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Showing content with the highest reputation on 10/23/2021 in Posts

  1. Tested out some of the hashtags on their IG post #animewaifu => 10 Worship points
    33 points
  2. Now that I'm done updating the spreadsheets, time for some memes. BDSM in a nutshell The hard work we do to have some quality of life in this game If only I get the same amount of thanks trophies here 😄 But how I know it would end up for the winner
    14 points
  3. #waifu4laifu gives 10 worship points. It's from KK FB page
    11 points
  4. I heard there is a 900 club? (actually at 904 now from claiming Season girls and 2 more Tier 3 girls with DTs)
    10 points
  5. #animewaifu +10 worship expiré
    9 points
  6. It takes 30 seconds playing all the battles for a whole day
    5 points
  7. Yes, the probabilistic sim in my version has been updated (if you're interested in the nitty-gritty, it's now a stochastic sim) to handle all elemental bonuses. The only inaccuracy left in it is that without the game providing the opponent's synergies, the script has to take a pessimistic estimate assuming the opponent has every girl available in game; which translates to the synergy cap on HH, and (at the time of writing) 21.625 girls per element on CxH. It's all open-source, so anyone is free to take this sim if they like.
    4 points
  8. Suggestion: Improve Elements Visibility in the game. New Elements icons have too many colors and additional elements on them which might look great if they're big, but for the most part they're reduced to a very tiny blip that only shows color. Right now it's pretty hard to understand what that tiny symbol even means, let alone quickly look at number of them and understand what's where. Honestly, I don't know what half of icons even supposed to represent.(Exhibitionist, Physical, Playful and Sensual). And those bright arrows on the right are good at showing what element this on counters, but when it's tiny it doesn't mean anything anymore and confuses the general color scheme of the element. So I suggest to improve it. How? Well, we had great symbols with great color schemes for Hardcore, Charm and Knowhow. Why not do the same for Elements? Pick a symbol, color code it and use it instead. I think it would be much easier to remember and understand. You can even keep the current symbols just make them actually visible and not hidden like black whip on black background, purple eye on purple background, etc. Make them easily distinguishable like it was with previous class icons. For example: Dominatrix: Color: Black Symbol: Latex mask Submissive Color: White/Grey Symbol: Handcuffs Voyeur Color: Purple Symbol: Open eye or a keyhole with an eye Eccentric Color: Red Symbol: Fire. (Yeah, tentacle is good too, but nothing says burning passion like fire.) Exhibitionist Color: Green Symbol: Leaf (Like literally nothing says Exhibitionist better than a nude body that only a leaf covers.) Physical Color: Orange Symbol: Clenched Fist Playful Color: Yellow Symbol: Smiling Face/ Smiling kitty face Sensual Color: Blue Symbol: Ice cube (For sensual I was thinking about ice cube or a feather. But ice cubs fits better into the round icon) And I mean quite bright colors that are easily distinguishable and don't leave players wonder if that's orange or red for example. And yeah, a quick reminder, men usually don't distinguish similar colors that well. In the end we get an easy to understand scheme, where every Element has its own symbol with with a certain color also associated with it. And look how easy it's now to remember the counters: Fire burns Leaf. Leaf wraps Fist. Fist punches Smile. Smile melts Ice. Ice extinguishes Fire. Easy Peasy. And the other dominance scheme is good as it is. Something like this: Obviously, more well done and with more kinky motive . Still, I think both fire and leaf could be done in similar shape and be very fitting for the game. Thanks for hearing me out.
    4 points
  9. The level needed to use a Mythic XP Book on a girl from 0 XP: For starting / common / rare / epic / legendary / mythic S/C / R / E / L / M Magazine (10k XP): 286 / 265 / 248 / 233 / 142 Book (20k XP): 371 / 349 / 330 / 314 / 209 Encyclopedia (30k XP): 423 / 400 / 380 / 364 / 254
    4 points
  10. #waifu4laifu +10 worship expiré
    4 points
  11. Not necessarily, at least not every week. It will highly depend on the current Blessings, but not just when there's an explicit Elemental Blessing. For instance, this week on HH the regular Top 7 is technically NOT Rainbow, but Orange (at least in theory, as a grand total of one player has Taurus as of this writing, and they're level 271, so there's that ^^). If you simply (lazily?) copy-paste the Top 7 from @zoopokemon's spreadsheets, it's quite likely to include 3 girls of the same Element now and then (Edit: or your best approximation of it might), so you won't always be Rainbow that way. I would probably go out of my way to make the best Rainbow team even if it's not the best in raw stats. But many more casual opponents might be, say, Red or Black instead of Rainbow some weeks. And this would make a big difference as they'd be a lot weaker in defense (when attacked by competitive players). There's the potential for a lot more subtle... elements (haha) to consider over time. But of course, Rainbow will be "Balanced" most weeks, and it fulfills the promise to allow casuals not to pay attention to Elements without getting obliterated significantly more than before (including in PVE). All in all, so far, I'd say it's a lot more complex than it has to, especially for this game, these devs, and this player base. But I don't see it completely shaking the PvP world, let alone balancing it, apart from challenging the community tools like never before (especially the battle simulator in @Tom208's script; I don't know if Numbers'/ @45026831's script is holding up any better, but it's one of those times where a temporary alliance might be worth it).
