Crimson scale Posted August 8, 2019 Share Posted August 8, 2019 I would like to see all event girls be randomized. By that I mean that the six girls from each event have an equal chance of dropping t from whichever bosses the devs want and once a share drops it locks in whichever girls it was for to that boss so instead of having two girls that most.people will get and three girls that only koban spenders will get everyone can get every girl but no more girls than before. Also have the giveaway girl become random so it's a surprise who it is when the event of over. Link to comment Share on other sites More sharing options...
Jizzmate Posted August 9, 2019 Share Posted August 9, 2019 4 hours ago, Crimson scale said: I would like to see all event girls be randomized. By that I mean that the six girls from each event have an equal chance of dropping t from whichever bosses the devs want and once a share drops it locks in whichever girls it was for to that boss so instead of having two girls that most.people will get and three girls that only koban spenders will get everyone can get every girl but no more girls than before. Also have the giveaway girl become random so it's a surprise who it is when the event of over. Agreed. Hope I understood this correctly,..but.. I can usually get the Boss girls in events..but can't spend the RL money for Kobans to get the others in Pachinco, ( with no guarantees to get them)..which are usually better, LEGENDARY girls. I second this. Link to comment Share on other sites More sharing options...
Crimson scale Posted August 9, 2019 Share Posted August 9, 2019 3 hours ago, Jizzmate said: Agreed. Hope I understood this correctly,..but.. I can usually get the Boss girls in events..but can't spend the RL money for Kobans to get the others in Pachinco, ( with no guarantees to get them)..which are usually better, LEGENDARY girls. I second this. It also has the benefit of not locking away half the girls where only some of the players will see them. I pity any of the artists of they do pachinko only girls because their work is so rarely seen. Link to comment Share on other sites More sharing options...
yourfriend Posted August 10, 2019 Share Posted August 10, 2019 Limit the champions to no more than 3 of the same pose. That would make bosses 3 and 5 less deadly, but also easier to find enough matches for your team. 1 Link to comment Share on other sites More sharing options...
Moderator FinderKeeper Posted August 12, 2019 Moderator Share Posted August 12, 2019 Accessibility change for Harem Search filters. Filters by rarity and pose can be changed from dropdown lists into icons. Link to comment Share on other sites More sharing options...
Foreros Posted August 17, 2019 Share Posted August 17, 2019 I dunno if already posted before, but my 2 cent idea is a "legendary scaling levels set" that work only wen you collect and equip all the whole set. I mean a creation of a specific set, hard to gain and with low cash value, that will, if the whole set is equipped, increase its own level when equipped at level up of the player. This give a good equipment to use alone, at the level you collect your piece, but that gain value if you can collect all 6 pieces, and allow you go on collecting double pieces if you collect the whole set for replace the lower level pieces, gained when level up was not activated, and have, after a long quest series or a specific events elements series (maybe specific single pieces at specific events) for collect the whole set at your current level. After all any new equipment is given at your actual level, then if you collect them in the first year, all other years are focused on replacing the older equipment pieces. This allow player to use other pieces of equipment when going on in a level, and replace them only when very near the level up for avoid losing the scaling effect until all set is equipped. And, if the set has an equally divided stat bonus for each pieces, players that will focus on specific stats enhancing can still choose to equip different pieces for arena or champions stages, then the equipment shop will work anyway. If a legendary set is too much, an idea can be an epic set with the effect, that is a good value scaling set anyway, but not enough to surpass a full legendary equipment. Why this idea? Players that can't have enough free time for the game can focus on collecting an equipment set that allow them going on without searching too much on shop or "great pachinko". After all event sets now do almost the same, but with less effort and without too much work other that do the daily event activity... Link to comment Share on other sites More sharing options...
Lazy Lord Posted August 18, 2019 Share Posted August 18, 2019 Anyone suggested a league chat feature yet? Link to comment Share on other sites More sharing options...
Pelinor Posted August 18, 2019 Share Posted August 18, 2019 Can we have a "back to town" link on the Champions screen? I know we can use the pull-down menu, but it would be nice if we didn't have to do so. Link to comment Share on other sites More sharing options...
Observer_X Posted August 18, 2019 Share Posted August 18, 2019 21 minutes ago, Pelinor said: Can we have a "back to town" link on the Champions screen? I know we can use the pull-down menu, but it would be nice if we didn't have to do so. You can return to town in one click by clicking on the HH logo in the top left corner of the screen. 2 Link to comment Share on other sites More sharing options...
tirien Posted August 18, 2019 Share Posted August 18, 2019 Hi, For those on mobile, could you give us the possibilité to select multiple books or gifts at once ? Link to comment Share on other sites More sharing options...
MCP Posted August 18, 2019 Share Posted August 18, 2019 25 minutes ago, tirien said: Hi, For those on mobile, could you give us the possibilité to select multiple books or gifts at once ? Is that even possible in a regular browser? Link to comment Share on other sites More sharing options...
John 1039 Posted August 19, 2019 Share Posted August 19, 2019 5 hours ago, MCP said: Is that even possible in a regular browser? Can be done through something like a checkbox. Link to comment Share on other sites More sharing options...
