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How you doing in the "League"


casey

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Il y a 3 heures, DvDivXXX a dit :

Anyways. In case that wasn't enough, for this new league that just started I'm with the King of Rabbits himself (@Ol Sheriff Joe), in what appears to be an otherwise relatively weak group, so I'll go for as chill of a top 4 as I can. Unless the Old Boy is feeling generous and willing to cut a bit of slack to a lone ranger who had a long and tiring journey to visit his town? :$

 

Heh, i may ask the Ol' Marshall, but you know... He's some kind of a lunatic, and everyone who enters 'round here, he considers as someone who "won't be 'propriate with the ladies", and just like that he starts "patrolling" every five minutes in the direction of the Saloon... 
That's what he did last week, and well, fact is nobody even came close to the piano...

Capture d’écran 2024-02-15 à 12.51.43.jpg

Congratulations to @[FDGN] - blabla and @theendbg who did give the Ol' Man some sweats, though ^^

Il y a 3 heures, DvDivXXX a dit :

Wow, that's pretty rude for a learned Lady Rabbit such as yourself, don't you think? :/ Not even a smiley or a quick English translation to show you're taunting?

Guess there has been a slight translation mishap, indeed... I'm pretty sure she meant "Oh man, looks like you did not  draft the shortest straw this week..." ☺️ 

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1 hour ago, Ol Sheriff Joe said:

and just like that he starts "patrolling" every five minutes in the direction of the Saloon... 
That's what he did last week, and well, fact is nobody even came close to the piano...

Now, that's just bad for business! Didn't the Madam warn him against scaring her customers away by now? ^^ I don't doubt the ol' geezer is a great tipper, but still... It's not like she can stay afloat by serving nothing but rabbit pie and carrot-scented whisky to him and his deputies all year long.... Plus, she's probably too scared to run too polite to tell him, but... in a town with more deputies than inhabitants, the ladies are pretty damn frozen in fear safe already, ya know... ^^

---
Anyways, you wouldn't happen to have the Wolf's screenshot of our encounter handy, would you? I don't think he ever sets foot around here, but I'm sure he collects trophies like all good serial killers troopers. Could you ask him for a copy? I'd really like to know if he beat me by one point or two. :ph34r:

Edited by DvDivXXX
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18 minutes ago, DvDivXXX said:

Now, that's just bad for business! Didn't the Madam warn him against scaring her customers away by now? ^^ I don't doubt the ol' geezer is a great tipper, but still... It's not like she can stay afloat by serving nothing but rabbit pie and carrot-scented whisky to him and his deputies all year long.... Plus, she's probably too scared to run too polite to tell him, but... in a town with more deputies than inhabitants, the ladies are pretty damn frozen in fear safe already, ya know... ^^

---
Anyways, you wouldn't happen to have the Wolf's screenshot of our encounter handy, would you? I don't think he ever sets foot around here, but I'm sure he collects trophies like all good serial killers troopers. Could you ask him for a copy? I'd really like to know if he beat me by one point or two. :ph34r:

This was taken by bunnies hater duck-lover rakin:

Image

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this week i was lucky that no one in my bracket had the guns to really challenge me or to force me to do/try my best. I had not enough time for my usual playstyle + i couldn't do anything at blessings change. I recognised a few names that i know from this forum and on sunday i wished that i had payed more attention to know how many points they had already lost. I had many fights left where i could have lost some points. But a lot of those reflect teams disappeared after blessings change and in the end it turned out that first place never was in danger. 

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@DvDivXXXi keep my fingers crossed for you. That Old man seems not to have any weak moments

Edited by XXDongXX
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image.thumb.jpeg.b7ee811cc10a2498db06edf6323e826b.jpeg

In the end i did not win, jj55 must have done fights in the last seconds, since i was first less than 2 min before end. Was even more disappointing than usual since i was already excited about the win and only after the end saw that my actual rank was no2.

I had one really unlucky fight with jj55, i really feel the range of possible results is way too large. I understand there must be some luck involved but how can possible results range from 6 points to 25 points against players with similar strength.

Edited by Fallen42
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1 hour ago, Fallen42 said:

I understand there must be some luck involved but how can possible results range from 6 points to 25 points against players with similar strength.

Crits and their distribution makes a really big difference. And with a matching 5th Skill...

For example: If you have shield and the opponent has reflect you can have luck and you don't crit in the 2nd and 3rd attack, but if you do crit in the 2nd attack your shield is mostly consumed by your own strength.

Another example where someone with normaly no chances against me could get a good result after a lucky streak with crits:

 

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31 minutes ago, bolitho76 said:

Crits and their distribution makes a really big difference. And with a matching 5th Skill...

For example: If you have shield and the opponent has reflect you can have luck and you don't crit in the 2nd and 3rd attack, but if you do crit in the 2nd attack your shield is mostly consumed by your own strength.

Another example where someone with normaly no chances against me could get a good result after a lucky streak with crits:

I feel like they should do something about mitigating such a large range of results, my preference would be for the chance factor to vary the result maximum of 8 points or even 6. 19 points seem a bit absurd to me. And i do understand why it is so, and i believe it was not originally planed that way but the added functions especially skills made it so. 