    3 points
  12. Okay, for future reference and sanity maintenance, I actually went and made this visual aid to check when people casually refer to the Elements with those arcane names. So, the team Numbers & co have been hyping up and you, bla, are confirming as being apparently stronger for you than your best Rainbow option is "Fire & Stone", which means "Red & Orange" for those like me who prefer to remember the colors (and eventually maybe icons) than the lore names (or the WIP days name that stayed as is in the code, for now). So "Eccentric & Physical" in in-game terms... Red & Orange... All in on "fingers crossed we get lots of crits", then? Well, for me it looks something like this: And again, the +20% to Damage and Ego are counter bonuses, so unless they don't work as intended and you actually get that boost regardless of your opponent, these shouldn't apply when you attack a Rainbow team (or anything that has neither the Green nor the Yellow tags). This is strictly worse in every aspect. If the aforementioned counter bonuses from the "Domination Scheme" part actually apply, and if they're not reflected in the numbers when you're looking at your team, then perhaps I'm missing out and you guys are on to something. Otherwise, I fail to see how this would be advantageous to anyone versus a Rainbow team (over just your own best Rainbow team), even if it didn't require going down in raw stat value as much as I had to in the screenshot above.
    3 points
  13. 3 points
  14. Inspired by local Russian meme with cats 😉
    3 points
  15. Yup, they should do a 401-440 bracket already.
    3 points
  16. 3 points
  17. Oh, sure. Full script: https://raw.githubusercontent.com/45026831/hh-plus-plus/main/hh-plus-plus.js Changelog: https://github.com/45026831/hh-plus-plus/blob/main/CHANGELOG Individual commits if you want to see the changes in isolation from the rest of the script: https://github.com/45026831/hh-plus-plus/commits/main
    2 points
  18. yeah, i am also totally confused by the names, but that's a typical KK thing - i will gladly take your visual help, just not sure, where i can put it to be fair, the advantage was being only 0,1 point, so that's probably almost the same, and if you forget about putting your rainbow team back, you might lose more points cause people will gain on you. What i also liked that the percentages for more points were higher, but also for less points, the middle was spread out, so to say. It seems it's a little bit more like the higher risk but higher reward approach. So, yeah, it's the "all in on 'fingers crossed we get lots of crits'" approach, as far as i can tell also, i have only done a few fights yet (but compared the setups with every opponent of my league) - for the numbers and how they apply i cant tell you more (it looks the same for me, worse stats everywhere), that's a task for somebody else so, i guess, you are totally fine doing just rainbow - kinda boring tbh
    2 points
  19. somehow i forgot to post the results; got the girl on third day (pachinko contest 50 shards, 10B spent, 100 shards, 9 kobans for champion refill spent)
    2 points
  20. It's always Rainbow. The active bonuses you get as rewards for having 3+ girls of one Element in your Team are counter bonuses only, that is, they only come into effect when you're facing a team of the Element your team counters. When your opponent shows Rainbow, you cannot have an active counter bonus against them, which effectively takes that out of the equation, so the only good move is to revert back to the default Rainbow best team in terms of stats. That's what I was getting at: building a non-Rainbow team is only relevant and a potentially valid option when you're attacking a non-Rainbow team. Otherwise, no active bonuses, so it doesn't matter and the best Elemental tag for your team is Rainbow. For the most part. Then there are the passive bonuses. Which are in effect no matter what, and the lion's share of the boost you can get passively from each Element comes from your harem, not your team (unless you completely ignore blessings and go aaaaall in). Having said that, each girl in your team also gives a significant additional boost to her Element's passive, so if/when stars align in a way that picking every other girl lower in the overall (Rainbow) list doesn't take a lot of stats away and allows you to form a team that's still Rainbow while boosting more relevant passive bonuses than the pure Rainbow Top 7 of the week... It could be worth it. It depends a lot on your harem as well, now, of course. If a player has only 50-ish girls of a certain Element in their harem, they're getting half the passive bonus compared to the max. From there plenty of different choices can be made to either make up for that with girls in the team, or forget about that passive and try and boost an already maxed out one instead. And so on. That's the gist of what I understood and experienced so far, at least. There's certainly still a lot more to explore. There's little doubt in my mind that Rainbow (be it carefully tailored and optimized, or simply a direct copy-paste from zoopokemon's Top 7 and/or your 7 strongest as shown by the game itself) will be the dominant strategy at least most weeks. And even if it wasn't, the simple fact that it's way easier to maintain and you can't be punished for it defensively would make most players stick to it. So, I'd say we're now in a Rainbow meta, by default, but with a ton of potential for subtle variations (and obv the occasional extreme variation when Blessings favor certain Elements).
