Speed = 0.2 x KH girl stat + player harmony (rounded up)

Hmm, looking at the numbers, this does not seem to add up for me. Sake should have more speed then she currently has, so some of my numbers must not be taken into consideration.
image.jpeg.8640f0d5182d64facecbf588d3ee913e.jpeg
Speed from Sake's KH stat = 12165.9*0.2 = 2433.18
image.jpeg.3a413862e97f33c4768df55955d887b1.jpeg
My Harmony is 99.793.
Adding 2433.18 to 99.793 adds up to 102.226.18
image.jpeg.7ff211f121c95407d0cd635aa94e62fa.jpeg
My Sake's speed is only 96.389. Anyone know why my numbers are off?

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2 minutes ago, EpicBacon said:

Anyone know why my numbers are off?

It takes your player stats without the effects of any boosters.

 

Oh while I'm here, since I saw some of you guys looking into the response JSON I moved a module, to console log the labyrinth data for easier copying, from my private script to the Zoo's script.

Also I don't think its been mentioned here but I found translations for two relics which appear to be unimplemented

girl_first_in_line First in Line Attacks always first (Legendary rarity only, can be taken once per Labyrinth session)
girl_backline Backline Barrage Attacks the backline with priority (Legendary rarity only, can be taken multiple times on different girls)
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8 minutes ago, zoopokemon said:

It takes your player stats without the effects of any boosters.

 

Oh while I'm here, since I saw some of you guys looking into the response JSON I moved a module, to console log the labyrinth data for easier copying, from my private script to the Zoo's script.

Also I don't think its been mentioned here but I found translations for two relics which appear to be unimplemented

 

girl_first_in_line First in Line Attacks always first (Legendary rarity only, can be taken once per Labyrinth session)
girl_backline Backline Barrage Attacks the backline with priority (Legendary rarity only, can be taken multiple times on different girls)

Hmm, I will have to check my harmony again when my boosters run out, I wish we could get a breakdown of harmony in the marked screen as we do with kh/ch/hc.
As for the relics, they both seem useful, but the backline barrage is pretty useless on its own against harder enemies, it would only spread out damage more, as you need lots of hits to take down the later opponents girls.

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okay booster ran out, and my harmony has dropped from 99.793 to 93.802

93802+2433 = 96.235.
Not quite at Sake's speed at 96.389, I am still missing 154.
While its not quite correct, I guess it could be down to rounding.

 I leveled up earlier today and I screenshotted Sake before and after buying the skillpoints in the marked.
The stats improvements are quite significant.
image.jpeg.4d337684b504325e6e238fca056139cb.jpeg

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32 minutes ago, madahmed said:

Aren't the opponents in the labyrinth a bit harder these days or is it just me? 

For me I'd say the opposite actually, Even with my testing team I seem to crit more often and something able to finish hard battles with one or both frontline girls alive. Then again It could just be variance.

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il y a 53 minutes, EpicBacon a dit :

For me I'd say the opposite actually, Even with my testing team I seem to crit more often and something able to finish hard battles with one or both frontline girls alive. Then again It could just be variance.

now i get more girls tired if i choose the difficult path to get CP and kisses.I even lost to one opponent not a boss in comix harem. like what the previous comment said. there is a slight increase in difficulty .

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I don't think it's a general increase in difficulty, there seems to be some volatility in general, quite a bit is about the extras you can get after each fight. I get 10-30 tired girls after a full run, and I always try to fight the hardest opponents for extra combativity, unless there is a bag to collect of course

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35 minutes ago, SamRei said:

I don't think it's a general increase in difficulty, there seems to be some volatility in general, quite a bit is about the extras you can get after each fight. I get 10-30 tired girls after a full run, and I always try to fight the hardest opponents for extra combativity, unless there is a bag to collect of course

I don't know how the labyrinth is setup, if there is a base difficulty, or if the opponent are based on your own stats.
If its a base difficulty then it would make sense that higher level players would have an easier time.
Actually today's run was my best run ever in terms of girls tired/damaged. And this is with me running my testing team, with tank girls instead of damage dealers in the midline to try to make battles go longer. I am only running 2 damage dealers total, 1 healer and 1 stunner.

Its worth noting that I did get a lot of defence relics this run tho, 26% frontline and an additional 17% for all girls. That along with one of my tanks getting 40% dodge and 40% ego rebound, she was able to stay alive on the frontline the entire 3rd floor. My stun girl was doing some work today too, 8 stuns total, negating some damage.

Usually I have between 10-20 tired and about the same number damaged, so today's run certainly is an outlier.
image.thumb.jpeg.f0fd2d61dc75bcf5ba758a4fe24d0e9d.jpeg

Edit:
I am also doing all the hard battles I can, focusing on battles over coins.

Edited by EpicBacon
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My experience of playing games at different level and team power tells me that the difficulty of the opponents in labyrinth is adjusted to your own strength. For example, the 3rd floor boss in HH is usually over 9,5M power, and in PsH where I am weaker is always a bit over 8M.