MCP Posted August 19, 2019 Share Posted August 19, 2019 17 minutes ago, John 1039 said: Can be done through something like a checkbox. What I meant is: Does the base game even support that feature? If not, why did you limit your request to only mobile? 1 Link to comment Share on other sites More sharing options...
kkinthehouse Posted August 19, 2019 Share Posted August 19, 2019 Obtain shards for missions Link to comment Share on other sites More sharing options...
Foreros Posted August 19, 2019 Share Posted August 19, 2019 Another suggestion: Why don't add a (!) mark even on the "current quest" button in town when you have enough energy to progress at least a step with main story? Just to avoid the manual check from the town when you don't remember if energy is enough... Link to comment Share on other sites More sharing options...
Foreros Posted August 20, 2019 Share Posted August 20, 2019 (edited) And, another idea, why don't allow get combat points (the points needed for fight mobs) be purchased using champions tickets? This allow less champions fights, when champions are almost impossible to beat or you get a too low impact on them, and give you chances to get cash for improve the hero, other than allowing get mob event girls a bit easier. And this allow mobs gain levels faster and become strong quick, giving less chances to be beaten on long way if you don't focus on getting stats and boosters when needed. Without cash you cant improve hero and then mobs as cash sources is a must to have and can make more interesting the game. Edited August 20, 2019 by Foreros Link to comment Share on other sites More sharing options...
Foreros Posted August 20, 2019 Share Posted August 20, 2019 Ok, last idea, add a text popup over the HH image that show "Back to town". I've discovered it with a casual click, then it's not too intuitive... And, as seen in this forum, few get it without asking. Link to comment Share on other sites More sharing options...
_shal_ Posted August 20, 2019 Share Posted August 20, 2019 (edited) 23 hours ago, Foreros said: Another suggestion: Why don't add a (!) mark even on the "current quest" button in town when you have enough energy to progress at least a step with main story? Just to avoid the manual check from the town when you don't remember if energy is enough... You're not really meant to sit there and do another story scene as soon as enough energy points have accumulated for one, and I really don't think most players play that way. Energy goes up to 100 points (= up to 12.5 hours between required activity) for a reason. 1 hour ago, Foreros said: And this allow mobs gain levels faster and become strong quick, giving less chances to be beaten on long way if you don't focus on getting stats and boosters when needed. Without cash you cant improve hero and then mobs as cash sources is a must to have and can make more interesting the game. Villain levels are capped such that no halfway serious player will ever even get close to losing a battle with them, so they don't ever "become strong", quick or otherwise. 1 hour ago, Foreros said: Ok, last idea, add a text popup over the HH image that show "Back to town". I've discovered it with a casual click, then it's not too intuitive... And, as seen in this forum, few get it without asking. A "go to main/home" button in the top-left corner of a website is pretty much the most common navigational tool on the web. I despair for people who need to have that explained to them. Edited August 20, 2019 by _shal_ Link to comment Share on other sites More sharing options...
Foreros Posted August 21, 2019 Share Posted August 21, 2019 8 hours ago, _shal_ said: You're not really meant to sit there and do another story scene as soon as enough energy points have accumulated for one, and I really don't think most players play that way. Energy goes up to 100 points (= up to 12.5 hours between required activity) for a reason. Villain levels are capped such that no halfway serious player will ever even get close to losing a battle with them, so they don't ever "become strong", quick or otherwise. A "go to main/home" button in the top-left corner of a website is pretty much the most common navigational tool on the web. I despair for people who need to have that explained to them. As first, players can ask for what they want to know, because when leaving the game, usually they can not have all the time for checking useless things, then have a mark that allow you know if they have something to do is a sure help. As second, nowhere, in the forum I've explored, I've found a word that explain that mobs has a cap level. And yes, I call them mobs because a boss, in my game experience, is a hard to fight enemy, not a hit and win one. And I think that capping mobs level is a game killing choice because it discourage to invest in character once a player can kill a "boss" so easily. As third, but not as least, In my forum exploration I've found few requests on how go back in town in some screens, then that a logo act as a "go back in town" button is not so intuitive and this will mean that a hint is for sure not harmful... After the answers I add a personal thought. You refer your comment as "common point of view", but what you forgot is that you are you and not others. Your answer seems a bit heavy offensive and you forgot that this area is for "suggestions to developers" and not for "ask other players what they think about your suggestions". Then keep YOUR PERSONAL IDEA for you and let other expose HIS PERSONAL IDEA for allow developer decide how to act based on suggestions and then write an answer by themselves. After this, dear _shal_, I hope for you a good game and I hope for me never read your opinion on my suggestions where not allowed. Thanks. Foreros Link to comment Share on other sites More sharing options...
Crimson scale Posted August 21, 2019 Share Posted August 21, 2019 As much as I love what they are doing with the story I would like to see a reason to redo the older story missions. They should let us replay them with a higher energy cost and offer a unique girl or even some job and if you complete a world a second time. I know champions let you know energy now but this might actually make people get energy refills for once. Something like TVHM in borderlands games. Link to comment Share on other sites More sharing options...