    2 points
  21. 2 points
  22. Thank you @DvDivXXX - appreciated. I would respond in kind but the lack of PM system prevents that and it would be off topic here. Understood and I agree with you for the most part. But my point with this question was that there are actually far more than 7 girls in the top 7 in this instance (I'm assuming that as all the Mythics are unblessed, they are interchangable and the order is arbitrary). This allows for choices to be made. Obviously on defense you want to go Rainbow. The seven in the first seven rows provide that neatly so provide your best team (though won't in every similar case and you can still have the 'best' team by switching in other Mythics). For offense it's possible to make two potential Element combinations of 3 girls each. Princess Noemy, Alexa, Radka for Eccentric and Kalissa, Golden Lupa and High Mage Arcana for Exhibitionist. Now, obviously you would not want to have these Element groupings if your opponent was showing a Dominant grouping. So if the opponent showed an Element grouping of Eccentric, you'd want to actively avoid the Exhibitionist grouping and if they showed a grouping of Sensual you'd want to avoid Eccentric. And vice versa - if your opponent shows either Exhibitionist of Physical these two combinations become even more important. But my question in the original post - which admittedly wasn't conveyed particularly clearly - was really about what is the best team for offense if your opponent is showing Rainbow? Should you stick with Rainbow, or create one or both of the Element groupings? My understanding is you're still better off with the groupings but that may be a poor grasp of the system.
    2 points
  23. Grey girls were weaker (in pvp) than others before BDSM, because the others had stronger stats on their specialty, and weaker ones on the two others. The specialty disappeared when BDSM arrived, and now all stats have the same influence on the girl's power, and then former specialised girls are weaker, because kinkoid changed nothing to the raw stats, but rearrange them in another way. I don't know if stronger grey girls was intended, I even suppose it was not. But grey girls will become weaker again when BDSM will be finished. The stats will probably not change, but BDSM gives unique habilities, the skills, to all girls who are rare or higher (ie not the grey ones). Grey girls are supposed to have only one strenght : the money they give to you. But Kinkoid says too that grey girls will earn an interest, so be patient and you will know what exactly they will become.
    2 points
  24. Dear KK, thanks a lot for BDSMN update and the Leagues RNG fest. If your idea to prevent "player boredom" is by making everything expensive and random af, then you are doing great job, keep it up! Getting 10/24/16 points from opponent in Leagues is definitely more exciting than plain old boring 21/20/22. Also, I probably forgot to thank you for nerfing Epic Orbs to extinction and removing DTs, so thanks for that as well. Thrill of the chase over 9000.
    2 points
  25. Ok I got everything all done and up to date on the blessing spreadsheet. Just note that the Pantheon girls Scorpio, Capricorn, and Aquarius will be added as people first obtain them, to avoid clutter in the top 7 girls. I'm very happy for all the thanks you guys have shown me, I'm glad I could make things easier for you all. Now on to update the CxH spreadsheet...
    2 points
  26. I'm always eccentric. ^^ Also, please avoid double posts from now on. It's okay to answer several things in one post. Thanks.
