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With GPU accelerated 2D rendering, those animations run smooth on my 10 years old laptop. With software rendering, they become choppy. On my older mobile phone with Firefox they run smooth as well.

Technically it is done with a set of (static) webp images with CSS transformations and transitions, so performance-wise, AFAIK the best one can do.

Only the first load of a scene may take slightly longer, as multiple graphics need to be downloaded instead of a single one. But also regarding this: Vast parts of a single image are reused, e.g. when face expressions change, only a tiny second image is used on top of the original one. This could be done more consistently, e.g. in the quest with Megane, her face expressions are changed with a little overlay image, but when she undresses, while practically only certain parts of the dress change, each part of the strip results in a complete new Megane image. With common bandwidth this is usually no big problem, but when you are remote/country side with mobile internet, or in a country where Internet flatrates are uncommon, then also such little optimisations can help.

Generally I think it is fine. I am no huge fan of animations in general, if I am not watching a movie or playing a video game, but at least, compared to these static girl pose movements, in quests, those do not annoy me. I personally would set different priorities for the development of this game, but some (younger?) players may like it.

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You mean two "slides" of the same "scene", right? Whatever the correct wording is, I mean a back and forth which does not include a page (re)load.

I guess it needs to be taken care to bring all images to the correct starting point (transition/translation-wise) before the animation starts. And if some JavaScript alters CSS regarding this, then it must not be aborted when navigating back and forth, or the current animation needs to fully finish, before navigation is made possible, to not mess with the image states/positions.

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2 minutes ago, Horsting said:

You mean two "slides" of the same "scene", right? Whatever the correct wording is, I mean a back and forth which does not include a page (re)load.

nomen omen, it was done by using the next/back arrows between 1st (classmates fucking) and 2nd (hero showing up in the window) part/scene/image/animation of the quest. The image with classmates just flew up with insane speed, so I guess the speed of image moving didn't reset and kept scaling up with each time I went back

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1 hour ago, garadron said:

The image with classmates just flew up with insane speed, so I guess the speed of image moving didn't reset and kept scaling up with each time I went back

This seems to only happen when you navigate back before the animation finished. Then old and new transitions are done concurrently, messing everything up. Navigating forwards is not possible before the animation finished, but nothing blocks navigation backwards.

1 hour ago, Master-17 said:

Can someone make a gif (or video) of one animated scene (for example very first of them), so anyone can watch what all of us are waiting for?

quest-v2.gif.7f8bd416668f01df98f4cf4b0eb9eba2.gif

In the end you can see how to mess up the animation with back/forth navigation.

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10 minutes ago, Horsting said:

In the end you can see how to mess up the animation with back/forth navigation.

I see part of the problem with that. there is a back button for the first scene. So the animation code rather then jump to the previous entry where it would do full setup of the scene it is like I'm still on that one and your jumping what part of the animation it performing making it all jump around as its trys to adjust

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3 hours ago, Horsting said:

quest-v2.gif.7f8bd416668f01df98f4cf4b0eb9eba2.gif

In the end you can see how to mess up the animation with back/forth navigation.

And they are so proud of this animation? Hmmm... To put it mildly, I’m not a fan of this kind of pseudo-animation. It would be better if they just left a static picture.

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After seeing the four scenes of questV2 they have put in the side quests of test server, it seems to me like a mix of different styles, some times remind me of Hentaiclicker (even with Megane character included), some other times it looks like a visual novel videogame animation, and finally the long one have some scenes like a webcomic (what I though it was going to be more or less when they announced it).

I miss some animations, I mean moving parts of the body and not just zooming and translation of entire character image.

The scenes seem a bit rushed. I expect the new ones in the main server to be more polished.

It has room for improvement it they use new images instead of recycling existing ones.

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Terrible news in the last patch notes https://blog.kinkoid.com/patchnotes/comix-harem-patch-notes/, Comix Harem is not profitable and Kinkoid has made a survey to decide between three outcomes:

- Making it more expensive
- Lowering the graphic content quality (I expect this to happen)
- In the worst case stopping content development and even closing it.

I think it will follow the same path as Hentai clicker.

The problem is that Hentai Heroes is the main competitor of comix harem, and in my opinion, the cause is that now the games need too much time dedicated to them because of the multiple events, the complexity of the current battle system and the multitude of currencies and objects in the game, so that most people have no time to run two games and they leave comix harem.