GeorgeMTO Posted August 21, 2019 Share Posted August 21, 2019 4 hours ago, Foreros said: As first, players can ask for what they want to know, because when leaving the game, usually they can not have all the time for checking useless things, then have a mark that allow you know if they have something to do is a sure help. As second, nowhere, in the forum I've explored, I've found a word that explain that mobs has a cap level. And yes, I call them mobs because a boss, in my game experience, is a hard to fight enemy, not a hit and win one. And I think that capping mobs level is a game killing choice because it discourage to invest in character once a player can kill a "boss" so easily. As third, but not as least, In my forum exploration I've found few requests on how go back in town in some screens, then that a logo act as a "go back in town" button is not so intuitive and this will mean that a hint is for sure not harmful... After the answers I add a personal thought. You refer your comment as "common point of view", but what you forgot is that you are you and not others. Your answer seems a bit heavy offensive and you forgot that this area is for "suggestions to developers" and not for "ask other players what they think about your suggestions". Then keep YOUR PERSONAL IDEA for you and let other expose HIS PERSONAL IDEA for allow developer decide how to act based on suggestions and then write an answer by themselves. After this, dear _shal_, I hope for you a good game and I hope for me never read your opinion on my suggestions where not allowed. Thanks. Foreros Hello person who has not explored the forum very well. There is several FAQ topics in the Q&A subsection of the forum. In it you will find several things, like a mention of the bosses having a max level. Here's a link to that specific section And frankly, if you haven't played enough to notice that there is a cap, you likely aren't equipped to provide feedback about the type of game this is, since you've barely experienced it. In order to not waste the developers time (not that we think they read this thread anymore), please try and become more familiar with the game before trying to suggest features. 3 Link to comment Share on other sites More sharing options...
_shal_ Posted August 21, 2019 Share Posted August 21, 2019 7 hours ago, Foreros said: And I think that capping mobs level is a game killing choice because it discourage to invest in character once a player can kill a "boss" so easily. Alas, then I'd say this game is not for you because that's not getting changed. Godspeed. Link to comment Share on other sites More sharing options...
Foreros Posted August 21, 2019 Share Posted August 21, 2019 (edited) 4 hours ago, GeorgeMTO said: Hello person who has not explored the forum very well. There is several FAQ topics in the Q&A subsection of the forum. In it you will find several things, like a mention of the bosses having a max level. Here's a link to that specific section And frankly, if you haven't played enough to notice that there is a cap, you likely aren't equipped to provide feedback about the type of game this is, since you've barely experienced it. In order to not waste the developers time (not that we think they read this thread anymore), please try and become more familiar with the game before trying to suggest features. First, I've never purported to have read ALL the forum, but most of the player wrote text. I've throw a look where players talk about it and seen if my objection was good enough. And, second I don't want to give a complete feedback, only an idea of what a newbie find unusual in the game. I've found many players talk about how find an easy way to go back, some from the champions page, some from the arena and so on. Nobody has criticized them for this, only answered that the loo send back to town. Then the idea of a small popup is not so spaced in the air... The A&Q usually are for info in how use the game in the first 10 hours or less and if in 10 hours you have capped mobs, then you have too much cash in your pockets. And i've been a beta tester for many programs and games, then I'm not so newbie in this observations. Actually I don't pretend to know all about the game, but I can tell honestly that I've got the general idea of the game and a bit more. Then my suggestions weren't based on endgame, but on game in progress and on this idea I have proposed them. The team of developers has 2 choices. 1) refuse suggestion and not answer. 2) accept suggestion and apply it without answer. Who are you that arrogate yourself the right to answer in the name of developers? Thanks for your clear, complete and satisfying (at least I hope) answer. Foreros p.s.: when a player answer to a question I usually thanks him, but when it answer where he don't compete, I become a bit angry... Sorry if the text seems a bit too angered, but now you know why and what I'm expecting to a honest payer. A thing is answer for tell that something is already in place, another for tell him he's wrong. Nobody has the right to decide what's better for others. Edited August 21, 2019 by Foreros A little fix of the text 1 Link to comment Share on other sites More sharing options...
_shal_ Posted August 21, 2019 Share Posted August 21, 2019 Filed under "Clueless and proud of it". Link to comment Share on other sites More sharing options...
Moderator FinderKeeper Posted August 21, 2019 Moderator Share Posted August 21, 2019 (edited) @Foreros Just as a fyi: "capping" a boss is not endgame "capping" a boss does not limit character investment "capping" a boss does not actually stop you from wanting to battle same boss again - far from it "capping" a boss is not a problem Additionally, your observation skills might note that: You did more than just provide newbie feedback. You argued for a change without spending more time playing. Maybe - just maybe - others might have a good reason to disagree with you. Quote Other opinion are off topic, HERE. Agreed. As you say, if you want to discuss anyone's reaction and offense you could open another thread for it. Edited August 21, 2019 by FinderKeeper less offtopic posts 1 Link to comment Share on other sites More sharing options...
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