    1 point
  27. 1 point
  28. i disagree; all rainbows i fought today had worse expected result with my rainbow team than with my fire/stone team. It might be still important what girls you have because of their bonus besides the counter bonus you might get on top, like you said later. You are right though, it depends on the week and the blessings and your opponent etc. But for me, it seems like I am going to stick to fire/stone or fire/darkness for offense, but, ofc, for defense i take top7 rainbow.
    1 point
  29. Rotation #0412 (2021/10/22 13:00 CET): Danielle, Carlita and Masseuse Vashalanor. Carlita and Masseuse Vashalanor. available for me (with what orbs, though? ^^)
    1 point
  30. This screenshot is from several hours before the end (I think it was 5 hours) For most of the week Tom and I exchanged places in the standings (he would get ahead then I would creep past him). I managed a 15th place finish with my final score, but I don't know where Tom finished out in the standings. The crits cost me 13 points this time (5 losses and 2 wins due to crits). I gotta say this league is much more fun when there is another player of roughly the same level competing against you (even if I lost in the end on my quest to match Tom's standings).
    1 point
  31. Genuinely shocked at this. I knew I could likely maintain top 4s without an AM booster, but didn't think I'd manage any wins. Definitely supports my decision to ignore that mythic booster.
    1 point
  32. Went early again as there were a lot of unboosted players. Then Elements was announced, so thought I'd got it wrong, then it was pushed back to today, so all was good. 2nd with my highest average ever, but couldn't live with RedEagle. Still it's good to see a Brit 1-2 again. 100 players. 297 fights. wins: 297. losses: 0 Average 22.92 Let's see what Elements brings to the party. GL to one and all.
    1 point
  33. Pretty difficult week(especially on nutaku), both player and unboosted people wise, still a pretty solid finish I´d say (27 boosted fights on hh and 38 boosted on nutaku (3 losses over here, 1 to kurt and 2 to mythica (I think?) ) Also @jelom we´re in the same league this week (ps: I happened to use my chances and already fought against you because I saw you were unboosted 19,20,20 as for the points I believe.. I hope that is was worth it )
    1 point
  34. ------------------ D3 run #60 2021/10/14-21 (Last one before Elements) Boosters used: 3 legendaries all the time, one AM booster for 9 fights. 102 players. 101 opponents. 303 fights. wins: 293. losses: 10. Average: 20.20 Finished: top 15 Not an easy week for me. More defeats than usual, and in general more permaboosted opponents and lots of very high-level players. I ended up stressing out and equipping one AM for the last 3 opponents, even though it's gonna be annoying for KC (I would have taken at least 3 more defeats otherwise and might not have ensured top 15). Anyways, the end of an era (once more ^^). Eagerly anticipating the Elemental meta (/s)! ^^ Good luck have fun this week, folks. Stay safe!
    1 point
  35. I'm here waiting. @TheMadaFucker, do you have any battles left? Because I don't 😅. And at this time it boils down to that. Weird league. I started fast because I saw many interesting unboosted players at the start of the league, so I made some refills. Then the elements announcement appeared and I stopped doing battles for a couple of days, waiting for Wednesday. Then another announcement came saying that the change would come Thursday at the reset. This messed up with my tactics as you can guess 😅 Also, TheMadaFucker had two clubmates in WoRM and Admiral and at some point I saw Admiral and himself weakened. I had already fought both so I couldn't take advantage. I didn't use the mythic booster in 4 battles (not opponents, battles). I hate that it's used in Season too.
    1 point
  36. I was exactly in the same boat as @Max669 above... but had completely different results. I had three objectives: getting the girls (which is my "stop condition" when I play Mythic Pachinko), rack up some items and try to rack up a decent score in the daily Legendary contest. Unluckily, I can say I reached only "one and a half" of those: These are the stats: x1 orbs used : 50 (from 304) 😔 Books : 13 Boosters : 23 Avatars : 12 (actual pool emptied) So, my lucky trend with Mythic Pachinko continues. Alas, in this case this is bad luck for half of the above objectives.
    1 point
  37. 1 point
  38. How much I love all these lucky x100 This time in a common girl, but Sake made them harder than a legendary.
    1 point
  39. Just want to echo what others have said. Your spreadsheet is a blessing (wink, wink).
    1 point
  40. be careful what you wish for Until recently I couldn't log in so this one hits me a bit hard. Maybe they need a bit more time to make sure it's working right... There's a lot to keep track of. 10 shards of Lapis please, ID 1695876 I might post more later, I would suggest adding the posts by the same people together to get the total number of 🏆
    1 point
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