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1 hour ago, Fallen42 said:

And i do understand why it is so, and i believe it was not originally planed that way but the added functions especially skills made it so. 

Yes and no. Your points depend mostly on two factors: whether you win or lose, first and foremost (obviously) and then which percentage of their initial HP whoever won the fight has left at the end of the fight.

It's not really a range of 6-25. 16 is the cut-off between the highest possible score for a loss and the lowest possible score for a win. Just read the message that pops up after a fight:

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I won, so I get 15 points. I was at basically full HP, so I get the maximum possible amount of bonus points for that, which is 10 (you don't have to end the fight at full HP, it's enough to have 80% or 75% left IIRC, something in that ballapark).

If I had barely won by the skin of my teeth with like 1 Hit Point left, then I would have scored 16 points (I think you get at least one bonus point by default for having any HP left when you defeat the opponent; I never saw a winning score lower than 16 at any rate).

If I had been at roughly half my initial HP at the end of the fight, I would have gotten only around 5 bonus points, so a score of 20-ish. And so on.

Same for a loss. If your opponent was at full HP when you crushed yourself under their foot, you get no bonus points for efforts, so you score the bare minimum consolation prize for a loss (which I'm not 100% sure is 6 actually, I seem to recall lower scores than that in the distant past, though it might have changed since).

Conversely, if you barely lost and your opponent had like 1 HP left when they won, you'll get mucho bonus points for a loss, which I think goes up to 16 as well, or in that ballpark. And so on.

It's not just a random score pulled out of a hat. The exact number of points you get is a direct result of the  bonus points given for the remaining HP of the fight's winner at the end of the fight (relative to the total HP  they had at the start of the fight). Your opponent's when you lose, and your own when you win.

From there, plenty of tactics and strategies have been used and adapted over the years and across countless different meta games, as battle mechanics changed, were removed or added. In the very old and simple days of barebones teams of 3 girls with no elements, blessings, or girl gear, early strategies included things like picking hero equipment that only give HP and Attack, but a lot of both ("mono-stat items", matching your hero's class) versus ones that give a bit of everything ("rainbow items"), and different combinations of attack, HP or kind of rainbow boosters (cordyceps, chlorella and ginseng, respectively; jujubes always sucked in every meta and they always will, probably even if they give Harmony itself a massive buff).

These days, your GS5 and your opponent's GS5 have a tremendous impact, especially Shield and Reflect, and a ton of other variables are also at play, but the same basics still apply. To win, you need to kill your opponent before they kill you. To win with a great or even a perfect score (25 points), you also need to find ways to be as close to your full starting HP as possible when you end the fight. Of course, a lot of these variables have RNG built into them, and you can't always mitigate all of it.

But it would be a gross misunderstanding to shorten all of the above as "results may vary of up to 19 points due to pure chance."

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Im not sure if we understood each other, just to clarify i was talking about this:

image.thumb.jpeg.a9d7de7aea79b814d93932b5f3825be4.jpeg

Its not as bad if you fight someone weaker or stronger than you, but when fighting an opponent close to your strength this is the probability of the results. I simply dislike this randomness where you can hardly count on anything, it feels like you are relaying mostly on your luck.

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21 minutes ago, Fallen42 said:

when fighting an opponent close to your strength this is the probability of the results.

Ah, okay. You're talking about the predictions given by the battle simulations done by one of the community scripts. It depends which one you're looking at. As of now, only Hentai Heroes Battle Simulator v4 by Rena handles Girl Skills correctly (it's also used by default in the OCD version of HH++, but not in the BDSM version), and even then it's not 100% accurate (but pretty damn close).

So you need to make sure you have and you're looking at the most up to date and reliable simulator available. For instance, in my current setup of scripts, I have two for reference, but one is obsolete and not to be trusted:

image.png

And yes, 

37 minutes ago, Fallen42 said:

when fighting an opponent close to your strength [...] it feels like you are relaying mostly on your luck

That's not really the game or anything else causing that. It's just logic. The closer the match, the less predictable the outcome. IRL and in any other game as well. Hercules versus a random dude, I'd predict a 100% chance of Hercules winning, with a very slim chance of him breaking a sweat, and a near zero chance of him having a scratch at the end of the fight. Hercules versus Thor, though? Basically fifty fifty, and one might win today but the other if they have a rematch tomorrow.

Same thing here. Of course if neither has an edge over the other, it can go either way. That's not the game having too large of a chance factor, that's just the specific situation of two roughly equal contestants fighting under fair conditions. Which is of course not what anyone wants. There's a reason it's a treat when you can catch an opponent unboosted, or when someone is showing a certain elemental color tag and you have a strong team with the color tag that gets a bonus against it, and so on.

If we were all on an equal footing, almost no one would ever have a score as close to perfect as we're used to seeing in this game's PvP leagues. Two top players fighting each other with equally strong teams, characters, decks or whatever in most games will lean towards a 50-50. It's only because PvP is grossly imbalanced in this game in the first place (and always has been, in more ways than one) that we're used to seeing 100%-0% and can even sigh at the sight of an 80% (which would be a very favorable matchup in basically any balanced PvP game ^^).