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16 minutes ago, jelom said:

My experience of playing games at different level and team power tells me that the difficulty of the opponents in labyrinth is adjusted to your own strength. For example, the 3rd floor boss in HH is usually over 9,5M power, and in PsH where I am weaker is always a bit over 8M.

I can definitely confirm this, the difficulty is adjusted for the player, how else would you expect a test server account at lvl 200 do as well as my main or at least close.

1 hour ago, EpicBacon said:

I don't know how the labyrinth is setup, if there is a base difficulty, or if the opponent are based on your own stats.
If its a base difficulty then it would make sense that higher level players would have an easier time.
Actually today's run was my best run ever in terms of girls tired/damaged. And this is with me running my testing team, with tank girls instead of damage dealers in the midline to try to make battles go longer. I am only running 2 damage dealers total, 1 healer and 1 stunner.

Perhaps its easier for you based on your improved strategy from testing so much, for us that simply run the laby the same way every time its very noticeable when on hard opponent we never lost more than 2 girls we all of a sudden can even lose up to 5. As well i never before had a loss on second boss but i did now.

I dont use any active skills, only a single girl has it, and all i do is have tanks in first row and dmg dealers the rest. sometimes im too lazy even for that. I know it might bite me in the ass once normal and hard difficulty arrive but ill try harder when there is the need for it.

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5 minutes ago, Fallen42 said:

I can definitely confirm this, the difficulty is adjusted for the player, how else would you expect a test server account at lvl 200 do as well as my main or at least close.

That.. is a very good point, and when you put it like that its obvious that there is level scaling going on.
The question would be just how the scaling works, like sometimes you get hard battles that are not as difficult as other hard battles, this is especially noticable when you get priority in battle. So if you happen to roll several easier/hard fights in a row, it might look like the laby is easier or harder then usual.

15 minutes ago, Fallen42 said:

Perhaps its easier for you based on your improved strategy from testing so much, for us that simply run the laby the same way every time its very noticeable when on hard opponent we never lost more than 2 girls we all of a sudden can even lose up to 5. As well i never before had a loss on second boss but i did now.

I dont use any active skills, only a single girl has it, and all i do is have tanks in first row and dmg dealers the rest. sometimes im too lazy even for that. I know it might bite me in the ass once normal and hard difficulty arrive but ill try harder when there is the need for it.

That is a good point, there are several relics i don't bother picking up right now, the most obvious one is "protective bubble" that makes you take more damage instead of reducing it.

I do use one healer (white), and that really does help. as for other skills, I am running stun for testing purposes, but for normal battles I don't use any skills. I do swap in my spank girls for the final boss battle to do more damage, as that boss can really hurt it it wants too, and I've lost the battle several times, even with fully bulbed teams.

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I got an epic win today against the final boss.

i won a difficult 3 VS 7 .Thanx to

Heavenly Venus who dodged 5 from 7 attack with only 20% duck master before she died.

Magical Noemy who used the stun skill on the first try which helped a lot 

and Lovebot Norou with one dodge + the defeat medication and finish move relics and attack from the back that carried at the end.

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I got a run today in Pornstar Harem in which i noticed the following :

Critical hits are now shown  in the Lab.

Fiinsher move relics also is shown when it triggers.

Protection Assisst relic is still buggy as it protects also opponent girls.

Curse Relic : I tested it but there is still nothing that shows that it is working.

another bug is that an opponent  L3 girl can trigger a skill which normally is only for L5 girls. it happened againt me two times: one was defnse skill and one was the stun skill .

Also in the last two battles , i noticed that i was doing less damage. when i hover on my girl and my opponent girl and compare the stats. i should have gotten more damage than it was shown in the screen. i suspect that it is the curse relic which is esponsible for that but i need to test it again to be sure. 

 

 

 

Edited by madahmed
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The Speed Button is working correctly, now the whole fight is speed up, not only the animation.

 

And this is just mean:

image.thumb.png.a662347baa5dc71c725b420ee674ffcb.png

Either you get just rubbish from which you pick the least useless, or in this case all of them are nice to have.
But as it is at the beginnig of Floor 1, I'll take the finish move and hope to get the other ones later.

---

In the Laby shop not only L5 are available, but it seems all 5

image.png.59daccfcf3e91d7940633116b98696b9.png

She is from Jackson's Crew.

                        

Re-Upload of the pics in above and next posts quotes from hihi1237823, Antimon and HentaiGuru.
   (Guess something went wrong in the Mod-edit on the next page.)

image.png.35ee678c094190d82894ef87692368a9.png

Edited by Der DinX
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On 1/26/2024 at 1:05 PM, Antimon said:
On 1/26/2024 at 3:12 AM, Der DinX said:

And that worked like a charm:

image.png.aac0a64408f24557f39e16e07206c446.png

image.png.f7925e7325b09663988f4ec063547c2b.png

My guess is that it will probably work from next laby reset. It's true that maps should be randomly generated after you enter the laby feature, but it is also true the update happenend ~2hours past the reset, so I blame it on that. We'll see, I suppose

image.png.eb193f7fe1c63ca17bd79b42881d7125.png

nah...

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