Kensou007 Posted January 13, 2023 Share Posted January 13, 2023 Sorry to jump in, I'm new player, but is the script here is the same one that recommended on discord channel? THanks. Link to comment Share on other sites More sharing options...
Moderator bolitho76 Posted January 13, 2023 Moderator Share Posted January 13, 2023 Yep, it's the hh++ script. Same as Discord. 1 Link to comment Share on other sites More sharing options...
Tom208 Posted January 14, 2023 Share Posted January 14, 2023 Le 13/01/2023 à 07:26, Kensou007 a dit : Sorry to jump in, I'm new player, but is the script here is the same one that recommended on discord channel? THanks. Yes 1 Link to comment Share on other sites More sharing options...
OmerB Posted January 19, 2023 Share Posted January 19, 2023 In the past, whenever there were PoP that were ready to be taken, it was written 'PoP ready' and it was great. Now, after I enter the activities, even if there's a PoP ready, it is changed to the next one timer that's not ready. It is confusing, because sometimes I don't have the time to claim and start the PoP, so I can't trust the message now and need to check if they're ready. I suggest to turn it back to how it was before - if there's a PoP not claimed - it should be written 'PoP ready' in the message at the top of the screen. Link to comment Share on other sites More sharing options...
45026831 Posted January 19, 2023 Share Posted January 19, 2023 4 hours ago, OmerB said: In the past, whenever there were PoP that were ready to be taken, it was written 'PoP ready' and it was great. Now, after I enter the activities, even if there's a PoP ready, it is changed to the next one timer that's not ready. It is confusing, because sometimes I don't have the time to claim and start the PoP, so I can't trust the message now and need to check if they're ready. I suggest to turn it back to how it was before - if there's a PoP not claimed - it should be written 'PoP ready' in the message at the top of the screen. The logic hasn't changed in over a year. If there's a timer, the timer is what is shown. The game already shows a chest icon on the Activities button on the home screen if there's something to collect. Ideally, you should be starting all your PoPs at the same time to run for 7 hours. 1 Link to comment Share on other sites More sharing options...
OmerB Posted January 20, 2023 Share Posted January 20, 2023 Hmm... My Activities almost always have a chest icon next to them, from when I started saving the rewards for contests. So now, if I accidentally pressed on the activities and didn't have the time to restart the PoPs, the timer doesn't show me that there's a ready PoP. I can't trust it, so I need to check few times a day if there's a ready PoP. Link to comment Share on other sites More sharing options...
Kensou007 Posted January 22, 2023 Share Posted January 22, 2023 Did the script get updated? the champion icon is missing. Link to comment Share on other sites More sharing options...
45026831 Posted January 22, 2023 Share Posted January 22, 2023 1 minute ago, Kensou007 said: Did the script get updated? the champion icon is missing. Sound like you lost harem data. Visit harem again to get it back Link to comment Share on other sites More sharing options...
Kensou007 Posted January 22, 2023 Share Posted January 22, 2023 19 minutes ago, 45026831 said: Sound like you lost harem data. Visit harem again to get it back Thanks mate it's back. Link to comment Share on other sites More sharing options...
Madman65432 Posted January 22, 2023 Share Posted January 22, 2023 On 1/20/2023 at 11:59 AM, OmerB said: Hmm... My Activities almost always have a chest icon next to them, from when I started saving the rewards for contests. So now, if I accidentally pressed on the activities and didn't have the time to restart the PoPs, the timer doesn't show me that there's a ready PoP. I can't trust it, so I need to check few times a day if there's a ready PoP. Uhm, if you use the script, there is a timer for POP (Places) top right under your koban information. Link to comment Share on other sites More sharing options...
Kensou007 Posted January 25, 2023 Share Posted January 25, 2023 Thanks for the new feature 1 Link to comment Share on other sites More sharing options...
Methos2 Posted January 25, 2023 Share Posted January 25, 2023 2 minutes ago, Kensou007 said: Thanks for the new feature That's not from the script. It's from the new game patch. 2 Link to comment Share on other sites More sharing options...
Kensou007 Posted January 25, 2023 Share Posted January 25, 2023 1 hour ago, Methos2 said: That's not from the script. It's from the new game patch. Ah My bad hehe Link to comment Share on other sites More sharing options...
OmerB Posted January 25, 2023 Share Posted January 25, 2023 (edited) I'm not seeing how much XP is needed for the next level on the strip on the top of the screen. Edition: It is fixed. Edited January 26, 2023 by OmerB Link to comment Share on other sites More sharing options...