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9 hours ago, DvDivXXX said:

It's only because PvP is grossly imbalanced in this game in the first place (and always has been, in more ways than one)

I agree, and in "my opinion", If a player reach level 600 and stay on top 1-15 on DIII (only the guys/girls that play for years) there will be another League, that help lower lv players (300-599) to play and distribute better rewards for who needs more (have less girls/resource). I suggest name for the 10th League Viagranator (do not exist 10th league)

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Dammit... methinks this week is ruined, 'cuz , while on semi-autopilot doing champions fights, again for seasonal contest, I had to switch to crap equipment to avoid killing the champ, but the semi-autopilot was still on so I continued with league-fights... still wearing wrong equip, didn't even notice that predictions had dropped from 25 to...  and I did refills.
😢

I'm kinda amazed that it didn't cost me more than it did. 21 points lost against easy 25s. I'm ruling out 1st but still top 4 seems doable, 'cuz this league is kind of weak.

edit 2: To be honest , 1st place was never up for grabs, cuz Darkyz here.

Edited by Stoned Jesus
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Guess this week 16-30 will have to do, I accidentally equipped a yellow chlorella instead of the intended Cordyceps, and only noticed it after having filled the other spaces.

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I'm currently at 13, but I don't think I can hold it with those Boosters.

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Well, I want to brag about my modest results)) Now I have already become like that, I think not outstanding, but not entirely bad either...

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This is my fourth week of fighting in D3, I spent the last three weeks with the support of LME, AME boosters, places were 51, 36, 42...in principle, not bad for me. I spent the same week without boosters LME, AME, I’m still in 50th place, which suits me quite well in this situation)))

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The difference in kobans between the top 45 and top 60 is only 510 kobans, taking into account the purchase of AME, LME boosters, at least 3 pieces - 1350 kobans. In terms of kobans, it is more profitable for me to remain, practically without straining, in the top 60 without boosters, than to buy boosters and fight for the top 45.

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What is your opinion, great warriors of the HH universe???

Edited by Vovantillo
correction
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I'm far from being able to give some real tips how to perform in leagues, especially in D3.

But I can definitely tell you, those boosters are quite to expensive to waste them in the lower brackets.
As far as I'm concerned and have read so far in this thread, they are only useful, if you really aim for 1st place.

Maybe even for 2-4, but I doubt that.

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From Koban perspective, if you can stay in 31-45 D3, you win compared to D2 (16-30).
Below that you should stay in D2.
If you can safely reach 2-4 or even 1 in D2, you could also do that and demote the next week from D3 back to D2.
That still does give more kobans, than 2x D2 (16-30).

From League Girl perspective, it is even more usefull to stay in D2 16-30, because you get more shards and can get the girls faster.

Edited by Der DinX
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17 minutes ago, Der DinX said:

Maybe even for 2-4, but I doubt that.

If you reach top4 you gain ca. 1900 Koban more than a top15 (ca. 4700 compared to ca.2800). 3 LME/AME are ca. 1350 so a netto gain of ca. 500 Koban. So not too bad and if you can gain some Booster from (C)CbC or DP...

Not totally recommend, but if you see a chance to reach top4 mostly sure because of the Booster, it's ok. But to estimate the chances for a mostly sure top4 you need some experience in the D3.

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11 hours ago, Vovantillo said:

What is your opinion, great warriors of the HH universe???

I would suggest to not use mythic boosters yet, they are not worth the cost until you reach at least top 15 and preferably top 4. Stay in D3 and time will push you slowly up the ranks. Top 60 is good for a level 379 player.

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Not the easiest top4, actually my worst win rate this year and almost the worst avarage score. But hey, top4 is top4, am I right? :D

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At this point it's a personal challange to see how many top4's I can get in a row as I'm on 8 right now.

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image.png

My 20th 1st 🎉

The result was more clear than I thought at the start. Daniel and dgdg seemed to have not bad teams. I used most of the time 2 Chlorella and 2 Cordyceps, onyl for some special opponents near the end the 3 Cordyceps, 1 Chlorella was the better setting. In most fights was an LME/AME Booster activ, some opponents were done without Mythic Boosters, after they were secure 25 points opponents.

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I spotted bohamettuz and Bragorus in my next League. Could be an interesting next week 😉

 

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Previous league from 08/02 to 15/02 results :
================================

Finished 3rd, and didn't do all my fights but top 4 was guaranteed.
I also didn't optimize much during the week as I was on ski holiday with a friend so I preferred to spend time on the slopes instead of on my phone.
Wasted nearly a full AME on season fights because I forgot about DP and did not wanted to be stuck on tasks asking to do season fights or gain mojo because of it.
Also got the new league girl this week.

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======================================
This week league results from 15/02 to 22/02 results :
======================================

I finished 2nd, using 1 LME and 1 AME. Strangely, I thought Rylarth had a shot at top 4 from the lost points I tracked.
After the blessings change, I went with a full mythic team but since I could only skill 3 girls, I changed it for a 3 mythic, 3 L5, 1 R5 around the blessed pose instead which seemed to work better.

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Edited by mdnoria
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