Pornstar harem has not that problem because the content is cheaper and mostly done before the game started, and it is a diferent niche.

P.S.: I know Comix Harem news is out of context here but I deem it important enough to inform the people in HH too.

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11 hours ago, Pelinor said:

I hope this is the right place to post this (I can not find the other chat thread).

It is. This is the thread to chit chat about the game (mostly). The other chat thread is in Off-Topic as it is to chat about other things (mostly).

As for your question, like Horsting I'm guessing the odds shown on the right of your picture are not from the same simulator as the one predicting an average of 19 in the list on the left of your pic.

Otherwise, there's a purely mathematical answer to be found, but I doubt that's what you're really asking for?

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But since I have a calculator here 🧐:

  • If you are asking for the chance that you get two times one after another a result which has 0.51% each, it is:
    0.0051^2=0.0026%
  • If you are asking for the chance that 2 out of 3 battles have this result:
    3*0.9949*0.0051^2=0.0078%
  • If you are asking for the chance to see such result at least once among the 100 opponents of one weeks league (ignoring 3x this result against 1 opponent):
    1-(1-0.000078)^100=0.777%
  • In 100 weeks, it is more likely that you see such to happen at least once, than not 🙃.

It was likely a rhetorical question anyway, but what I am saying is: Something which seems impossible when checking the odds for a single situation, becomes quite possible when taking into account the many situations/fights you do in a week. And as a veteran, at some point it is unlikely that you never see such to happen.

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I don’t know how long ago this problem appeared and for which specific games it is relevant, because in other games I hit the ceiling on other floors of the stairs, but at least in PsH the following problem is observed (I don’t want to create a separate topic in bugs for the sake of such a small thing) :
When preparing for a fight with an enemy in the Pantheon Stairway, who gives a girl as a reward, the value of NaN is displayed instead of the value of 100 Shards.

1.jpg.e92e8e674e71641e77ff5877661b5bda.jpg

However, if you select it at an earlier stage, everything is fine.

2.jpg.25c1ae4caaf5c74555aa00d32bd768b3.jpg

This problem occurs both with and without scripts enabled.

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6 hours ago, Antimon said:

I'm honestly curious to know how you fellow forum dwellers feel about Ephelia, especially if you are not familiar with the original character she is a parody of.

For my part I'm beyond disappointed.

Same.. but that´s honestly my go to state of mind with most of the girls lately.

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What is this unit "G" for my Ymen on the resource page?

image.png.6a247a33b14c26c07d2fa28992400069.png

The top bar shows correctly "B" for "billion", but "G"? Probably "giga"? Giga-Ymen 😄. Theoretically it is correct, as "giga" is indeed the prefix used for "billion", like "kilo" for "thousand", but very uncommon in this context 🤔. Probably a wrong conversion function used, which was not recognised since "k=kilo" is typically correct in this context, and "M" can mean both, "mega" and "million". Now that I think of it, the common rules for using theses units/prefixes are not very consistent, outside of science and IT 😄.

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4 ore fa, Horsting ha scritto:

What is this unit "G" for my Ymen on the resource page?

image.png.6a247a33b14c26c07d2fa28992400069.png

The top bar shows correctly "B" for "billion", but "G"? Probably "giga"? Giga-Ymen 😄. Theoretically it is correct, as "giga" is indeed the prefix used for "billion", like "kilo" for "thousand", but very uncommon in this context 🤔. Probably a wrong conversion function used, which was not recognised since "k=kilo" is typically correct in this context, and "M" can mean both, "mega" and "million". Now that I think of it, the common rules for using theses units/prefixes are not very consistent, outside of science and IT 😄.

If I recall correctly, the G is what the scriptless game uses, while the scripts put the M instead of it

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33 minutes ago, Antimon said:

If I recall correctly, the G is what the scriptless game uses, while the scripts put the M instead of it

You mean "B", but indeed you are right: When disabling HH++, the top bar shows "G" as well:

image.png.5a2108f3a49a909508b53c6660e21c90.png

31 minutes ago, Yamiray said:

I may seen find out what comes after G.

When it's "T" (tera), we know for sure the little strange but not really wrong systematic 😄.

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