Kensou007 Posted January 28, 2023 Share Posted January 28, 2023 Is is possible for the script to add filter on the level equipment page so we can select based on rarity and auto select since some of us didn't want to lose green or white equipment accidentally. Thanks. Link to comment Share on other sites More sharing options...
45026831 Posted January 28, 2023 Share Posted January 28, 2023 16 hours ago, Kensou007 said: Is is possible for the script to add filter on the level equipment page so we can select based on rarity and auto select since some of us didn't want to lose green or white equipment accidentally. Thanks. Auto-select code is scoped such that it cannot be edited, and hiding things from the page does not cleanly hide things from auto-select. 1 1 Link to comment Share on other sites More sharing options...
OmerB Posted February 15, 2023 Share Posted February 15, 2023 I read that @45026831, aka Numbers, is quitting and will stop updating the script 😥 What will happen with it? 1 1 Link to comment Share on other sites More sharing options...
Moderator Kenrae Posted February 15, 2023 Moderator Share Posted February 15, 2023 Unless someone else takes over, it will be discontinued, and eventually will stop working. 2 Link to comment Share on other sites More sharing options...
Master-17 Posted February 24, 2023 Share Posted February 24, 2023 @45026831, I just noticed that this month in PoA, the script started to hide the "collected" rewards if the top reward is collected, even if the bottom reward has not yet been collected. Everything worked fine last month. Can you fix it? Spoiler Link to comment Share on other sites More sharing options...
Moderator DvDivXXX Posted February 24, 2023 Author Moderator Share Posted February 24, 2023 12 hours ago, Master-17 said: Can you fix it? As mentioned in the posts above yours, Numbers has quit both the game and his moderator role recently. As of now I'm not aware of his version of the HH++ script being taken over by anyone, and I don't expect him to keep working on it. For now, nothing huge enough changed to make that version unusable, and I'll keep using it as long as it works. But eventually, it's bound to become obsolete. Thankfully, @Tom208 doesn't seem to be on his way out quite yet, so at least one version of the script remains up to date. Spoiler Speaking of quitting, I don't think it's been announced as such on the forum, but Ken also stopped the game and resigned as a forum moderator quite recently. He still has the tag, but Sly kept it for months after his own departure, so. Just so you know, as far as the HH EN forum, it's down to Finder, Holy and myself in terms of mods. 5 1 Link to comment Share on other sites More sharing options...
zoopokemon Posted February 28, 2023 Share Posted February 28, 2023 On 2/23/2023 at 4:58 PM, Master-17 said: Can you fix it? Guess I'll do it, I'll maintain Numbers' script from now. Fixed that bug along with it not hiding rewards after you claim them in seasons. I don't promise that I'll do much outside of fixing bugs that won't require any massive rewriting of any module. Here's the link to my fork of Numbers' script https://raw.githubusercontent.com/zoop0kemon/hh-plus-plus/main/dist/hh-plus-plus.user.js You'll have to reinstall the script and delete/disable the old version. 6 13 Link to comment Share on other sites More sharing options...
Antonym Posted February 28, 2023 Share Posted February 28, 2023 1 hour ago, zoopokemon said: I'll maintain Numbers' script from now. ZOOPOKEMON! Link to comment Share on other sites More sharing options...
Moderator holymolly Posted February 28, 2023 Moderator Share Posted February 28, 2023 2 hours ago, zoopokemon said: Guess I'll do it, I'll maintain Numbers' script from now. Fixed that bug along with it not hiding rewards after you claim them in seasons. I don't promise that I'll do much outside of fixing bugs that won't require any massive rewriting of any module. Here's the link to my fork of Numbers' script https://raw.githubusercontent.com/zoop0kemon/hh-plus-plus/main/dist/hh-plus-plus.user.js You'll have to reinstall the script and delete/disable the old version. Thanks zoo guess the little discord woodoo worked 1 Link to comment Share on other sites More sharing options...
Moderator Ravi-Sama Posted March 22, 2023 Moderator Share Posted March 22, 2023 The new patches broke the league/season/pantheon sims, and generally messed up the UI all over the place. 1 Link to comment Share on other sites More sharing options...
Liliat Posted March 22, 2023 Share Posted March 22, 2023 @zoopokemon's version of HH++ is updated and (mostly) fixes fight simulations (There are still some random errors; sometimes the simulation isn't triggered and you need to refresh the page) 2 Link to comment Share on other sites More sharing options...
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